Commit Graph

1054 Commits

Author SHA1 Message Date
Peter Nelson 7ccdefa1c1 Change: Increase vehicle random data from 8 to 16 bits. 2023-05-04 21:42:28 +01:00
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Patric Stout 018a26d9b6
Fix: crash in emscripten when saving games (#10758)
Don't allocate 128KB on stack, but rather on the heap.
2023-05-02 21:22:09 +00:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Rubidium 1f3b7e2efd Codechange: use std::string instead of stredup for saveload error messages 2023-05-01 16:23:24 +02:00
Rubidium aac95eeaf5 Codechange: use std::string instead of stredup/free for stories 2023-05-01 16:23:24 +02:00
Rubidium 3342967ad9 Codechange: use std::string instead of stredup/free for goals 2023-05-01 16:23:24 +02:00
Rubidium ee723f26ba Codechange: Make FileToSaveLoad's title std::string and simplify assignments 2023-04-29 13:23:34 +02:00
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Rubidium 33c4fbff8f Codechange: use fmt::format_to instead of seprintf to fill load crash message 2023-04-28 19:53:03 +02:00
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout 31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00
PeterN ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-04-10 19:23:18 +01:00
Charles Pigott ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 2023-04-10 18:58:48 +01:00
Charles Pigott 8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 2023-04-10 18:58:48 +01:00
dP e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
PeterN 078e27bd84
Fix #10619: Crash loading linkgraph for older savegames. (#10620) 2023-04-09 19:28:55 +01:00
Rubidium 9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
Tyler Trahan e5438891e2
Cleanup: Keep spacing saveload versions by groups of five (#10576) 2023-03-19 11:02:54 -04:00
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 2023-02-28 07:11:48 +01:00
Rubidium 0fb0469e47 Codechange: introduce iterator to iterate over the Tiles of a Map
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
dP b0542c8c49
Codechange: Don't store tree counter in the map array (#10018) 2023-02-26 16:39:44 -05:00
SamuXarick 6eabbaa751 Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else 2023-02-26 22:25:13 +01:00
Michael Lutz aab580e0ac Codechange: [Linkgraph] Drop node/edge wrappers from LinkGraph. 2023-02-26 21:41:24 +01:00
Michael Lutz 7352f812e6 Codechange: [Linkgraph] Only store present link graph edges and not all possible edges. 2023-02-26 21:41:24 +01:00
Michael Lutz 178249e7cc Codechange: Saveload macros for entries with a custom table name. 2023-02-26 21:41:24 +01:00
Michael Lutz fe27db3dfd Codechange: [Linkgraph] Store edges in each node and not in a global matrix. 2023-02-26 21:41:24 +01:00
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
Loïc Guilloux 4072dcff49
Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2023-02-17 12:24:51 +01:00
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
rubidium42 6ba55e663e Codechange: do not hide variables with other variables 2023-01-29 07:21:34 +01:00
rubidium42 1951af07c0 Codechange: do not hide parameters with local variables 2023-01-29 07:21:34 +01:00
Rubidium 5863d78cb4 Codechange: use commented out code, or guard by #ifdef 2023-01-26 23:47:55 +01:00
Peter Nelson ede1201b6a Codechange: Rename override manager variables. 2023-01-26 21:39:16 +01:00
Tyler Trahan 9c5de7fd72
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-23 18:08:19 +01:00
Rubidium 7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium 953445a5ac Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT 2023-01-21 17:11:40 +01:00
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00