LRFLEW
d4cfad8ab2
Fix 'different language linkage' error with Xcode
2018-03-18 23:29:13 +01:00
Michał Janiszewski
28391eaf5d
Move cstring out of common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
f3bdc431e1
Add lost headers
2018-03-18 23:29:13 +01:00
Michał Janiszewski
54cc1ebcdf
Reduce includes in common.h
2018-03-18 23:29:13 +01:00
Michał Janiszewski
764520076f
Reduce header inclusion
...
* Update includes in PlatformEnvironment.cpp
* Update includes in ParkImporter.h
* Update includes of OpenRCT2.h
* Update includes in Intro.h
* Remove unused include from Input.cpp
* Update includes of Imaging.h
* Update includes in Game.h
* Update includes in Editor.h
* Update includes of Context.cpp
* Update includes in Cheats.cpp, CmdlineSprite.cpp
* Update includes of some source files
* Update includes in some cpp files
* Update includes in some cpp files
* Update includes in TextureCache.h
* Fix tests
* Update includes in Font.cpp
* Update includes in LightFX files
* Update some includes
* Fix GCC builds
* Update some includes
* Update some includes
* Update includes in FontsFamilies.*
* Update includes of Console.h
* Improve includes in Window.h
* Improve headers in Viewport.h/Window.h
* Fix MSVC build
* Fix network-less builds
* Reduce inclusion of Map.h
2018-03-13 13:14:02 +01:00
Michael Steenbeek
d481cca2ed
Remove some redundant casts and fix rct_sprite::AsDuck()
2018-02-15 13:04:25 +01:00
Hielke Morsink
55979a3fff
Remove and replace C typedefs
...
`typedef struct/union/enum name { ... } name_again;` is not needed whe compiling C++, moving the name at the back to be in front of the object and removing `typedef` makes it usable the very same way.
This also replaces typedefs with the using keyword. They have better readability, especially for function pointer types, and would allow more flexibility when used with templates.
2018-02-14 09:42:26 +01:00
Aaron van Geffen
3ea6a3ea2f
Implement optional full font hinting for scrolling text (banners).
2018-02-13 10:15:27 +01:00
Aaron van Geffen
bd928bc27e
Make font hinting optional on a per-font basis.
...
Previously, hinting could only be disabled globally.
This commit disables hinting if the hinting threshold is set to 0.
Note that this parameter is configurable through config.ini, too.
2018-02-13 10:15:27 +01:00
Aaron van Geffen
1809eec079
Improve TrueType font appearance for scrolling texts.
...
This makes the scrolling text drawing code respect banner font y-offset definitions.
Font definitions are also adjusted accordingly. Definitions set prior were ignored
by the game thus far, hence the need for adjustment.
2018-02-13 10:15:27 +01:00
Michał Janiszewski
ad27806534
Implement AVX2 masking
2018-02-12 22:24:22 +01:00
Ted John
4d8fe051e8
Remove most usages of object_entry_groups
2018-02-12 12:48:41 +00:00
Ted John
f031763531
Use rct_gx for g1
2018-02-05 19:04:01 +00:00
Ted John
b8e93177d8
Use std::vector for g2 and csg
2018-02-05 18:56:03 +00:00
Ted John
b0755123fd
Fix loading of bad g1.dat
2018-02-05 18:47:40 +00:00
Gymnasiast
34a6b5ef92
Remove __cplusplus ifdefs
2018-02-05 16:20:15 +01:00
Gymnasiast
778ba466c5
Remove almost every extern C block
2018-02-05 16:20:15 +01:00
Aaron van Geffen
f5db6dbde9
Replace constants with palette codes.
2018-02-05 00:20:12 +00:00
Richard Jenkins
95dfcea6bd
Implement #4984 : Add option to highlight vomit, litter and handymen
2018-02-05 00:20:12 +00:00
Ted John
0c71855769
Replace Memory::Copy with std::copy
2018-02-04 12:40:24 +00:00
Ted John
7851446a6f
Replace Memory::Set with std::fill or similar
2018-02-04 12:35:02 +00:00
Gymnasiast
d87aa7a845
Remove unused static functions
2018-02-01 14:42:51 +01:00
Gymnasiast
3df60e5acd
Move ttf_sdlport.c to C++
2018-02-01 14:42:51 +01:00
Ted John
8304f01aef
Fix #5809 : Support Steam RCT1 file layout
...
Checks RCTdeluxe_install sub directory for csg1.1 and csg1i.dat when loading CSG images.
2018-01-23 18:28:33 +01:00
Hielke Morsink
3633d56e3e
Refactor and cleanup in-game console to use C++ strings
...
Instead of storing the console text in one large buffer, it gets stored in a vector of strings. This makes the code easier to understand, as the `std::string`s now handle the buffer lenghts, instead of doing that manually and bloating the code with it, but at the cost of some performance (not noticable though). This fixes an issue where the buffer would be cut off when the total length exeeded the buffer length.
With this commit printed warnings and errors will have a red and yellow colour. It looks like this was intended, but it didn't work before, and makes `gfx_draw_string` and related functions take const strings.
2018-01-23 16:43:33 +01:00
Gymnasiast
498ca56f57
Fix unicode values of some characters
2018-01-22 12:16:22 +01:00
Marijn van der Werf
430bf482f2
Add viewport getter
2018-01-18 22:57:55 +01:00
Marijn van der Werf
aa0933d08a
Convert rct_window to opaque pointer
2018-01-18 22:57:55 +01:00
Michał Janiszewski
3ba0cc3dae
Add missed constexprs
2018-01-14 16:13:37 +01:00
Ted John
742690b4f4
Add enums for weather effect and rain level
2018-01-14 01:06:47 +00:00
Ted John
68202db51c
Make ClimateWeatherData and ClimateWeatherGloomColours internal to Climate.cpp
2018-01-14 01:06:47 +00:00
Ted John
83cdd56825
Unify current and next climate state into common struct
2018-01-14 01:06:47 +00:00
ZehMatt
84f2917f59
Use const and constexpr whenever possible.
2018-01-11 22:29:08 +01:00
Aaron van Geffen
004e60ccc6
Use virtual columns to align date and time.
...
This also makes the date column use a fixed width. Useful when resizing.
2018-01-11 20:27:40 +01:00
Michael Steenbeek
cd5a1ba888
Compile files in world folder as C++
2018-01-11 13:25:09 +01:00
Michał Janiszewski
5a8cfb16c8
Clang-format guards for static data
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This guards most of the hardcoded data from clang-format.
[ci skip]
2018-01-11 09:19:56 +01:00
Michał Janiszewski
6a65f791b6
Add const to arguments
2018-01-10 23:58:57 +01:00
Michał Janiszewski
77c4fa00bc
Use nullptr instead of NULL in C++
2018-01-07 21:43:37 +01:00
Ted John
c3eab7ead6
Refactor window.c to C++
2018-01-07 12:39:58 +01:00
Ted John
f18595a1c1
Refactor viewport.c to C++
2018-01-07 12:39:58 +01:00
Ted John
630a5065db
Refactor colour.c to C++
2018-01-07 12:39:58 +01:00
Michael Steenbeek
755add6c9a
Compile localisation folder as C++
2018-01-06 18:32:25 +01:00
Michael Steenbeek
3882715c38
Fix Xcode project
2018-01-05 23:04:52 +01:00
Ted John
3dcbebcf68
Refactor drawing.c to C++
2018-01-05 22:57:57 +01:00
Ted John
144dbf431c
Refactor ttf.c to C++
2018-01-05 22:57:55 +01:00
Ted John
0c3c998177
Refactor lightfx.c to C++
2018-01-05 22:57:55 +01:00
Ted John
559ec8a404
Refactor font.c to C++
2018-01-05 22:57:54 +01:00
Ted John
36d4e7753f
Refactor scrolling_text.c to C++
2018-01-05 19:58:15 +00:00
Ted John
cb468cadb6
Refactor string.c to C++
2018-01-05 19:58:15 +00:00
Ted John
90b63b09f8
Refactor rect.c to C++
2018-01-05 19:58:15 +00:00
Ted John
ad406e5ae0
Refactor line.c to C++
2018-01-05 19:58:15 +00:00
Ted John
02c58a6c5a
Remove custom base Exception class
2018-01-05 18:11:47 +00:00
Michał Janiszewski
b2bc974fe7
Use nullptr where possible
2018-01-04 06:58:44 +01:00
Michael Steenbeek
91589f57c6
Compile map.c as C++
2018-01-03 20:40:51 +01:00
Michael Steenbeek
347ff702d0
Refactor objects
2018-01-03 10:16:51 +01:00
Michał Janiszewski
566991897e
Add compile guard to not miss SSE4.1
2018-01-01 23:49:09 +01:00
Michał Janiszewski
645b36169d
Move SSE4.1 code to its own file, detect SSE4.1 in runtime
2018-01-01 23:49:09 +01:00
Michał Janiszewski
c04e720f9f
Hide mask_sse4_1 completely on non-SSE builds
2018-01-01 23:49:09 +01:00
Michał Janiszewski
b30fb66878
Add SSE4.1 implementation of masking
2018-01-01 23:49:09 +01:00
Gymnasiast
2a6f2c1763
Fix #6114 : Crash when using a non-LL CSG1.DAT
...
The game will now check for the number of entries in CSG1.DAT. If it's too few, it will now no longer try using its sprites, but print out a warning instead.
2017-12-31 21:03:40 +01:00
Michał Janiszewski
b574c23172
Fix function declaration
2017-12-26 18:09:00 +01:00
Michał Janiszewski
8089cadc40
Reduce code duplication
2017-12-26 18:08:56 +01:00
Marijn van der Werf
6251577305
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Marijn van der Werf
0048ef091f
Refactor direct access to window list
2017-12-25 15:06:06 +01:00
Hielke Morsink
b6718d08d4
Remove unnecessary return statements
2017-12-21 23:47:30 +01:00
Michael Steenbeek
c4f44e5e7a
Compile files in paint folder as C++
2017-12-17 17:24:36 +01:00
LRFLEW
eed00ea363
Add Vsync Toggle to Options
2017-12-14 11:18:28 +01:00
Michael Steenbeek
1a9975d683
Compile util and cheats as C++
2017-12-14 10:03:21 +01:00
Michael Steenbeek
6dc49d643a
Compile files in base dir as C++
2017-12-13 08:03:48 +01:00
Hielke Morsink
40cea0e7e7
Fix #2607 : Rain rendered incorrectly in additional viewport
2017-12-08 11:24:45 +01:00
Michael Steenbeek
0ffa2b541a
Use more consistent terminology and remove some Americanisms
2017-12-05 10:23:36 +01:00
Michael Steenbeek
60d8865efb
Compile game.c and game.h as C++
2017-12-05 09:10:27 +01:00
Ted John
ebf43c2529
Fix testpaint
2017-12-04 19:04:07 +00:00
Ted John
99d7aaa2d6
Remove RCT2 interop
2017-12-04 19:04:06 +00:00
Michał Janiszewski
079d223663
Actually fix RCT2 builds
2017-12-02 19:46:02 +01:00
Ted John
64f129c616
Fix RCT2 builds
2017-12-02 18:03:54 +00:00
Ted John
6ef5154b02
Fix #6761 : An assertion failed - Invalid Font index 65675
...
Special font bases were not converted in font_sprite_get_codepoint_width.
Assert converted to safe warning.
2017-12-02 11:47:24 +00:00
Ted John
1f456d3e8e
Merge pull request #6638 from janisozaur/font-guard
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Guard access to font
2017-12-01 20:13:58 +00:00
Michał Janiszewski
f46f2d6821
Fix g1 image ID check ( #6742 )
2017-11-27 22:03:54 +00:00
Michał Janiszewski
9fcef9ed07
Only guard font access in RCT2-less builds
2017-11-26 21:48:54 +01:00
Michał Janiszewski
8097beeae1
Guard access to font
2017-11-26 21:38:50 +01:00
Ted John
8c53b6a70b
Fix #6681 : Tons of visual glitches when zooming out
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Regression from #6574 . Restoring the backup of SPR_TEMP was removed which was necessary as it is the sprite for grass tile zoomed out. Instead make SPR_TEMP a special sprite ID which is not used for anything else apart from temporary sprite drawing.
2017-11-20 13:48:00 +00:00
Aaron van Geffen
13f99e495e
Reduce console verbosity for TTF loading.
2017-11-17 10:31:26 +01:00
Ted John
eb98bfaa31
Log invalid g2 access
2017-11-05 21:17:35 +00:00
Ted John
48d1930a6c
NULL -> nullptr
2017-11-05 21:12:46 +00:00
Ted John
446f57e43b
Fix NO-RCT2 builds
2017-11-03 22:24:04 +00:00
Ted John
4232be9fc2
Remove remaining external uses of g1element
2017-11-03 22:18:10 +00:00
Ted John
444a8c1602
Const protect get_g1_element
2017-11-03 22:18:10 +00:00
Ted John
5a05bd51e5
Use get_g1_element and add null checks
2017-11-03 22:18:10 +00:00
Christian F. Coors
06afeeda9a
Apply some refactoring
2017-11-02 12:22:28 +01:00
rwjuk
3125956b77
Fix off-by-one error in placement of centred text
2017-10-31 21:04:42 +01:00
Michael Steenbeek
af845beb61
Replace mapElement with tileElement
2017-10-31 19:59:06 +01:00
Michael Steenbeek
ce8d9cc71b
Rename map_element to tile_element
2017-10-31 19:59:06 +01:00
LRFLEW
f105237a2e
OpenGL: Delay Palette Mapping Until Final Framebuffer Copy to Screen
2017-10-30 16:21:49 +01:00
Aaron van Geffen
8c8a2317f6
Initial prototype for font families.
2017-10-30 12:06:05 +01:00
Aaron van Geffen
a0fb2a6d7c
Fix game console overflowing when using TTF for rendering.
2017-10-19 21:26:53 +02:00
Michał Janiszewski
8fd2266bda
Refactor includes ( #6512 )
...
* Refactor Intent.h inclusion
* Use forward declaration of ITcpSocket
* Remove unused include
* Forward declare rct_ride_entry
* Remove unused headers
* Forward-declare rct_drawpixelinfo
* Remove unused headers
* Lower header include from header to source file
* Reduce included headers
* Reduce includes
2017-10-19 10:01:05 +02:00
Michael Steenbeek
79365b7a91
Merge pull request #6075 from marijnvdwerf/ui/text-paint
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Refactor text painting
2017-10-18 07:49:13 +02:00
Marijn van der Werf
fcfa4ffcc2
Apply requested changes
2017-10-17 22:24:34 +02:00
Aaron van Geffen
08f7aba817
Rename 'blend' function to 'blendColours'.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
551fdabc7f
Make the hinting threshold configurable per font.
...
This addresses the issue that tofu would not show up in Arial on macOS if the
threshold was set to 60. It being the fallback font, it is important that they
do, which requires lowering to at most 43.
However, it is even more important that the threshold is left at 60 for kanji
in e.g. Japanese to render properly.
Hence, for the moment, Arial is the only font now using a hinting threshold
of 40, for now.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
899c859948
Use light hinting mode iff hinting is enabled.
...
This makes use of TTF_SetFontHinting, which was ported from SDL_ttf for the occasion.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
5e7f9c4762
Allow enabling/disabling hinting through console.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
d4c5218ba2
Move blending code to colour.c.
2017-10-15 22:31:11 +02:00
Marijn van der Werf
d6349d0095
Calculate blended palette index
2017-10-15 22:31:11 +02:00
Aaron van Geffen
0ed3ef3704
Use ColourMapA where possible.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
4b7ebcb51c
Handle two rare cases: for red losses in finance window, and text in theme window.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
fec0568b29
Shade black backgrounds differently (e.g. IME)
2017-10-15 22:31:11 +02:00
Aaron van Geffen
f2e795b4ef
Handle hinted font rendering in scrolled texts, too.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
346cfdf135
Account for colour intensity as well as outlined texts.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
2dcf9c73e7
Make font hinting optional through config.ini.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
ea034e85fa
Simulate font hinting when using TrueType fonts for better legibility.
2017-10-15 22:31:11 +02:00
Aaron van Geffen
3357d32ec4
Port TTF_RenderUTF8_Shaded and TTF_drawLine_Shaded from SDL_ttf.
2017-10-15 22:31:11 +02:00
Tomas Dittmann
e393ff1f22
Stop using (void*)-1 for invalid pointers
2017-10-15 15:53:16 +02:00
Ted John
a65192b141
Do not use float
2017-10-14 23:38:51 +02:00
Ted John
a8c9c758f4
Fix a couple of bugs
2017-10-14 23:38:51 +02:00
Ted John
55c420b738
Fix code style
2017-10-14 23:38:51 +02:00
Marijn van der Werf
d596c0139f
Combine text paint functions
2017-10-14 23:38:51 +02:00
Marijn van der Werf
c01bcea391
Introduce more constants for text rendering
2017-10-14 23:38:50 +02:00
Michael Steenbeek
7f9c25a7a9
Use constant for LOCATION_NULL, split off location stuff to Location.h
2017-10-13 22:23:07 +02:00
Michael Steenbeek
3c8184dfa1
Handle Polish in the RCT2-to-Unicode conversion
...
Also removed the misidentified A_MINUSCULE and CENT.
2017-10-10 09:22:38 +02:00
Michael Steenbeek
71686e88b5
Render Polish with the sprite font
...
Fixes the sprite lookup table for the Polish characters.
Switches the font settings for Polish from TTF to sprite.
2017-10-10 09:22:38 +02:00
vector-of-bool
57a8bbac23
Respect POSIX path separators on Windows ( #6356 )
2017-10-08 21:28:38 +02:00
LRFLEW
11cdcea72b
Fix RCTC g1.dat rendering issues
2017-09-30 19:18:31 -05:00
LRFLEW
e177811115
Add RCTC g1.dat support
2017-09-29 10:44:23 +02:00
Michał Janiszewski
5ab9f938a7
Update files missed in the great extern "C" cleanup of 2017
2017-09-28 23:29:16 +02:00
ZehMatt
5187946bc9
Fix #6309 : Lightfx being enabled with incompatible drawing engine.
2017-09-28 08:01:25 +02:00
Michał Janiszewski
00fd18809c
Move extern "C" {} blocks to headers ( #6282 )
2017-09-18 17:05:28 +02:00
Gymnasiast
a28509e24c
Split Ride and rct2_ride
2017-09-12 11:16:57 +02:00
Duncan
04e217a04c
Remove unused global palette pointer ( #6247 )
...
Moved one use of the palette pointer into a parameter
2017-09-03 10:16:51 +01:00
Ted John
f81ee49015
Pass paint session to remaining non-track called functions
2017-09-02 23:41:02 +01:00
Ted John
46c2e52b5c
Pass paint_session to more functions
2017-09-02 20:25:03 +01:00
Ted John
eb7b1e7b7e
Remove global, gPaintMapPosition
2017-09-02 17:11:59 +01:00
Ted John
1d04f334e3
Change more paint globals to use gPaintSession
2017-09-02 17:11:58 +01:00
Ted John
cb09357bba
Create paint_session to replace paint globals
2017-09-02 17:11:58 +01:00
ζeh Matt
1f3ccae8b1
Refactor remaining image flag constants to defined G1_* flags. ( #6217 )
...
Refactor gUnk9DE568 and gUnk9DE56C to be type of rct_xy16 called gPaintSpritePosition
Rename unk_9ABDA4 to gCurrentColourPalette.
Rename gUnkEDF81C to gCurrentImageType.
Rename sub_679236_679662_679B0D_679FF1 to pixel_is_present.
Remove unused variables _unk9ABDAE, _unk9AC149, unk_9E3CE4, only ever assigned but never read.
Remove unreferenced variable unk_9E3CDC.
Clean up some parts in sub_679236_679662_679B0D_679FF1.
Remove function sub_68371D and references, it assigns variables that are never used.
Add assert determine if unused code.
2017-09-02 14:01:08 +01:00
Ted John
3f1991804a
Add debug option to show dirty blocks
2017-08-31 22:36:15 +01:00
Michał Janiszewski
4708af474d
Fix MinGW builds in release mode
2017-08-31 23:24:47 +02:00
Michał Janiszewski
d698ad1100
Convert NULL -> nullptr in C++
2017-08-15 11:51:56 +02:00
duncanspumpkin
18d082053e
Rename cpp files to use TitleCase
2017-08-04 18:12:54 +02:00
wolfreak99
ffc1dc6376
Add OpenRCT2 information and changelog to About window
2017-08-04 08:38:35 +02:00
Ted John
8b2eb8a13e
Move screen variables to OpenRCT2.h
2017-07-29 20:29:29 +01:00
Oliver Freyermuth
d42b9fc6df
X8DrawingEngine: Only disable warnings which the compiler supports.
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This fixes compilation with gcc 4.9.4.
2017-07-28 09:56:49 +02:00
Gymnasiast
a67b248956
Update references to sub_688217()
2017-07-26 14:40:28 +02:00
Michael Steenbeek
367efa2020
Use remap flags, SPRITE_ID_PALETTE_COLOUR_1 and _2 in many more places
2017-07-20 20:56:29 +02:00
Michał Janiszewski
ee07695cce
Manually hoist consts before the loop
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It is optimised in release builds, but it will help in debug mode
2017-07-20 19:36:37 +02:00
Michał Janiszewski
8c9da63aa5
Make drawing loop only depend on loop counter ( #5954 )
2017-07-20 18:09:22 +01:00
Gymnasiast
260f342d73
Fix typos in (unused) defines and comment
2017-07-20 16:18:36 +02:00
Ted John
01b0047675
Invert Painter dependency
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Make painter call into the drawing engine, rather than the drawing engine create and call the painter.
2017-07-16 23:25:11 +01:00
Ted John
ac6da51dbb
Use IPlatformEnvironment for loading g1.dat
2017-07-16 23:25:11 +01:00
Ted John
cb884dad11
Refactor rct2_draw to a new Painter class
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Right now this is created for each drawing engine, but should eventually be a dependency into them.
2017-07-16 23:25:11 +01:00
William Wallace
ae110a9159
Allow switching between OpenGL and other renderers without restarting
2017-07-13 19:04:37 +01:00
Ted John
09bb7bfd6c
Allocate strings with new instead of malloc
2017-07-02 11:37:01 +01:00
Ted John
e9519d2d8b
Fix #5507 : RCT1 path check is case-sensitive on Linux
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If the csg path does not exist, find the first file in the directory that matches (case insensitive).
2017-06-30 21:11:35 +01:00
Ted John
e265fa8948
Fix crash when headless server creates money fx ( #5729 )
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Ensure headless instances of the game, which do not have graphics loaded, do not try to measure the string for new money effect sprites.
2017-06-29 12:30:49 +01:00
Ted John
4f1cfb4631
Don't load graphics for headless
2017-06-25 23:19:24 +01:00
Ted John
f275e5ba9b
Remove all platform.h includes from header files
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System headers, particularly windows.h polute the namespace too much with macros and unwanted definitions. Do not use them in header files.
2017-06-25 18:59:56 +01:00
Ted John
89d43c1120
Merge pull request #5702 from IntelOrca/refactor/nosdl/freetype2
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Remove SDL2_ttf dependency, replace with some code form SDL2_ttf without SDL2 dependencies and instead only requiring freetype alone.
2017-06-25 11:35:06 +01:00
Ted John
6368a29d39
Fix NO_TTF builds
2017-06-25 00:18:08 +01:00
Ted John
16d6ddd22b
Remove unused code from SDL_ttf
2017-06-24 23:40:46 +01:00
Ted John
8046cbc707
Replace SDL2 calls
2017-06-24 23:31:40 +01:00
Ted John
b7fd89361b
Use complete SDL_ttf code
2017-06-24 23:13:07 +01:00
camthesaxman
c301e83a64
fix water rendering
2017-06-24 18:53:25 +02:00
Ted John
9ee1bbe4b5
Add some TTF code, poor
2017-06-24 14:50:30 +01:00
Ted John
2c07a55696
Refactor TTF into new source and remove SDL2_ttf
2017-06-24 14:50:30 +01:00
Gymnasiast
631f4d8907
Add a constant for RIDE_ENTRY_INDEX_NULL
2017-06-17 14:32:15 +02:00
Ted John
29f0372da8
Reduce SDL2 in headers
2017-06-12 19:56:32 +01:00
Ted John
7e9f7df7d1
Use standard platform defines
2017-06-12 18:01:51 +01:00
Ted John
b563d26ffe
Fix #5588 : crash in object selection
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Add more safety guards for -1 image IDs which can happen if images were unsuccessfully allocated during object load.
2017-06-11 11:14:58 +01:00
Ted John
5bb48f3539
Move SDL part of lightfx blend to drawing engine
2017-06-10 22:18:54 +01:00
Ted John
90aad2e2ec
Use rct_palette instead of SDL
2017-06-10 22:18:54 +01:00
Ted John
fc899d15ef
Remove SDL_Window from IDrawingEngine and UiContext
2017-06-10 22:18:54 +01:00
Ted John
a5e4a0965f
Ignore final warnings for X8DrawingEngine
2017-06-10 15:48:05 +01:00
Ted John
97d68957f0
Fix segfault in screenshot command
2017-06-10 15:48:05 +01:00
Ted John
df16e6a4f7
Inherit X8 engine from software engine
2017-06-10 15:48:04 +01:00
Ted John
39b3ff0251
Create new 8bpp drawing engine in openrct2
2017-06-10 15:48:04 +01:00
Ted John
c1ccf2b7a6
Refactor load_palette to call gfx_invalidate_screen
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Nearly all calls to load_palette were succeeded with a call to gfx_invalidate_screen. So remove these and stick just one call inside load_palette.
2017-06-07 23:24:18 +01:00
Michał Janiszewski
61d38511bc
Expand tabs to spaces
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This commit expands tabs to spaces (ts=4) in all the files under src/
and test/.
Until now we had two wildly different code styles with C using tabs and
new C++ using spaces. It is painful to maintain as none of the commonly
used tools support this kind of setup and in reality is needless, as we
can simply convert all the sources to spaces and have opened PRs do the
same, where needed.
Additionally, trailing whitespace has been removed.
2017-06-06 23:46:14 +02:00
Michał Janiszewski
79d76759bb
Fix #5516 : Update copyrights for 2017
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Not all files were necessarily _changed_, but all were touched, see
https://github.com/OpenRCT2/OpenRCT2/pull/4932
2017-06-01 21:55:10 +02:00
Ted John
f998172674
Fix IME text input
2017-05-29 22:38:46 +02:00
Ted John
e2a7189663
Do not use SDL_Colour for gPalette
2017-05-29 22:38:44 +02:00
Ted John
3fcd42fe2b
Move more window code to UiContext
2017-05-29 22:38:43 +02:00
Ted John
bd9839ff50
Get the game working
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Mostly just needed to resolve screen size which is now retrieved via ui context.
2017-05-29 22:38:43 +02:00
Ted John
7163973bd2
Start moving code from OpenRCT2 to Context
2017-05-29 22:38:42 +02:00
Ted John
10182879da
Invert Context and UiContext dependencies
2017-05-29 22:38:42 +02:00
Ted John
fedb8917c7
Create new CMake project for libopenrct2
2017-05-29 22:38:42 +02:00
Ted John
006a76c099
Refactor registration of drawing engines
2017-05-29 22:38:42 +02:00
Ted John
bf3749833d
Allow drawing engine registration via context interfaces
2017-05-29 22:38:42 +02:00
Ted John
19aafc4e24
Move drawing engine implementation code to openrct2-ui
2017-05-29 22:38:41 +02:00
CraigCraig
26287f5a3e
More readability, grammar, spelling fixes
2017-05-15 09:28:43 +02:00
CraigCraig
58deb3a54a
Grammar, readability, and spelling fixes
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[ci skip]
2017-05-11 11:45:59 +02:00
Ted John
8bd0c703a7
Revert "fix and refactor DrawRLESprite2 ( #5396 )" as it broke water rendering
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This reverts commit fde3c8a3ed
.
2017-04-30 20:02:27 +01:00
Ted John
1ab90d86ca
Fix exporting non-RLE sprites
2017-04-30 17:22:27 +01:00
Cameron Hall
fde3c8a3ed
fix and refactor DrawRLESprite2 ( #5396 )
2017-04-30 06:40:25 +02:00
CraigCraig
e0b875398b
Tons of spelling fixes ( #5413 )
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[ci skip]
2017-04-30 06:39:24 +02:00
Michał Janiszewski
73efe0755d
Validate water image id while loading palette
2017-04-24 22:56:37 +02:00
Michał Janiszewski
0414ba7f6b
Verify access to sprites
2017-04-20 13:20:11 +02:00
Gymnasiast
c8ecd98737
Check for both csg1.1 and csg1.dat when looking for RCT1 graphics
2017-04-12 20:08:31 +02:00
Gymnasiast
99617de70a
Add method to determine if CSG1 is loaded
2017-04-11 22:38:09 +02:00
Martin Müller
3409da9aa1
Only load csg1 if necessary
2017-04-10 14:09:01 +02:00
Ted John
7fb653d1a7
Remove platform include from game.h
2017-03-23 18:34:32 +00:00
Michał Janiszewski
fa65fd1481
Reduce scope of variables in input.c, rect.c
2017-03-18 23:23:23 +01:00
Ted John
bcc0bfa485
Rename climate.h to Climate.h
2017-03-11 22:59:33 +00:00
Ted John
4442b936de
Merge pull request #5256 from chfast/memory-fixes
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Small memory fixes
2017-02-27 17:24:08 +00:00
Paweł Bylica
7360d06592
Silently fallback to sorfware rendering
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If accelerated rendered cannot be created by SDL, fallback to software rendering. The config option is not changed.
2017-02-24 20:14:37 +01:00
Ted John
8ba5db0697
Fix build for some configurations
2017-02-20 20:05:59 +00:00
Ted John
fb2c835d52
Include new config header
2017-02-18 15:45:10 +00:00
Ted John
6a2b7b1200
Start moving config definitions over to C++
2017-02-18 10:54:13 +00:00
Ted John
b79e714740
Fix compilation of sprite.cpp
2017-02-09 18:50:30 +00:00
Ted John
6a0f934a5f
Tabs to spaces for sprite.cpp
2017-02-09 17:59:17 +00:00
Ted John
6ea4e4987d
Turn sprite.c into sprite.cpp
2017-02-09 17:59:17 +00:00
Michał Janiszewski
7cb9d10d72
Fix wrong #define checks for DEBUG macro
2017-02-07 21:01:07 +01:00
Michael Steenbeek
94d38b9f7a
Don't remove vehicles when removing all guests, name some interaction fields
2017-01-30 23:51:01 +01:00
Michał Janiszewski
6bd9e3eca8
Make sure various fields are initialised properly
2017-01-27 07:35:48 +01:00
Ted John
efb64603eb
Only create OpenGL window when necessary
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Currently the game window is always created with an OpenGL context which then means that opengl32.dll and other modules are loaded. The OpenGL window flag will now only be used if the config drawing engine is set to OpenGL. This now means that a restart of the game is required when switching to the OpenGL drawing engine for Windows.
#5104
2017-01-22 21:38:08 +00:00
Ted John
ed940ab41c
Merge pull request #5098 from IntelOrca/enable-lightfx
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Resolve #5048 : Enable light FX
2017-01-22 01:31:56 +00:00
Ted John
66c2dcaa59
Remove unncessary extern from functions definitions.
2017-01-21 21:57:09 +00:00
Michael Steenbeek
d60b0def60
Fix loading zoomed sprites from RCT1
2017-01-21 21:48:12 +00:00
Ted John
fc66f42c31
Add config option to enable / disable light FX
2017-01-21 12:01:01 +00:00
Ted John
a102a566d2
Allocate image IDs for RCT1 images
2017-01-19 15:00:20 +01:00
Ted John
4bffc4b131
Add ability to import RCT1 graphics
2017-01-19 15:00:18 +01:00
Broxzier
60603ae10a
Use types from common.h
2017-01-14 12:37:31 +01:00
Michał Janiszewski
0a36af19e4
Mark classes as final to help devirtualisation
2017-01-13 12:12:50 +01:00
Michał Janiszewski
411d1fff18
Make GCC suggest final, override keywords
2017-01-13 11:44:14 +01:00
Ted John
13a8eee1b4
More warning fixes, more warnings disabled
2017-01-12 13:12:53 +00:00
Ted John
ca9c3cc5ee
Fix more warnings, disable others
2017-01-12 13:00:12 +00:00
Ted John
4fbecc2f60
Replace magic numbers with constant SPRITE_INDEX_NULL
2017-01-05 12:49:42 +00:00
Ted John
25bc798ff8
Move contents of src into project sub directory
2017-01-04 17:44:12 +00:00