OpenTTD/src/saveload
Patric Stout 8f22066b9a
Fix #12147: reset all saved settings to their default before loading a game (#12210)
2024-03-02 16:05:43 +01:00
..
compat Revert #11993: new number format system does not and cannot work for CJK languages 2024-02-22 20:40:12 +01:00
CMakeLists.txt Change: [Script] Store randomizers in savegame (#12063) 2024-02-12 01:22:57 +01:00
afterload.cpp Fix f6dd505: Missing savegame conversion for current_order (#12188) 2024-02-27 21:25:49 +01:00
ai_sl.cpp Change: Store running AI config inside Company (#12003) 2024-02-09 22:55:49 +01:00
airport_sl.cpp Codechange: Use a common sub-class for NewGRFMapping chunks 2021-07-06 22:29:08 +02:00
animated_tile_sl.cpp Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
autoreplace_sl.cpp Cleanup: Remove now unneeded ChunkHandler members 2021-07-06 22:29:08 +02:00
cargomonitor_sl.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
cargopacket_sl.cpp Codechange: Use iterators and/or range-for on cargo related loops. 2023-10-19 17:03:25 +01:00
cheat_sl.cpp Feature: Cheat to fix station ratings at 100% (#11346) 2023-10-21 08:35:52 -04:00
company_sl.cpp Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
depot_sl.cpp Cleanup: Remove now unneeded ChunkHandler members 2021-07-06 22:29:08 +02:00
economy_sl.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
engine_sl.cpp Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
game_sl.cpp Change: Store running AI config inside Company (#12003) 2024-02-09 22:55:49 +01:00
gamelog_sl.cpp Codechange: do not make a string valid in place, to then copy it 2023-07-06 19:59:50 +02:00
goal_sl.cpp Codechange: use std::string instead of stredup/free for goals 2023-05-01 16:23:24 +02:00
group_sl.cpp Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
industry_sl.cpp Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
labelmaps_sl.cpp Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 2023-09-11 08:55:12 +00:00
league_sl.cpp Fix #10469, 5e14a20: [Script] League Table rating element is a int64 everywhere else 2023-02-26 22:25:13 +01:00
linkgraph_sl.cpp Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
map_sl.cpp Codechange: make explicit when a TileIndex is cast to its basetype (#11190) 2023-08-15 18:12:05 +02:00
misc_sl.cpp Feature: Setting for minutes per calendar year (#11428) 2024-01-23 18:33:54 -05:00
newgrf_sl.cpp Fix #10771, 3901ef9: GRFConfig.filename is now a std::string (#10774) 2023-05-06 14:58:47 +00:00
newgrf_sl.h Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
object_sl.cpp Codechange: Use a common sub-class for NewGRFMapping chunks 2021-07-06 22:29:08 +02:00
oldloader.cpp Codechange: replace ROR/ROL with std::rotr/rotl 2024-01-17 23:05:40 +01:00
oldloader.h Fix #11783, 953445a: TTO savegames are not 65536 by 65536 2024-01-16 00:08:19 +01:00
oldloader_sl.cpp Change: Decouple and remove landscape-dependent cargo types. (#11719) 2024-02-04 10:16:08 +00:00
order_sl.cpp Fix #11556: Missing saveload change for OrderBackup. (#11557) 2023-12-07 19:31:30 +00:00
randomizer_sl.cpp Change: [Script] Store randomizers in savegame (#12063) 2024-02-12 01:22:57 +01:00
saveload.cpp Codechange: Add support for NULL strings in SaveLoadCompat 2024-02-17 14:33:16 +01:00
saveload.h Codechange: We are heading to 15 2024-02-18 21:48:54 +01:00
saveload_error.hpp Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
saveload_filter.h Codechange: use std::shared_ptr to manage saveload filters instead of manually trying to avoid double frees 2024-02-03 21:38:33 +01:00
saveload_internal.h Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
settings_sl.cpp Fix #12147: reset all saved settings to their default before loading a game (#12210) 2024-03-02 16:05:43 +01:00
signs_sl.cpp Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
station_sl.cpp Cleanup: Remove unused last_num_specs from SlRoadStopTileData. (#12198) 2024-03-01 02:00:13 +00:00
storage_sl.cpp Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
story_sl.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
strings_sl.cpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 2023-07-19 19:30:14 +02:00
subsidy_sl.cpp Codechange: Use ChunkHandlers sub-classes 2021-07-06 22:29:08 +02:00
town_sl.cpp Change: Decouple and remove landscape-dependent cargo types. (#11719) 2024-02-04 10:16:08 +00:00
vehicle_sl.cpp Change: Use bitmap for free unit ID generation. (#12165) 2024-02-25 12:36:13 +00:00
water_regions_sl.cpp Change: simplified water region evaluation, removed savegame data (#11750) 2024-01-21 20:56:50 +00:00
waypoint_sl.cpp Codechange: coding style fixes 2024-01-04 16:23:54 +01:00