Commit Graph

340 Commits

Author SHA1 Message Date
Kuhnovic 3991e76c96
Fix #8177: Ships with max speed overflow to near-zero speed (#10695) 2023-04-29 09:33:01 +01:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium 375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 2023-01-04 22:30:48 +01:00
Peter Nelson f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
Artin Alavi fd4f148c62
Feature: Hotkey to honk a vehicle's horn (#10110) 2022-11-10 21:36:18 +01:00
Niels Martin Hansen 588fee5473 Codechange: Document the _ship_subcoord table 2022-05-06 22:56:01 +02:00
Michael Lutz 41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 2021-12-16 22:28:32 +01:00
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz 7048e1522f Codechange: Move flags in CommandProc in front of the command arguments. 2021-12-16 22:28:32 +01:00
Michael Lutz 33ca4f2b99 Codechange: Let the compile generate the master command table out of templated command traits.
This is using a non-intrusive type-traits like templated system, which
allows compile-time validation that the command table and the command
enum match up.
2021-12-16 22:28:32 +01:00
glx22 cbe00ec651 Fix: Try all possible reverse directions when a ship reaches a dead end 2021-10-11 21:11:13 +02:00
glx22 207cf7bbdd Change: Reverse ship when leaving docks if a better path exists 2021-10-11 21:11:13 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
Tyler Trahan ce06b03fac
Fix: Stopped ships shouldn't block depots (#8578) 2021-02-14 23:42:29 +01:00
Matt Kimber 40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds (#8540) 2021-01-17 19:57:16 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Matt Kimber 9b28b15e67 Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods 2021-01-05 11:42:25 +01:00
SamuXarick 57553cd809 Fix #8020: Add missing docking tiles around industry neutral stations 2020-03-30 08:21:40 +02:00
Samu a0066ebca1 Cleanup: Remove unused parameter 2020-01-06 23:20:35 +00:00
glx fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 2019-12-21 20:13:03 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
peter1138 ec2656ab7e Codechange: Restrict docking points of docks. 2019-06-30 16:46:32 +02:00
peter1138 f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Samu fb6e31ca43 Cleanup 3f32711: Don't apply forbid 90 deg turn settings for ships. 2019-04-05 10:03:54 +01:00
peter1138 66bed86bbb Fix #7062, Revert 7af53d7588: Don't test ship max order distance when pathfinding. 2019-03-31 17:22:54 +01:00
Charles Pigott fe448a2616 Remove: OPF 2019-03-16 22:30:11 +00:00
peter1138 a69eb5f516 Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end. 2019-03-08 16:51:23 +01:00
Peter Nelson 3f327116db Change: Don't apply forbid 90 deg turn settings to ships. 2019-03-03 20:59:44 +01:00
J0an Josep c4fe46a475 Fix #7244, 6ca637b8c1: OPF doesn't take 90 deg turns into account. 2019-02-19 01:06:10 +01:00
J0an Josep 6ca637b8c1 Fix #7226: Don't call ship pathfinders if there is no available track due to "forbid 90 deg turns". 2019-02-18 22:57:19 +01:00
Peter Nelson 0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 2019-02-04 20:20:49 +00:00
Peter Nelson 33e3f49161 Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch. 2019-02-04 00:19:48 +00:00
J0an Josep 029c48cf4a Cleanup: [NPF] Remove unused parameter. 2019-01-31 22:15:56 +00:00
J0an Josep 96c5e5e73a Cleanup: [NPF] Remove unused parameters. 2019-01-31 22:15:56 +00:00
J0an Josep a5836874ef Codechange: Use track functions. 2019-01-26 22:55:12 +00:00
Peter Nelson 225790892d Change: Make ships stop and change direction slowly instead of instantly turning. 2019-01-24 20:47:40 +00:00
Peter Nelson f35b135e17 Change 81330b8d6e: Cached path only needs to be cleared if it was found to be invalid. 2019-01-20 11:06:33 +01:00
Peter Nelson 81330b8d6e Change: Add path cache for ships. 2019-01-19 23:11:17 +00:00
Peter Nelson 6b0a467a50 Change: Obey forbid_90_deg_turns when choosing available track with no destination. 2019-01-14 19:57:07 +00:00
Peter Nelson 7284b593c7 Change: When ship is lost, pick first available track instead of a random track. 2019-01-14 19:57:07 +00:00
Peter Nelson 8b64204418 Codechange: Replace trackbit lookup table with existing functions. 2019-01-14 19:57:07 +00:00
Peter Nelson 7af53d7588 Codechange: Use const instead of magic number for ship order distance. Allow slightly further distance when following orders. 2019-01-14 19:57:07 +00:00
Peter Nelson b98887c4a0 Change: Allow only one ship to leave depot at a time. 2019-01-14 19:57:07 +00:00
Peter Nelson ebddd596c7 Change: Don't pathfind with no destination or if destination is known to be too far. 2019-01-14 19:57:07 +00:00
Peter Nelson 6a38a3f5df Change: Don't leave ship depot with no orders. 2019-01-14 19:57:07 +00:00
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
PeterN c2a7728084
Fix: Prevent ships moving into docks after finishing (un)loading. (#6791) 2018-06-14 09:25:39 +01:00