OpenRCT2/src/openrct2/network/Network.cpp

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#pragma region Copyright (c) 2014-2017 OpenRCT2 Developers
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/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
#pragma endregion
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#include "../Context.h"
#include "../core/Guard.hpp"
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#include "../OpenRCT2.h"
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#include "../PlatformEnvironment.h"
#include "../ui/UiContext.h"
#include "../ui/WindowManager.h"
#include "../platform/platform.h"
#include "../util/sawyercoding.h"
#include "network.h"
#define ACTION_COOLDOWN_TIME_PLACE_SCENERY 20
#define ACTION_COOLDOWN_TIME_DEMOLISH_RIDE 1000
rct_peep* _pickup_peep = 0;
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sint32 _pickup_peep_old_x = SPRITE_LOCATION_NULL;
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#ifndef DISABLE_NETWORK
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#include <cmath>
#include <cerrno>
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#include <algorithm>
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#include <set>
#include <string>
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#include "../actions/GameAction.h"
#include "../core/Console.hpp"
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#include "../core/FileStream.hpp"
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#include "../core/Json.hpp"
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#include "../core/Math.hpp"
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#include "../core/MemoryStream.h"
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#include "../core/Path.hpp"
#include "../core/String.hpp"
#include "../core/Util.hpp"
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#include "../object/ObjectManager.h"
#include "../object/ObjectRepository.h"
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#include "../ParkImporter.h"
#include "../rct2/S6Exporter.h"
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#include "../config/Config.h"
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#include "../game.h"
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#include "../interface/chat.h"
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#include "../interface/window.h"
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#include "../localisation/date.h"
#include "../localisation/localisation.h"
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#include "../management/finance.h"
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#include "../network/http.h"
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#include "../scenario/scenario.h"
#include "../util/util.h"
#include "../cheats.h"
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#include "NetworkAction.h"
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#include <openssl/evp.h> // just for OpenSSL_add_all_algorithms()
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#pragma comment(lib, "Ws2_32.lib")
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using namespace OpenRCT2;
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Network gNetwork;
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enum {
SERVER_EVENT_PLAYER_JOINED,
SERVER_EVENT_PLAYER_DISCONNECTED,
};
void network_chat_show_connected_message();
void network_chat_show_server_greeting();
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static void network_get_keys_directory(utf8 *buffer, size_t bufferSize);
static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName);
static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash);
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Network::Network()
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{
wsa_initialized = false;
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
last_tick_sent_time = 0;
last_ping_sent_time = 0;
_commandIndex = 0;
client_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
client_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Client_Handle_AUTH;
client_command_handlers[NETWORK_COMMAND_MAP] = &Network::Client_Handle_MAP;
client_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Client_Handle_CHAT;
client_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Client_Handle_GAMECMD;
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client_command_handlers[NETWORK_COMMAND_GAME_ACTION] = &Network::Client_Handle_GAME_ACTION;
client_command_handlers[NETWORK_COMMAND_TICK] = &Network::Client_Handle_TICK;
client_command_handlers[NETWORK_COMMAND_PLAYERLIST] = &Network::Client_Handle_PLAYERLIST;
client_command_handlers[NETWORK_COMMAND_PING] = &Network::Client_Handle_PING;
client_command_handlers[NETWORK_COMMAND_PINGLIST] = &Network::Client_Handle_PINGLIST;
client_command_handlers[NETWORK_COMMAND_SETDISCONNECTMSG] = &Network::Client_Handle_SETDISCONNECTMSG;
client_command_handlers[NETWORK_COMMAND_SHOWERROR] = &Network::Client_Handle_SHOWERROR;
client_command_handlers[NETWORK_COMMAND_GROUPLIST] = &Network::Client_Handle_GROUPLIST;
client_command_handlers[NETWORK_COMMAND_EVENT] = &Network::Client_Handle_EVENT;
client_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Client_Handle_GAMEINFO;
client_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Client_Handle_TOKEN;
client_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Client_Handle_OBJECTS;
server_command_handlers.resize(NETWORK_COMMAND_MAX, 0);
server_command_handlers[NETWORK_COMMAND_AUTH] = &Network::Server_Handle_AUTH;
server_command_handlers[NETWORK_COMMAND_CHAT] = &Network::Server_Handle_CHAT;
server_command_handlers[NETWORK_COMMAND_GAMECMD] = &Network::Server_Handle_GAMECMD;
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server_command_handlers[NETWORK_COMMAND_GAME_ACTION] = &Network::Server_Handle_GAME_ACTION;
server_command_handlers[NETWORK_COMMAND_PING] = &Network::Server_Handle_PING;
server_command_handlers[NETWORK_COMMAND_GAMEINFO] = &Network::Server_Handle_GAMEINFO;
server_command_handlers[NETWORK_COMMAND_TOKEN] = &Network::Server_Handle_TOKEN;
server_command_handlers[NETWORK_COMMAND_OBJECTS] = &Network::Server_Handle_OBJECTS;
OpenSSL_add_all_algorithms();
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}
Network::~Network()
{
Close();
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}
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void Network::SetEnvironment(IPlatformEnvironment * env)
{
_env = env;
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}
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bool Network::Init()
{
if (!InitialiseWSA()) {
return false;
}
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status = NETWORK_STATUS_READY;
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server_connection = new NetworkConnection();
ServerName = std::string();
ServerDescription = std::string();
ServerGreeting = std::string();
ServerProviderName = std::string();
ServerProviderEmail = std::string();
ServerProviderWebsite = std::string();
return true;
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}
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void Network::Close()
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{
if (status == NETWORK_STATUS_NONE)
{
// Already closed. This prevents a call in ~Network() to gfx_invalidate_screen()
// which may no longer be valid on Linux and would cause a segfault.
return;
}
// HACK Because Close() is closed all over the place, it sometimes gets called inside an Update
// call. This then causes disposed data to be accessed. Therefore, save closing until the
// end of the update loop.
if (_closeLock) {
_requireClose = true;
return;
}
if (mode == NETWORK_MODE_CLIENT) {
delete server_connection->Socket;
server_connection->Socket = nullptr;
} else if (mode == NETWORK_MODE_SERVER) {
delete listening_socket;
listening_socket = nullptr;
delete _advertiser;
_advertiser = nullptr;
}
CloseChatLog();
CloseServerLog();
mode = NETWORK_MODE_NONE;
status = NETWORK_STATUS_NONE;
_lastConnectStatus = SOCKET_STATUS_CLOSED;
server_connection->AuthStatus = NETWORK_AUTH_NONE;
server_connection->InboundPacket.Clear();
server_connection->SetLastDisconnectReason(nullptr);
SafeDelete(server_connection);
client_connection_list.clear();
game_command_queue.clear();
player_list.clear();
group_list.clear();
DisposeWSA();
gfx_invalidate_screen();
_requireClose = false;
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}
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bool Network::BeginClient(const char* host, uint16 port)
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{
if (GetMode() != NETWORK_MODE_NONE) {
return false;
}
Close();
if (!Init())
return false;
mode = NETWORK_MODE_CLIENT;
log_info("Connecting to %s:%u\n", host, port);
assert(server_connection->Socket == nullptr);
server_connection->Socket = CreateTcpSocket();
server_connection->Socket->ConnectAsync(host, port);
status = NETWORK_STATUS_CONNECTING;
_lastConnectStatus = SOCKET_STATUS_CLOSED;
BeginChatLog();
BeginServerLog();
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
if (!platform_file_exists(keyPath)) {
Console::WriteLine("Generating key... This may take a while");
Console::WriteLine("Need to collect enough entropy from the system");
_key.Generate();
Console::WriteLine("Key generated, saving private bits as %s", keyPath);
utf8 keysDirectory[MAX_PATH];
network_get_keys_directory(keysDirectory, sizeof(keysDirectory));
if (!platform_ensure_directory_exists(keysDirectory)) {
log_error("Unable to create directory %s.", keysDirectory);
return false;
}
try
{
auto fs = FileStream(keyPath, FILE_MODE_WRITE);
_key.SavePrivate(&fs);
}
catch (Exception)
{
log_error("Unable to save private key at %s.", keyPath);
return false;
}
const std::string hash = _key.PublicKeyHash();
const utf8 *publicKeyHash = hash.c_str();
network_get_public_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name, publicKeyHash);
Console::WriteLine("Key generated, saving public bits as %s", keyPath);
try
{
auto fs = FileStream(keyPath, FILE_MODE_WRITE);
_key.SavePublic(&fs);
}
catch (Exception)
{
log_error("Unable to save public key at %s.", keyPath);
return false;
}
} else {
// LoadPrivate returns validity of loaded key
bool ok = false;
try
{
log_verbose("Loading key from %s", keyPath);
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
ok = _key.LoadPrivate(&fs);
}
catch (Exception)
{
log_error("Unable to read private key from %s.", keyPath);
return false;
}
// Don't store private key in memory when it's not in use.
_key.Unload();
return ok;
}
return true;
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}
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bool Network::BeginServer(uint16 port, const char* address)
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{
Close();
if (!Init())
return false;
mode = NETWORK_MODE_SERVER;
_userManager.Load();
if (strlen(address) == 0)
address = nullptr;
log_verbose("Begin listening for clients");
assert(listening_socket == nullptr);
listening_socket = CreateTcpSocket();
try
{
listening_socket->Listen(address, port);
}
catch (const Exception &ex)
{
Console::Error::WriteLine(ex.GetMessage());
Close();
return false;
}
ServerName = String::ToStd(gConfigNetwork.server_name);
ServerDescription = String::ToStd(gConfigNetwork.server_description);
ServerGreeting = String::ToStd(gConfigNetwork.server_greeting);
ServerProviderName = String::ToStd(gConfigNetwork.provider_name);
ServerProviderEmail = String::ToStd(gConfigNetwork.provider_email);
ServerProviderWebsite = String::ToStd(gConfigNetwork.provider_website);
cheats_reset();
LoadGroups();
BeginChatLog();
BeginServerLog();
NetworkPlayer *player = AddPlayer(gConfigNetwork.player_name, "");
player->Flags |= NETWORK_PLAYER_FLAG_ISSERVER;
player->Group = 0;
player_id = player->Id;
if (network_get_mode() == NETWORK_MODE_SERVER) {
// Add SERVER to users.json and save.
NetworkUser *networkUser = _userManager.GetOrAddUser(player->KeyHash);
networkUser->GroupId = player->Group;
networkUser->Name = player->Name;
_userManager.Save();
}
printf("Ready for clients...\n");
network_chat_show_connected_message();
network_chat_show_server_greeting();
status = NETWORK_STATUS_CONNECTED;
listening_port = port;
if (gConfigNetwork.advertise) {
_advertiser = CreateServerAdvertiser(listening_port);
}
return true;
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}
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sint32 Network::GetMode()
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{
return mode;
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}
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sint32 Network::GetStatus()
{
return status;
}
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sint32 Network::GetAuthStatus()
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{
if (GetMode() == NETWORK_MODE_CLIENT) {
return server_connection->AuthStatus;
} else
if (GetMode() == NETWORK_MODE_SERVER) {
return NETWORK_AUTH_OK;
}
return NETWORK_AUTH_NONE;
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}
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uint32 Network::GetServerTick()
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{
return server_tick;
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}
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uint8 Network::GetPlayerID()
{
return player_id;
}
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void Network::Update()
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{
_closeLock = true;
switch (GetMode()) {
case NETWORK_MODE_SERVER:
UpdateServer();
break;
case NETWORK_MODE_CLIENT:
UpdateClient();
break;
}
// If the Close() was called during the update, close it for real
_closeLock = false;
if (_requireClose) {
Close();
}
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}
void Network::Flush()
{
if (GetMode() == NETWORK_MODE_CLIENT)
{
server_connection->SendQueuedPackets();
}
else
{
for (auto& it : client_connection_list)
{
it->SendQueuedPackets();
}
}
}
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void Network::UpdateServer()
{
auto it = client_connection_list.begin();
while (it != client_connection_list.end()) {
if (!ProcessConnection(*(*it))) {
RemoveClient((*it));
it = client_connection_list.begin();
} else {
it++;
}
}
uint32 ticks = platform_get_ticks();
if (ticks > last_ping_sent_time + 3000) {
Server_Send_PING();
Server_Send_PINGLIST();
}
if (_advertiser != nullptr) {
_advertiser->Update();
}
ITcpSocket * tcpSocket = listening_socket->Accept();
if (tcpSocket != nullptr) {
AddClient(tcpSocket);
}
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}
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void Network::UpdateClient()
{
assert(server_connection != nullptr);
switch(status){
case NETWORK_STATUS_CONNECTING:
{
switch (server_connection->Socket->GetStatus()) {
case SOCKET_STATUS_RESOLVING:
{
if (_lastConnectStatus != SOCKET_STATUS_RESOLVING)
{
_lastConnectStatus = SOCKET_STATUS_RESOLVING;
char str_resolving[256];
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format_string(str_resolving, 256, STR_MULTIPLAYER_RESOLVING, nullptr);
window_network_status_open(str_resolving, []() -> void {
gNetwork.Close();
});
}
break;
}
case SOCKET_STATUS_CONNECTING:
{
if (_lastConnectStatus != SOCKET_STATUS_CONNECTING)
{
_lastConnectStatus = SOCKET_STATUS_CONNECTING;
char str_connecting[256];
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format_string(str_connecting, 256, STR_MULTIPLAYER_CONNECTING, nullptr);
window_network_status_open(str_connecting, []() -> void {
gNetwork.Close();
});
server_connect_time = platform_get_ticks();
}
break;
}
case SOCKET_STATUS_CONNECTED:
{
status = NETWORK_STATUS_CONNECTED;
server_connection->ResetLastPacketTime();
Client_Send_TOKEN();
char str_authenticating[256];
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format_string(str_authenticating, 256, STR_MULTIPLAYER_AUTHENTICATING, nullptr);
window_network_status_open(str_authenticating, []() -> void {
gNetwork.Close();
});
break;
}
default:
{
const char * error = server_connection->Socket->GetError();
if (error != nullptr) {
Console::Error::WriteLine(error);
}
Close();
window_network_status_close();
context_show_error(STR_UNABLE_TO_CONNECT_TO_SERVER, STR_NONE);
break;
}
}
break;
}
case NETWORK_STATUS_CONNECTED:
{
if (!ProcessConnection(*server_connection)) {
// Do not show disconnect message window when password window closed/canceled
if (server_connection->AuthStatus == NETWORK_AUTH_REQUIREPASSWORD) {
window_network_status_close();
} else {
char str_disconnected[256];
if (server_connection->GetLastDisconnectReason()) {
const char * disconnect_reason = server_connection->GetLastDisconnectReason();
format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_WITH_REASON, &disconnect_reason);
} else {
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format_string(str_disconnected, 256, STR_MULTIPLAYER_DISCONNECTED_NO_REASON, nullptr);
}
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window_network_status_open(str_disconnected, nullptr);
}
Close();
}
break;
}
}
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}
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std::vector<std::unique_ptr<NetworkPlayer>>::iterator Network::GetPlayerIteratorByID(uint8 id)
{
auto it = std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) { return player->Id == id; });
if (it != player_list.end()) {
return it;
}
return player_list.end();
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}
NetworkPlayer* Network::GetPlayerByID(uint8 id)
{
auto it = GetPlayerIteratorByID(id);
if (it != player_list.end()) {
return it->get();
}
return nullptr;
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}
std::vector<std::unique_ptr<NetworkGroup>>::iterator Network::GetGroupIteratorByID(uint8 id)
{
auto it = std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) { return group->Id == id; });
if (it != group_list.end()) {
return it;
}
return group_list.end();
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}
NetworkGroup* Network::GetGroupByID(uint8 id)
{
auto it = GetGroupIteratorByID(id);
if (it != group_list.end()) {
return it->get();
}
return nullptr;
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}
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const char* Network::FormatChat(NetworkPlayer* fromplayer, const char* text)
{
static char formatted[1024];
char* lineCh = formatted;
formatted[0] = 0;
if (fromplayer) {
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_BABYBLUE);
safe_strcpy(lineCh, (const char *) fromplayer->Name.c_str(), sizeof(formatted) - (lineCh - formatted));
safe_strcat(lineCh, ": ", sizeof(formatted) - (lineCh - formatted));
lineCh = strchr(lineCh, '\0');
}
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_WHITE);
char* ptrtext = lineCh;
safe_strcpy(lineCh, text, 800);
utf8_remove_format_codes((utf8*)ptrtext, true);
return formatted;
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}
void Network::SendPacketToClients(NetworkPacket& packet, bool front, bool gameCmd)
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{
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
if (gameCmd) {
// If marked as game command we can not send the packet to connections that are not fully connected.
// Sending the packet would cause the client to store a command that is behind the tick where he starts,
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// which would be essentially never executed. The clients do not require commands before the server has not sent the map data.
if ((*it)->Player == nullptr) {
continue;
}
}
(*it)->QueuePacket(NetworkPacket::Duplicate(packet), front);
}
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}
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bool Network::CheckSRAND(uint32 tick, uint32 srand0)
{
if (server_srand0_tick == 0)
return true;
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if (tick > server_srand0_tick) {
server_srand0_tick = 0;
return true;
}
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if (game_commands_processed_this_tick != 0) {
// SRAND/sprite hash is only updated once at beginning of tick so it is invalid otherwise
return true;
}
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if (tick == server_srand0_tick)
{
server_srand0_tick = 0;
// Check that the server and client sprite hashes match
const char *client_sprite_hash = sprite_checksum();
const bool sprites_mismatch = server_sprite_hash[0] != '\0' && strcmp(client_sprite_hash, server_sprite_hash);
// Check PRNG values and sprite hashes, if exist
if ((srand0 != server_srand0) || sprites_mismatch) {
#ifdef DEBUG_DESYNC
dbg_report_desync(tick, srand0, server_srand0, client_sprite_hash, server_sprite_hash);
#endif
return false;
}
}
return true;
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}
void Network::CheckDesynchronizaton()
{
// Check synchronisation
if (GetMode() == NETWORK_MODE_CLIENT && !_desynchronised && !CheckSRAND(gCurrentTicks, gScenarioSrand0)) {
_desynchronised = true;
char str_desync[256];
format_string(str_desync, 256, STR_MULTIPLAYER_DESYNC, NULL);
window_network_status_open(str_desync, NULL);
if (!gConfigNetwork.stay_connected) {
Close();
}
}
}
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void Network::KickPlayer(sint32 playerId)
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{
for(auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
if ((*it)->Player->Id == playerId) {
// Disconnect the client gracefully
(*it)->SetLastDisconnectReason(STR_MULTIPLAYER_KICKED);
char str_disconnect_msg[256];
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format_string(str_disconnect_msg, 256, STR_MULTIPLAYER_KICKED_REASON, nullptr);
Server_Send_SETDISCONNECTMSG(*(*it), str_disconnect_msg);
(*it)->Socket->Disconnect();
break;
}
}
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}
void Network::SetPassword(const char* password)
{
_password = password == nullptr ? "" : password;
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}
void Network::ShutdownClient()
{
if (GetMode() == NETWORK_MODE_CLIENT) {
server_connection->Socket->Disconnect();
}
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}
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std::string Network::GenerateAdvertiseKey()
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{
// Generate a string of 16 random hex characters (64-integer key as a hex formatted string)
static char hexChars[] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
char key[17];
for (sint32 i = 0; i < 16; i++) {
sint32 hexCharIndex = util_rand() % Util::CountOf(hexChars);
key[i] = hexChars[hexCharIndex];
}
key[Util::CountOf(key) - 1] = 0;
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return key;
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}
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const char *Network::GetMasterServerUrl()
{
if (str_is_null_or_empty(gConfigNetwork.master_server_url)) {
return OPENRCT2_MASTER_SERVER_URL;
} else {
return gConfigNetwork.master_server_url;
}
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}
NetworkGroup* Network::AddGroup()
{
NetworkGroup* addedgroup = nullptr;
sint32 newid = -1;
// Find first unused group id
for (sint32 id = 0; id < 255; id++) {
if (std::find_if(group_list.begin(), group_list.end(), [&id](std::unique_ptr<NetworkGroup> const& group) {
return group->Id == id;
}) == group_list.end()) {
newid = id;
break;
}
}
if (newid != -1) {
std::unique_ptr<NetworkGroup> group(new NetworkGroup); // change to make_unique in c++14
group->Id = newid;
group->SetName("Group #" + std::to_string(newid));
addedgroup = group.get();
group_list.push_back(std::move(group));
}
return addedgroup;
}
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void Network::RemoveGroup(uint8 id)
{
auto group = GetGroupIteratorByID(id);
if (group != group_list.end()) {
group_list.erase(group);
}
if (GetMode() == NETWORK_MODE_SERVER) {
_userManager.UnsetUsersOfGroup(id);
_userManager.Save();
}
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}
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uint8 Network::GetGroupIDByHash(const std::string &keyhash)
{
const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash);
uint8 groupId = GetDefaultGroup();
if (networkUser != nullptr && networkUser->GroupId.HasValue()) {
const uint8 assignedGroup = networkUser->GroupId.GetValue();
if (GetGroupByID(assignedGroup) != nullptr) {
groupId = assignedGroup;
} else {
log_warning("User %s is assigned to non-existent group %u. Assigning to default group (%u)",
keyhash.c_str(), assignedGroup, groupId);
}
}
return groupId;
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}
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uint8 Network::GetDefaultGroup()
{
return default_group;
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}
void Network::SetDefaultGroup(uint8 id)
{
if (GetGroupByID(id)) {
default_group = id;
}
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}
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void Network::SaveGroups()
{
if (GetMode() == NETWORK_MODE_SERVER) {
utf8 path[MAX_PATH];
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platform_get_user_directory(path, nullptr, sizeof(path));
safe_strcat_path(path, "groups.json", sizeof(path));
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json_t * jsonGroupsCfg = json_object();
json_t * jsonGroups = json_array();
for (auto it = group_list.begin(); it != group_list.end(); it++) {
json_array_append_new(jsonGroups, (*it)->ToJson());
}
json_object_set_new(jsonGroupsCfg, "default_group", json_integer(default_group));
json_object_set_new(jsonGroupsCfg, "groups", jsonGroups);
try
{
Json::WriteToFile(path, jsonGroupsCfg, JSON_INDENT(4) | JSON_PRESERVE_ORDER);
}
catch (const Exception &ex)
{
log_error("Unable to save %s: %s", path, ex.GetMessage());
}
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json_decref(jsonGroupsCfg);
}
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}
void Network::SetupDefaultGroups()
{
std::unique_ptr<NetworkGroup> admin(new NetworkGroup()); // change to make_unique in c++14
admin->SetName("Admin");
admin->ActionsAllowed.fill(0xFF);
admin->Id = 0;
group_list.push_back(std::move(admin));
std::unique_ptr<NetworkGroup> spectator(new NetworkGroup()); // change to make_unique in c++14
spectator->SetName("Spectator");
spectator->ToggleActionPermission(0); // Chat
spectator->Id = 1;
group_list.push_back(std::move(spectator));
std::unique_ptr<NetworkGroup> user(new NetworkGroup()); // change to make_unique in c++14
user->SetName("User");
user->ActionsAllowed.fill(0xFF);
user->ToggleActionPermission(15); // Kick Player
user->ToggleActionPermission(16); // Modify Groups
user->ToggleActionPermission(17); // Set Player Group
user->ToggleActionPermission(18); // Cheat
user->ToggleActionPermission(20); // Passwordless login
user->ToggleActionPermission(21); // Modify Tile
user->ToggleActionPermission(22); // Edit Scenario Options
user->Id = 2;
group_list.push_back(std::move(user));
SetDefaultGroup(1);
}
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void Network::LoadGroups()
{
group_list.clear();
utf8 path[MAX_PATH];
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platform_get_user_directory(path, nullptr, sizeof(path));
safe_strcat_path(path, "groups.json", sizeof(path));
json_t * json = nullptr;
if (platform_file_exists(path)) {
try {
json = Json::ReadFromFile(path);
} catch (const Exception &e) {
log_error("Failed to read %s as JSON. Setting default groups. %s", path, e.GetMessage());
}
}
if (json == nullptr) {
SetupDefaultGroups();
} else {
json_t * json_groups = json_object_get(json, "groups");
size_t groupCount = (size_t)json_array_size(json_groups);
for (size_t i = 0; i < groupCount; i++) {
json_t * jsonGroup = json_array_get(json_groups, i);
std::unique_ptr<NetworkGroup> newgroup(new NetworkGroup(NetworkGroup::FromJson(jsonGroup))); // change to make_unique in c++14
group_list.push_back(std::move(newgroup));
}
json_t * jsonDefaultGroup = json_object_get(json, "default_group");
default_group = (uint8)json_integer_value(jsonDefaultGroup);
if (GetGroupByID(default_group) == nullptr) {
default_group = 0;
}
json_decref(json);
}
// Host group should always contain all permissions.
group_list.at(0)->ActionsAllowed.fill(0xFF);
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}
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std::string Network::BeginLog(const std::string &directory, const std::string &filenameFormat)
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{
utf8 filename[256];
time_t timer;
time(&timer);
auto tmInfo = localtime(&timer);
if (strftime(filename, sizeof(filename), filenameFormat.c_str(), tmInfo) == 0) {
throw std::runtime_error("strftime failed");
}
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return Path::Combine(directory, filename);
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}
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void Network::AppendLog(const std::string &logPath, const std::string &s)
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{
std::string directory = Path::GetDirectory(logPath);
if (platform_ensure_directory_exists(directory.c_str())) {
try
{
auto fs = FileStream(logPath, FILE_MODE_APPEND);
utf8 buffer[256];
time_t timer;
time(&timer);
auto tmInfo = localtime(&timer);
if (strftime(buffer, sizeof(buffer), "[%Y/%m/%d %H:%M:%S] ", tmInfo) != 0) {
String::Append(buffer, sizeof(buffer), s.c_str());
utf8_remove_formatting(buffer, false);
String::Append(buffer, sizeof(buffer), PLATFORM_NEWLINE);
fs.Write(buffer, strlen(buffer));
}
}
catch (const Exception &ex)
{
log_error("%s", ex.GetMessage());
}
}
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}
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void Network::BeginChatLog()
{
auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_CHAT);
_chatLogPath = BeginLog(directory, _chatLogFilenameFormat);
}
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void Network::AppendChatLog(const std::string &s)
{
if (gConfigNetwork.log_chat) {
AppendLog(_chatLogPath, s);
}
}
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void Network::CloseChatLog()
{
}
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void Network::BeginServerLog()
{
auto directory = _env->GetDirectoryPath(DIRBASE::USER, DIRID::LOG_SERVER);
_serverLogPath = BeginLog(directory, (ServerName + _serverLogFilenameFormat));
// Log server start event
utf8 logMessage[256];
if (GetMode() == NETWORK_MODE_CLIENT) {
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format_string(logMessage, sizeof(logMessage), STR_LOG_CLIENT_STARTED, nullptr);
} else if (GetMode() == NETWORK_MODE_SERVER) {
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format_string(logMessage, sizeof(logMessage), STR_LOG_SERVER_STARTED, nullptr);
}
AppendServerLog(logMessage);
}
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void Network::AppendServerLog(const std::string &s)
{
if (gConfigNetwork.log_server_actions) {
AppendLog(_serverLogPath.c_str(), s);
}
}
void Network::CloseServerLog()
{
// Log server stopped event
char logMessage[256];
if (GetMode() == NETWORK_MODE_CLIENT) {
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format_string(logMessage, sizeof(logMessage), STR_LOG_CLIENT_STOPPED, nullptr);
} else if (GetMode() == NETWORK_MODE_SERVER) {
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format_string(logMessage, sizeof(logMessage), STR_LOG_SERVER_STOPPED, nullptr);
}
AppendServerLog(logMessage);
}
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void Network::Client_Send_TOKEN()
{
log_verbose("requesting token");
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TOKEN;
server_connection->AuthStatus = NETWORK_AUTH_REQUESTED;
server_connection->QueuePacket(std::move(packet));
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}
void Network::Client_Send_AUTH(const char* name, const char* password, const char* pubkey, const char *sig, size_t sigsize)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_AUTH;
packet->WriteString(NETWORK_STREAM_ID);
packet->WriteString(name);
packet->WriteString(password);
packet->WriteString(pubkey);
assert(sigsize <= (size_t)UINT32_MAX);
*packet << (uint32)sigsize;
packet->Write((const uint8 *)sig, sigsize);
server_connection->AuthStatus = NETWORK_AUTH_REQUESTED;
server_connection->QueuePacket(std::move(packet));
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}
void Network::Client_Send_OBJECTS(const std::vector<std::string> &objects)
{
log_verbose("client requests %u objects", uint32(objects.size()));
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size();
for (uint32 i = 0; i < objects.size(); i++)
{
log_verbose("client requests object %s", objects[i].c_str());
packet->Write((const uint8 *)objects[i].c_str(), 8);
}
server_connection->QueuePacket(std::move(packet));
}
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void Network::Server_Send_TOKEN(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TOKEN << (uint32)connection.Challenge.size();
packet->Write(connection.Challenge.data(), connection.Challenge.size());
connection.QueuePacket(std::move(packet));
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}
void Network::Server_Send_OBJECTS(NetworkConnection& connection, const std::vector<const ObjectRepositoryItem *> &objects) const
{
log_verbose("Server sends objects list with %u items", objects.size());
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_OBJECTS << (uint32)objects.size();
for (size_t i = 0; i < objects.size(); i++)
{
log_verbose("Object %.8s (checksum %x)", objects[i]->ObjectEntry.name, objects[i]->ObjectEntry.checksum);
packet->Write((const uint8 *)objects[i]->ObjectEntry.name, 8);
*packet << objects[i]->ObjectEntry.checksum << objects[i]->ObjectEntry.flags;
}
connection.QueuePacket(std::move(packet));
}
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void Network::Server_Send_AUTH(NetworkConnection& connection)
{
uint8 new_playerid = 0;
if (connection.Player) {
new_playerid = connection.Player->Id;
}
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_AUTH << (uint32)connection.AuthStatus << (uint8)new_playerid;
if (connection.AuthStatus == NETWORK_AUTH_BADVERSION) {
packet->WriteString(NETWORK_STREAM_ID);
}
connection.QueuePacket(std::move(packet));
if (connection.AuthStatus != NETWORK_AUTH_OK && connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) {
connection.SendQueuedPackets();
connection.Socket->Disconnect();
}
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}
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void Network::Server_Send_MAP(NetworkConnection* connection)
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{
std::vector<const ObjectRepositoryItem *> objects;
if (connection) {
objects = connection->RequestedObjects;
} else {
// This will send all custom objects to connected clients
// TODO: fix it so custom objects negotiation is performed even in this case.
IObjectManager * objManager = GetObjectManager();
objects = objManager->GetPackableObjects();
}
size_t out_size;
uint8 * header = save_for_network(out_size, objects);
if (header == nullptr) {
if (connection) {
connection->SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
connection->Socket->Disconnect();
}
return;
}
size_t chunksize = 65000;
for (size_t i = 0; i < out_size; i += chunksize) {
size_t datasize = Math::Min(chunksize, out_size - i);
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_MAP << (uint32)out_size << (uint32)i;
packet->Write(&header[i], datasize);
if (connection) {
connection->QueuePacket(std::move(packet));
} else {
SendPacketToClients(*packet);
}
}
free(header);
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}
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uint8 * Network::save_for_network(size_t &out_size, const std::vector<const ObjectRepositoryItem *> &objects) const
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{
uint8 * header = nullptr;
out_size = 0;
bool RLEState = gUseRLE;
gUseRLE = false;
auto ms = MemoryStream();
if (!SaveMap(&ms, objects)) {
log_warning("Failed to export map.");
return nullptr;
}
gUseRLE = RLEState;
const void * data = ms.GetData();
sint32 size = ms.GetLength();
uint8 *compressed = util_zlib_deflate((const uint8 *)data, size, &out_size);
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if (compressed != nullptr)
{
header = (uint8 *)_strdup("open2_sv6_zlib");
size_t header_len = strlen((char *)header) + 1; // account for null terminator
header = (uint8 *)realloc(header, header_len + out_size);
if (header == nullptr) {
log_error("Failed to allocate %u bytes.", header_len + out_size);
} else {
memcpy(&header[header_len], compressed, out_size);
out_size += header_len;
log_verbose("Sending map of size %u bytes, compressed to %u bytes", size, out_size);
}
free(compressed);
} else {
log_warning("Failed to compress the data, falling back to non-compressed sv6.");
header = (uint8 *)malloc(size);
if (header == nullptr) {
log_error("Failed to allocate %u bytes.", size);
} else {
out_size = size;
memcpy(header, data, size);
}
}
return header;
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}
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void Network::Client_Send_CHAT(const char* text)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_CHAT;
packet->WriteString(text);
server_connection->QueuePacket(std::move(packet));
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}
void Network::Server_Send_CHAT(const char* text)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_CHAT;
packet->WriteString(text);
SendPacketToClients(*packet);
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}
void Network::Client_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED)
<< ecx << edx << esi << edi << ebp << callback;
server_connection->QueuePacket(std::move(packet));
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}
void Network::Server_Send_GAMECMD(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 playerid, uint8 callback)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMECMD << (uint32)gCurrentTicks << eax << (ebx | GAME_COMMAND_FLAG_NETWORKED)
<< ecx << edx << esi << edi << ebp << playerid << callback;
SendPacketToClients(*packet, false, true);
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}
void Network::Client_Send_GAME_ACTION(const IGameAction *action)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
DataSerialiser stream(true);
action->Serialise(stream);
*packet << (uint32)NETWORK_COMMAND_GAME_ACTION << (uint32)gCurrentTicks << action->GetType() << stream;
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server_connection->QueuePacket(std::move(packet));
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}
void Network::Server_Send_GAME_ACTION(const IGameAction *action)
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{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
DataSerialiser stream(true);
action->Serialise(stream);
*packet << (uint32)NETWORK_COMMAND_GAME_ACTION << (uint32)gCurrentTicks << action->GetType() << stream;
SendPacketToClients(*packet);
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}
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void Network::Server_Send_TICK()
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{
uint32 ticks = platform_get_ticks();
if (ticks < last_tick_sent_time + 25)
{
return;
}
last_tick_sent_time = ticks;
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_TICK << (uint32)gCurrentTicks << (uint32)gScenarioSrand0;
uint32 flags = 0;
// Simple counter which limits how often a sprite checksum gets sent.
// This can get somewhat expensive, so we don't want to push it every tick in release,
// but debug version can check more often.
static sint32 checksum_counter = 0;
checksum_counter++;
if (checksum_counter >= 100) {
checksum_counter = 0;
flags |= NETWORK_TICK_FLAG_CHECKSUMS;
}
// Send flags always, so we can understand packet structure on the other end,
// and allow for some expansion.
*packet << flags;
if (flags & NETWORK_TICK_FLAG_CHECKSUMS) {
packet->WriteString(sprite_checksum());
}
SendPacketToClients(*packet);
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}
void Network::Server_Send_PLAYERLIST()
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PLAYERLIST << (uint8)player_list.size();
for (uint32 i = 0; i < player_list.size(); i++) {
player_list[i]->Write(*packet);
}
SendPacketToClients(*packet);
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}
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void Network::Client_Send_PING()
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PING;
server_connection->QueuePacket(std::move(packet));
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}
void Network::Server_Send_PING()
{
last_ping_sent_time = platform_get_ticks();
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PING;
for (auto it = client_connection_list.begin(); it != client_connection_list.end(); it++) {
(*it)->PingTime = platform_get_ticks();
}
SendPacketToClients(*packet, true);
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}
void Network::Server_Send_PINGLIST()
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_PINGLIST << (uint8)player_list.size();
for (size_t i = 0; i < player_list.size(); i++) {
*packet << player_list[i]->Id << player_list[i]->Ping;
}
SendPacketToClients(*packet);
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}
void Network::Server_Send_SETDISCONNECTMSG(NetworkConnection& connection, const char* msg)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_SETDISCONNECTMSG;
packet->WriteString(msg);
connection.QueuePacket(std::move(packet));
connection.SendQueuedPackets();
}
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void Network::Server_Send_GAMEINFO(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMEINFO;
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#ifndef DISABLE_HTTP
json_t* obj = json_object();
json_object_set_new(obj, "name", json_string(gConfigNetwork.server_name));
json_object_set_new(obj, "requiresPassword", json_boolean(_password.size() > 0));
json_object_set_new(obj, "version", json_string(NETWORK_STREAM_ID));
json_object_set_new(obj, "players", json_integer(player_list.size()));
json_object_set_new(obj, "maxPlayers", json_integer(gConfigNetwork.maxplayers));
json_object_set_new(obj, "description", json_string(gConfigNetwork.server_description));
json_object_set_new(obj, "greeting", json_string(gConfigNetwork.server_greeting));
json_object_set_new(obj, "dedicated", json_boolean(gOpenRCT2Headless));
// Provider details
json_t* jsonProvider = json_object();
json_object_set_new(jsonProvider, "name", json_string(gConfigNetwork.provider_name));
json_object_set_new(jsonProvider, "email", json_string(gConfigNetwork.provider_email));
json_object_set_new(jsonProvider, "website", json_string(gConfigNetwork.provider_website));
json_object_set_new(obj, "provider", jsonProvider);
packet->WriteString(json_dumps(obj, 0));
json_decref(obj);
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#endif
connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_SHOWERROR(NetworkConnection& connection, rct_string_id title, rct_string_id message)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_SHOWERROR << title << message;
connection.QueuePacket(std::move(packet));
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}
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void Network::Server_Send_GROUPLIST(NetworkConnection& connection)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GROUPLIST << (uint8)group_list.size() << default_group;
for (uint32 i = 0; i < group_list.size(); i++) {
group_list[i]->Write(*packet);
}
connection.QueuePacket(std::move(packet));
}
void Network::Server_Send_EVENT_PLAYER_JOINED(const char *playerName)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_EVENT;
*packet << (uint16)SERVER_EVENT_PLAYER_JOINED;
packet->WriteString(playerName);
SendPacketToClients(*packet);
}
void Network::Server_Send_EVENT_PLAYER_DISCONNECTED(const char *playerName, const char *reason)
{
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_EVENT;
*packet << (uint16)SERVER_EVENT_PLAYER_DISCONNECTED;
packet->WriteString(playerName);
packet->WriteString(reason);
SendPacketToClients(*packet);
}
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bool Network::ProcessConnection(NetworkConnection& connection)
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{
sint32 packetStatus;
do {
packetStatus = connection.ReadPacket();
switch(packetStatus) {
case NETWORK_READPACKET_DISCONNECTED:
// closed connection or network error
if (!connection.GetLastDisconnectReason()) {
connection.SetLastDisconnectReason(STR_MULTIPLAYER_CONNECTION_CLOSED);
}
return false;
break;
case NETWORK_READPACKET_SUCCESS:
// done reading in packet
ProcessPacket(connection, connection.InboundPacket);
if (connection.Socket == nullptr) {
return false;
}
break;
case NETWORK_READPACKET_MORE_DATA:
// more data required to be read
break;
case NETWORK_READPACKET_NO_DATA:
// could not read anything from socket
break;
}
} while (packetStatus == NETWORK_READPACKET_MORE_DATA || packetStatus == NETWORK_READPACKET_SUCCESS);
connection.SendQueuedPackets();
if (!connection.ReceivedPacketRecently()) {
if (!connection.GetLastDisconnectReason()) {
connection.SetLastDisconnectReason(STR_MULTIPLAYER_NO_DATA);
}
return false;
}
return true;
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}
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void Network::ProcessPacket(NetworkConnection& connection, NetworkPacket& packet)
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{
uint32 command;
packet >> command;
if (command < NETWORK_COMMAND_MAX) {
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
if (server_command_handlers[command]) {
if (connection.AuthStatus == NETWORK_AUTH_OK || !packet.CommandRequiresAuth()) {
(this->*server_command_handlers[command])(connection, packet);
}
}
break;
case NETWORK_MODE_CLIENT:
if (client_command_handlers[command]) {
(this->*client_command_handlers[command])(connection, packet);
}
break;
}
}
packet.Clear();
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}
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void Network::ProcessGameCommandQueue()
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{
while (game_command_queue.begin() != game_command_queue.end()) {
// run all the game commands at the current tick
const GameCommand& gc = (*game_command_queue.begin());
if (mode == NETWORK_MODE_CLIENT) {
if (game_command_queue.begin()->tick < gCurrentTicks) {
// Having old command from a tick where we have not been active yet or malicious server,
// the command is useless so lets not keep it.
game_command_queue.erase(game_command_queue.begin());
log_warning("Discarding game command from tick behind current tick, CMD: %08X, CMD Tick: %08X, Current Tick: %08X\n",
gc.esi,
gc.tick,
gCurrentTicks);
// At this point we should not return, would add the possibility to skip commands this tick.
continue;
}
// exit the game command processing loop to still have a chance at finding desync.
if (game_command_queue.begin()->tick != gCurrentTicks)
break;
}
if (gc.action != nullptr) {
IGameAction *action = gc.action;
action->SetFlags(action->GetFlags() | GAME_COMMAND_FLAG_NETWORKED);
Guard::Assert(action != nullptr);
GameActionResult result = GameActions::Execute(action);
if (result.Error == GA_ERROR::OK)
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{
game_commands_processed_this_tick++;
NetworkPlayer* player = GetPlayerByID(gc.playerid);
if (player) {
player->LastAction = NetworkActions::FindCommand(action->GetType());
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player->LastActionTime = platform_get_ticks();
player->AddMoneySpent(result.Cost);
}
Server_Send_GAME_ACTION(action);
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}
}
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else {
if (GetPlayerID() == gc.playerid) {
game_command_callback = game_command_callback_get_callback(gc.callback);
}
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game_command_playerid = gc.playerid;
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sint32 command = gc.esi;
sint32 flags = gc.ebx;
if (mode == NETWORK_MODE_SERVER)
flags |= GAME_COMMAND_FLAG_NETWORKED;
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money32 cost = game_do_command(gc.eax, flags, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp);
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if (cost != MONEY32_UNDEFINED)
{
game_commands_processed_this_tick++;
NetworkPlayer* player = GetPlayerByID(gc.playerid);
if (!player)
return;
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player->LastAction = NetworkActions::FindCommand(command);
player->LastActionTime = platform_get_ticks();
player->AddMoneySpent(cost);
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if (mode == NETWORK_MODE_SERVER) {
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if (command == GAME_COMMAND_PLACE_SCENERY) {
player->LastPlaceSceneryTime = player->LastActionTime;
}
else if (command == GAME_COMMAND_DEMOLISH_RIDE) {
player->LastDemolishRideTime = player->LastActionTime;
}
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Server_Send_GAMECMD(gc.eax, gc.ebx, gc.ecx, gc.edx, gc.esi, gc.edi, gc.ebp, gc.playerid, gc.callback);
}
}
}
game_command_queue.erase(game_command_queue.begin());
}
}
void Network::EnqueueGameAction(const IGameAction *action)
{
MemoryStream stream;
DataSerialiser dsOut(true, stream);
action->Serialise(dsOut);
IGameAction *ga = GameActions::Create(action->GetType());
stream.SetPosition(0);
DataSerialiser dsIn(false, stream);
ga->Serialise(dsIn);
GameCommand gc(gCurrentTicks, ga);
gc.commandIndex = _commandIndex++;
game_command_queue.insert(gc);
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}
void Network::AddClient(ITcpSocket * socket)
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{
auto connection = std::unique_ptr<NetworkConnection>(new NetworkConnection); // change to make_unique in c++14
connection->Socket = socket;
char addr[128];
snprintf(addr, sizeof(addr), "Client joined from %s", socket->GetHostName());
AppendServerLog(addr);
client_connection_list.push_back(std::move(connection));
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}
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void Network::RemoveClient(std::unique_ptr<NetworkConnection>& connection)
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{
NetworkPlayer* connection_player = connection->Player;
if (connection_player) {
char text[256];
const char * has_disconnected_args[2] = {
(char *) connection_player->Name.c_str(),
connection->GetLastDisconnectReason()
};
if (has_disconnected_args[1]) {
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, has_disconnected_args);
} else {
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, &(has_disconnected_args[0]));
}
chat_history_add(text);
rct_peep* pickup_peep = network_get_pickup_peep(connection_player->Id);
if(pickup_peep) {
game_command_playerid = connection_player->Id;
game_do_command(pickup_peep->sprite_index, GAME_COMMAND_FLAG_APPLY, 1, 0, pickup_peep->type == PEEP_TYPE_GUEST ? GAME_COMMAND_PICKUP_GUEST : GAME_COMMAND_PICKUP_STAFF, network_get_pickup_peep_old_x(connection_player->Id), 0);
}
gNetwork.Server_Send_EVENT_PLAYER_DISCONNECTED((char*)connection_player->Name.c_str(), connection->GetLastDisconnectReason());
// Log player disconnected event
AppendServerLog(text);
}
player_list.erase(std::remove_if(player_list.begin(), player_list.end(), [connection_player](std::unique_ptr<NetworkPlayer>& player){
return player.get() == connection_player;
}), player_list.end());
client_connection_list.remove(connection);
Server_Send_PLAYERLIST();
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}
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NetworkPlayer* Network::AddPlayer(const utf8 *name, const std::string &keyhash)
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{
NetworkPlayer* addedplayer = nullptr;
sint32 newid = -1;
if (GetMode() == NETWORK_MODE_SERVER) {
// Find first unused player id
for (sint32 id = 0; id < 255; id++) {
if (std::find_if(player_list.begin(), player_list.end(), [&id](std::unique_ptr<NetworkPlayer> const& player) {
return player->Id == id;
}) == player_list.end()) {
newid = id;
break;
}
}
} else {
newid = 0;
}
if (newid != -1) {
std::unique_ptr<NetworkPlayer> player;
if (GetMode() == NETWORK_MODE_SERVER) {
// Load keys host may have added manually
_userManager.Load();
// Check if the key is registered
const NetworkUser * networkUser = _userManager.GetUserByHash(keyhash);
player = std::unique_ptr<NetworkPlayer>(new NetworkPlayer); // change to make_unique in c++14
player->Id = newid;
player->KeyHash = keyhash;
if (networkUser == nullptr) {
player->Group = GetDefaultGroup();
if (!String::IsNullOrEmpty(name)) {
player->SetName(MakePlayerNameUnique(String::Trim(std::string(name))));
}
} else {
player->Group = networkUser->GroupId.GetValueOrDefault(GetDefaultGroup());
player->SetName(networkUser->Name);
}
} else {
player = std::unique_ptr<NetworkPlayer>(new NetworkPlayer); // change to make_unique in c++14
player->Id = newid;
player->Group = GetDefaultGroup();
player->SetName(String::Trim(std::string(name)));
}
addedplayer = player.get();
player_list.push_back(std::move(player));
}
return addedplayer;
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}
std::string Network::MakePlayerNameUnique(const std::string &name)
{
// Note: Player names are case-insensitive
std::string new_name = name.substr(0, 31);
sint32 counter = 1;
bool unique;
do {
unique = true;
// Check if there is already a player with this name in the server
for (const auto &player : player_list) {
if (String::Equals(player->Name.c_str(), new_name.c_str(), true)) {
unique = false;
break;
}
}
if (unique) {
// Check if there is already a registered player with this name
if (_userManager.GetUserByName(new_name) != nullptr) {
unique = false;
}
}
if (!unique) {
// Increment name counter
counter++;
new_name = name.substr(0, 31) + " #" + std::to_string(counter);
}
} while (!unique);
return new_name;
}
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void Network::Client_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
if (!platform_file_exists(keyPath)) {
log_error("Key file (%s) was not found. Restart client to re-generate it.", keyPath);
return;
}
try
{
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
if (!_key.LoadPrivate(&fs))
{
throw Exception();
}
}
catch (Exception)
{
log_error("Failed to load key %s", keyPath);
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
return;
}
uint32 challenge_size;
packet >> challenge_size;
const char *challenge = (const char *)packet.Read(challenge_size);
size_t sigsize;
char *signature;
const std::string pubkey = _key.PublicKeyString();
_challenge.resize(challenge_size);
memcpy(_challenge.data(), challenge, challenge_size);
bool ok = _key.Sign(_challenge.data(), _challenge.size(), &signature, &sigsize);
if (!ok) {
log_error("Failed to sign server's challenge.");
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
return;
}
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
_key.Unload();
Client_Send_AUTH(gConfigNetwork.player_name, "", pubkey.c_str(), signature, sigsize);
delete [] signature;
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}
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void Network::Client_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
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{
uint32 auth_status;
packet >> auth_status >> (uint8&)player_id;
connection.AuthStatus = (NETWORK_AUTH)auth_status;
switch(connection.AuthStatus) {
case NETWORK_AUTH_OK:
Client_Send_GAMEINFO();
break;
case NETWORK_AUTH_BADNAME:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PLAYER_NAME);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_BADVERSION:
{
const char *version = packet.ReadString();
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION, &version);
connection.Socket->Disconnect();
break;
}
case NETWORK_AUTH_BADPASSWORD:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_BAD_PASSWORD);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_VERIFICATIONFAILURE:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_VERIFICATION_FAILURE);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_FULL:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_FULL);
connection.Socket->Disconnect();
break;
case NETWORK_AUTH_REQUIREPASSWORD:
window_network_status_open_password();
break;
case NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_UNKNOWN_KEY_DISALLOWED);
connection.Socket->Disconnect();
break;
default:
connection.SetLastDisconnectReason(STR_MULTIPLAYER_INCORRECT_SOFTWARE_VERSION);
connection.Socket->Disconnect();
break;
}
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}
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void Network::Server_Client_Joined(const char* name, const std::string &keyhash, NetworkConnection& connection)
{
NetworkPlayer* player = AddPlayer(name, keyhash);
connection.Player = player;
if (player) {
char text[256];
const char * player_name = (const char *) player->Name.c_str();
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &player_name);
chat_history_add(text);
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IObjectManager * objManager = GetObjectManager();
auto objects = objManager->GetPackableObjects();
Server_Send_OBJECTS(connection, objects);
// Log player joining event
AppendServerLog(text);
}
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}
void Network::Server_Handle_TOKEN(NetworkConnection& connection, NetworkPacket& packet)
{
uint8 token_size = 10 + (rand() & 0x7f);
connection.Challenge.resize(token_size);
for (sint32 i = 0; i < token_size; i++) {
connection.Challenge[i] = (uint8)(rand() & 0xff);
}
Server_Send_TOKEN(connection);
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}
void Network::Client_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
{
IObjectRepository * repo = GetObjectRepository();
uint32 size;
packet >> size;
log_verbose("client received object list, it has %u entries", size);
if (size > OBJECT_ENTRY_COUNT)
{
connection.SetLastDisconnectReason(STR_MULTIPLAYER_SERVER_INVALID_REQUEST);
connection.Socket->Disconnect();
log_warning("Server sent invalid amount of objects");
return;
}
std::vector<std::string> requested_objects;
for (uint32 i = 0; i < size; i++)
{
const char * name = (const char *)packet.Read(8);
// Required, as packet has no null terminators.
std::string s(name, name + 8);
uint32 checksum, flags;
packet >> checksum >> flags;
const ObjectRepositoryItem * ori = repo->FindObject(s.c_str());
// This could potentially request the object if checksums don't match, but since client
// won't replace its version with server-provided one, we don't do that.
if (ori == nullptr) {
log_verbose("Requesting object %s with checksum %x from server",
s.c_str(), checksum);
requested_objects.push_back(s);
} else if (ori->ObjectEntry.checksum != checksum || ori->ObjectEntry.flags != flags) {
log_warning("Object %s has different checksum/flags (%x/%x) than server (%x/%x).",
s.c_str(), ori->ObjectEntry.checksum, ori->ObjectEntry.flags, checksum, flags);
}
}
Client_Send_OBJECTS(requested_objects);
}
void Network::Server_Handle_OBJECTS(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 size;
packet >> size;
if (size > OBJECT_ENTRY_COUNT)
{
connection.SetLastDisconnectReason(STR_MULTIPLAYER_CLIENT_INVALID_REQUEST);
connection.Socket->Disconnect();
std::string playerName = "(unknown)";
if (connection.Player)
{
playerName = connection.Player->Name;
}
std::string text = std::string("Player ") + playerName + std::string(" requested invalid amount of objects");
AppendServerLog(text);
log_warning(text.c_str());
return;
}
log_verbose("Client requested %u objects", size);
IObjectRepository * repo = GetObjectRepository();
for (uint32 i = 0; i < size; i++)
{
const char * name = (const char *)packet.Read(8);
// This is required, as packet does not have null terminator
std::string s(name, name + 8);
log_verbose("Client requested object %s", s.c_str());
const ObjectRepositoryItem * item = repo->FindObject(s.c_str());
if (item == nullptr) {
log_warning("Client tried getting non-existent object %s from us.", s.c_str());
} else {
connection.RequestedObjects.push_back(item);
}
}
const char * player_name = (const char *) connection.Player->Name.c_str();
Server_Send_MAP(&connection);
gNetwork.Server_Send_EVENT_PLAYER_JOINED(player_name);
Server_Send_GROUPLIST(connection);
Server_Send_PLAYERLIST();
}
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void Network::Server_Handle_AUTH(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 08:23:04 +02:00
{
if (connection.AuthStatus != NETWORK_AUTH_OK) {
const char* gameversion = packet.ReadString();
const char* name = packet.ReadString();
const char* password = packet.ReadString();
const char *pubkey = (const char *)packet.ReadString();
uint32 sigsize;
packet >> sigsize;
if (pubkey == nullptr) {
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
} else {
try
{
const char *signature = (const char *)packet.Read(sigsize);
if (signature == nullptr)
{
throw Exception();
}
auto ms = MemoryStream(pubkey, strlen(pubkey));
if (!connection.Key.LoadPublic(&ms))
{
throw Exception();
}
bool verified = connection.Key.Verify(connection.Challenge.data(), connection.Challenge.size(), signature, sigsize);
const std::string hash = connection.Key.PublicKeyHash();
if (verified)
{
log_verbose("Signature verification ok. Hash %s", hash.c_str());
if (gConfigNetwork.known_keys_only && _userManager.GetUserByHash(hash) == nullptr)
{
log_verbose("Hash %s, not known", hash.c_str());
connection.AuthStatus = NETWORK_AUTH_UNKNOWN_KEY_DISALLOWED;
}
else
{
connection.AuthStatus = NETWORK_AUTH_VERIFIED;
}
}
else
{
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
log_verbose("Signature verification failed!");
}
}
catch (Exception)
{
connection.AuthStatus = NETWORK_AUTH_VERIFICATIONFAILURE;
log_verbose("Signature verification failed, invalid data!");
}
}
bool passwordless = false;
if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) {
const NetworkGroup * group = GetGroupByID(GetGroupIDByHash(connection.Key.PublicKeyHash()));
passwordless = group->CanPerformCommand(MISC_COMMAND_PASSWORDLESS_LOGIN);
}
if (!gameversion || strcmp(gameversion, NETWORK_STREAM_ID) != 0) {
connection.AuthStatus = NETWORK_AUTH_BADVERSION;
} else
if (!name) {
connection.AuthStatus = NETWORK_AUTH_BADNAME;
} else
if (!passwordless) {
if ((!password || strlen(password) == 0) && _password.size() > 0) {
connection.AuthStatus = NETWORK_AUTH_REQUIREPASSWORD;
} else
if (password && _password != password) {
connection.AuthStatus = NETWORK_AUTH_BADPASSWORD;
}
}
if ((size_t)gConfigNetwork.maxplayers <= player_list.size()) {
connection.AuthStatus = NETWORK_AUTH_FULL;
} else
if (connection.AuthStatus == NETWORK_AUTH_VERIFIED) {
connection.AuthStatus = NETWORK_AUTH_OK;
const std::string hash = connection.Key.PublicKeyHash();
Server_Client_Joined(name, hash, connection);
} else
if (connection.AuthStatus != NETWORK_AUTH_REQUIREPASSWORD) {
log_error("Unknown failure (%d) while authenticating client", connection.AuthStatus);
}
Server_Send_AUTH(connection);
}
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}
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void Network::Client_Handle_MAP(NetworkConnection& connection, NetworkPacket& packet)
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{
uint32 size, offset;
packet >> size >> offset;
sint32 chunksize = (sint32)(packet.Size - packet.BytesRead);
if (chunksize <= 0) {
return;
}
if (size > chunk_buffer.size()) {
chunk_buffer.resize(size);
}
char str_downloading_map[256];
uint32 downloading_map_args[2] = {(offset + chunksize) / 1024, size / 1024};
format_string(str_downloading_map, 256, STR_MULTIPLAYER_DOWNLOADING_MAP, downloading_map_args);
window_network_status_open(str_downloading_map, []() -> void {
gNetwork.Close();
});
memcpy(&chunk_buffer[offset], (void*)packet.Read(chunksize), chunksize);
if (offset + chunksize == size) {
window_network_status_close();
bool has_to_free = false;
uint8 *data = &chunk_buffer[0];
size_t data_size = size;
// zlib-compressed
if (strcmp("open2_sv6_zlib", (char *)&chunk_buffer[0]) == 0)
{
log_verbose("Received zlib-compressed sv6 map");
has_to_free = true;
size_t header_len = strlen("open2_sv6_zlib") + 1;
data = util_zlib_inflate(&chunk_buffer[header_len], size - header_len, &data_size);
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if (data == nullptr)
{
log_warning("Failed to decompress data sent from server.");
Close();
return;
}
} else {
log_verbose("Assuming received map is in plain sv6 format");
}
auto ms = MemoryStream(data, data_size);
if (LoadMap(&ms))
{
game_load_init();
game_command_queue.clear();
server_tick = gCurrentTicks;
server_srand0_tick = 0;
// window_network_status_open("Loaded new map from network");
_desynchronised = false;
gFirstTimeSaving = true;
// Notify user he is now online and which shortcut key enables chat
network_chat_show_connected_message();
// Fix invalid vehicle sprite sizes, thus preventing visual corruption of sprites
fix_invalid_vehicle_sprite_sizes();
}
else
{
//Something went wrong, game is not loaded. Return to main screen.
game_do_command(0, GAME_COMMAND_FLAG_APPLY, 0, 0, GAME_COMMAND_LOAD_OR_QUIT, 1, 0);
}
if (has_to_free)
{
free(data);
}
}
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}
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bool Network::LoadMap(IStream * stream)
{
bool result = false;
try
{
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auto importer = std::unique_ptr<IParkImporter>(
ParkImporter::CreateS6(GetObjectRepository(), GetObjectManager()));
importer->LoadFromStream(stream, false);
importer->Import();
sprite_position_tween_reset();
// Read checksum
uint32 checksum = stream->ReadValue<uint32>();
UNUSED(checksum);
// Read other data not in normal save files
stream->Read(gSpriteSpatialIndex, 0x10001 * sizeof(uint16));
gGamePaused = stream->ReadValue<uint32>();
_guestGenerationProbability = stream->ReadValue<uint32>();
_suggestedGuestMaximum = stream->ReadValue<uint32>();
gCheatsSandboxMode = stream->ReadValue<uint8>() != 0;
gCheatsDisableClearanceChecks = stream->ReadValue<uint8>() != 0;
gCheatsDisableSupportLimits = stream->ReadValue<uint8>() != 0;
gCheatsDisableTrainLengthLimit = stream->ReadValue<uint8>() != 0;
gCheatsEnableChainLiftOnAllTrack = stream->ReadValue<uint8>() != 0;
gCheatsShowAllOperatingModes = stream->ReadValue<uint8>() != 0;
gCheatsShowVehiclesFromOtherTrackTypes = stream->ReadValue<uint8>() != 0;
gCheatsFastLiftHill = stream->ReadValue<uint8>() != 0;
gCheatsDisableBrakesFailure = stream->ReadValue<uint8>() != 0;
gCheatsDisableAllBreakdowns = stream->ReadValue<uint8>() != 0;
gCheatsUnlockAllPrices = stream->ReadValue<uint8>() != 0;
gCheatsBuildInPauseMode = stream->ReadValue<uint8>() != 0;
gCheatsIgnoreRideIntensity = stream->ReadValue<uint8>() != 0;
gCheatsDisableVandalism = stream->ReadValue<uint8>() != 0;
gCheatsDisableLittering = stream->ReadValue<uint8>() != 0;
gCheatsNeverendingMarketing = stream->ReadValue<uint8>() != 0;
gCheatsFreezeClimate = stream->ReadValue<uint8>() != 0;
gCheatsDisablePlantAging = stream->ReadValue<uint8>() != 0;
gCheatsAllowArbitraryRideTypeChanges = stream->ReadValue<uint8>() != 0;
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gCheatsDisableRideValueAging = stream->ReadValue<uint8>() != 0;
gConfigGeneral.show_real_names_of_guests = stream->ReadValue<uint8>() != 0;
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gCheatsIgnoreResearchStatus = stream->ReadValue<uint8>() != 0;
gLastAutoSaveUpdate = AUTOSAVE_PAUSE;
result = true;
}
catch (const Exception &)
{
}
return result;
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}
bool Network::SaveMap(IStream * stream, const std::vector<const ObjectRepositoryItem *> &objects) const
{
bool result = false;
viewport_set_saved_view();
try
{
auto s6exporter = std::make_unique<S6Exporter>();
s6exporter->ExportObjectsList = objects;
s6exporter->Export();
s6exporter->SaveGame(stream);
// Write other data not in normal save files
stream->Write(gSpriteSpatialIndex, 0x10001 * sizeof(uint16));
stream->WriteValue<uint32>(gGamePaused);
stream->WriteValue<uint32>(_guestGenerationProbability);
stream->WriteValue<uint32>(_suggestedGuestMaximum);
stream->WriteValue<uint8>(gCheatsSandboxMode);
stream->WriteValue<uint8>(gCheatsDisableClearanceChecks);
stream->WriteValue<uint8>(gCheatsDisableSupportLimits);
stream->WriteValue<uint8>(gCheatsDisableTrainLengthLimit);
stream->WriteValue<uint8>(gCheatsEnableChainLiftOnAllTrack);
stream->WriteValue<uint8>(gCheatsShowAllOperatingModes);
stream->WriteValue<uint8>(gCheatsShowVehiclesFromOtherTrackTypes);
stream->WriteValue<uint8>(gCheatsFastLiftHill);
stream->WriteValue<uint8>(gCheatsDisableBrakesFailure);
stream->WriteValue<uint8>(gCheatsDisableAllBreakdowns);
stream->WriteValue<uint8>(gCheatsUnlockAllPrices);
stream->WriteValue<uint8>(gCheatsBuildInPauseMode);
stream->WriteValue<uint8>(gCheatsIgnoreRideIntensity);
stream->WriteValue<uint8>(gCheatsDisableVandalism);
stream->WriteValue<uint8>(gCheatsDisableLittering);
stream->WriteValue<uint8>(gCheatsNeverendingMarketing);
stream->WriteValue<uint8>(gCheatsFreezeClimate);
stream->WriteValue<uint8>(gCheatsDisablePlantAging);
stream->WriteValue<uint8>(gCheatsAllowArbitraryRideTypeChanges);
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stream->WriteValue<uint8>(gCheatsDisableRideValueAging);
stream->WriteValue<uint8>(gConfigGeneral.show_real_names_of_guests);
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stream->WriteValue<uint8>(gCheatsIgnoreResearchStatus);
result = true;
}
catch (const Exception &)
{
}
return result;
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}
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void Network::Client_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
const char* text = packet.ReadString();
if (text) {
chat_history_add(text);
}
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}
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void Network::Server_Handle_CHAT(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 08:23:04 +02:00
{
if (connection.Player) {
NetworkGroup* group = GetGroupByID(connection.Player->Group);
if (!group || (group && !group->CanPerformCommand(MISC_COMMAND_CHAT))) {
return;
}
}
const char* text = packet.ReadString();
if (text) {
const char* formatted = FormatChat(connection.Player, text);
chat_history_add(formatted);
Server_Send_CHAT(formatted);
}
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}
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void Network::Client_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
uint32 tick;
uint32 args[7];
uint8 playerid;
uint8 callback;
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> playerid >> callback;
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GameCommand gc(tick, args, playerid, callback);
gc.commandIndex = _commandIndex++;
game_command_queue.insert(gc);
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}
2017-03-23 20:49:19 +01:00
void Network::Client_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 tick;
uint32 type;
packet >> tick >> type;
MemoryStream stream;
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size_t size = packet.Size - packet.BytesRead;
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stream.WriteArray(packet.Read(size), size);
stream.SetPosition(0);
DataSerialiser ds(false, stream);
IGameAction *action = GameActions::Create(type);
if (!action)
{
// TODO: Handle error.
}
action->Serialise(ds);
GameCommand gc(tick, action);
gc.commandIndex = _commandIndex++;
game_command_queue.insert(gc);
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}
2015-07-15 06:40:22 +02:00
2017-03-23 20:49:19 +01:00
void Network::Server_Handle_GAME_ACTION(NetworkConnection& connection, NetworkPacket& packet)
{
uint32 tick;
uint32 type;
if (!connection.Player) {
return;
}
packet >> tick >> type;
//tick count is different by time last_action_time is set, keep same value
// Check if player's group permission allows command to run
uint32 ticks = platform_get_ticks();
NetworkGroup* group = GetGroupByID(connection.Player->Group);
if (!group || (group && !group->CanPerformCommand(type))) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED);
return;
}
// In case someone modifies the code / memory to enable cluster build,
// require a small delay in between placing scenery to provide some security, as
// cluster mode is a for loop that runs the place_scenery code multiple times.
if (type == GAME_COMMAND_PLACE_SCENERY) {
if (
ticks - connection.Player->LastPlaceSceneryTime < ACTION_COOLDOWN_TIME_PLACE_SCENERY &&
// Incase platform_get_ticks() wraps after ~49 days, ignore larger logged times.
ticks > connection.Player->LastPlaceSceneryTime
) {
if (!(group->CanPerformCommand(MISC_COMMAND_TOGGLE_SCENERY_CLUSTER))) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE);
return;
}
}
}
// This is to prevent abuse of demolishing rides. Anyone that is not the server
// host will have to wait a small amount of time in between deleting rides.
else if (type == GAME_COMMAND_DEMOLISH_RIDE) {
if (
ticks - connection.Player->LastDemolishRideTime < ACTION_COOLDOWN_TIME_DEMOLISH_RIDE &&
// Incase platform_get_ticks()() wraps after ~49 days, ignore larger logged times.
ticks > connection.Player->LastDemolishRideTime
) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE);
return;
}
}
// Don't let clients send pause or quit
else if (type == GAME_COMMAND_TOGGLE_PAUSE ||
type == GAME_COMMAND_LOAD_OR_QUIT
) {
return;
}
// Run game command, and if it is successful send to clients
IGameAction *ga = GameActions::Create(type);
if (!ga)
{
// TODO: Handle error.
}
DataSerialiser stream(false);
size_t size = packet.Size - packet.BytesRead;
stream.GetStream().WriteArray(packet.Read(size), size);
stream.GetStream().SetPosition(0);
ga->Serialise(stream);
// Set player to sender, should be 0 if sent from client.
ga->SetPlayer(connection.Player->Id);
GameCommand gc(tick, ga);
gc.commandIndex = _commandIndex++;
game_command_queue.insert(gc);
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}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_GAMECMD(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
uint32 tick;
uint32 args[7];
uint8 playerid;
uint8 callback;
if (!connection.Player) {
return;
}
playerid = connection.Player->Id;
packet >> tick >> args[0] >> args[1] >> args[2] >> args[3] >> args[4] >> args[5] >> args[6] >> callback;
sint32 commandCommand = args[4];
uint32 ticks = platform_get_ticks(); //tick count is different by time last_action_time is set, keep same value.
// Check if player's group permission allows command to run
NetworkGroup* group = GetGroupByID(connection.Player->Group);
if (!group || (group && !group->CanPerformCommand(commandCommand))) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_PERMISSION_DENIED);
return;
}
// In case someone modifies the code / memory to enable cluster build,
// require a small delay in between placing scenery to provide some security, as
// cluster mode is a for loop that runs the place_scenery code multiple times.
if (commandCommand == GAME_COMMAND_PLACE_SCENERY) {
if (
ticks - connection.Player->LastPlaceSceneryTime < ACTION_COOLDOWN_TIME_PLACE_SCENERY &&
// In case platform_get_ticks() wraps after ~49 days, ignore larger logged times.
ticks > connection.Player->LastPlaceSceneryTime
) {
if (!(group->CanPerformCommand(MISC_COMMAND_TOGGLE_SCENERY_CLUSTER))) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE);
return;
}
}
}
// This is to prevent abuse of demolishing rides. Anyone that is not the server
// host will have to wait a small amount of time in between deleting rides.
else if (commandCommand == GAME_COMMAND_DEMOLISH_RIDE) {
if (
ticks - connection.Player->LastDemolishRideTime < ACTION_COOLDOWN_TIME_DEMOLISH_RIDE &&
// In case platform_get_ticks() wraps after ~49 days, ignore larger logged times.
ticks > connection.Player->LastDemolishRideTime
) {
Server_Send_SHOWERROR(connection, STR_CANT_DO_THIS, STR_NETWORK_ACTION_RATE_LIMIT_MESSAGE);
return;
}
}
// Don't let clients send pause or quit
else if (commandCommand == GAME_COMMAND_TOGGLE_PAUSE ||
commandCommand == GAME_COMMAND_LOAD_OR_QUIT
) {
return;
}
GameCommand gc = GameCommand(tick, args, playerid, callback);
gc.commandIndex = _commandIndex++;
game_command_queue.insert(gc);
2015-07-15 06:40:22 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_TICK(NetworkConnection& connection, NetworkPacket& packet)
2015-07-15 06:40:22 +02:00
{
uint32 srand0;
uint32 flags;
// Note: older server version may not advertise flags at all.
// NetworkPacket will return 0, if trying to read past end of buffer,
// so flags == 0 is expected in such cases.
packet >> server_tick >> srand0 >> flags;
if (server_srand0_tick == 0) {
server_srand0 = srand0;
server_srand0_tick = server_tick;
server_sprite_hash[0] = '\0';
if (flags & NETWORK_TICK_FLAG_CHECKSUMS)
{
const char* text = packet.ReadString();
if (text != nullptr)
{
safe_strcpy(server_sprite_hash, text, sizeof(server_sprite_hash));
}
}
}
game_commands_processed_this_tick = 0;
2015-07-15 06:40:22 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_PLAYERLIST(NetworkConnection& connection, NetworkPacket& packet)
2015-07-16 19:32:43 +02:00
{
uint8 size;
packet >> size;
std::vector<uint8> ids;
for (uint32 i = 0; i < size; i++) {
NetworkPlayer tempplayer;
tempplayer.Read(packet);
ids.push_back(tempplayer.Id);
if (!GetPlayerByID(tempplayer.Id)) {
NetworkPlayer* player = AddPlayer("", "");
if (player) {
*player = tempplayer;
if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) {
server_connection->Player = player;
}
}
}
}
// Remove any players that are not in newly received list
auto it = player_list.begin();
while (it != player_list.end()) {
if (std::find(ids.begin(), ids.end(), (*it)->Id) == ids.end()) {
it = player_list.erase(it);
} else {
it++;
}
}
2015-07-17 02:24:39 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_PING(NetworkConnection& connection, NetworkPacket& packet)
2015-07-17 02:24:39 +02:00
{
Client_Send_PING();
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}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_PING(NetworkConnection& connection, NetworkPacket& packet)
2015-07-17 02:24:39 +02:00
{
sint32 ping = platform_get_ticks() - connection.PingTime;
if (ping < 0) {
ping = 0;
}
if (connection.Player) {
connection.Player->Ping = ping;
window_invalidate_by_number(WC_PLAYER, connection.Player->Id);
}
2015-07-17 02:24:39 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_PINGLIST(NetworkConnection& connection, NetworkPacket& packet)
2015-07-17 02:24:39 +02:00
{
uint8 size;
packet >> size;
for (uint32 i = 0; i < size; i++) {
uint8 id;
uint16 ping;
packet >> id >> ping;
NetworkPlayer* player = GetPlayerByID(id);
if (player) {
player->Ping = ping;
}
}
window_invalidate_by_class(WC_PLAYER);
2015-07-16 19:32:43 +02:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_SETDISCONNECTMSG(NetworkConnection& connection, NetworkPacket& packet)
{
static std::string msg;
const char* disconnectmsg = packet.ReadString();
if (disconnectmsg) {
msg = disconnectmsg;
connection.SetLastDisconnectReason(msg.c_str());
}
}
2016-01-22 07:32:40 +01:00
void Network::Server_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet)
2015-11-04 00:31:09 +01:00
{
Server_Send_GAMEINFO(connection);
2015-11-04 00:31:09 +01:00
}
2016-01-22 07:32:40 +01:00
void Network::Client_Handle_SHOWERROR(NetworkConnection& connection, NetworkPacket& packet)
2016-01-20 23:45:09 +01:00
{
rct_string_id title, message;
packet >> title >> message;
context_show_error(title, message);
2016-01-22 07:32:40 +01:00
}
void Network::Client_Handle_GROUPLIST(NetworkConnection& connection, NetworkPacket& packet)
{
group_list.clear();
uint8 size;
packet >> size >> default_group;
for (uint32 i = 0; i < size; i++) {
NetworkGroup group;
group.Read(packet);
std::unique_ptr<NetworkGroup> newgroup(new NetworkGroup(group)); // change to make_unique in c++14
group_list.push_back(std::move(newgroup));
}
2016-01-20 23:45:09 +01:00
}
void Network::Client_Handle_EVENT(NetworkConnection& connection, NetworkPacket& packet)
{
char text[256];
uint16 eventType;
packet >> eventType;
switch (eventType) {
case SERVER_EVENT_PLAYER_JOINED:
{
const char *playerName = packet.ReadString();
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_JOINED_THE_GAME, &playerName);
chat_history_add(text);
break;
}
case SERVER_EVENT_PLAYER_DISCONNECTED:
{
const char *playerName = packet.ReadString();
const char *reason = packet.ReadString();
const char *args[] = { playerName, reason };
if (str_is_null_or_empty(reason)) {
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_NO_REASON, args);
} else {
format_string(text, 256, STR_MULTIPLAYER_PLAYER_HAS_DISCONNECTED_WITH_REASON, args);
}
chat_history_add(text);
break;
}
}
}
2016-05-30 23:25:43 +02:00
void Network::Client_Send_GAMEINFO()
{
log_verbose("requesting gameinfo");
std::unique_ptr<NetworkPacket> packet(NetworkPacket::Allocate());
*packet << (uint32)NETWORK_COMMAND_GAMEINFO;
server_connection->QueuePacket(std::move(packet));
2016-05-30 23:25:43 +02:00
}
static std::string json_stdstring_value(const json_t * string)
2016-05-30 23:25:43 +02:00
{
const char * cstr = json_string_value(string);
return cstr == nullptr ? std::string() : std::string(cstr);
2016-05-30 23:25:43 +02:00
}
void Network::Client_Handle_GAMEINFO(NetworkConnection& connection, NetworkPacket& packet)
{
const char * jsonString = packet.ReadString();
2016-05-30 23:25:43 +02:00
json_error_t error;
json_t *root = json_loads(jsonString, 0, &error);
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ServerName = json_stdstring_value(json_object_get(root, "name"));
ServerDescription = json_stdstring_value(json_object_get(root, "description"));
ServerGreeting = json_stdstring_value(json_object_get(root, "greeting"));
2016-05-30 23:25:43 +02:00
json_t *jsonProvider = json_object_get(root, "provider");
if (jsonProvider != nullptr) {
ServerProviderName = json_stdstring_value(json_object_get(jsonProvider, "name"));
ServerProviderEmail = json_stdstring_value(json_object_get(jsonProvider, "email"));
ServerProviderWebsite = json_stdstring_value(json_object_get(jsonProvider, "website"));
}
json_decref(root);
network_chat_show_server_greeting();
2016-05-30 23:25:43 +02:00
}
2017-06-06 18:55:13 +02:00
void network_set_env(void * env)
2015-07-10 21:53:41 +02:00
{
gNetwork.SetEnvironment((IPlatformEnvironment *)env);
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}
void network_close()
{
gNetwork.Close();
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}
2015-11-04 00:31:09 +01:00
void network_shutdown_client()
{
gNetwork.ShutdownClient();
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}
2017-01-04 22:17:08 +01:00
sint32 network_begin_client(const char *host, sint32 port)
2015-07-10 21:53:41 +02:00
{
return gNetwork.BeginClient(host, port);
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}
sint32 network_begin_server(sint32 port, const char* address)
2015-07-10 21:53:41 +02:00
{
return gNetwork.BeginServer(port, address);
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}
void network_update()
{
gNetwork.Update();
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}
void network_process_game_commands()
{
gNetwork.ProcessGameCommandQueue();
}
void network_flush()
{
gNetwork.Flush();
}
2017-01-04 22:17:08 +01:00
sint32 network_get_mode()
2015-07-10 21:53:41 +02:00
{
return gNetwork.GetMode();
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}
2017-01-04 22:17:08 +01:00
sint32 network_get_status()
{
return gNetwork.GetStatus();
}
void network_check_desynchronization()
{
return gNetwork.CheckDesynchronizaton();
}
void network_send_tick()
{
gNetwork.Server_Send_TICK();
}
2017-01-04 22:17:08 +01:00
sint32 network_get_authstatus()
2015-07-16 19:32:43 +02:00
{
return gNetwork.GetAuthStatus();
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}
2015-07-10 21:53:41 +02:00
uint32 network_get_server_tick()
{
return gNetwork.GetServerTick();
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}
uint8 network_get_current_player_id()
{
return gNetwork.GetPlayerID();
}
2017-01-04 22:17:08 +01:00
sint32 network_get_num_players()
2015-07-16 19:32:43 +02:00
{
return (sint32)gNetwork.player_list.size();
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}
2017-01-04 22:17:08 +01:00
const char* network_get_player_name(uint32 index)
2015-07-16 19:32:43 +02:00
{
return (const char*)gNetwork.player_list[index]->Name.c_str();
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}
2017-01-04 22:17:08 +01:00
uint32 network_get_player_flags(uint32 index)
2015-07-17 02:24:39 +02:00
{
return gNetwork.player_list[index]->Flags;
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}
2017-01-04 22:17:08 +01:00
sint32 network_get_player_ping(uint32 index)
2015-07-17 02:24:39 +02:00
{
return gNetwork.player_list[index]->Ping;
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}
2017-01-04 22:17:08 +01:00
sint32 network_get_player_id(uint32 index)
{
return gNetwork.player_list[index]->Id;
}
2017-01-04 22:17:08 +01:00
money32 network_get_player_money_spent(uint32 index)
2016-01-20 23:45:09 +01:00
{
return gNetwork.player_list[index]->MoneySpent;
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}
2017-01-04 22:17:08 +01:00
void network_add_player_money_spent(uint32 index, money32 cost)
2016-01-20 23:45:09 +01:00
{
gNetwork.player_list[index]->AddMoneySpent(cost);
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}
2017-01-04 22:17:08 +01:00
sint32 network_get_player_last_action(uint32 index, sint32 time)
2016-01-23 20:32:02 +01:00
{
if (time && platform_get_ticks() > gNetwork.player_list[index]->LastActionTime + time) {
return -999;
}
return gNetwork.player_list[index]->LastAction;
2016-01-23 20:32:02 +01:00
}
2017-01-04 22:17:08 +01:00
void network_set_player_last_action(uint32 index, sint32 command)
2016-01-23 20:32:02 +01:00
{
gNetwork.player_list[index]->LastAction = NetworkActions::FindCommand(command);
gNetwork.player_list[index]->LastActionTime = platform_get_ticks();
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}
2017-01-04 22:17:08 +01:00
rct_xyz16 network_get_player_last_action_coord(uint32 index)
{
return gNetwork.player_list[index]->LastActionCoord;
}
2017-01-04 22:17:08 +01:00
void network_set_player_last_action_coord(uint32 index, rct_xyz16 coord)
{
if (index < gNetwork.player_list.size()) {
gNetwork.player_list[index]->LastActionCoord = coord;
}
}
2017-01-04 22:17:08 +01:00
uint32 network_get_player_commands_ran(uint32 index)
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{
return gNetwork.player_list[index]->CommandsRan;
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}
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sint32 network_get_player_index(uint8 id)
2016-01-20 23:45:09 +01:00
{
auto it = gNetwork.GetPlayerIteratorByID(id);
if(it == gNetwork.player_list.end()){
return -1;
}
return (sint32)(gNetwork.GetPlayerIteratorByID(id) - gNetwork.player_list.begin());
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}
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uint8 network_get_player_group(uint32 index)
2016-01-20 23:45:09 +01:00
{
return gNetwork.player_list[index]->Group;
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}
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void network_set_player_group(uint32 index, uint32 groupindex)
2016-01-20 23:45:09 +01:00
{
gNetwork.player_list[index]->Group = gNetwork.group_list[groupindex]->Id;
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}
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sint32 network_get_group_index(uint8 id)
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{
auto it = gNetwork.GetGroupIteratorByID(id);
if(it == gNetwork.group_list.end()){
return -1;
}
return (sint32)(gNetwork.GetGroupIteratorByID(id) - gNetwork.group_list.begin());
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}
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uint8 network_get_group_id(uint32 index)
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{
return gNetwork.group_list[index]->Id;
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}
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sint32 network_get_num_groups()
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{
return (sint32)gNetwork.group_list.size();
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}
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const char* network_get_group_name(uint32 index)
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{
return gNetwork.group_list[index]->GetName().c_str();
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}
void network_chat_show_connected_message()
{
auto windowManager = GetContext()->GetUiContext()->GetWindowManager();
std::string s = windowManager->GetKeyboardShortcutString(41 /* SHORTCUT_OPEN_CHAT_WINDOW */);
const char * sptr = s.c_str();
utf8 buffer[256];
format_string(buffer, sizeof(buffer), STR_MULTIPLAYER_CONNECTED_CHAT_HINT, &sptr);
NetworkPlayer server;
server.Name = "Server";
const char * formatted = Network::FormatChat(&server, buffer);
chat_history_add(formatted);
}
// Display server greeting if one exists
void network_chat_show_server_greeting()
{
const char* greeting = network_get_server_greeting();
if (!str_is_null_or_empty(greeting)) {
static char greeting_formatted[CHAT_INPUT_SIZE];
char* lineCh = greeting_formatted;
greeting_formatted[0] = 0;
lineCh = utf8_write_codepoint(lineCh, FORMAT_OUTLINE);
lineCh = utf8_write_codepoint(lineCh, FORMAT_GREEN);
char* ptrtext = lineCh;
safe_strcpy(lineCh, greeting, CHAT_INPUT_SIZE - 24); // Limit to 1000 characters so we don't overflow the buffer
utf8_remove_format_codes((utf8*)ptrtext, true);
chat_history_add(greeting_formatted);
}
}
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void game_command_set_player_group(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp)
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{
uint8 playerid = (uint8)*ecx;
uint8 groupid = (uint8)*edx;
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
NetworkGroup* fromgroup = gNetwork.GetGroupByID(game_command_playerid);
if (!player) {
gGameCommandErrorTitle = STR_CANT_DO_THIS;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
if (!gNetwork.GetGroupByID(groupid)) {
gGameCommandErrorTitle = STR_CANT_DO_THIS;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) {
gGameCommandErrorTitle = STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
if (groupid == 0 && fromgroup && fromgroup->Id != 0) {
gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
player->Group = groupid;
if (network_get_mode() == NETWORK_MODE_SERVER) {
// Add or update saved user
NetworkUserManager *userManager = &gNetwork._userManager;
NetworkUser *networkUser = userManager->GetOrAddUser(player->KeyHash);
networkUser->GroupId = groupid;
networkUser->Name = player->Name;
userManager->Save();
}
window_invalidate_by_number(WC_PLAYER, playerid);
// Log set player group event
NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(game_command_playerid);
NetworkGroup* new_player_group = gNetwork.GetGroupByID(groupid);
char log_msg[256];
const char * args[3] = {
(char *) player->Name.c_str(),
(char *) new_player_group->GetName().c_str(),
(char *) game_command_player->Name.c_str()
};
format_string(log_msg, 256, STR_LOG_SET_PLAYER_GROUP, args);
network_append_server_log(log_msg);
}
*ebx = 0;
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}
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void game_command_modify_groups(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp)
{
uint8 action = (uint8)*eax;
uint8 groupid = (uint8)(*eax >> 8);
uint8 nameChunkIndex = (uint8)(*eax >> 16);
switch (action)
{
case 0:{ // add group
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* newgroup = gNetwork.AddGroup();
if (!newgroup) {
gGameCommandErrorTitle = STR_CANT_DO_THIS;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
// Log add player group event
NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(game_command_playerid);
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if (game_command_player) {
char log_msg[256];
const char * args[2] = {
(char *) game_command_player->Name.c_str(),
(char *) newgroup->GetName().c_str()
};
format_string(log_msg, 256, STR_LOG_ADD_PLAYER_GROUP, args);
network_append_server_log(log_msg);
}
}
}break;
case 1:{ // remove group
if (groupid == 0) {
gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
for (auto it = gNetwork.player_list.begin(); it != gNetwork.player_list.end(); it++) {
if((*it)->Group == groupid) {
gGameCommandErrorTitle = STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
// Log remove player group event
NetworkPlayer* game_command_player = gNetwork.GetPlayerByID(game_command_playerid);
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
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if (game_command_player && group) {
char* groupName = (char *)group->GetName().c_str();
char log_msg[256];
const char * args[2] = {
(char *) game_command_player->Name.c_str(),
groupName
};
format_string(log_msg, 256, STR_LOG_REMOVE_PLAYER_GROUP, args);
network_append_server_log(log_msg);
}
gNetwork.RemoveGroup(groupid);
}
}break;
case 2:{ // set permissions
sint32 index = *ecx;
bool all = *edx & 1;
bool allvalue = (*edx >> 1) & 1;
if (groupid == 0) { // cant change admin group permissions
gGameCommandErrorTitle = STR_THIS_GROUP_CANNOT_BE_MODIFIED;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
NetworkGroup* mygroup = nullptr;
NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid);
if (player && !all) {
mygroup = gNetwork.GetGroupByID(player->Group);
if (!mygroup || (mygroup && !mygroup->CanPerformAction(index))) {
gGameCommandErrorTitle = STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
if (group) {
if (all) {
if (mygroup) {
if (allvalue) {
group->ActionsAllowed = mygroup->ActionsAllowed;
} else {
group->ActionsAllowed.fill(0x00);
}
}
} else {
group->ToggleActionPermission(index);
}
}
// Log edit player group permissions event
char log_msg[256];
const char * args[2] = {
(char *) player->Name.c_str(),
(char *) group->GetName().c_str()
};
format_string(log_msg, 256, STR_LOG_EDIT_PLAYER_GROUP_PERMISSIONS, args);
network_append_server_log(log_msg);
}
}break;
case 3:{ // set group name
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
const char * oldName = group->GetName().c_str();
static char newName[128];
size_t nameChunkOffset = nameChunkIndex - 1;
if (nameChunkIndex == 0)
nameChunkOffset = 2;
nameChunkOffset *= 12;
nameChunkOffset = (std::min)(nameChunkOffset, Util::CountOf(newName) - 12);
memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 0), edx, sizeof(uint32));
memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 4), ebp, sizeof(uint32));
memcpy((void*)((uintptr_t)newName + (uintptr_t)nameChunkOffset + 8), edi, sizeof(uint32));
if (nameChunkIndex != 0) {
*ebx = 0;
return;
}
if (strcmp(oldName, newName) == 0) {
*ebx = 0;
return;
}
if (newName[0] == 0) {
gGameCommandErrorTitle = STR_CANT_RENAME_GROUP;
gGameCommandErrorText = STR_INVALID_GROUP_NAME;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
if (group) {
// Log edit player group name event
NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid);
char log_msg[256];
const char * args[3] = {
(char *) player->Name.c_str(),
oldName,
newName
};
format_string(log_msg, 256, STR_LOG_EDIT_PLAYER_GROUP_NAME, args);
network_append_server_log(log_msg);
group->SetName(newName);
}
}
}break;
case 4:{ // set default group
if (groupid == 0) {
gGameCommandErrorTitle = STR_CANT_SET_TO_THIS_GROUP;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
if (*ebx & GAME_COMMAND_FLAG_APPLY) {
gNetwork.SetDefaultGroup(groupid);
// Log edit default player group event
NetworkPlayer* player = gNetwork.GetPlayerByID(game_command_playerid);
NetworkGroup* group = gNetwork.GetGroupByID(groupid);
char log_msg[256];
const char * args[2] = {
(char *) player->Name.c_str(),
(char *) group->GetName().c_str()
};
format_string(log_msg, 256, STR_LOG_EDIT_DEFAULT_PLAYER_GROUP, args);
network_append_server_log(log_msg);
}
}break;
}
gNetwork.SaveGroups();
*ebx = 0;
}
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void game_command_kick_player(sint32 *eax, sint32 *ebx, sint32 *ecx, sint32 *edx, sint32 *esi, sint32 *edi, sint32 *ebp)
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{
uint8 playerid = (uint8)*eax;
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
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NetworkPlayer* kicker = gNetwork.GetPlayerByID(game_command_playerid);
if (player == nullptr) {
// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too early.
return;
}
if (player && player->Flags & NETWORK_PLAYER_FLAG_ISSERVER) {
gGameCommandErrorTitle = STR_CANT_KICK_THE_HOST;
gGameCommandErrorText = STR_NONE;
*ebx = MONEY32_UNDEFINED;
return;
}
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if (*ebx & GAME_COMMAND_FLAG_APPLY) {
if (gNetwork.GetMode() == NETWORK_MODE_SERVER) {
gNetwork.KickPlayer(playerid);
NetworkUserManager * networkUserManager = &gNetwork._userManager;
networkUserManager->Load();
networkUserManager->RemoveUser(player->KeyHash);
networkUserManager->Save();
}
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if (kicker != nullptr) {
// Log kick player event
char log_msg[256];
const char * args[2] = {
(char *) player->Name.c_str(),
(char *) kicker->Name.c_str(),
};
format_string(log_msg, 256, STR_LOG_PLAYER_KICKED, args);
network_append_server_log(log_msg);
}
}
*ebx = 0;
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}
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uint8 network_get_default_group()
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{
return gNetwork.GetDefaultGroup();
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}
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sint32 network_get_num_actions()
{
return (sint32)NetworkActions::Actions.size();
}
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rct_string_id network_get_action_name_string_id(uint32 index)
{
if (index < NetworkActions::Actions.size())
{
return NetworkActions::Actions[index].Name;
} else {
return STR_NONE;
}
}
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sint32 network_can_perform_action(uint32 groupindex, uint32 index)
{
return gNetwork.group_list[groupindex]->CanPerformAction(index);
}
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sint32 network_can_perform_command(uint32 groupindex, uint32 index)
{
return gNetwork.group_list[groupindex]->CanPerformCommand(index);
}
void network_set_pickup_peep(uint8 playerid, rct_peep* peep)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE) {
_pickup_peep = peep;
} else {
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
if (player) {
player->PickupPeep = peep;
}
}
}
rct_peep* network_get_pickup_peep(uint8 playerid)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE) {
return _pickup_peep;
} else {
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
if (player) {
return player->PickupPeep;
}
return nullptr;
}
}
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void network_set_pickup_peep_old_x(uint8 playerid, sint32 x)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE) {
_pickup_peep_old_x = x;
} else {
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
if (player) {
player->PickupPeepOldX = x;
}
}
}
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sint32 network_get_pickup_peep_old_x(uint8 playerid)
{
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if (gNetwork.GetMode() == NETWORK_MODE_NONE) {
return _pickup_peep_old_x;
} else {
NetworkPlayer* player = gNetwork.GetPlayerByID(playerid);
if (player) {
return player->PickupPeepOldX;
}
return -1;
}
}
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sint32 network_get_current_player_group_index()
{
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NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
if (player) {
return network_get_group_index(player->Group);
}
return -1;
}
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void network_send_map()
{
gNetwork.Server_Send_MAP();
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}
void network_send_chat(const char* text)
{
if (gNetwork.GetMode() == NETWORK_MODE_CLIENT) {
gNetwork.Client_Send_CHAT(text);
} else
if (gNetwork.GetMode() == NETWORK_MODE_SERVER) {
NetworkPlayer* player = gNetwork.GetPlayerByID(gNetwork.GetPlayerID());
const char* formatted = gNetwork.FormatChat(player, text);
chat_history_add(formatted);
gNetwork.Server_Send_CHAT(formatted);
}
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}
void network_send_game_action(const IGameAction *action)
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{
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
gNetwork.Server_Send_GAME_ACTION(action);
break;
case NETWORK_MODE_CLIENT:
gNetwork.Client_Send_GAME_ACTION(action);
break;
}
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}
void network_enqueue_game_action(const IGameAction *action)
{
gNetwork.EnqueueGameAction(action);
}
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback)
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{
switch (gNetwork.GetMode()) {
case NETWORK_MODE_SERVER:
gNetwork.Server_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, gNetwork.GetPlayerID(), callback);
break;
case NETWORK_MODE_CLIENT:
gNetwork.Client_Send_GAMECMD(eax, ebx, ecx, edx, esi, edi, ebp, callback);
break;
}
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}
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void network_send_password(const char* password)
{
utf8 keyPath[MAX_PATH];
network_get_private_key_path(keyPath, sizeof(keyPath), gConfigNetwork.player_name);
if (!platform_file_exists(keyPath)) {
log_error("Private key %s missing! Restart the game to generate it.", keyPath);
return;
}
try
{
auto fs = FileStream(keyPath, FILE_MODE_OPEN);
gNetwork._key.LoadPrivate(&fs);
}
catch (Exception)
{
log_error("Error reading private key from %s.", keyPath);
return;
}
const std::string pubkey = gNetwork._key.PublicKeyString();
size_t sigsize;
char *signature;
gNetwork._key.Sign(gNetwork._challenge.data(), gNetwork._challenge.size(), &signature, &sigsize);
// Don't keep private key in memory. There's no need and it may get leaked
// when process dump gets collected at some point in future.
gNetwork._key.Unload();
gNetwork.Client_Send_AUTH(gConfigNetwork.player_name, password, pubkey.c_str(), signature, sigsize);
delete [] signature;
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}
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void network_set_password(const char* password)
{
gNetwork.SetPassword(password);
}
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void network_append_chat_log(const utf8 *text)
{
gNetwork.AppendChatLog(text);
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}
void network_append_server_log(const utf8 *text)
{
gNetwork.AppendServerLog(text);
}
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static void network_get_keys_directory(utf8 *buffer, size_t bufferSize)
{
platform_get_user_directory(buffer, "keys", bufferSize);
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}
static void network_get_private_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName)
{
network_get_keys_directory(buffer, bufferSize);
Path::Append(buffer, bufferSize, playerName);
String::Append(buffer, bufferSize, ".privkey");
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}
static void network_get_public_key_path(utf8 *buffer, size_t bufferSize, const utf8 * playerName, const utf8 * hash)
{
network_get_keys_directory(buffer, bufferSize);
Path::Append(buffer, bufferSize, playerName);
String::Append(buffer, bufferSize, "-");
String::Append(buffer, bufferSize, hash);
String::Append(buffer, bufferSize, ".pubkey");
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}
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const utf8 * network_get_server_name() { return gNetwork.ServerName.c_str(); }
const utf8 * network_get_server_description() { return gNetwork.ServerDescription.c_str(); }
const utf8 * network_get_server_greeting() { return gNetwork.ServerGreeting.c_str(); }
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const utf8 * network_get_server_provider_name() { return gNetwork.ServerProviderName.c_str(); }
const utf8 * network_get_server_provider_email() { return gNetwork.ServerProviderEmail.c_str(); }
const utf8 * network_get_server_provider_website() { return gNetwork.ServerProviderWebsite.c_str(); }
#else
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sint32 network_get_mode() { return NETWORK_MODE_NONE; }
sint32 network_get_status() { return NETWORK_STATUS_NONE; }
sint32 network_get_authstatus() { return NETWORK_AUTH_NONE; }
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uint32 network_get_server_tick() { return gCurrentTicks; }
void network_send_gamecmd(uint32 eax, uint32 ebx, uint32 ecx, uint32 edx, uint32 esi, uint32 edi, uint32 ebp, uint8 callback) {}
void network_send_game_action(const IGameAction *action) {}
void network_send_map() {}
void network_update() {}
void network_process_game_commands() {}
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sint32 network_begin_client(const char *host, sint32 port) { return 1; }
sint32 network_begin_server(sint32 port, const char * address) { return 1; }
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sint32 network_get_num_players() { return 1; }
const char* network_get_player_name(uint32 index) { return "local (OpenRCT2 compiled without MP)"; }
uint32 network_get_player_flags(uint32 index) { return 0; }
sint32 network_get_player_ping(uint32 index) { return 0; }
sint32 network_get_player_id(uint32 index) { return 0; }
money32 network_get_player_money_spent(uint32 index) { return MONEY(0, 0); }
void network_add_player_money_spent(uint32 index, money32 cost) { }
sint32 network_get_player_last_action(uint32 index, sint32 time) { return -999; }
void network_set_player_last_action(uint32 index, sint32 command) { }
rct_xyz16 network_get_player_last_action_coord(uint32 index) { return {0, 0, 0}; }
void network_set_player_last_action_coord(uint32 index, rct_xyz16 coord) { }
uint32 network_get_player_commands_ran(uint32 index) { return 0; }
sint32 network_get_player_index(uint8 id) { return -1; }
uint8 network_get_player_group(uint32 index) { return 0; }
void network_set_player_group(uint32 index, uint32 groupindex) { }
sint32 network_get_group_index(uint8 id) { return -1; }
uint8 network_get_group_id(uint32 index) { return 0; }
sint32 network_get_num_groups() { return 0; }
const char* network_get_group_name(uint32 index) { return ""; };
void game_command_set_player_group(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { }
void game_command_modify_groups(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { }
void game_command_kick_player(sint32* eax, sint32* ebx, sint32* ecx, sint32* edx, sint32* esi, sint32* edi, sint32* ebp) { }
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uint8 network_get_default_group() { return 0; }
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sint32 network_get_num_actions() { return 0; }
rct_string_id network_get_action_name_string_id(uint32 index) { return -1; }
sint32 network_can_perform_action(uint32 groupindex, uint32 index) { return 0; }
sint32 network_can_perform_command(uint32 groupindex, uint32 index) { return 0; }
void network_set_pickup_peep(uint8 playerid, rct_peep* peep) { _pickup_peep = peep; }
rct_peep* network_get_pickup_peep(uint8 playerid) { return _pickup_peep; }
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void network_set_pickup_peep_old_x(uint8 playerid, sint32 x) { _pickup_peep_old_x = x; }
sint32 network_get_pickup_peep_old_x(uint8 playerid) { return _pickup_peep_old_x; }
void network_send_chat(const char* text) {}
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void network_send_password(const char* password) {}
void network_close() {}
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void network_set_env(void * env) {}
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void network_shutdown_client() {}
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void network_set_password(const char* password) {}
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uint8 network_get_current_player_id() { return 0; }
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sint32 network_get_current_player_group_index() { return 0; }
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void network_append_chat_log(const utf8 *text) { }
void network_append_server_log(const utf8 *text) { }
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const utf8 * network_get_server_name() { return nullptr; }
const utf8 * network_get_server_description() { return nullptr; }
const utf8 * network_get_server_greeting() { return nullptr; }
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const utf8 * network_get_server_provider_name() { return nullptr; }
const utf8 * network_get_server_provider_email() { return nullptr; }
const utf8 * network_get_server_provider_website() { return nullptr; }
#endif /* DISABLE_NETWORK */