OpenTTD/src/saveload
rubidium 0041408e4f (svn r22767) -Add: river generation 2011-08-20 14:14:17 +00:00
..
afterload.cpp (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 2011-07-09 18:10:48 +00:00
ai_sl.cpp (svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted 2010-09-16 22:06:36 +00:00
airport_sl.cpp (svn r20450) -Fix: same the airport tile ID mapping as well 2010-08-11 19:09:26 +00:00
animated_tile_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
autoreplace_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
cargopacket_sl.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
cheat_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
company_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
depot_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
economy_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
engine_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
gamelog_sl.cpp (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
group_sl.cpp
industry_sl.cpp (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
labelmaps_sl.cpp (svn r20860) -Cleanup: remove some unused functions and variables 2010-10-01 16:42:28 +00:00
map_sl.cpp (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 2010-11-21 12:47:04 +00:00
misc_sl.cpp (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 2011-08-03 20:55:08 +00:00
newgrf_sl.cpp (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
newgrf_sl.h (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
object_sl.cpp (svn r21453) -Codechange: add the view of an object to the savegame 2010-12-10 21:32:04 +00:00
oldloader.cpp (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
oldloader.h
oldloader_sl.cpp (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 2011-08-03 20:55:08 +00:00
order_sl.cpp (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
saveload.cpp (svn r22767) -Add: river generation 2011-08-20 14:14:17 +00:00
saveload.h (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
saveload_filter.h (svn r21395) -Codechange: move the save and load filter's interface to a header 2010-12-05 14:41:34 +00:00
saveload_internal.h
signs_sl.cpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
station_sl.cpp (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
storage_sl.cpp (svn r22567) -Codechange: Store persistent storages inside a pool. 2011-06-12 20:47:45 +00:00
strings_sl.cpp (svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message 2011-08-12 18:36:47 +00:00
subsidy_sl.cpp
town_sl.cpp (svn r22568) -Change: Add a list of persistent storages to the Town class. 2011-06-12 20:49:07 +00:00
vehicle_sl.cpp (svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period. 2011-08-03 20:55:08 +00:00
waypoint_sl.cpp (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 2011-02-11 09:33:38 +00:00