Commit Graph

112 Commits

Author SHA1 Message Date
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium 7cdc23fd64 Codechange: hide the map's size related fields in the Map structure 2023-01-21 17:11:40 +01:00
Patric Stout c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Niels Martin Hansen c8779fb311
Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Gabda b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Niels Martin Hansen e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 2019-03-09 20:27:11 +01:00
Niels Martin Hansen d84b67e54d Codechange: Make a k-d tree index of stations 2019-03-09 20:27:11 +01:00
Niels Martin Hansen 7b56be0f3a Codechange: Make a k-d tree index of towns 2019-03-09 20:27:11 +01:00
Gabda 5e4f76f2f9 Fix #5654: (Re)initialise graph GUI on game (re)start (#7191) 2019-02-07 20:17:32 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
fonsinchen c32eea02dd (svn r25354) -Add: link graph schedule and typedefs for LinkGraph and related classes 2013-06-09 12:58:37 +00:00
michi_cc 6f9668330e (svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid) 2012-04-17 19:43:43 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
truebrain 12aa5b6a58 (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
rubidium 47c5d30b5d (svn r23084) -Codechange: get rid of a redundant variable 2011-11-03 22:49:03 +00:00
frosch c9e920f1eb (svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario. 2011-07-29 22:23:17 +00:00
smatz 756cc6cf65 (svn r22116) -Codechange: use PoolBase::Clean() at more places 2011-02-19 23:05:47 +00:00
terkhen 03088dadda (svn r21733) -Codechange: Clarify the update owner legend code.
-Fix: Prevent crashes caused by deleted companies.
2011-01-05 11:04:29 +00:00
terkhen b890bcb840 (svn r21730) -Fix (r21718): The smallmap owner legend would not be properly initialized in games without companies. 2011-01-04 22:59:42 +00:00
rubidium 7b16c7650b (svn r20670) -Add: support for action F
-Add: a window to select (NewGRF) objects
2010-08-28 19:43:41 +00:00
rubidium 56a263070f (svn r20591) -Codechange: make sure _date_fract is set when SetDate is called. Some places wouldn't reset _date_fract correctly at all 2010-08-22 09:18:01 +00:00
rubidium 38ca44594f (svn r20539) -Codechange: make order backups more self-contained. 2010-08-18 15:15:59 +00:00
rubidium 89b2b9370a (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 2010-08-13 12:45:26 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium 34764feac2 (svn r20186) -Codechange: remove VARDEF from _realtime_tick and _rightclick_emulate 2010-07-19 16:21:49 +00:00
rubidium ede670918a (svn r19426) -Fix: compilation with AIs disabled 2010-03-15 11:45:15 +00:00
rubidium e3fb793a8a (svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature 2010-03-11 21:55:37 +00:00
rubidium a8d6d18b22 (svn r18608) -Change: add the concept of music sets 2009-12-22 21:40:29 +00:00
rubidium b00a5f1069 (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
rubidium a274cc6a60 (svn r18207) -Fix [FS#3324] (r11961): [NewGRF] When starting a new game the values of action D variable 13 were incorrect 2009-11-21 16:39:36 +00:00
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
frosch 438a429549 (svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
2009-09-06 18:53:57 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium 9ee2a66c86 (svn r17139) -Change: add the concept of sound sets 2009-08-09 19:50:44 +00:00
rubidium ba4fd897b8 (svn r17097) -Fix [FS#3092] (r13256): make restart command work again and make the help show how it works and how it doesn't work 2009-08-06 22:00:32 +00:00
smatz 9c25f1bdb7 (svn r17084) -Codechange: _age_cargo_skip_counter is common to all vehicle types 2009-08-06 12:33:13 +00:00
rubidium 68ead6b84f (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
smatz 77d13eae61 (svn r16852) -Codechange: use FOR_ALL_CARGOSPECS for iterating over all valid CargoSpecs 2009-07-16 20:40:06 +00:00
smatz 1f29e38b83 (svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get() 2009-07-16 19:00:13 +00:00
smatz 76a50ce94d (svn r16714) -Codechange: use pool-like accessors for Subsidy 2009-07-01 18:45:05 +00:00
smatz 0045096403 (svn r16640) -Codechange: move roadstop stuff to separate files 2009-06-23 21:44:48 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 329cabab4f (svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as they are basically the same thing 2009-04-19 10:31:30 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium 53ebde7633 (svn r15246) -Fix [FS#2577]: close all windows *before* starting a new game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game 2009-01-23 23:40:12 +00:00
Yexo 8b04787d09 (svn r15151) -Fix: tile 0 can now be highlighted as error tile 2009-01-19 15:06:11 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00