alberth
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d0f91fbea2
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(svn r16040) -Codechange: Use coordinates from the widget for the town-view viewport instead of magic constants.
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2009-04-12 15:30:16 +00:00 |
alberth
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0196f06744
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(svn r16039) -Codechange: Completing widget number enums of town windows and adding them as comment to the widget arrays.
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2009-04-12 15:17:27 +00:00 |
alberth
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e85e8ca4db
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(svn r16036) -Codechange [FS#2825]: Renamed TVW_SHOWAUTORITY to TVW_SHOWAUTHORITY (bilbo)
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2009-04-12 06:01:24 +00:00 |
alberth
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9d2738b9c4
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(svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() callback
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2009-03-29 09:49:11 +00:00 |
rubidium
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57174a9301
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(svn r15808) -Codechange: use the new DrawString API in a number of GUIs
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2009-03-22 12:01:21 +00:00 |
rubidium
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d837fc4d03
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(svn r15797) -Codechange: make users of the old DrawStringMultiLine use the new one.
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2009-03-21 23:45:34 +00:00 |
rubidium
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f9def73be6
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(svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth)
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2009-03-15 15:12:06 +00:00 |
rubidium
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b25a4f8231
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
frosch
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a987c7299b
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(svn r15559) -Feature: Show required/already-delivered cargo needed for town-growth in town-view-window. (and only if it is really needed)
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2009-02-23 20:03:38 +00:00 |
smatz
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42747e222c
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(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to FoundTownWindow
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2009-02-17 00:21:08 +00:00 |
smatz
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0878541cf2
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(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
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2009-02-16 23:23:33 +00:00 |
rubidium
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8dae160d0f
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(svn r15425) -Codechange: some color->colour changes and type safety.
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2009-02-09 02:09:47 +00:00 |
smatz
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6dff31d34b
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(svn r15357) -Codechange: unify the way buttons are updated in the 'found town' window
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2009-02-05 16:51:23 +00:00 |
smatz
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ef4282f8de
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(svn r15356) -Codechange: make PlaceProc_Town and some global variables a static function/variables of the scenedit window
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2009-02-05 15:59:40 +00:00 |
smatz
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324b54132c
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(svn r15353) -Feature(tte): make it possible to have cities of various sizes
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2009-02-05 15:28:01 +00:00 |
smatz
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aa692a99a9
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(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
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2009-02-05 13:33:37 +00:00 |
smatz
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df2a387fc3
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(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
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2009-02-04 22:52:34 +00:00 |
rubidium
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7da743a0dc
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(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
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2009-02-04 16:45:07 +00:00 |
smatz
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0d3f5e6e74
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
peter1138
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481c2164d0
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(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
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2009-01-19 12:07:01 +00:00 |
peter1138
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1ee0c4caf4
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(svn r15088) -Fix [FS#2536]: Resize company list in town authority window if required.
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2009-01-15 12:50:59 +00:00 |
peter1138
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4f4408f37e
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(svn r15087) -Codechange: Less hardcoding of y positions in town authority window.
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2009-01-15 12:36:24 +00:00 |
frosch
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cf1e926e37
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(svn r14902) -Feature: Advanced setting to keep various building tools active, which are usually closed after placing an object. (planetmaker)
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2009-01-07 17:40:17 +00:00 |
smatz
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254e19da91
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(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
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2009-01-03 16:06:58 +00:00 |
rubidium
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87e5a8b52b
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(svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter.
|
2008-12-28 14:37:19 +00:00 |
smatz
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07e3c096b3
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(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
|
2008-11-18 22:43:59 +00:00 |
rubidium
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a14ad77a36
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(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
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2008-10-25 13:51:47 +00:00 |
rubidium
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b650a86e58
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
2008-09-30 20:51:04 +00:00 |
rubidium
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3b798599b6
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
|
2008-09-30 20:39:50 +00:00 |
smatz
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1266b1a73f
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(svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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2008-09-15 19:02:50 +00:00 |
smatz
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606f4defdc
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(svn r14331) -Codechange: use an enum as additional parameter for ShowQueryString()
|
2008-09-15 16:29:40 +00:00 |
rubidium
|
97c184f8f8
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(svn r14063) -Codechange: replace some "magic" constants with enumified constants.
|
2008-08-13 06:05:01 +00:00 |
belugas
|
c5cecdd2e3
|
(svn r13919) -Codechange: Replace numbers with Colours enum on osk(forgot 2 assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
|
2008-08-02 02:28:17 +00:00 |
rubidium
|
3a799389eb
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(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
rubidium
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d06529ef4d
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
|
2008-07-17 20:13:01 +00:00 |
belugas
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33150af3e2
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(svn r13683) -Codechange: privatize a function that is not used outside of the class who calls it
|
2008-07-09 02:18:51 +00:00 |
skidd13
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6b8a758339
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(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
|
2008-06-16 17:05:17 +00:00 |
rubidium
|
923e21129c
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
rubidium
|
5c5ee7eb57
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(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
|
2008-05-27 21:41:00 +00:00 |
peter1138
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cfb962c7f1
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(svn r13297) -Codechange: Use GUIList for the town directory window
|
2008-05-27 20:05:36 +00:00 |
rubidium
|
4625695653
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(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
2008-05-25 19:17:03 +00:00 |
smatz
|
32380e257c
|
(svn r13244) -Fix: allow only one town directory window to be opened
|
2008-05-25 15:57:45 +00:00 |
belugas
|
fc35ad9ee9
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(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
2008-05-24 02:54:47 +00:00 |
peter1138
|
6f233b1f8f
|
(svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() from lots
of windows causing 'two stage' opening effect.
|
2008-05-23 23:02:13 +00:00 |
belugas
|
1e79665b45
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(svn r13210) -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation
|
2008-05-22 02:13:24 +00:00 |
belugas
|
b4128cbc25
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(svn r13209) -Codechange: Privatize what should be private.
|
2008-05-22 02:03:05 +00:00 |
rubidium
|
27c38052b7
|
(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.
|
2008-05-19 09:48:47 +00:00 |
peter1138
|
b1e324dd47
|
(svn r13180) -Codechange: make a window class of the TownDirectoryWindow.
|
2008-05-19 09:17:26 +00:00 |
smatz
|
290cedade2
|
(svn r13176) -Fix (r13153): town window was glitchy while opening
|
2008-05-19 01:50:07 +00:00 |
rubidium
|
33b822faf7
|
(svn r13153) -Codechange: make classes of the TownViewWindow and the ScenarioEditorTownGenerationWindow.
|
2008-05-18 08:13:13 +00:00 |