Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
...
As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
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This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
frosch
de3f29d7b2
Add: store base graphics parameters in openttd.cfg.
2023-10-31 01:41:50 +01:00
frosch
0b7ecf6102
Codechange: use the shortname as unique id to identify the base graphics in openttd.cfg.
2023-10-31 01:41:50 +01:00
frosch
97df27e41f
Codechange: Store base graphics settings in a separate section in openttd.cfg.
2023-10-31 01:41:50 +01:00
Peter Nelson
062c19830b
Fix: OpenTTD can fail to exit on an error due to mutex locks in threads. ( #11398 )
2023-10-28 16:08:08 +01:00
Peter Nelson
9602de474d
Codechange: Use iterators and/or range-for on cargo related loops.
2023-10-19 17:03:25 +01:00
Peter Nelson
49dae08a3b
Codechange: Add missing override specifiers.
2023-09-25 21:27:45 +01:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
glx22
3d1c4a8589
Codechange: [Emscripten] Improve syncfs synchronisation on exit/abort
2023-08-31 12:59:12 +02:00
Patric Stout
502414b567
Fix: [Emscripten] config not saved on exit game ( #11248 )
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When changing a Game Option and pressing Exit Game, the changes
were not actually stored. This because the post-mainloop code
was never executed for Emscripten.
2023-08-31 10:10:11 +01:00
Rubidium
40195e689d
Change: improve wording of help (host instead of IP) and update man page
2023-08-12 22:01:22 +02:00
Rubidium
a8e4d35bde
Fix: crash when not passing parameter for -n
2023-08-12 22:01:22 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Henry Wilson
a9c65a69d0
Feature: Add config option to set default company secondary colour for new games
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This does duplicate translation strings for the colours
2023-07-26 16:22:30 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
4f4810dc28
Fix: store autosave settings under the new names
2023-07-19 13:17:50 +02:00
Loïc Guilloux
55e3dd9409
Cleanup 6298b96: Left-over function declaration ( #11072 )
2023-06-25 15:51:15 +00:00
Jonathan G Rennison
ee8b03e8da
Fix: Crash when failing to load a game into a dedicated server at startup ( #11021 )
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Using the -g switch
2023-06-16 19:41:26 +01:00
Rubidium
d4c2043294
Codechange: remove a number of unneeded c_str() calls
2023-06-15 22:14:45 +02:00
Rubidium
4de9b8a988
Codechange: use fmt::format to create desync dump savegames
2023-06-07 08:02:58 +02:00
Rubidium
fbd71a9d72
Codechange: replace C-style string processing with C++-style for the listing callbacks
2023-06-05 23:25:49 +02:00
Rubidium
37a3fc4df3
Codechange: replace strstr with more appropriate function
2023-06-02 17:11:08 +02:00
Rubidium
275ebf4509
Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*>
2023-05-21 15:12:02 +02:00
Rubidium
c518293135
Codechange: replace printf with fmt::print
2023-05-21 15:12:02 +02:00
Rubidium
07860e67e2
Codechange: use fmt::format_to to format the help message
2023-05-20 16:50:03 +02:00
Rubidium
acec34a0fe
Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex
2023-05-19 11:24:44 +02:00
Peter Nelson
83f2ad500e
Codechange: stdarg.h include not needed as cstdarg is included.
2023-05-17 10:14:41 +01:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
9f2fc860ad
Codechange: use std::optional<std::string> for changing the script over char *
2023-05-14 22:54:10 +02:00
Rubidium
a312a6c1b2
Codechange: make md5sumToString std::string compatible
2023-05-04 23:23:32 +02:00
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
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Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidium
1f3b7e2efd
Codechange: use std::string instead of stredup for saveload error messages
2023-05-01 16:23:24 +02:00
Rubidium
ee723f26ba
Codechange: Make FileToSaveLoad's title std::string and simplify assignments
2023-04-29 13:23:34 +02:00
Rubidium
ef3beef7e9
Codechange: use fmt::format_to instead of seprintf to write the savegame info
2023-04-28 19:53:03 +02:00
Patric Stout
f5fad88723
Change: base autosaves intervals on real time (instead of game time) ( #10655 )
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There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves
Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.
To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.
When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
Charles Pigott
80bd5ad727
Codechange: Use std::strto* variants everywhere ( #10720 )
2023-04-26 12:56:14 +01:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Rubidium
f74e26ca7e
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Rubidium
f5f6306af3
Codechange: use string/fmt instead of printf for ShowInfo(F)
2023-04-24 17:51:54 +02:00
PeterN
d5f9e04a55
Change: Failure to load a savegame is critical. ( #10682 )
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Marking the error message critical ensures it is queued if multiple errors occured.
2023-04-20 17:04:07 +01:00
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" ( #10653 )
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The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.
While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Patric Stout
5e1bcee39b
Codechange: introduce a framework for all our timers
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IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
2023-04-15 13:58:55 +02:00
Rubidium
24b5033a06
Fix #10568 : "can savegame be loaded check" failed in dedicated server
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* If loading fails, it usually returns SL_REINIT which doesn't trigger check
* If savegame has NewGRFs, it complains NewGRFs are not allowed in intro game
2023-03-15 22:14:29 +01:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
Peter Nelson
9666e46739
Feature: Variable GUI scale.
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GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2022-11-11 23:48:24 +01:00