..
core
(svn r27092) -Fix/Add [FS#6186]: Compilation on OS/2 (smedles)
2014-12-24 17:17:18 +00:00
network.cpp
(svn r27431) [1.5] -Backport from trunk:
2015-11-01 11:59:17 +00:00
network.h
(svn r26449) -Add: Allow more sound sleep for dedicated servers when there's nothing to do and nobody paying attention
2014-04-08 20:19:41 +00:00
network_admin.cpp
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
network_admin.h
(svn r25588) -Feature [FS#5643]: PING and PONG packets for admin port (Xaroth)
2013-07-11 20:31:39 +00:00
network_base.h
(svn r22423) -Document: some network stuff
2011-05-04 20:24:23 +00:00
network_chat_gui.cpp
(svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition.
2015-02-13 21:13:45 +00:00
network_client.cpp
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
network_client.h
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
network_command.cpp
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
network_content.cpp
(svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
2014-04-23 21:23:21 +00:00
network_content.h
(svn r23465) -Feature [FS#4827]: add 'find missing content online' button to 'load savegame' and 'find network game' windows
2011-12-09 21:49:52 +00:00
network_content_gui.cpp
(svn r26921) -Codechange: Adjust content window listing to fit icon size.
2014-09-25 19:27:07 +00:00
network_content_gui.h
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
network_func.h
(svn r27431) [1.5] -Backport from trunk:
2015-11-01 11:59:17 +00:00
network_gamelist.cpp
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
network_gamelist.h
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
network_gui.cpp
(svn r27431) [1.5] -Backport from trunk:
2015-11-01 11:59:17 +00:00
network_gui.h
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
network_internal.h
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
2014-04-23 21:19:54 +00:00
network_server.cpp
(svn r26975) -Fix: reading too many bits when determining the client index for desync debug message
2014-10-07 17:32:29 +00:00
network_server.h
(svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
2014-05-11 12:52:21 +00:00
network_type.h
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-09 21:22:48 +00:00
network_udp.cpp
(svn r27431) [1.5] -Backport from trunk:
2015-11-01 11:59:17 +00:00
network_udp.h
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
2012-01-04 22:08:43 +00:00