Commit Graph

121 Commits

Author SHA1 Message Date
peter1138 b2095f37ac (svn r12746) -Codechange: Add map storage for station animation frame 2008-04-17 06:52:56 +00:00
frosch 08f0179916 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 2008-03-06 14:21:10 +00:00
smatz a86921da41 (svn r12099) -Documentation: add new RailGroundType to landscape.html 2008-02-10 12:01:14 +00:00
frosch e95e887772 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138 1d891a8b15 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch a1c543e064 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch ef35cefddc (svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details. 2008-01-31 15:18:07 +00:00
frosch b329781ab2 (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
rubidium bbdc5a9314 (svn r11979) -Codechange: drop MSVC 2003 support because MSVC 2003 is broken in such a manner that it triggers an internal compiler error without any clue what of the code is wrong. Even trying to bisect the problem does not give a single line of code that causes the trouble. 2008-01-24 18:47:05 +00:00
frosch bd0c853e27 (svn r11975) -Documentation: Distinguish between station types in 'landscape_grid.html'. 2008-01-24 17:32:03 +00:00
peter1138 9ca929c812 (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
rubidium cbb2d39860 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 2007-12-07 21:14:54 +00:00
rubidium 2c67320bae (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch. 2007-10-20 21:05:18 +00:00
rubidium 4dca543135 (svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries. 2007-09-23 19:27:35 +00:00
rubidium 50cf379330 (svn r11115) -Merge: release changes from 0.5. 2007-09-15 12:43:04 +00:00
rubidium 3dd6362bb8 (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00
rubidium 1761ff341c (svn r10378) -Merge: release changes from 0.5. 2007-06-28 19:02:59 +00:00
orudge 0bad65bf78 (svn r10310) -Fix: Trunk can now be built on OS/2 :) 2007-06-24 20:41:24 +00:00
truelight b7443d800b (svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
2007-06-13 16:21:11 +00:00
glx 2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00
rubidium 253aa1b0b0 (svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. 2007-05-31 15:15:00 +00:00
rubidium 902b2a1d58 (svn r9979) -Merge: release changes from 0.5. 2007-05-29 18:55:15 +00:00
rubidium b82676be2a (svn r9913) -Update: the landscape documentation to reflect the changes to the road bits. 2007-05-24 21:59:12 +00:00
rubidium eda671a752 (svn r9700) -Merge: Release changes from 0.5 branch back to trunk. 2007-04-20 20:48:04 +00:00
rubidium bc86bc3801 (svn r9663) -Merge: Release changes from 0.5 branch back to trunk. 2007-04-17 21:08:05 +00:00
rubidium d5f16924d9 (svn r9424) -Merge: Release changes from 0.5 branch back to trunk. 2007-03-24 00:02:13 +00:00
maedhros 73ff939ddb (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
belugas e595130668 (svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type 2007-03-11 01:22:21 +00:00
belugas ed55f5f073 (svn r8956) -Documentation : complete reference of m6 usage is now available.
A few little cleanups here and there.
2007-03-01 20:10:49 +00:00
belugas 7fd21fb29b (svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.
Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0
Hoping it will stay that way...
2007-03-01 04:24:19 +00:00
rubidium 4908115355 (svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. 2007-02-27 23:36:28 +00:00
Darkvater 285c068aae (svn r8926) -Merge: Release changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, etc. 2007-02-27 16:51:49 +00:00
rubidium 62281f3853 (svn r8798) -Fix (8735): update documentation to reflect the used bits for drive through stations. 2007-02-18 11:15:13 +00:00
belugas 2b307647da (svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on landscape.html.
No addition nor correction on actual data
2007-02-15 22:03:48 +00:00
rubidium 656766da02 (svn r8642) -Merge: Release changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, etc. 2007-02-08 17:57:19 +00:00
belugas 294723d03f (svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
More to come on that matter...
2007-01-23 02:31:49 +00:00
Darkvater 8e06ff09a6 (svn r8254) -Merge: Release changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, et. 2007-01-18 15:39:58 +00:00
peter1138 85c466b1d1 (svn r8103) -Docchange: Include station tile types used by RichK's airports 2007-01-13 16:09:53 +00:00
belugas 5f9c891734 (svn r8050) -Codechange: Rename map member extra to m6, since its usage has been widden.
Only doc landscape_grid.html has been updated, landscape.html will be done latter.
-CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
2007-01-11 02:05:13 +00:00
orudge 6b58c1c2ff (svn r8042) - Fix: OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for their help) 2007-01-10 19:39:54 +00:00
Darkvater 23776138ef (svn r7973) - Forward-port the release-changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, et. 2007-01-08 00:16:03 +00:00
Darkvater fe7c0a5a0b (svn r7773) -(r7759) Update MSVC documentation for (mainly) VS2003 users (needs special human intervention to work because MS decided to use some completely braindead user-datafile that you can't edit outside the development environment) 2007-01-02 21:58:51 +00:00
rubidium 66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00
Darkvater c3b333088d (svn r7695) - Forward-port the release-changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, et. 2006-12-31 11:36:11 +00:00
rubidium 5f88e81641 (svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location. 2006-12-30 11:57:52 +00:00
Darkvater 88eb5014ce (svn r7605) -Update documentation of MSVC and strgen in docs/ dir and remove directmusic.txt 2006-12-29 00:06:31 +00:00
rubidium fafafcc3f8 (svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
-Change: make readme.txt UTF-8 instead of ISO 8859-15.
-Change: some indenting, aligning and other small textual changes.
-Add: some comments about port forwarding and NewGRF over the net..
2006-12-28 18:01:22 +00:00
bjarni d657aa97de (svn r7588) -Change: [OSX] removed the flag JAGUAR since it didn't work anyway
Also removed all the Makefile code regarding this flag since it's no longer needed
   Removed documentation about special limitations regarding running the game on OSX 10.2
   OpenTTD now officially needs OSX 10.3.9 to work correctly (the trunk needed that for months)
2006-12-28 01:24:00 +00:00
celestar d95e2c2dd1 (svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals) 2006-12-27 12:38:02 +00:00
Darkvater 29ed5e55c7 (svn r7527) -Update appropiate files with release information for 0.5.0-RC1 2006-12-21 14:23:47 +00:00