Commit Graph

37 Commits

Author SHA1 Message Date
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
frosch b11b0bb0e2 (svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished. 2012-08-18 11:38:06 +00:00
frosch 0d03c1ff85 (svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game. 2012-04-26 21:03:34 +00:00
rubidium b926277caf (svn r24180) -Codechange/feature-ish: add cache checker for the town's cache 2012-04-25 21:06:31 +00:00
rubidium 41e5c839e0 (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
yexo ecc9997277 (svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed 2011-12-22 17:07:54 +00:00
truebrain 102f811d02 (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
truebrain ad48ab9237 (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI 2011-12-19 21:00:55 +00:00
rubidium 3d88c74389 (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
rubidium 432c16d5b9 (svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception 2011-12-04 08:20:01 +00:00
terkhen de0bf0663a (svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns. 2011-12-03 22:23:10 +00:00
terkhen 59d8b0204f (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 2011-12-03 22:21:27 +00:00
truebrain f906ebd2a5 (svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town 2011-11-23 16:07:14 +00:00
truebrain 229e572663 (svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen) 2011-11-23 16:05:19 +00:00
michi_cc 6548ec6e9e (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 2011-11-15 20:47:53 +00:00
rubidium 73a3708a9e (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 2011-09-23 19:49:45 +00:00
yexo 40d5419cd2 (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
terkhen 7ffc8c0173 (svn r22568) -Change: Add a list of persistent storages to the Town class. 2011-06-12 20:49:07 +00:00
frosch 9390bddbbd (svn r20610) -Fix (r20609): X and Y got swapped. 2010-08-24 16:15:42 +00:00
yexo 3b04f510b1 (svn r20609) -Fix [FS#3702]: crash when a NewGRF defined an invalid substitute type for a house and the NewGRF was removed during the game 2010-08-24 16:00:35 +00:00
rubidium d6004d17d4 (svn r20449) -Codechange: unduplicate saving/loading of NewGRF ID + local id -> OpenTTD spec mappings 2010-08-11 18:57:48 +00:00
frosch 62ac138154 (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
yexo 05d29d8a3d (svn r19435) -Fix: when loading a savegame created with a house newgrf without that newgrf available all houses became tall office blocks 2010-03-16 16:04:35 +00:00
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
smatz b668c24d46 (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 2009-06-26 14:02:27 +00:00
smatz af78d6a9bb (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 2009-06-26 13:46:23 +00:00
smatz e6a165881c (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 2009-06-26 13:44:14 +00:00
smatz a50ba1b8c1 (svn r16632) -Codechange: rename Town::flags12 to Town::flags 2009-06-23 09:52:26 +00:00
smatz 5ef0745254 (svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken 2009-06-23 09:46:29 +00:00
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
smatz 570af0ce44 (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
rubidium f457cff73c (svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) 2009-05-17 10:35:13 +00:00
smatz 832e392855 (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz 16b9dcd0ea (svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail 2009-02-01 00:50:32 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00