zuu
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0826994821
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(svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor
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2012-10-22 18:56:21 +00:00 |
michi_cc
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aa47d6c7f2
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(svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan)
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2012-04-17 19:43:18 +00:00 |
rubidium
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48717ade9c
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(svn r23800) -Codechange: also desync log failed commands
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2012-01-14 19:44:25 +00:00 |
rubidium
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1a0fe0e8c6
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(svn r23783) -Cleanup: remove ancient but not needed command flag
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2012-01-09 22:21:45 +00:00 |
rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
truebrain
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34d90da509
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(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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2012-01-03 16:36:24 +00:00 |
truebrain
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102f811d02
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
truebrain
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3ada3b9cc5
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
truebrain
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084f4e6aac
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(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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2011-12-19 21:02:33 +00:00 |
truebrain
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5858c53420
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(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
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2011-12-19 21:01:12 +00:00 |
truebrain
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e0ffe4faf2
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(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
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2011-12-19 21:01:03 +00:00 |
truebrain
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ad48ab9237
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(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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2011-12-19 21:00:55 +00:00 |
truebrain
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e7cd301d3c
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(svn r23621) -Add: allow manipulation of signs via GameScripts
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2011-12-19 20:59:29 +00:00 |
truebrain
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afcf07ac8a
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(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
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2011-12-19 20:59:19 +00:00 |
truebrain
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5ff98b45c1
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(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
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2011-12-19 20:57:51 +00:00 |
truebrain
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83f2785f54
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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2011-12-19 20:56:50 +00:00 |
truebrain
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577fe0238e
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(svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium)
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2011-12-19 20:50:36 +00:00 |
rubidium
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58423b26d1
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
rubidium
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f600429424
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(svn r23215) -Codechange: stricter type safety for CommandFlags
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2011-11-14 20:38:56 +00:00 |
rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
yexo
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655cee276c
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(svn r22996) -Fix: make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks can't change the result between the runs
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2011-10-04 20:36:40 +00:00 |
rubidium
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37415b9cf7
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(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
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2011-08-21 12:46:46 +00:00 |
frosch
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2a55273291
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(svn r22629) -Fix [FS#4599]: Remove all usages of the ErrorRefStack. It was continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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2011-07-03 14:32:15 +00:00 |
rubidium
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68ace1b79b
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(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail
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2011-02-07 22:23:37 +00:00 |
rubidium
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3745ff7338
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(svn r22015) -Codechange: move yet another pair of methods from functions.h
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2011-02-07 22:22:20 +00:00 |
rubidium
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7eba2bf4d3
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
rubidium
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5dbd80ff3c
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(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
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2010-12-07 21:13:00 +00:00 |
rubidium
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49162ab39b
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(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
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2010-12-07 21:09:30 +00:00 |
rubidium
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e170b1d83e
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(svn r21427) -Add: helper function to determine whether a command may be executed
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2010-12-07 21:08:35 +00:00 |
rubidium
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b3eb3b96b9
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(svn r21425) -Codechange: add "command types" to all commands
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2010-12-07 21:05:27 +00:00 |
rubidium
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b6c2216749
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
alberth
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ab50f74d7f
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(svn r21273) -Codechange: Return values should start at the same line.
|
2010-11-20 15:44:24 +00:00 |
rubidium
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9badab6454
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(svn r20768) -Codechange: unify send-to-depot commands
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2010-09-08 18:55:58 +00:00 |
yexo
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a9cdcb02f5
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(svn r20746) -Fix: set CMD_NO_WATER flag for CmdBuildBridge
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2010-09-05 15:07:38 +00:00 |
yexo
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a45b598bfc
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(svn r20729) -Fix [FS#4107]: assert when overbuilding object
|
2010-09-03 21:50:51 +00:00 |
rubidium
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30f2afac9b
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(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
rubidium
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926594b599
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(svn r20547) -Change: the way order backups are performed. Now restoring an order doesn't require up to 765 commands.
|
2010-08-18 20:48:38 +00:00 |
rubidium
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04d6648c5e
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(svn r20546) -Fix (r20542): starting AIs shouldn't cause an assertion to trigger
|
2010-08-18 18:57:58 +00:00 |
rubidium
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69fa0b36d3
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(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.
|
2010-08-18 17:06:45 +00:00 |
rubidium
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c5a670037b
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(svn r20536) -Codechange: unify the refitting of vehicles
|
2010-08-18 00:47:31 +00:00 |
rubidium
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4780cc50b2
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(svn r20532) -Codechange: unify selling of vehicles a bit
|
2010-08-17 23:55:22 +00:00 |
rubidium
|
c14853b72e
|
(svn r20531) -Codechange: unify quite a bit of the vehicle building commands
|
2010-08-17 23:15:55 +00:00 |
rubidium
|
3da3d131c6
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(svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable.
|
2010-08-08 10:59:30 +00:00 |
rubidium
|
49cee72fa4
|
(svn r20328) -Codechange: unify the unmovable related commands and make building lighthouses/transmitters actually happen via a command
|
2010-08-02 22:10:05 +00:00 |
terkhen
|
7a6df202d0
|
(svn r20323) -Codechange: Move Delete town code to a command.
|
2010-08-02 21:07:23 +00:00 |
terkhen
|
ca0751adb8
|
(svn r20322) -Codechange: Move Expand town code to a command.
|
2010-08-02 21:06:06 +00:00 |
rubidium
|
52154e097c
|
(svn r20013) -Fix [FS#3890]: silence some warnings / take the advice of the warnings into account
|
2010-06-23 14:38:17 +00:00 |
frosch
|
9e53f1e004
|
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
|
2010-06-05 13:32:42 +00:00 |
rubidium
|
1a5d7b34d8
|
(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
|
2010-05-12 20:50:10 +00:00 |
smatz
|
1f963aed43
|
(svn r19663) -Fix: in rare cases, update of signals could be missed
|
2010-04-17 20:21:33 +00:00 |