Commit Graph

512 Commits

Author SHA1 Message Date
rubidium a6f9488ae4 (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
yexo 40d5419cd2 (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 2011-09-11 11:47:18 +00:00
yexo bc3b725812 (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load 2011-09-09 21:27:57 +00:00
rubidium a8889fd0e0 (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames 2011-09-09 21:12:52 +00:00
frosch 275a394bc1 (svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h 2011-09-03 12:17:36 +00:00
planetmaker ef09794faa (svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid) 2011-08-25 16:37:27 +00:00
rubidium b4edc30c64 (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 2011-08-24 13:53:34 +00:00
rubidium 21f194bbf2 (svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time 2011-08-22 12:54:17 +00:00
rubidium 0041408e4f (svn r22767) -Add: river generation 2011-08-20 14:14:17 +00:00
rubidium 81074e0ca2 (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
rubidium c8f19a608d (svn r22736) -Codechange: constify some numbers 2011-08-12 18:34:09 +00:00
michi_cc 08b7981f37 (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 2011-08-03 20:55:08 +00:00
frosch c9e920f1eb (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. 2011-07-29 22:23:17 +00:00
frosch 570da01d3a (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
frosch 9c015d369e (svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames. 2011-07-02 21:20:37 +00:00
terkhen 729d786d5e (svn r22573) -Fix (r22567): Fix operator precedence. 2011-06-13 06:13:57 +00:00
terkhen 7ffc8c0173 (svn r22568) -Change: Add a list of persistent storages to the Town class. 2011-06-12 20:49:07 +00:00
terkhen 00e5c1df18 (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
terkhen 5bb79b1f46 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 2011-06-04 21:17:07 +00:00
smatz 92cabe0c9f (svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped 2011-05-22 19:18:28 +00:00
planetmaker 43c8cd1d5e (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 2011-05-18 12:19:58 +00:00
alberth 28092366ec (svn r22459) -Doc: Typo fixes and doxygen markup improvements. 2011-05-14 18:35:40 +00:00
rubidium 5a620d1c65 (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
rubidium 75b87c554f (svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock 2011-04-22 16:09:46 +00:00
rubidium e48967541a (svn r22198) -Codechange: make some constants name more explicit 2011-03-05 11:16:44 +00:00
smatz 8074f123d5 (svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong 2011-02-27 13:59:20 +00:00
rubidium ae6dca77e5 (svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point 2011-02-26 17:56:51 +00:00
alberth 1dbc0a20be (svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)' 2011-02-25 21:53:43 +00:00
smatz 678cf3553f (svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist 2011-02-23 00:00:50 +00:00
smatz 58c7f5c497 (svn r22129) -Codechange: use simpler check to test if there any towns in the game 2011-02-22 22:21:20 +00:00
rubidium b6be3f2acc (svn r22124) -Codechange: move comment to its logical place 2011-02-20 21:10:58 +00:00
rubidium 0eaa2ffa63 (svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead 2011-02-20 20:58:32 +00:00
rubidium befa79ba4a (svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map 2011-02-12 21:30:57 +00:00
rubidium d8cada7563 (svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame 2011-02-11 23:20:35 +00:00
rubidium 7de823b1bd (svn r22062) -Fix: memory leak when saving fails mid-way 2011-02-11 21:30:26 +00:00
yexo 296af35741 (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
rubidium b187352663 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 2011-02-11 13:38:34 +00:00
rubidium 13fd2cd335 (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 2011-02-11 09:33:38 +00:00
rubidium 50996e799b (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00
frosch b7713a7e85 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
smatz 69789f3008 (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so 2011-02-09 18:56:40 +00:00
smatz 887a7724dc (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
rubidium faf5d899f7 (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
alberth 4364cec392 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
frosch ef3ec0f8c8 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
terkhen a4b08dddd1 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. 2011-02-05 13:46:09 +00:00
alberth 7da952115b (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. 2011-02-05 10:38:40 +00:00
alberth bdf5a1c2f7 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
rubidium 0fe0225751 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
rubidium c85d350310 (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00