Commit Graph

2255 Commits

Author SHA1 Message Date
tron 1a046ff4c6 (svn r2563) -Fix: [1209084] Spaces in the path to the MIDI files caused the win32 MIDI player to fail 2005-07-14 06:10:23 +00:00
ludde be98b1bf7e (svn r2562) Fix: Merged {NUMU16}, {INT32}. They do the same thing now. 2005-07-13 20:41:44 +00:00
ludde a1ec4aff77 (svn r2561) Fix: Remove {COMMA16} and {COMMA8}. Those are not needed anymore. 2005-07-13 20:35:52 +00:00
ludde 6013b327f7 (svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
ludde 4b006aa6cf (svn r2559) Cleaned up new saveload code for the map 2005-07-13 18:46:51 +00:00
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 2005-07-13 18:04:01 +00:00
celestar 1a1dde7c8d (svn r2557) -Add: Added the AUTOBRIEF option to the Doxyfile 2005-07-13 09:51:01 +00:00
Darkvater 4c8e6bbbb3 (svn r2556) -Fix: update newline style of new files to native. Don't forget this when you add a new file! 'svn ps svn:eol-style native <file>' 2005-07-12 21:27:56 +00:00
tron 9c94a0ed6f (svn r2555) Initialise since r2553 uninitialised variable and remove since r2553 unused array (ludde) 2005-07-12 21:13:30 +00:00
ludde ebe3b89b98 (svn r2554) - Fix: [pathfinding] Change to using some helper functions for checking the railtype. 2005-07-12 20:41:17 +00:00
ludde f523be81d4 (svn r2553) - Fix: [pathfinding] Remove old-old train pathfinder. Enhanced old pathfinder.
- Penalties for red signals and for slopes. 
  - Increased the search depth to work better with large train networks.
2005-07-12 20:28:19 +00:00
ludde dc9b51f110 (svn r2552) - Fix: [map] Fix so the code compiles correctly and doesn't crash on MSVC6 in optimization mode. 2005-07-12 19:57:41 +00:00
miham 9a1b3fc181 (svn r2551) [Translations] Added slovenian language (~20% complete) 2005-07-12 19:51:58 +00:00
ludde b5a30ed0fc (svn r2550) raise 32767 limit of gamma values, and 16MB limit of RIFF chunks in saveload code. 2005-07-12 19:15:56 +00:00
miham 6ea60aba31 (svn r2549) [Translators] Updated translations to 20050712 (1 lang(s)) 2005-07-12 17:45:09 +00:00
Darkvater b867b113cc (svn r2548) -Fix: blinking 'lock' gfx in multiplayer games. Some pixels had special values that triggered palette-change 2005-07-12 10:50:56 +00:00
miham db04a7cb35 (svn r2547) [Translators] Updated translations to 20050711 (3 lang(s)) 2005-07-11 17:45:26 +00:00
tron 9c3188741f (svn r2546) Don't calculate a value which never gets used and simplify some calculations 2005-07-11 15:47:20 +00:00
celestar f479013b14 (svn r2545) -Fix: Modified the Doxyfile so that it works on other computers (than mine) as well :) 2005-07-11 09:12:41 +00:00
celestar a63bb6f650 (svn r2544) -Add: Added the Doxyfile to the trunk. run "doxygen" to generate html-based documentation on the source code on the fly (about 9MB in size currently).
documentation will be stored in docs/source/html/ (request by blathijs)
2005-07-11 09:00:49 +00:00
miham 8c0dfab281 (svn r2543) [Translators] Updated translations to 20050710 (2 lang(s)) 2005-07-10 17:46:07 +00:00
truelight 3c9456dd45 (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/)
support to OpenTTD in preperation of AIScripts (long term). It is OFF 
  by default. Add GPMI:=1 to Makefile.config to enable.
2005-07-10 14:57:43 +00:00
celestar b45eee3157 (svn r2541) -Feature: Modified IsCompatibleRail so that an engine can move on more
than one railtype (like Diesel engines on electrified rail).
-Codechange: Use IsCompatibleRail where it should be used
2005-07-10 01:25:17 +00:00
miham 5286a014ec (svn r2540) [Translators] Updated translations to 20050709 (12 lang(s)) 2005-07-09 17:45:57 +00:00
matthijs ff0383dace (svn r2539) * Fix: Mixed up use of trackdirs and directions in GetTileRailType() causes NPF to not consider routes under bridges. 2005-07-09 13:45:21 +00:00
hackykid 418e032fac (svn r2538) - Fix: Use IsCompatibleRailType() function instead of checking this yourself. 2005-07-09 11:39:35 +00:00
tron 6cef71b1b2 (svn r2537) Small changes, especially use fprintf to stderr for warnings and errors instead of plain printf 2005-07-09 09:24:34 +00:00
Darkvater 6a645a3eb8 (svn r2536) - Fix: [ 1215999 ] Segmentation fault in main menu - corrupted sample.cat. Flush the output buffer to print the error message before the game crashes. (mcmohr) 2005-07-09 00:14:40 +00:00
tron 1b4a0897b6 (svn r2535) Tabs 2005-07-08 22:25:24 +00:00
tron 83f72f696a (svn r2534) Small cleanup 2005-07-08 21:24:27 +00:00
tron 3f91650d6e (svn r2533) Move misplaced parenthesis, found by ludde 2005-07-08 19:46:41 +00:00
hackykid fbe617baba (svn r2532) - Fix: Don't waste space using an int where a byte would suffice. (ludde) 2005-07-08 19:02:26 +00:00
miham 15a783ef82 (svn r2531) [Translators] Updated translations to 20050708 (1 lang(s)) 2005-07-08 17:46:10 +00:00
Darkvater a014ef6340 (svn r2530) - Fix: [ 1219829 ] Mouse-wheel crashes OTTD. Widget detection failed to detect the most-right and most-bottom pixels of a widget. If scrollwheel is used on a not-found widget (such as the background of the toolbar), it will now fail correctly (glx) 2005-07-08 00:14:19 +00:00
Darkvater 480ced43c9 (svn r2529) - Fix: PBS signals showed up as normal signals with the query tool
- Update landscape_grid.html to show busy bits used by PBS.
2005-07-07 22:15:34 +00:00
Darkvater edcccb6ab2 (svn r2528) - Fix: TTDPatch games had garbage in _map3[hi]&0xF0 which interfered with OpenTTD PBS functionality; fixed in oldloader
- Fix: TTD AI internals are still a puzzle and the AI in state 'SellVehicle' doesn't have a valid vehicle, so change the state to something harmless. Both fixed make sure that Megarail TTD scenario works
2005-07-07 22:14:37 +00:00
Darkvater 86d6cebb53 (svn r2527) - Clarify map-description file. Bits are from left to right with the lowest bit on the left. Eg. 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ... Is that clear? 2005-07-07 15:21:55 +00:00
hackykid e5df099c9b (svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs. 2005-07-06 10:43:36 +00:00
Darkvater e4215f1751 (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. 2005-07-06 10:41:56 +00:00
tron 513dc78ebc (svn r2523) Readd a comment which got lost in r2522 2005-07-06 06:18:53 +00:00
tron a06b2fdc44 (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them 2005-07-05 19:54:35 +00:00
celestar b29556e6b5 (svn r2521) -Codechange: Removed trailing "\n"s from DEBUG statements 2005-07-05 17:47:10 +00:00
miham 7b39e32c93 (svn r2520) [Translators] Updated translations to 20050705 (14 lang(s)) 2005-07-05 17:45:50 +00:00
orudge 9b395f4d81 (svn r2519) - Fix: Update OS/2 project with pbs.c 2005-07-05 12:10:06 +00:00
tron 42d086b212 (svn r2518) Small cleanup 2005-07-05 11:09:18 +00:00
hackykid 5fb14350a0 (svn r2517) - Fix: [pbs] Detect end-of-lines properly regarding depots. 2005-07-04 15:25:06 +00:00
hackykid 60ddaf95f0 (svn r2516) - Feature: [pbs] Implement path-based-signalling. This allows multiple trains within the same signal block, provided their paths dont intersect. For this the block must have all exit and entry signals be pbs signals. Place these by ctrl-clicking 4 times on a normal signal.
- Feature: [pbs] Implement autoplacement of pbs blocks, when a block has an entry and an exit pbs signal, covert the entire block to pbs. Can be turned off in the patch settings.
 - Feature: [pbs] Allow showing of reserved status by making the tracks darker, when the pbs debug level is at least 1.
2005-07-04 14:58:55 +00:00
celestar b872cf7f7b (svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks. 2005-07-04 10:01:06 +00:00
matthijs fb8e5f61b1 (svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
- Codechange: [NPF] Check the railtype along a route against the engine type instead of against the previouse tile. This clears the way for electriefied rails.
- Add: [NPF] [ 1209644 ] A penalty for crossings (peter1138)
2005-07-03 13:02:54 +00:00
tron 6df35235d5 (svn r2513) Small cleanup 2005-07-03 11:31:03 +00:00