Commit Graph

346 Commits

Author SHA1 Message Date
smatz 0045096403 (svn r16640) -Codechange: move roadstop stuff to separate files 2009-06-23 21:44:48 +00:00
smatz 192b9bda7b (svn r16633) -Codechange: remove checks for consistency of newpool 2009-06-23 10:44:46 +00:00
smatz 35635c6248 (svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker) 2009-06-10 19:00:34 +00:00
smatz 0c10006907 (svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check 2009-06-06 16:54:22 +00:00
rubidium 0d99b6c71c (svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it. 2009-05-24 20:29:04 +00:00
frosch 8109a74c95 (svn r16414) -Change: Make it harder to ignore/close important error messages. Esp. do not close them automatically after some time. 2009-05-24 12:50:58 +00:00
rubidium 6237fe1462 (svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. 2009-05-23 09:10:56 +00:00
rubidium da5661a0c8 (svn r16393) -Codechange: move VehicleRail to Train. 2009-05-22 22:55:41 +00:00
rubidium 80e94b9bb1 (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. 2009-05-22 22:22:46 +00:00
rubidium 7a37220881 (svn r16390) -Codechange: move u.road to RoadVehicle. 2009-05-22 20:22:20 +00:00
rubidium d37b840cf3 (svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate 2009-05-22 20:18:45 +00:00
rubidium c882248348 (svn r16388) -Codechange: move u.air to Aircraft 2009-05-22 20:07:26 +00:00
rubidium ada3067960 (svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate 2009-05-22 20:03:26 +00:00
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
rubidium 9f4d64bda0 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 2009-05-19 21:20:14 +00:00
glx ec76117379 (svn r16358) -Fix (r16343): strdup doesn't like NULL 2009-05-19 17:04:42 +00:00
frosch ceca68fca7 (svn r16343) -Fix (r16066): Invalid free on exit after changing base graphics set in game. 2009-05-17 19:14:22 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo 31eff1d4c3 (svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct 2009-05-15 23:55:06 +00:00
yexo 203cd6c2dd (svn r16306) -Fix [FS#2901] (r15027): Close all windows before unloading the AI system as closing the content-download window will rescan for AIs 2009-05-14 18:09:50 +00:00
yexo 90ba8e1bc8 (svn r16287) -Fix: fix possible (in theory) desync related to autorenew settings 2009-05-12 22:32:22 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium d685ca0619 (svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation 2009-05-03 15:44:05 +00:00
rubidium 59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 2009-04-21 23:40:56 +00:00
rubidium 8c68e2488f (svn r16066) -Fix: another memory leak. 2009-04-15 20:49:26 +00:00
rubidium 7d3db3ee91 (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 2009-04-10 12:56:55 +00:00
rubidium 7118c48b98 (svn r15999) -Codechange: VARDEF--; 2009-04-09 01:22:33 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium 9d018723b7 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 2009-03-14 18:16:29 +00:00
frosch 987e72f4f2 (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. 2009-03-08 16:51:08 +00:00
yexo eafdc200c8 (svn r15590) -Fix (r15584): _screenshot_name is an array, not a char * pointer. 2009-02-26 20:30:41 +00:00
yexo fb7b0536e7 (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 2009-02-25 21:45:14 +00:00
yexo 3bb872e7dd (svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum. 2009-02-25 00:45:52 +00:00
yexo 901230bde1 (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte. 2009-02-25 00:14:46 +00:00
rubidium 81d8e55c38 (svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated servers/spectators. 2009-02-21 15:23:49 +00:00
rubidium a4567f243d (svn r15543) -Change: allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D). 2009-02-21 13:27:09 +00:00
yexo 1f9ec758aa (svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth. 2009-02-14 23:17:32 +00:00
rubidium 1d362442ec (svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g. 2009-02-12 10:13:30 +00:00
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium 7b8c13fa5c (svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings. 2009-02-08 23:06:56 +00:00
rubidium 377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 2009-02-08 12:25:13 +00:00
Yexo 322515e8d5 (svn r15390) -Cleanup: Remove old hack that wasn't used anymore. 2009-02-07 01:17:15 +00:00
peter1138 db54537369 (svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values. 2009-02-07 00:33:35 +00:00
Yexo 4301278514 (svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary. 2009-02-06 23:58:16 +00:00
rubidium ac7757324e (svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company. 2009-02-04 16:59:41 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium 130870e6a9 (svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID 2009-01-23 22:35:48 +00:00
rubidium 5f3772a42c (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
smatz 3bceaf41b4 (svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00