Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
2020-12-27 13:19:25 +01:00
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
2020-12-27 10:55:42 +00:00
Jonathan G Rennison
5cf28be742
Codechange: Add support for verbose asserts
2020-12-27 10:30:55 +00:00
Jonathan G Rennison
0c5dc5d41e
Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )
...
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
2020-12-22 15:17:57 +01:00
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
...
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
Patric Stout
5d0331ecdc
Fix 8bef06a2: don't use "extern" when you want to implement a global ( #8373 )
2020-12-13 16:56:33 +01:00
Patric Stout
c66bd18a10
Add: save openttd.cfg immediately on changing a setting ( #8358 )
...
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.
The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
2020-12-13 16:28:06 +01:00
Patric Stout
2864d019f0
Fix: useless warning with -snull and no BaseSounds available ( #8361 )
...
If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".
Thank you.
2020-12-08 10:24:59 +01:00
Berbe
8f3d1ec970
Feature: Improve restart command
...
When the restart command is issued, a normal map is always spawned.
This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
2020-09-24 19:17:18 +02:00
Michael Lutz
c972a63c8c
Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main.
2020-05-21 20:02:34 +02:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
glx22
d15c7dbdeb
Add: stations_near and industries_near cache check ( #8139 )
2020-05-12 01:19:52 +02:00
glx22
86e9326b7f
Add: docking tiles cache check ( #8120 )
2020-05-07 01:14:22 +02:00
Niels Martin Hansen
0e78393774
Fix: Reference correct section in README file for baseset info
2019-12-26 19:50:07 +01:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
b91abd3af9
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Niels Martin Hansen
37daf43037
Change: Zoom title game by UI zoom level
2019-04-24 23:04:55 +02:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
e804173595
Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.
2019-04-09 22:45:15 +02:00
Michael Lutz
05bc2ed7cb
Codechange: Replace custom thread code with C++11 thread objects.
...
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
2019-04-06 11:27:39 +02:00
Michael Lutz
05f4e73608
Codechange: Replace custom mutex code with C++11 mutex'es.
...
A conforming compiler with a valid <mutex>-header is expected.
Most parts of the code assume that locking a mutex will never fail unexpectedly,
which is generally true on all common platforms that don't just pretend to
be C++11. The use of condition variables in driver code is checked.
2019-04-06 11:27:39 +02:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
097328c3d7
Codechange: Replaced SmallVector::Get() const with std alternatives
2019-03-26 20:15:57 +00:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Charles Pigott
fe448a2616
Remove: OPF
2019-03-16 22:30:11 +00:00
Patric Stout
7784d77713
Remove: MorphOS / AmigaOS support
...
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.
If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
Niels Martin Hansen
7e1e2756d4
Add: Show performance of AI and GS in framerate window
2019-02-23 14:29:07 +01:00
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
2019-02-02 21:39:06 +00:00
glx
ba38a7ca65
Fix: don't show OS error box for non GUI video drivers
2019-01-30 22:45:09 +01:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
...
Found with codespell
2019-01-17 22:01:07 +00:00
Peter Nelson
59fe4f28c8
Change: Animate text effects by real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
ead9c9eab5
Change: Switch various window timers to real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
Gabda87
a0293d313d
Add #4115 : default company colour setting ( #6998 )
...
Works only in single player.
2019-01-10 10:45:38 +01:00
glx
c540d72445
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
2018-12-27 18:09:16 +01:00
SamuXarick
4703cd433d
Fix #6460 : [AI] Add start_date parameter for Random AIs on new game
2018-11-01 17:56:09 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
50efaa2372
Fix e00908f: Visual C++ 2015 compile error
...
Microsoft Visual C++ 2015 Update 3 (and possibly other versions) consider a struct member undefined in a
static_assert in the struct body. Moving the static_assert to a member function solves the issue.
2018-10-27 10:30:24 +02:00
Miguel Horta
e00908f5e9
Fix #6898 : Replace atoi() with strtoul()
...
Normalize type and parsing of generation_seed across all files
Add assert_compile() to ensure correct type
2018-10-11 20:22:31 +01:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Niels Martin Hansen
6298b96571
Change: Modernise music control logic implementation ( #6839 )
...
Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.
- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
2018-06-24 20:06:05 +02:00
Patric Stout
aef69443e7
Remove: WinCE support
2018-04-29 15:32:16 +02:00
Patric Stout
85adde7485
Remove: PSP support
2018-04-29 15:32:16 +02:00
Ricardo N Feliciano
e8de33a61f
Cleanup: Use new filename for README file. ( #6738 )
2018-04-21 11:05:38 +02:00
frosch
7b553d255e
(svn r27732) -Change: Turn the message about 'missing baseset sprites' from a popup into a static message that only shows in non-release versions, just like the 'missing translations' message.
2017-01-14 18:30:26 +00:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
6f201ce4a8
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
2016-09-04 12:58:04 +00:00
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
alberth
75ad6d0100
(svn r27647) -Codechange: Introduce file operations, and use it to replace most of SaveLoadDialogMode
2016-09-04 12:56:23 +00:00
alberth
0bf3372882
(svn r27640) -Codechange: Remove another use of _saveload_mode in the loading code.
2016-09-04 12:48:28 +00:00
alberth
2fa0fdb176
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
2016-09-04 12:47:07 +00:00
rubidium
2485b40cdd
(svn r26828) -Fix: memory leak when passing -c multiple times
2014-09-16 17:14:07 +00:00
alberth
87dd209784
(svn r26729) -Feature: Warn about missing industries after generating a map.
2014-08-13 19:31:45 +00:00
rubidium
b476086c39
(svn r26538) -Codechange: remove double accounting of the drivers
2014-04-28 21:06:51 +00:00
frosch
631e8b45fd
(svn r26522) -Add: A config-file-only setting to disable usage of 8bpp video modes.
...
-Remove: [win32] fullscreen_bpp setting, which is replaced by above setting.
-Change: Disable usage of 8bpp blitters and video modes by default. Many modern OS and hardware cause issues with those.
2014-04-27 12:15:14 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
e61fe21237
(svn r26506) -Codechange: replace most of vsnprintf with vseprintf
2014-04-24 19:51:45 +00:00
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
2014-04-23 21:12:09 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
a32d18cbb9
(svn r26371) -Fix [FS#5831]: Calling DoCommandP during the gameloop cleared pending persistent storage changes.
2014-02-23 22:03:08 +00:00
frosch
e9f7103ad7
(svn r26369) -Fix-ish: Do not run scripts during command replay.
2014-02-23 19:32:00 +00:00
rubidium
a4941e759c
(svn r26326) -Fix [FS#5871]: when autosaving the message about a save already happening could be shown, even though the code's intention was to not show it (MJP)
2014-02-09 20:37:36 +00:00
frosch
41b7a04a68
(svn r26317) -Fix [FS#5897]: Check whether NewGRF change vehicle capacity when they are not supposed to, and truncate cargo appropiately if they are allowed to.
2014-02-07 23:48:56 +00:00
rubidium
2618d960e3
(svn r26209) -Codechange: remove some template magic and simplify some code
2014-01-02 22:41:58 +00:00
rubidium
3c94485ba0
(svn r26205) -Feature: SSE 4.1 sprite sorter, improving the sorting performance significantly (MJP)
...
For example with GCC 4.8, x86_64 Linux, Intel i5-3337U this patch improves the performance of Pile, Treham and Hamac test save games by about 10% in over-all run time at fast forward at 1920x1080 when zoomed out and when trees are not disabled.
2014-01-02 16:48:16 +00:00
frosch
eca86d1baf
(svn r26174) -Codechange: Rename BaseStorageArray to BasePersistentStorageArray
2013-12-23 18:09:03 +00:00
rubidium
6996b441d9
(svn r26107) -Codechange/cleanup: remove some coding bloat and simplify the driver factory instatiations
2013-11-25 14:26:46 +00:00
rubidium
2009da4f7d
(svn r26099) -Codechange: make NewGRF scanner management slightly easier
2013-11-25 09:22:56 +00:00
rubidium
43edd2409e
(svn r26098) -Fix: close the log file when OpenTTD was forked and finally closed
2013-11-25 09:20:35 +00:00
rubidium
ee0aa389a8
(svn r26097) -Fix: another minor memory leak (when pressing cancel in the bootstrap window)
2013-11-25 09:12:49 +00:00
rubidium
4de2871fc0
(svn r26091) -Fix (r26089): double frees... woospie
2013-11-24 16:21:19 +00:00
rubidium
0ac9ed0b6b
(svn r26089) -Fix: a number of minor memory leaks
2013-11-24 15:21:38 +00:00
frosch
d0eff986be
(svn r25570) -Add: cache for ParagraphLayouts.
2013-07-06 19:00:33 +00:00
rubidium
1efc64fa7d
(svn r25553) -Fix [FS#5530]: provide a warning when no vehicles are available, and tell what to do in that case
2013-07-02 18:57:26 +00:00
rubidium
5b2a5ac790
(svn r25506) -Document: a function, and name it slightly better
2013-06-28 21:11:35 +00:00
fonsinchen
c32eea02dd
(svn r25354) -Add: link graph schedule and typedefs for LinkGraph and related classes
2013-06-09 12:58:37 +00:00
frosch
23ba42b66c
(svn r25291) -Add: WindowDesc ability to load and store information in a config file.
2013-05-26 19:27:22 +00:00
peter1138
5bffc704f9
(svn r24974) -Fix [FS#5279]: Honour pause_on_newgame setting when running as a dedicated server.
2013-02-05 21:41:32 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
d1ab0f03bc
(svn r24790) -Remove: Classic difficulty profiles.
2012-12-05 19:36:41 +00:00
frosch
4471f6bca8
(svn r24716) -Feature(ette): Reset engine pool when starting a scenario.
2012-11-12 20:13:51 +00:00
planetmaker
e83cab150b
(svn r24485) -Fix: Clarify description of command line option -n
2012-08-20 13:12:12 +00:00
frosch
b11b0bb0e2
(svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished.
2012-08-18 11:38:06 +00:00
frosch
73706925d1
(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on.
2012-07-08 18:41:50 +00:00
rubidium
b926277caf
(svn r24180) -Codechange/feature-ish: add cache checker for the town's cache
2012-04-25 21:06:31 +00:00
rubidium
27d9808f45
(svn r24155) -Fix: the music volume was set too early during startup; at a moment the configuration file wasn't read yet
2012-04-19 20:08:51 +00:00
alberth
b57bef91a1
(svn r24099) -Add: Output list of -d option facilities with in the help text.
2012-04-07 20:55:55 +00:00
rubidium
e185c2f609
(svn r23963) -Fix [FS#5072]: do not look for missing sprites twice during startup
2012-02-18 17:42:27 +00:00
frosch
428e5d3103
(svn r23839) -Feature: Allow command line options -e and -g to be combined to load saves/scenarios directly into SE.
2012-01-22 18:37:01 +00:00
rubidium
531e501b5a
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
2012-01-04 22:08:43 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
c99950c215
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
2011-12-19 20:55:56 +00:00
truebrain
12aa5b6a58
(svn r23604) -Add: initial support for GameScripts
2011-12-19 20:50:54 +00:00
rubidium
d0e7b0fd9d
(svn r23580) -Codechange: put the infrastructure maintenance cache testing behind the desync debug level guard, improving the game's speed significantly
2011-12-17 21:20:41 +00:00
yexo
b4fdba2fb3
(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major OSes
2011-12-11 11:47:08 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
rubidium
5891099f24
(svn r23422) -Fix [FS#4863] (r22797): the default palette setting wasn't applied correctly anymore as the configuration file is loaded after the first NewGRF scan
2011-12-04 11:18:43 +00:00
rubidium
a37e8ebe43
(svn r23417) -Fix: wrong argument to printf
2011-12-03 23:47:42 +00:00
michi_cc
d30fcd4e35
(svn r23411) -Add: Company infrastructure counts for rail.
2011-12-03 23:40:13 +00:00
truebrain
cc12942d70
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
2011-12-01 12:03:34 +00:00
rubidium
9512838a5e
(svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts
2011-11-20 11:59:36 +00:00
rubidium
0a4a75b0af
(svn r23273) -Codechange: allow passing a MissingGlyphSearcher to CheckForMissingGlyphs (default to the language pack strings)
2011-11-20 11:52:11 +00:00
rubidium
542c61397c
(svn r23271) -Codechange: don't repeatedly initialise and free the freetype library
2011-11-20 08:08:13 +00:00
rubidium
ea54c38e2c
(svn r23246) -Codechange: move searching/loading music/sound sets/drivers to later in the process so we could get rid of errors related to that being dumped onto the console
2011-11-17 21:21:45 +00:00
rubidium
02b884d923
(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed
2011-11-17 21:17:17 +00:00
rubidium
6e31c2f068
(svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
2011-11-17 21:09:08 +00:00
rubidium
834eac49fd
(svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar)
2011-11-14 21:42:54 +00:00
rubidium
4ae8bbea07
(svn r23222) -Codechange: reduce tar scanning calls to the bare minimum
2011-11-14 21:40:39 +00:00
rubidium
6d991b3b10
(svn r23217) -Codechange: introduce the concept of scanning only in a limited set of sub directories
2011-11-14 21:30:37 +00:00
rubidium
7fd1e1df81
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
2011-11-12 13:00:29 +00:00
rubidium
1f823f89a1
(svn r23123) -Fix [FS#4790] (r22792): variable was initialised at the wrong moment making things with the cursor go wrong
2011-11-06 09:37:26 +00:00
yexo
433f74edd9
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
2011-10-30 13:47:45 +00:00
michi_cc
c575b5bbd7
(svn r23000) -Feature: Base graphics sets can now specify a preferred blitter which OpenTTD uses to decide which blitter to load.
2011-10-04 21:35:47 +00:00
michi_cc
65637d8941
(svn r22874) -Fix [FS#4747]: Check size of various buffers before allocation. (monoid)
2011-09-02 20:16:41 +00:00
rubidium
432b1a4aff
(svn r22830) -Codechange: move more logic to after the scanning of NewGRFs
2011-08-24 17:04:18 +00:00
rubidium
0061b5f184
(svn r22822) -Codechange: make a distinction between base sets and newgrfs for their directory
2011-08-24 13:33:49 +00:00
rubidium
9fe4b959ac
(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-24 12:11:10 +00:00
rubidium
23e5720392
(svn r22799) -Fix (r22792): compile failure when there is no networking support
2011-08-21 13:10:19 +00:00
rubidium
5ea6064fab
(svn r22795) -Codechange: load the intro game the first time without NewGRFs
2011-08-21 12:52:24 +00:00
rubidium
5e7abe58f9
(svn r22792) -Codechange: use scan callback for initial NewGRF scanning
2011-08-21 12:50:47 +00:00
rubidium
421053a694
(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
2011-08-21 12:48:46 +00:00
rubidium
7b7869fba7
(svn r22786) -Codechange: rename genworld mutices to model_progress mutices
2011-08-21 12:47:24 +00:00
rubidium
37415b9cf7
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
2011-08-21 12:46:46 +00:00
frosch
c9e920f1eb
(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
2011-07-29 22:23:17 +00:00
frosch
d29def43b0
(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings.
2011-07-03 10:59:25 +00:00
alberth
f1cae9960f
(svn r22512) -Add: Save heightmap.
2011-05-28 13:55:34 +00:00
rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
2011-05-04 20:24:23 +00:00
frosch
bbcd2bab5d
(svn r22419) -Change: Always use the DOS palette for drawing.
...
-Remove: the '-i' option for palette selection.
2011-05-04 17:12:37 +00:00
rubidium
f90044d343
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
2011-03-05 18:00:48 +00:00
alberth
31386c42a7
(svn r22145) -Codechange: Do explicit test for non-bool values.
2011-02-25 22:04:38 +00:00
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
2011-02-19 23:05:47 +00:00
smatz
642fb19d4f
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
2011-02-19 18:55:10 +00:00
smatz
1d9cae9afa
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
2011-02-19 18:25:24 +00:00
alberth
8c2fc45153
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
2011-02-18 20:28:25 +00:00
alberth
9d0ff9d692
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
2011-02-18 20:14:30 +00:00
rubidium
befa79ba4a
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
2011-02-12 21:30:57 +00:00
rubidium
1d0d7635e0
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
2011-02-07 22:49:38 +00:00
rubidium
79fd8a362b
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
2011-02-07 09:51:16 +00:00
rubidium
1339d75f75
(svn r21896) -Cleanup: remove the unused StartScenario
2011-01-22 23:13:39 +00:00
rubidium
7eadf07e44
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
2011-01-22 23:08:18 +00:00