frosch
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15a9fba867
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(svn r12531) -Codechange: Rename some variables for consistency.
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2008-04-01 14:03:20 +00:00 |
rubidium
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a0895d57fa
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(svn r12501) -Codechange: split signs.h.
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2008-03-31 07:25:49 +00:00 |
rubidium
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ef2be7d0fc
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
rubidium
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2edd403656
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
glx
|
3f3598bd76
|
(svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
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2008-03-24 00:52:28 +00:00 |
rubidium
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83fec1b297
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(svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places.
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2008-03-23 21:31:43 +00:00 |
skidd13
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a887b79f90
|
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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2008-03-18 12:28:21 +00:00 |
peter1138
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d1c741db4c
|
(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
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2008-02-15 11:02:50 +00:00 |
rubidium
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3b2145aafe
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(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
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2008-01-29 00:27:25 +00:00 |
frosch
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d11aeb118c
|
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
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2008-01-25 13:54:27 +00:00 |
peter1138
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697b07c99c
|
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
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2008-01-24 10:47:44 +00:00 |
rubidium
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d4e6a6bf57
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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2008-01-13 01:21:35 +00:00 |
peter1138
|
c7debf7908
|
(svn r11824) -Fix (r11822): Converting signs from TTD games incomplete
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2008-01-12 21:25:04 +00:00 |
peter1138
|
e677814a4b
|
(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.
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2008-01-12 21:01:27 +00:00 |
peter1138
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ab8382c0db
|
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
2008-01-12 19:58:06 +00:00 |
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
rubidium
|
b4337eba83
|
(svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
|
2008-01-09 16:40:02 +00:00 |
peter1138
|
ce2104ed47
|
(svn r11784) -Codechange: set up initial engine data in one place
|
2008-01-08 18:25:51 +00:00 |
peter1138
|
352f13dad1
|
(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
|
2008-01-08 16:07:32 +00:00 |
rubidium
|
a8a3a7e3f2
|
(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
|
2008-01-07 09:19:53 +00:00 |
rubidium
|
b0ac283aec
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
|
2008-01-07 00:57:19 +00:00 |
rubidium
|
384503e7d3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
2007-12-27 13:35:39 +00:00 |
rubidium
|
b9046c97fb
|
(svn r11702) -Codechange: move all date related stuff to date*.
|
2007-12-26 13:50:40 +00:00 |
rubidium
|
2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
2007-12-26 11:45:43 +00:00 |
rubidium
|
429521a7d1
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
|
2007-12-25 11:26:07 +00:00 |
rubidium
|
a773d45885
|
(svn r11684) -Codechange: split gfx.h in a type and functional header.
|
2007-12-23 10:56:02 +00:00 |
rubidium
|
8f0e68285b
|
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
|
2007-12-22 23:30:28 +00:00 |
rubidium
|
9e9cfe6e59
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
|
2007-12-21 21:50:46 +00:00 |
skidd13
|
bf959f926f
|
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
|
2007-11-24 10:38:43 +00:00 |
skidd13
|
5c31a973a1
|
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
|
2007-11-19 21:32:20 +00:00 |
skidd13
|
71c4325c50
|
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
|
2007-11-19 21:02:30 +00:00 |
skidd13
|
8be526e499
|
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
|
2007-11-19 18:38:10 +00:00 |
rubidium
|
feda05d67d
|
(svn r11280) -Fix [FS#1343]: wrong money related values when loading old games. Inspired on a patch by SmatZ.
|
2007-10-16 21:16:30 +00:00 |
rubidium
|
4f512a70c3
|
(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not yet loaded.
|
2007-10-16 19:27:24 +00:00 |
rubidium
|
31bf6876d3
|
(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
|
2007-10-15 20:49:11 +00:00 |
glx
|
d47e51c246
|
(svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD savegame loading
|
2007-10-13 16:56:29 +00:00 |
truelight
|
8b7f864c2d
|
(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) games impossible (Csaboka)
|
2007-10-11 11:32:43 +00:00 |
rubidium
|
cb6cdf7978
|
(svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so we can properly support newindustries.
|
2007-10-08 19:56:21 +00:00 |
rubidium
|
4eef590b15
|
(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
|
2007-09-07 22:06:52 +00:00 |
rubidium
|
9b65bc430c
|
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
|
2007-08-30 13:09:44 +00:00 |
rubidium
|
a0d37ea7b9
|
(svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
|
2007-08-26 13:55:36 +00:00 |
rubidium
|
48df8b374c
|
(svn r10771) -Codechange: remove some code duplication from the old loader.
|
2007-08-03 20:07:43 +00:00 |
rubidium
|
e4149482ec
|
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
|
2007-08-02 23:21:52 +00:00 |
rubidium
|
549450d31a
|
(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
|
2007-08-02 22:33:53 +00:00 |
rubidium
|
5bd241eb5b
|
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
|
2007-07-26 15:37:19 +00:00 |
rubidium
|
3dd6362bb8
|
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
|
2007-07-16 23:55:22 +00:00 |
rubidium
|
1bdb72ebd4
|
(svn r10439) -Codechange: initial steps for customized industry productions.
|
2007-07-04 18:27:21 +00:00 |
rubidium
|
e5c352818d
|
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
|
2007-06-22 11:58:59 +00:00 |
rubidium
|
16ce2192e4
|
(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
|
2007-06-19 00:05:26 +00:00 |
rubidium
|
7a72dcb3b5
|
(svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
|
2007-06-18 21:00:14 +00:00 |