Peter Nelson
4a5e413a6c
Cleanup: Remove unnecessary VehicleRandomBits()
...
Simple Random() assignment to byte does the same.
2023-05-04 21:42:28 +01:00
Kuhnovic
3991e76c96
Fix #8177 : Ships with max speed overflow to near-zero speed ( #10695 )
2023-04-29 09:33:01 +01:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2023-01-04 22:30:48 +01:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
Niels Martin Hansen
588fee5473
Codechange: Document the _ship_subcoord table
2022-05-06 22:56:01 +02:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
7048e1522f
Codechange: Move flags in CommandProc in front of the command arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
33ca4f2b99
Codechange: Let the compile generate the master command table out of templated command traits.
...
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
glx22
cbe00ec651
Fix: Try all possible reverse directions when a ship reaches a dead end
2021-10-11 21:11:13 +02:00
glx22
207cf7bbdd
Change: Reverse ship when leaving docks if a better path exists
2021-10-11 21:11:13 +02:00
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
Tyler Trahan
ce06b03fac
Fix: Stopped ships shouldn't block depots ( #8578 )
2021-02-14 23:42:29 +01:00
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
2021-01-17 19:57:16 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
2020-03-30 08:21:40 +02:00
Samu
a0066ebca1
Cleanup: Remove unused parameter
2020-01-06 23:20:35 +00:00
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Samu
fb6e31ca43
Cleanup 3f32711: Don't apply forbid 90 deg turn settings for ships.
2019-04-05 10:03:54 +01:00
peter1138
66bed86bbb
Fix #7062 , Revert 7af53d7588: Don't test ship max order distance when pathfinding.
2019-03-31 17:22:54 +01:00
Charles Pigott
fe448a2616
Remove: OPF
2019-03-16 22:30:11 +00:00
peter1138
a69eb5f516
Fix #7334 : Ship lost after crossing bridge due to path cache not being consumed while on final bridge end.
2019-03-08 16:51:23 +01:00
Peter Nelson
3f327116db
Change: Don't apply forbid 90 deg turn settings to ships.
2019-03-03 20:59:44 +01:00
J0an Josep
c4fe46a475
Fix #7244 , 6ca637b8c1: OPF doesn't take 90 deg turns into account.
2019-02-19 01:06:10 +01:00
J0an Josep
6ca637b8c1
Fix #7226 : Don't call ship pathfinders if there is no available track due to "forbid 90 deg turns".
2019-02-18 22:57:19 +01:00
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
2019-02-04 20:20:49 +00:00
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
2019-02-04 00:19:48 +00:00
J0an Josep
029c48cf4a
Cleanup: [NPF] Remove unused parameter.
2019-01-31 22:15:56 +00:00
J0an Josep
96c5e5e73a
Cleanup: [NPF] Remove unused parameters.
2019-01-31 22:15:56 +00:00
J0an Josep
a5836874ef
Codechange: Use track functions.
2019-01-26 22:55:12 +00:00
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
2019-01-24 20:47:40 +00:00
Peter Nelson
f35b135e17
Change 81330b8d6e: Cached path only needs to be cleared if it was found to be invalid.
2019-01-20 11:06:33 +01:00
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
2019-01-19 23:11:17 +00:00
Peter Nelson
6b0a467a50
Change: Obey forbid_90_deg_turns when choosing available track with no destination.
2019-01-14 19:57:07 +00:00
Peter Nelson
7284b593c7
Change: When ship is lost, pick first available track instead of a random track.
2019-01-14 19:57:07 +00:00
Peter Nelson
8b64204418
Codechange: Replace trackbit lookup table with existing functions.
2019-01-14 19:57:07 +00:00
Peter Nelson
7af53d7588
Codechange: Use const instead of magic number for ship order distance. Allow slightly further distance when following orders.
2019-01-14 19:57:07 +00:00
Peter Nelson
b98887c4a0
Change: Allow only one ship to leave depot at a time.
2019-01-14 19:57:07 +00:00
Peter Nelson
ebddd596c7
Change: Don't pathfind with no destination or if destination is known to be too far.
2019-01-14 19:57:07 +00:00
Peter Nelson
6a38a3f5df
Change: Don't leave ship depot with no orders.
2019-01-14 19:57:07 +00:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00