Commit Graph

8551 Commits

Author SHA1 Message Date
peter1138 a187d92d87 (svn r12075) -Codechange: Remove explicit numbering on command enum, and remove blanks from command list where old commands have been removed. 2008-02-06 23:08:49 +00:00
smatz 8606e70819 (svn r12074) -Cleanup: use C++ variable scope and declaration in DrawTile_Trees() 2008-02-06 23:08:04 +00:00
smatz c0c9b80db3 (svn r12073) -Codechange: stop drawing trees a bit earlier when they are invisible 2008-02-06 22:59:31 +00:00
frosch 918591c05b (svn r12072) -Fix: Make docks at sea flood neighboured tiles. 2008-02-06 16:19:28 +00:00
frosch 7860d8d18a (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
belugas 94f4217984 (svn r12069) -Feature[newGRF]: Specify the purchase, rail and road description of a bridge. 2008-02-06 03:01:29 +00:00
belugas 5049ff8e8e (svn r12068) -Fix(r12067): forgot a return 2008-02-06 02:43:42 +00:00
peter1138 f29c748d4c (svn r12067) -Cleanup: Codestyle on loading object references 2008-02-05 23:22:34 +00:00
belugas 62b3520e51 (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
2008-02-05 05:21:02 +00:00
belugas 80daad8d4d (svn r12065) -Codechange : removed a now useless declaration ( orig_bridge ) 2008-02-05 05:03:50 +00:00
belugas 3003986e67 (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be. 2008-02-05 04:48:56 +00:00
smatz c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 2008-02-05 00:30:58 +00:00
smatz 146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
2008-02-04 23:24:22 +00:00
smatz 23c669fe50 (svn r12061) -Cleanup: since r12060, DC_FORCETEST is not used anymore 2008-02-04 22:44:05 +00:00
smatz dbfdc5df94 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2008-02-04 22:15:48 +00:00
glx b35611dae3 (svn r12059) -Fix (r12041): industries prop 24 is a word 2008-02-04 16:48:00 +00:00
frosch 5e7c8012ec (svn r12058) -Fix: Teach NPF where road vehicles and trams can reverse.
-Fix: Ships can drive through opponents' ship depots. (Thanks SmatZ)
-Codechange: Split NPFFollowTrack() in smaller parts.
2008-02-04 16:24:25 +00:00
smatz 04ef38ec60 (svn r12057) -Fix: slowdown train when approaching 90deg turn when 90deg turns are forbidden 2008-02-04 15:56:39 +00:00
frosch 2a2aa1d22a (svn r12056) -Fix [FS#1704]: Enable YAPF to start searching inside a wormhole. 2008-02-04 15:26:35 +00:00
smatz b206e50f80 (svn r12055) -Fix: another way to fix AI trying to build road through depots 2008-02-04 14:08:02 +00:00
peter1138 a528dc89c7 (svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types... 2008-02-04 11:28:12 +00:00
maedhros 2588879c6d (svn r12052) -Fix [FS#1737] (r11494): The cargo translation table was loaded at the right time, but all the other global variables were now loaded too early. ;) 2008-02-03 20:23:59 +00:00
rubidium 20e9abed47 (svn r12050) -Fix: random_func broke for desync debug. 2008-02-03 16:21:19 +00:00
smatz 0ca3977af8 (svn r12049) -Fix (r10496)(r10619): memset on multibyte array with wrong byte count 2008-02-03 12:41:06 +00:00
belugas 1e51090e74 (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit. 2008-02-03 03:37:33 +00:00
belugas 90973cdcef (svn r12045) -Feature-ette(newGRF): Add support for var 12, Variational Action 2 2008-02-03 00:24:53 +00:00
rubidium 612ba5c787 (svn r12044) -Fix [FS#1741]: crash when centering on a vehicle (aircraft) that is outside of the map. 2008-02-02 21:09:05 +00:00
smatz f3663fd25c (svn r12043) -Fix [FS#1736]: allow building transmitters and lighthouses on tree tiles 2008-02-02 20:15:20 +00:00
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
belugas 7cf2c83462 (svn r12041) -Codechange: Add the loader and the property for action 00 industries, prop 24, nearby station name.
No assignation yet, no real work either.
2008-02-02 03:23:26 +00:00
belugas fc4f6dcfb1 (svn r12040) -Codechange: Change IsOrderListShared from a simple function to a class member(MagicBuzz). 2008-02-02 02:45:09 +00:00
peter1138 7a78a1b51a (svn r12038) -Fix: Change ownership of or remove statues when merging/bankrupting companies. 2008-02-01 22:13:59 +00:00
glx 525409b0fc (svn r12037) -Codechange: replace OnNewDay_(Aircraft|RoadVeh|Ship|Train) with an OnNewDay method in the Vehicle class 2008-02-01 22:02:14 +00:00
peter1138 67782add11 (svn r12036) -Fix: For station tiles, only get road types for road stops. 2008-02-01 20:10:57 +00:00
frosch 45b79bc9f1 (svn r12035) -Fix [FS#1702]: Teach YAPF where trams can reverse, and where not. 2008-02-01 17:27:45 +00:00
belugas 803a1e2353 (svn r12034) -Codechange: A bit of code style cleaning, regarding comments.
Thanks to MagicBuzz who spotted yet another non-converted file
2008-02-01 17:22:24 +00:00
smatz 6537d13c8a (svn r12033) -Fix: do not show train speed as zero after loading paused game 2008-02-01 15:09:55 +00:00
peter1138 e0849acc5a (svn r12032) -Fix: When removing a statue, remove town statue flag for the statue owner, not current player. 2008-01-31 23:04:45 +00:00
peter1138 be548ee224 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 2008-01-31 21:16:40 +00:00
miham f3ecaf796e (svn r12030) -Update: WebTranslator2 update to 2008-01-31 19:43:58
brazilian_portuguese - 1 changed by tucalipe (1)
italian    - 2 changed by lorenzodv (2)
japanese   - 7 fixed by ickoonite (7)
2008-01-31 18:44:28 +00:00
frosch a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch fe9891c8ec (svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'. 2008-01-31 17:46:08 +00:00
frosch ef35cefddc (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. 2008-01-31 15:18:07 +00:00
orudge 2ef11e0b8b (svn r12026) -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English 2008-01-30 19:07:41 +00:00
miham bc1542d483 (svn r12025) -Update: WebTranslator2 update to 2008-01-30 19:43:26
czech      - 1 fixed by Hadez (1)
estonian   - 11 changed by kristjans (11)
french     - 2 changed by belugas (2)
korean     - 1 changed by darkttd (1)
spanish    - 5 fixed by eusebio (5)
2008-01-30 18:43:59 +00:00
frosch 1608d67030 (svn r12024) -Codechange: Reduce code duplication inside tree_cmd.
-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
2008-01-30 18:40:42 +00:00
frosch a2b35067dd (svn r12023) -Fix [FS#1690]: Put a better suited text in the quit-dialog. 2008-01-30 17:56:19 +00:00
belugas caf7e8655c (svn r12022) -Revert(r12018): Invisible trees are now separate from the building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
2008-01-30 17:36:28 +00:00
skidd13 953c3cb6df (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
2008-01-30 17:31:39 +00:00