rubidium
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a6f9488ae4
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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2011-09-23 19:27:15 +00:00 |
yexo
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40d5419cd2
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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2011-09-11 11:47:18 +00:00 |
yexo
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bc3b725812
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(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
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2011-09-09 21:27:57 +00:00 |
rubidium
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a8889fd0e0
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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2011-09-09 21:12:52 +00:00 |
frosch
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275a394bc1
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(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
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2011-09-03 12:17:36 +00:00 |
planetmaker
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ef09794faa
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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2011-08-25 16:37:27 +00:00 |
rubidium
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b4edc30c64
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(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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2011-08-24 13:53:34 +00:00 |
rubidium
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21f194bbf2
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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2011-08-22 12:54:17 +00:00 |
rubidium
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0041408e4f
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(svn r22767) -Add: river generation
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2011-08-20 14:14:17 +00:00 |
rubidium
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81074e0ca2
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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2011-08-12 18:36:47 +00:00 |
rubidium
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c8f19a608d
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(svn r22736) -Codechange: constify some numbers
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2011-08-12 18:34:09 +00:00 |
michi_cc
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08b7981f37
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(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
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2011-08-03 20:55:08 +00:00 |
frosch
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c9e920f1eb
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(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
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2011-07-29 22:23:17 +00:00 |
frosch
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570da01d3a
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(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
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2011-07-09 18:10:48 +00:00 |
frosch
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9c015d369e
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(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
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2011-07-02 21:20:37 +00:00 |
terkhen
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729d786d5e
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(svn r22573) -Fix (r22567): Fix operator precedence.
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2011-06-13 06:13:57 +00:00 |
terkhen
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7ffc8c0173
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(svn r22568) -Change: Add a list of persistent storages to the Town class.
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2011-06-12 20:49:07 +00:00 |
terkhen
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00e5c1df18
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
terkhen
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5bb79b1f46
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(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
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2011-06-04 21:17:07 +00:00 |
smatz
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92cabe0c9f
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(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
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2011-05-22 19:18:28 +00:00 |
planetmaker
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43c8cd1d5e
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(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
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2011-05-18 12:19:58 +00:00 |
alberth
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28092366ec
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(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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2011-05-14 18:35:40 +00:00 |
rubidium
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5a620d1c65
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(svn r22406) -Document: some more "random-ish" tidbits
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2011-05-01 19:51:52 +00:00 |
rubidium
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75b87c554f
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(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
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2011-04-22 16:09:46 +00:00 |
rubidium
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e48967541a
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(svn r22198) -Codechange: make some constants name more explicit
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2011-03-05 11:16:44 +00:00 |
smatz
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8074f123d5
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(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong
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2011-02-27 13:59:20 +00:00 |
rubidium
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ae6dca77e5
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(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
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2011-02-26 17:56:51 +00:00 |
alberth
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1dbc0a20be
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(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
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2011-02-25 21:53:43 +00:00 |
smatz
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678cf3553f
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(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist
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2011-02-23 00:00:50 +00:00 |
smatz
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58c7f5c497
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(svn r22129) -Codechange: use simpler check to test if there any towns in the game
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2011-02-22 22:21:20 +00:00 |
rubidium
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b6be3f2acc
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(svn r22124) -Codechange: move comment to its logical place
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2011-02-20 21:10:58 +00:00 |
rubidium
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0eaa2ffa63
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(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
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2011-02-20 20:58:32 +00:00 |
rubidium
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befa79ba4a
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
rubidium
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d8cada7563
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
rubidium
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7de823b1bd
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(svn r22062) -Fix: memory leak when saving fails mid-way
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2011-02-11 21:30:26 +00:00 |
yexo
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296af35741
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(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
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2011-02-11 20:54:49 +00:00 |
rubidium
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b187352663
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(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
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2011-02-11 13:38:34 +00:00 |
rubidium
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13fd2cd335
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
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2011-02-11 09:33:38 +00:00 |
rubidium
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50996e799b
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(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
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2011-02-10 18:28:25 +00:00 |
frosch
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b7713a7e85
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(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
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2011-02-09 21:40:32 +00:00 |
smatz
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69789f3008
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(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so
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2011-02-09 18:56:40 +00:00 |
smatz
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887a7724dc
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(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
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2011-02-08 18:34:13 +00:00 |
rubidium
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faf5d899f7
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(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
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2011-02-07 22:29:47 +00:00 |
alberth
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4364cec392
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(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
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2011-02-06 18:26:50 +00:00 |
frosch
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ef3ec0f8c8
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(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
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2011-02-05 20:41:13 +00:00 |
terkhen
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a4b08dddd1
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(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
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2011-02-05 13:46:09 +00:00 |
alberth
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7da952115b
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(svn r21971) -Fix (r21969): Subversion auto-increments revision on commit.
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2011-02-05 10:38:40 +00:00 |
alberth
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bdf5a1c2f7
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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2011-02-05 10:28:31 +00:00 |
rubidium
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0fe0225751
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(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
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2011-02-04 16:40:38 +00:00 |
rubidium
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c85d350310
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(svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
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2011-02-04 15:40:35 +00:00 |