Commit Graph

4949 Commits

Author SHA1 Message Date
rubidium a7cfb80c40 (svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits
  and the 'Quit' in the menu of the normal game and scenario editor
  immediatelly quits when the 'autosave_on_exit' patch is turned on.
  This is the same way as the OS/window manager initiated quits, like
  alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
2006-09-04 17:30:30 +00:00
Darkvater 56d06ba0a7 (svn r6379) -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. 2006-09-04 15:44:28 +00:00
Darkvater b7f36808ac (svn r6378) -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask 2006-09-04 15:16:58 +00:00
Darkvater a40d6951d1 (svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
bjarni 1a0476535d (svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
miham df135e8190 (svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
german     - 1 changed by Neonox (1)
spanish    - 87 fixed by eusebio (87)
turkish    - 4 fixed by jnmbk (4)
2006-09-04 06:36:23 +00:00
Darkvater 794cc6d55e (svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni e42d819b6a (svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE 2006-09-03 23:14:39 +00:00
Darkvater 7ab6ae3a21 (svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
the maximum amount of money so everything can be removed for sure. However
 if first rails are removed (or property in general that *gives* money
 when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03 23:02:42 +00:00
Darkvater f5bda65b05 (svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
Darkvater de610df608 (svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
at least.
2006-09-03 22:27:13 +00:00
rubidium 38ace9deef (svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. 2006-09-03 22:21:12 +00:00
rubidium 03f963af58 (svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. 2006-09-03 22:07:28 +00:00
Darkvater e98adc5d0a (svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh 2006-09-03 21:53:32 +00:00
tron d267fa9c73 (svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected 2006-09-03 20:21:04 +00:00
tron 7ecc7d0ba4 (svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles() 2006-09-03 19:29:31 +00:00
tron cd5c6df5f7 (svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) 2006-09-03 19:09:17 +00:00
Darkvater 0ac4a9ac98 (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
version, and added revision number. Also remove SWEDISH resources.
2006-09-03 16:02:15 +00:00
bjarni a9a962b802 (svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder) 2006-09-03 15:45:48 +00:00
bjarni 6baf488839 (svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
Now all vehicles are serviced when it's time for service and they are in a depot
   This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00
tron 23168f6309 (svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
This bug is probably ages old
2006-09-03 10:30:38 +00:00
tron 1c21c645ae (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni 302772883c (svn r6352) -Fix: FS#322 Send to depot bug
now vehicles can't be sent to a depot when they are already inside a depot
   before they would remember the order and try to turn around when leaving the depot
2006-09-02 22:47:45 +00:00
tron 07199603b4 (svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() 2006-09-02 21:52:06 +00:00
bjarni 0fc0586bbf (svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02 21:16:46 +00:00
tron da30222a91 (svn r6348) -Codechange: Remove redundant assignment 2006-09-02 20:35:08 +00:00
tron a286726fe9 (svn r6347) Undo 2006-09-02 20:34:33 +00:00
tron 5f7d99fb6d (svn r6346) -Codechange: Remove redundant assignment 2006-09-02 20:34:04 +00:00
bjarni 01a566429c (svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
2006-09-02 20:09:16 +00:00
bjarni 61e2fa3cd2 (svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots 2006-09-02 09:35:03 +00:00
tron 1d1a4839c3 (svn r6303) -Codechange: Remove dead code 2006-09-02 08:14:16 +00:00
tron 2890ed33b8 (svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset 2006-09-02 07:13:21 +00:00
tron dcc25abeec (svn r6301) -Codechange: if () cascades -> switch () 2006-09-02 06:36:30 +00:00
bjarni 45eb7cb12a (svn r6300) -Fix: FS#321 autoreplace / wagon removal
turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place
  the cost animation failed to show in this condition as well
  Now the test is not run anymore after the replace took place
2006-09-01 18:35:36 +00:00
miham 07321ed206 (svn r6299) WebTranslator2 update to 2006-09-01 16:00:05
american   - 4 fixed by WhiteRabbit (4)
french     - 9 changed by glx (9)
hungarian  - 4 fixed by miham (4)
portuguese - 4 fixed, 3 changed by izhirahider (7)
2006-09-01 14:02:00 +00:00
glx 5499cf5ecf (svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files 2006-09-01 13:48:43 +00:00
tron 8ef52bc43c (svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to 2006-09-01 13:35:43 +00:00
rubidium 47b0d41d63 (svn r6296) -Fix (r6186): some more (YAPF) settings were affected by accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts). 2006-09-01 13:18:53 +00:00
bjarni 26c10adbfc (svn r6295) -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order 2006-09-01 12:37:03 +00:00
tron 168e2b41e5 (svn r6294) -Cleanup: Add static 2006-09-01 11:01:44 +00:00
tron 3a98d0ee1d (svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RCTRL, same for KMOD_SHIFT 2006-09-01 10:37:27 +00:00
tron 463ae887ea (svn r6292) -Cleanup: Indentation, bracing, etc. 2006-09-01 10:29:40 +00:00
bjarni d7e1d08d53 (svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01 10:24:15 +00:00
tron 7d3685a8ad (svn r6290) -Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise 2006-09-01 08:06:11 +00:00
belugas c05c81f35c (svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations.
It grabbed everyting. Instead, we are now using ids for that purpose,  0xC9, oxD0, 0xDC (FS#304 by Osai)
- Protect newgrf text from entries of 1 char and fewer
- Protect currency name from an overrun of ids
Thanks to glx
2006-09-01 02:56:02 +00:00
tron 718c0214bf (svn r6288) -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended 2006-08-31 22:07:49 +00:00
tron cdf3972733 (svn r6287) -Codechange: Remove a redundant check 2006-08-31 20:51:33 +00:00
tron 17c101afe3 (svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it 2006-08-31 20:06:31 +00:00
truelight 0574bcb46d (svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself) 2006-08-31 19:29:24 +00:00
bjarni 53227e29f8 (svn r6284) -Code Cleanup r6282: cleaned up the code a bit 2006-08-31 19:15:01 +00:00