OpenTTD/src/saveload
frosch b11b0bb0e2 (svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished. 2012-08-18 11:38:06 +00:00
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afterload.cpp (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
ai_sl.cpp (svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI. 2012-03-17 11:14:25 +00:00
airport_sl.cpp (svn r20450) -Fix: same the airport tile ID mapping as well 2010-08-11 19:09:26 +00:00
animated_tile_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
autoreplace_sl.cpp (svn r24136) -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor) 2012-04-17 19:44:02 +00:00
cargomonitor_sl.cpp (svn r24405) -Add: Save and load of active cargo monitors. 2012-07-15 17:07:06 +00:00
cargopacket_sl.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
cheat_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
company_sl.cpp (svn r24134) -Add: Configurable limits for tree planting. 2012-04-17 19:43:52 +00:00
depot_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
economy_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
engine_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
game_sl.cpp (svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed. 2012-01-21 13:21:33 +00:00
gamelog_sl.cpp (svn r23065) -Add: -q option to read a savegame, write some general info and exit 2011-10-30 13:47:45 +00:00
goal_sl.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
group_sl.cpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
industry_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
labelmaps_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
map_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
misc_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_sl.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
object_sl.cpp (svn r21453) -Codechange: add the view of an object to the savegame 2010-12-10 21:32:04 +00:00
oldloader.cpp (svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one 2011-08-24 13:53:34 +00:00
oldloader.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
oldloader_sl.cpp (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
order_sl.cpp (svn r24446) -Add [FS#5199]: Store more consist properties in order backups. 2012-07-29 16:48:00 +00:00
saveload.cpp (svn r24446) -Add [FS#5199]: Store more consist properties in order backups. 2012-07-29 16:48:00 +00:00
saveload.h (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
saveload_filter.h (svn r21395) -Codechange: move the save and load filter's interface to a header 2010-12-05 14:41:34 +00:00
saveload_internal.h (svn r23411) -Add: Company infrastructure counts for rail. 2011-12-03 23:40:13 +00:00
signs_sl.cpp (svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable. 2012-01-22 13:54:02 +00:00
station_sl.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
storage_sl.cpp (svn r23853) -Fix: several incorrect @files 2012-01-25 22:10:14 +00:00
strings_sl.cpp (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 2011-09-23 19:27:15 +00:00
subsidy_sl.cpp (svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now). 2010-06-13 14:11:59 +00:00
town_sl.cpp (svn r24482) -Fix [FS#5232] (r24180): Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished. 2012-08-18 11:38:06 +00:00
vehicle_sl.cpp (svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order. 2012-02-21 17:25:17 +00:00
waypoint_sl.cpp (svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount(). 2012-04-22 16:28:14 +00:00