rubidium
|
c40f281545
|
(svn r25997) -Codechange: make it slightly more clear what ports are coming from where in the debug output when listening
|
2013-11-14 19:31:10 +00:00 |
planetmaker
|
c24374f99c
|
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
|
2013-01-08 22:46:42 +00:00 |
truebrain
|
6c7c02eb14
|
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
|
2012-01-09 21:22:48 +00:00 |
rubidium
|
531e501b5a
|
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
|
2012-01-04 22:08:43 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
truebrain
|
55de5d336c
|
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
|
2011-12-19 20:58:59 +00:00 |
truebrain
|
561b25d031
|
(svn r23601) -Fix: fix the conflict in window number
|
2011-12-19 20:50:21 +00:00 |
rubidium
|
2bf0fc3c5c
|
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
|
2011-12-10 15:16:58 +00:00 |
rubidium
|
998bbde49e
|
(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started
|
2011-09-15 18:28:39 +00:00 |
frosch
|
6bb33acc0d
|
(svn r22738) -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join.
|
2011-08-13 08:32:55 +00:00 |
rubidium
|
36e887591b
|
(svn r22696) -Fix: don't requery the servers when the server list window isn't opened
|
2011-07-30 10:44:58 +00:00 |
rubidium
|
c4aa943aaa
|
(svn r22424) -Document: some more bits
|
2011-05-05 16:24:48 +00:00 |
rubidium
|
944a5cb7aa
|
(svn r22423) -Document: some network stuff
|
2011-05-04 20:24:23 +00:00 |
rubidium
|
2cae0cd54c
|
(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
|
2011-04-22 16:03:48 +00:00 |
rubidium
|
f1d0c1a746
|
(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
|
2011-04-22 15:54:42 +00:00 |
rubidium
|
bc9a803ea9
|
(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID
|
2011-04-22 15:54:16 +00:00 |
smatz
|
756cc6cf65
|
(svn r22116) -Codechange: use PoolBase::Clean() at more places
|
2011-02-19 23:05:47 +00:00 |
rubidium
|
05a846a574
|
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
|
2011-02-08 21:47:10 +00:00 |
rubidium
|
795a528328
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
rubidium
|
e54a1f6721
|
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
|
2011-01-19 16:37:06 +00:00 |
rubidium
|
e95718bf43
|
(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
|
2011-01-19 16:35:11 +00:00 |
rubidium
|
c9609bbbc2
|
(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
|
2011-01-19 16:32:23 +00:00 |
rubidium
|
a82118f360
|
(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
|
2011-01-19 16:30:09 +00:00 |
rubidium
|
b25cf57542
|
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
|
2011-01-03 12:01:41 +00:00 |
rubidium
|
b149fcd127
|
(svn r21513) -Feature [FS#532]: make the chat message timeout user configurable
|
2010-12-14 15:00:43 +00:00 |
rubidium
|
e68efb9e71
|
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
|
2010-12-14 14:57:51 +00:00 |
rubidium
|
cf61c2f11f
|
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
|
2010-12-05 22:24:50 +00:00 |
rubidium
|
b6c2216749
|
(svn r21358) -Codechange: make some network function names conform to coding style
|
2010-11-30 13:38:46 +00:00 |
rubidium
|
bb02e30a37
|
(svn r21308) -Fix [FS#4262] (r20933-ish): crash upon desync
|
2010-11-23 23:59:24 +00:00 |
rubidium
|
30637a8340
|
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
|
2010-11-13 09:56:25 +00:00 |
rubidium
|
f24c91c487
|
(svn r21030) -Codechange: move ClientStatus into the network server socket class
|
2010-10-24 20:07:32 +00:00 |
rubidium
|
87edf2524d
|
(svn r21004) -Fix [FS#3746]: chat/console messages got sometimes messed up due to LTR names in RTL translations and vice-versa
|
2010-10-21 20:12:48 +00:00 |
rubidium
|
44a03d0478
|
(svn r20988) -Fix [FS#4167]: no need to send packets and possibly get the connection closed when the next call also tries to send the packets and then closes the connection. Especially if the former frees a structure that the latter assumes to be still there
|
2010-10-18 10:44:51 +00:00 |
rubidium
|
9a5e272195
|
(svn r20978) -Fix (r20963): MSVC seems to be complaining more than GCC once again :)
|
2010-10-17 17:52:12 +00:00 |
rubidium
|
7cc8a363d8
|
(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
|
2010-10-17 17:35:42 +00:00 |
rubidium
|
234bee0858
|
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
|
2010-10-15 21:56:06 +00:00 |
rubidium
|
f712055002
|
(svn r20936) -Codechange: make server side packet sending methods class methods
|
2010-10-15 20:25:07 +00:00 |
rubidium
|
9858d699a3
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
2010-10-15 19:58:56 +00:00 |
rubidium
|
bda26d03b5
|
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
2010-10-15 19:35:08 +00:00 |
rubidium
|
f555e6d72e
|
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
|
2010-10-15 19:33:08 +00:00 |
rubidium
|
76579df240
|
(svn r20930) -Codechange: simplify the socket handler allocation
|
2010-10-15 18:45:56 +00:00 |
rubidium
|
7ba07d9573
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
rubidium
|
515edee17c
|
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
|
2010-10-15 14:29:13 +00:00 |
rubidium
|
0ca7e4e82e
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
rubidium
|
8eb07d097e
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
alberth
|
fa6203fdc3
|
(svn r20678) -Codechange: Remove unused NetworkFindClientInfoFromIndex(), NetworkFindClientInfoFromIP().
|
2010-08-29 12:37:49 +00:00 |
rubidium
|
a4c6d07edc
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
rubidium
|
b594990071
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
rubidium
|
e1d35cba6d
|
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
|
2010-08-15 11:58:20 +00:00 |
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |