OpenTTD/table
celestar 25a63ec7af (svn r5070) Merged the bridge branch
-Feature: Bridges can now be placed above:
	Any railway track combination (excluding depots and waypoints)
	Any road combination (excluding depots)
	Clear tiles (duh), including fields
	Tunnel entrances
	Bridge heads

Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing

There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
2006-06-02 13:05:41 +00:00
..
ai_rail.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
animcursors.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
autorail.h (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
bridge_land.h (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
build_industry.h (svn r4920) Remove parameters, which get only used in certain functions, by splitting those functions. 2006-05-20 16:46:37 +00:00
clear_land.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
elrail_data.h (svn r4283) -Cleanup: More elrail housekeeping, remove code dublication, more meaningful variable names, simplify control flow.. 2006-04-05 09:17:43 +00:00
engines.h (svn r4896) - NewGRF: add support for vehicle property 0x25 (user defined data) used by variable 0x42. 2006-05-17 08:20:36 +00:00
files.h (svn r3314) Add 2 times static 2005-12-18 12:17:53 +00:00
genland.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
industry_land.h (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
landscape_const.h (svn r4564) CodeChange : Constify the sprites of _cargo_types_base_values 2006-04-24 17:32:09 +00:00
landscape_sprite.h (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 2005-11-03 15:25:45 +00:00
namegen.h (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
palettes.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
road_land.h (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers 2005-07-24 15:56:31 +00:00
roadveh.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
sprites.h (svn r5070) Merged the bridge branch 2006-06-02 13:05:41 +00:00
station_land.h (svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas) 2006-01-26 19:06:16 +00:00
town_land.h (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
track_land.h (svn r4384) -Codechange: rail drawing code 2006-04-12 12:50:40 +00:00
train_cmd.h (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tree_land.h (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
unmovable_land.h (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 2006-04-24 21:10:56 +00:00
water_land.h (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00