Commit Graph

605 Commits

Author SHA1 Message Date
Ted John c07a57eb73
Merge pull request #7980 from IntelOrca/improve-portable-builds
Improve portable builds
2018-09-13 08:22:41 +01:00
wolfreak99 28bfab0c9b Draw dangerous G forces on graph in red 2018-09-09 00:03:35 +02:00
Ted John e46a0e6a16 Update changelog 2018-09-08 22:22:19 +01:00
deurklink a5cbcb448c Fix #7975: Clear inspection due flag when interval set to Never 2018-09-07 13:08:26 +02:00
Gymnasiast b1e9afb542 Amend changelog 2018-09-01 21:03:56 +02:00
Michael Steenbeek b24237eda2
Add #7930 to changelog [ci skip] 2018-09-01 20:37:28 +02:00
Michael Steenbeek 0ba47eed2a
Add #7929 to changelog [ci skip] 2018-08-29 23:38:58 +02:00
Michał Janiszewski 4db9b366f8 Start v0.2.1+ 2018-08-26 23:13:01 +02:00
Michał Janiszewski 8ac731e212 Release 0.2.1
- Feature: [#5993] Ride window prices can now be set via text input.
- Feature: [#6998] Guests now wait for passing vehicles before crossing railway tracks.
- Feature: [#7658] Add option to always use system file browsing window.
- Feature: [#7694] Debug option to visualize paths that the game detects as wide.
- Feature: [#7713] The virtual floor now takes land ownership rights into account.
- Feature: [#7771] Danish translation.
- Feature: [#7797, #7802, #7821, #7830] Add sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian.
- Feature: [#7848] Add a master volume slider to audio options screen.
- Feature: [#7868] Placing scenery while holding shift now scales appropriately with zoom levels.
- Feature: [#7882] Auto-detect Steam and GOG installations of RCT1.
- Feature: [#7885] Turkish translation.
- Fix: [#3177] Wrong keys displayed in shortcut menu.
- Fix: [#4039] No sprite font glyph for German opening quotation mark.
- Fix: [#5548] platform_get_locale_date_format is not implemented for Linux.
- Fix: [#7204] Object source filters do not work for RCT1, AA and LL.
- Fix: [#7440] Memory leak. All system memory used.
- Fix: [#7462] Guest window goes beyond the map edge on a spiral slide.
- Fix: [#7533] Screenshot is incorrectly named/file is not generated in CJK language.
- Fix: [#7628] Always-researched items can be modified in the inventory list.
- Fix: [#7643] No Money scenarios with funding set to zero.
- Fix: [#7653] Finances money spinner is too narrow for big loans.
- Fix: [#7673] Vehicle names are cut off in invention list.
- Fix: [#7674] Rides show up as random numbers in guest's ride list.
- Fix: [#7678] Crash when loading or starting a new game while having object selection window open.
- Fix: [#7683] 'Arbitrary ride type' dropdown state is shared between windows.
- Fix: [#7697] Some scenery groups in RCT1 saves are never invented.
- Fix: [#7711] Inverted Hairpin Coaster allows building invisible banked pieces.
- Fix: [#7734] Title sequence not included in macOS builds as of 0.2.0 release.
- Fix: [#7756] Steam RCT2 path not correctly checked on macOS and Linux.
- Fix: [#7765] Crash when opening ride list window on Windows Vista.
- Fix: [#7773] Once research has been completed, player is still charged for research.
- Fix: [#7786] Crash when importing a track design.
- Fix: [#7793] Duplicate private keys generated.
- Fix: [#7817] No sprite font glyph for interpunct.
- Fix: [#7823] You can build mazes in pause mode.
- Fix: [#7804] Russian ride descriptions are cut off.
- Fix: [#7872] CJK tooltips are often cut off.
- Fix: [#7895] Import of Mega Park and the RCT1 title music do not work on some RCT1 sources.
- Improved: [#7899] Timestamps in the load/save screen are now displayed using local timezone instead of GMT.
- Improved: [#7918] Better RCT2 detection if both disc and GOG/Steam versions are installed.
2018-08-26 22:20:13 +02:00
Michael Steenbeek cfe70f886f
Update changelog [ci skip] 2018-08-20 17:48:23 +02:00
Aaron van Geffen 25170fda45 Implement #7658: Add option to always use system file browsing window. 2018-08-18 13:28:27 +02:00
Aaron van Geffen c47b77b8c4 Add a changelog entry for #7848. 2018-08-17 22:18:38 +02:00
Aaron van Geffen 7cc5bc87e9 Check result of FileTimeToLocalFileTime; add to changelog. 2018-08-15 00:15:06 +02:00
Michael Steenbeek f9d60ea106
Allow loading CSS17.DAT and MP.DAT on all three RCT1 sources
This should equalise the three in terms of supported features.
2018-08-14 15:41:51 +02:00
Gymnasiast 6fc86d5766 Fix #7872: CJK tooltips are often cut off 2018-08-13 21:41:10 +02:00
Gymnasiast 3a8bf352ac Fix #7804: Russian ride descriptions cut off 2018-08-13 20:35:46 +02:00
Michael Steenbeek dc02dde29f
Add #7882 to changelog [ci skip] 2018-08-13 15:52:53 +02:00
Michael Steenbeek 9e517a52ff
Add Turkish translation 2018-08-13 00:16:11 +02:00
Sijmen Schoon 56b174432d Implement platform_get_locale_date_format for Linux
Note that this currently, this isn't implemented in the C++ standard
library. This means that date_order() will always return no_order,
causing this function to always return the default
DATE_FORMAT_DAY_MONTH_YEAR, as is the case before this commit too.

Once date_order() will be properly implemented in the standard library
someday, it will however start returning the right order for the current
locale, causing this function to start working as intended.
2018-08-12 23:03:32 +02:00
Michael Steenbeek fea17bd3b0
Add #7440 to changelog [ci skip] 2018-08-12 18:48:14 +02:00
Michael Steenbeek 54fe6a7590
Add #7204 to changelog [ci skip] 2018-08-12 16:44:38 +02:00
ζeh Matt b25cb8c793 Scale mouse delta by zoom when using shift. (#7868)
* Scale mouse delta by zoom when using shift.

* Clamp maximum height of object drag.

* Address code review comments; add changelog entry.
2018-08-12 11:47:46 +02:00
moTechPlz 8784dfbf41 Fix #7462: Guest window goes beyond the map edge on a spiral slide. (#7752) 2018-08-07 16:20:51 +02:00
ζeh Matt e87e9f1b2e Update virtual floor to better indicate blocked areas (#7837) 2018-08-07 15:39:52 +02:00
Sijmen Schoon faa5cc2472 Fix #7823: You can build mazes while paused 2018-08-03 21:58:49 +02:00
Michael Steenbeek fdd18dd29b
Fix #7830: Add font sprites for Romanian characters 2018-07-30 17:54:02 +02:00
Gymnasiast c48e204813 Add #7817 to changelog [ci skip] 2018-07-24 21:32:00 +02:00
Gymnasiast 99a110dfe5 Amend changelog 2018-07-24 21:10:30 +02:00
Michael Steenbeek fd133aae8a
Fix #4039: Add sprite font glyph for German opening quotes (#7811) 2018-07-23 22:02:28 +02:00
Gymnasiast 58fdb4d9a8 Amend changelog 2018-07-23 18:34:59 +02:00
Michael Steenbeek 8530d56a66
Add Danish translation (#7771) 2018-07-19 21:15:54 +02:00
Michał Janiszewski 10f6059f09
Fix #7793: Duplicate private keys generated (#7794) 2018-07-18 22:11:34 +01:00
Ted John 3d85ec4ea1
Fix #7786: Crash when importing a track design (#7790) 2018-07-18 21:19:25 +01:00
Matthew Beaudin 183411aa54 Fix #7773: Once research has been completed, player is still charged for research 2018-07-17 21:54:42 +02:00
Ted John f728a5074a
Fix #7765: Crash when opening ride list window on Windows Vista (#7781)
It has been reported that Windows Vista crashes in LCMapStringEx when
using LOCALE_NAME_INVARIANT even though it is documented as supported.

As a counter measure, use LOCALE_NAME_USER_DEFAULT for the time being.
2018-07-14 08:52:12 +01:00
Michael Steenbeek 9e559d577a
Fix Steam path for Linux and macOS
While OpenRCT2 already had code to look up the Steam path on macOS and Linux, it didn't look in the correct directory. This meant that it wouldn't detect the presence of RCT2, even if the user had downloaded it via the Steam Console.
2018-07-05 09:42:52 +02:00
muemart 6365eaba66 Fix #3177: Wrong keys displayed in shortcut menu
SDL_GetScancodeName doesn't actually translate the scancode to the physical key, so first we need to convert the scancode to a keycode and then turn the keycode into a string.
2018-07-03 20:48:28 +02:00
Aaron van Geffen 84e973fa55
Xcode: revert title sequence version number change (#7735) 2018-06-26 20:54:05 +02:00
Ted John 0f2ccebfe7 Fix #7533: Screenshot is incorrectly named in CJK
For Windows, convert path to UTF-16 before passing to fstream constructor.
2018-06-25 18:14:55 +01:00
Michael Steenbeek 323162cfe8
Fix #7711: Inverted Hairpin RC allows building invisible banked pieces 2018-06-20 11:32:29 +02:00
Michael Steenbeek c4cae83335
Fix AddRange to avoid duplicates in EntryList 2018-06-15 23:36:13 +02:00
Hielke Morsink 0fda25d365 Add debug option to visualize wide path flags.
This implements #7694
2018-06-15 16:08:25 +02:00
Michael Steenbeek 74dd8a4eac
Merge pull request #5993 from wolfreak99/improved_window_inputs/ride_price_textinput
Make ride window prices allow text input
2018-06-15 10:09:37 +02:00
Michael Steenbeek 029ad2b5eb Update changelog for #5993 2018-06-15 09:37:32 +02:00
Aaron van Geffen 9d68ba86ff Update changelog. 2018-06-15 00:43:19 +02:00
Gymnasiast ac0c1ba94a Use correct wording in changelog for #7683 [ci skip] 2018-06-14 21:02:58 +02:00
Gymnasiast c804a7d02e Use issue number instead of PR number for #4143 [ci skip] 2018-06-14 21:01:41 +02:00
Michael Steenbeek 8a9dfa6033
Stop ride type dropdown state sharing among ride windows
This eliminates the _rideType variable, which was necessary when we still used a spinner and an Apply button, but is now no longer needed.
2018-06-14 20:15:31 +02:00
Andy Ford ea371144e7 Fix #7643: No Money scenarios can have funding set to zero
If research funding is set to no funding and scenario money is turned
off, then update research at the normal rate.
2018-06-14 13:17:09 +02:00
Ted John 9e9c2c072e Fix #7678: Crash when Loading or starting a new game...
...while having object selection window open

Close the object manager window before loading the next park.
2018-06-13 23:29:05 +01:00
Andy Ford 2ab3bd515d Fix #7673: Vehicle names cut in invention list (#7675)
* Fix #7673: Vehicle names cut in invention list

The string formatting was formatting based on the size of the
pointer to the buffer, not the buffer itself, this truncated all
vehicle names to 8 characters.

* Adjust Long Vehicle Names For Vertical Scrollbar

The ellipsis in long vehicle names were being cut off by
the scrollbar. Reduced the string formatting length by
vertical scrollbar size - 1. The extra 1 is for the fact
that the second column starts + 1 from the middlepoint of the box.
2018-06-13 21:44:25 +02:00
Ted John 86ca6be58b Fix #7674: Rides show up as random numbers in guest's ride list 2018-06-13 18:32:00 +01:00
Andy Ford ebf8c19272 Fix #7653: Loan spinner too small for big loans (#7663)
On large loans in the millions (e.g. Alton Towers / BPB), the loan
amount can extend that it runs over the loan spinner widget. This change
enlarges the loan box to allow for large loans.
2018-06-11 22:08:59 +02:00
Ted John b2bb87f1c3 Update changelog 2018-06-11 08:16:22 +01:00
Michał Janiszewski 0aff800d40 Release 0.2.0
- Feature: [#1417] Allow saving track designs for flat rides.
- Feature: [#1675] Auto-rotate shops to face footpaths.
- Feature: [#3473] Add button in ride window's maintainance tab to refurbish the ride.
- Feature: [#6510] Ability to select edges or a row of tiles by holding down Ctrl using the land tool.
- Feature: [#7187] Option for early scenario completion.
- Feature: [#7266] Make headless instances use an interactive terminal with access to the in-game console API.
- Feature: [#7267] Leverage more historical data in Finances window.
- Feature: [#7316] Cheat to allow freezing all staff
- Feature: [#7332] Keyboard shortcuts for view path issues and cutaway view.
- Feature: [#7348] Add large half loops to the Vertical Drop Roller Coaster.
- Feature: [#7459] Allow opening and closing of parks that use no money.
- Feature: [#7579] New horizontal +/- spinner widgets to make adjusting values easier.
- Fix: [#2053] When clearance checks are disabled, a track piece ghost can remove non-ghost track pieces.
- Fix: [#2611] Some objects show (undefined string) instead of a description in Korean.
- Fix: [#3596] Saving parks, landscapes and tracks with a period in the filenames don't get their extension.
- Fix: [#5210] Default system dialog not accessible from saving landscape window.
- Fix: [#6134] Scenarios incorrectly categorised when using Polish version of RCT2.
- Fix: [#6141] CSS50.dat is never loaded.
- Fix: [#6647] Changelog window causes FPS drop.
- Fix: [#6938] Banner do not correctly capitalise non-ASCII characters.
- Fix: [#7176] Mechanics sometimes fall down from rides.
- Fix: [#7303] Visual glitch with virtual floor near map edges.
- Fix: [#7313] Loading an invalid path with openrct2 produces results different than expected.
- Fix: [#7327] Abstract scenery and stations don't get fully See-Through when hiding them (original bug).
- Fix: [#7331] Invention list in scenario editor crashes upon removing previously-enabled ride/stall entries.
- Fix: [#7341] Staff may auto-spawn on guests walking outside of paths.
- Fix: [#7354] Cut-away view does not draw tile elements that have been moved down on the list.
- Fix: [#7358] Peeps and staff entering rides still have the slope speed penalty set.
- Fix: [#7382] Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before.
- Fix: [#7402] Edges of neigbouring footpaths stay connected after removing a path that's underneath a ride entrance.
- Fix: [#7405] Rides can be covered by placing scenery underneath them.
- Fix: [#7418] Staff walk off paths with a connection but no adjacent path.
- Fix: [#7434] Diagonal ride segments cannot be deleted if they are isolated.
- Fix: [#7436] Only the first 32 vehicles of a train can be painted.
- Fix: [#7480] Graphs skip values of 0.
- Fix: [#7505] Game crashes when trying to make path over map edge while having clearance checks disabled.
- Fix: [#7528] In park entrance pricing tab, switching tabs happens on mouse-down instead of mouse-up
- Fix: [#7544] Starting a headless server with no arguments causes the game to freeze.
- Fix: [#7571] Hovering a ride design over scenery or tracks will give tons of money.
- Improved: [#2989] Multiplayer window now changes title when tab changes.
- Improved: [#5339] Change eyedropper icon to actual eyedropper and change cursor to crosshair.
- Improved: [#5832] Resize tile inspector automatically when selecting a tile element.
- Improved: [#6221] The scenario editor's invention list is now resizeable.
- Improved: [#7069] The arbitrary ride type selection dropdown is now sorted orthographically, and has its spinners removed.
- Improved: [#7302] Raising land near the map edge makes the affected area smaller instead of showing an 'off edge map' error.
- Improved: [#7435] Object indexing now supports multi-threading.
- Improved: [#7510] Add horizontal clipping to cut-away view options.
- Improved: [#7531] "Save track design" dropdown now stays open.
- Improved: [#7548] Ctrl-clicking with the tile inspector open now directly selects an element and its tile.
- Improved: [#7555] Allow setting the Twitch API URL, allowing custom API servers.
- Improved: [#7567] Improve the performance of loading parks and the title sequence.
- Improved: [#7577] Allow fine-tuning the virtual floor style.
- Improved: [#7608] The vehicle selection dropdown is now sorted orthographically.
- Improved: [#7613] Resizing the staff window now resizes the name and action columns too.
- Improved: [#7627] Allow scrolling up and down on spinners to change their values.
2018-06-10 22:30:51 +02:00
Hielke Morsink 36d123b272
Revert renaming of spinners (#7650) 2018-06-10 21:31:08 +02:00
Andy Ford 1acb1c4b35 Fix #7434: Diagonal ride segments cannot be deleted if they are isolated
Mimic vanilla RCT2:

- If the isolated track is the last piece on the ride, delete and
set the construction mode to a straight piece. Rotate said piece
45 degrees anti-clockwise.
- If other track still exists, delete and rotate as above but
set the track type to station-platform.
- If banked, set track type to the turn that entered the previous
orientation. For example, north west banked track would continue
with a banked 45 degree turn starting facing west.
2018-06-10 17:34:37 +02:00
Aaron van Geffen b2b997c328
Fix #6647: Prevent changelog window from painting lines out of view. (#7611) 2018-06-08 09:30:20 +02:00
Hielke Morsink a82d6cb195 Allow scrolling up and down on steppers to change their values 2018-06-04 01:10:57 +02:00
Aaron van Geffen 9ee1a1f4df
Fix #7613: Improve scrolling behaviour in staff list. (#7614) 2018-06-02 13:06:38 +02:00
Aaron van Geffen 635eab3305
Merge pull request #7579 from AaronVanGeffen/widgets/spinners
Make widget spinners horizontal
2018-06-02 00:03:20 +02:00
Aaron van Geffen f2b0f7457e Terminology change: rename spinners to steppers. 2018-06-01 23:25:07 +02:00
Aaron van Geffen 5666ce0025 Update changelog [ci skip] 2018-06-01 23:25:07 +02:00
Aaron van Geffen 44849860ab Update changelog [ci skip] 2018-06-01 21:07:05 +02:00
Hielke Morsink 20fb4501d0 Fix #7505: Crash when building path off map edge (#7587)
Validate map location before looping over the tile elements.
2018-06-01 11:30:41 +02:00
Hielke Morsink 2fed57d792
Check for ghost flag when removing track blocks (#7596) 2018-05-31 22:36:45 +02:00
Hielke Morsink c5d5e639eb Update changelog and network version. 2018-05-30 14:00:32 +02:00
Hielke Morsink 9396da9b71 Fix #7571 Track design ghost generates money
The problem was that when placing a ride ghost, some clearance checks are performed to see if nothing stands in the way, and if it does, it tries to raise the ride to a height where it's possible to place. When this happens, it removes all ghost track pieces that have already been placed, and tries at the next height. With clearance checks disabled, this check was still performed, while it should ignore clearance altogether.
2018-05-30 13:59:52 +02:00
Aaron van Geffen 2127a0170e
Merge pull request #7567 from IntelOrca/performance/park-loading
Improve performance of park loading
2018-05-30 11:51:16 +02:00
Aaron van Geffen 859bd4ad7a Update changelog [ci skip] 2018-05-30 10:11:31 +02:00
Ted John 281d917fb4 Update changelog 2018-05-29 18:39:58 +01:00
Park Joon-Kyu 30fa405eb3 Make Twitch integration API URL configurable. (#7555) 2018-05-28 22:01:37 +02:00
Aaron van Geffen 248585281c Fix #6221: Make invention list resizeable. 2018-05-27 00:37:45 +02:00
Hielke Morsink 59c7b097ee Add Ctrl + Click to select tile elements
Co-authored-by: wolfreak99 <jbminor1991@gmail.com>
2018-05-25 00:46:20 +02:00
Hielke Morsink 4b25a71924 #5832 Resize tile inspector automatically when selecting a tile element 2018-05-25 00:46:19 +02:00
Michael Steenbeek f7a053b5eb
Update changelog for #6938 [ci skip] 2018-05-24 10:48:49 +02:00
jensj12 d43d6b94bb Add changelog entry 2018-05-23 16:33:37 +02:00
Ted John 46300f216f Fix #7544: Freeze when starting headless server with no arguments
Fixes #7313: Loading an invalid path with openrct2 produces results different than expected

Do not load title sequences in headless mode and prevent use of null audio mixer when ride music is stopped.
2018-05-20 02:21:44 +01:00
Hielke Morsink 72b66c6c9d
Merge pull request #7483 from oli414/new-new-offroad-staff
Fix #7418: Staff walk off paths with a connection but no adjacent path
2018-05-19 19:55:24 +02:00
oli414 8c5b56dda1 Fix #7418: Staff walk off paths with a connection but no adjacent path 2018-05-19 15:46:08 +02:00
deurklink 996ca5a880 Fix #7528: Tab changing in park pricing window happens on mousedown instead of mouseup (#7542) 2018-05-19 14:57:05 +02:00
wolfreak99 8c9b56d0f2 Keep "Save track design" dropdown open (#7531) 2018-05-19 14:13:08 +02:00
blackhand1001 c14056fd2a Fix guest/staff speed when they enter a ride from a sloped path 2018-05-15 16:56:33 +02:00
Hielke Morsink c875f46847
Add missing issue number and full stop 2018-05-15 16:39:14 +02:00
Aaron van Geffen 19442eb6c2
Merge pull request #7510 from Broxzier/feature/horizontal-clipping
Horizontal Clipping
2018-05-15 14:55:05 +02:00
William Fu aece198560 Fix #7341: Staff may auto-spawn on guests walking outside of paths
Staff placement code has been modified to only count guests who are on path tiles.
If all guests in the park are off paths, then the park entrance is used as a fallback.
2018-05-15 12:19:07 +02:00
Hielke Morsink 10abb61e7c Add changelog entry 2018-05-12 14:29:45 +02:00
Tomas Dittmann cb162edcfe Fix #7331: Invention list crashes upon removing previously-enabled ride/stall entries 2018-05-11 13:28:56 +02:00
Michael Steenbeek 83b76b37b0 Bump network version, update changelog 2018-05-11 11:18:52 +02:00
Olivier Wervers e6ef627fe2 Fix graphs skipping values of 0 2018-05-08 09:20:13 +02:00
deurklink 0d332cdf68 Implement #7459: Allow opening and closing of parks that use no mone 2018-05-07 19:48:47 +02:00
martip23 eaae453352 Updated changelog 2018-05-07 01:06:37 +02:00
Hielke Morsink c1a4f410c1 Add changelog entry 2018-05-03 23:10:16 +02:00
ZehMatt 64821564ab [ci-skip] Update changelog.txt 2018-04-28 02:38:07 +02:00
Michael Steenbeek 2d92ecf10b Fix #7436: Only the first 32 vehicles of a train can be painted 2018-04-26 10:33:54 +02:00
Hielke Morsink 99d8c83807 Fix #7402 Properly check for entrance location before disconnecting paths 2018-04-17 20:43:49 +02:00
Albert Morgese a3b04a67b2 Implement #1675: Auto-rotate shops to face footpaths 2018-04-16 20:02:46 +02:00
Gymnasiast 5d85ea1410 Add some missing issues to changelog [ci skip] 2018-04-13 21:22:33 +02:00
woj1993 4b372120f1 Fix #6141: CSS50.dat is never loaded (#7357) 2018-04-13 11:29:31 +01:00
Gymnasiast 4c676e6000 Fix #6134: Scenarios incorrectly categorised when using Polish version of RCT2 2018-04-13 09:07:01 +02:00
Michael Steenbeek b0413231b3
Update changelog for #2611 [ci skip] 2018-04-09 09:33:11 +02:00
NathanZabriskie cc256997ef Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382 (#7387)
* Opening the mini-map reverts the size of the land tool to 1x1, regardless of what was selected before. #7382
* Updated changelog and contributors
2018-04-08 19:34:36 +02:00
Hielke Morsink a2fe309be0
Merge pull request #7355 from Broxzier/fix/virtual-floor-zero-height
Fix #7303 Visual glitch with virtual floor near map edges
2018-03-28 12:48:39 +02:00
Hielke Morsink 8c23f16502
Merge pull request #7354 from Broxzier/fix/clip-height-assumes-order
Fix clipheight assuming tile order
2018-03-28 12:48:03 +02:00
Hielke Morsink 8adfd9a87c Fix #7303 Visual glitch with virtual floor near map edges 2018-03-27 23:09:41 +02:00
Hielke Morsink 9f7d4f1bc4 Fix clipheight assuming tile order
Instead of breaking the loop when running into an element that's above the clip height, only skip it - the next element may still be below the clip height.
The check for the first tile could be removed entirely. The screen gets cleared every frame when the clip height flag is set already.
2018-03-27 22:17:58 +02:00
Michael Steenbeek 515bc5aedd
Add some missing entries to changelog [ci skip] 2018-03-27 14:08:53 +02:00
Hielke Morsink d7c198388e Fix #7327: Draw transparent images see-through too
This removes the check for transparent images before applying the hardcoded colours. It sets the transparency flag anyway.
2018-03-26 10:28:10 +02:00
Gymnasiast ca17f03ff2 Add large half loops to the Vertical Drop Roller Coaster 2018-03-25 16:32:06 +02:00
Hielke Morsink 45a92a7356 Fix #5210 Unable to open system dialog for saving
The reason the file dialog failed to open (on Windows at least) is that the dialog would be used to save a file, yet a folder was provided as the default path. This commit attempts to append a logical filename to the path, including an extension.
2018-03-24 13:25:40 +01:00
Ted John a913fd2d4a
Merge pull request #7266 from IntelOrca/feature/interactive-stdinout
Make stdin / stdout a game console
2018-03-23 22:19:08 +00:00
xp4xbox 674e094b3a Add shortcut definition for 'View Path Issues' and 'Cutaway View' 2018-03-23 10:37:13 +01:00
Ted John aba142f99c Update changelog 2018-03-22 20:16:58 +00:00
thyeggman ccb1b330a5 Option for early scenario completion (#7187) 2018-03-20 12:58:59 +01:00
Hielke Morsink 2d1d60294c Improved raising land near edge map
Rather than showing the user an 'off edge map!' error, this simply makes the affected area smaller.
2018-03-19 14:08:37 +01:00
Aaron van Geffen df6a86d9bf Leverage more historical data in Finances window.
This adds a horizontal scrollbar to the summary page.
2018-03-18 22:41:34 +01:00
Michał Janiszewski 6cdcda2c65 Start v0.1.3 2018-03-18 22:06:31 +01:00
Michał Janiszewski 0e7c0f76d5 Release 0.1.2
- Feature: [#2893] Object selection filters for items from RCT1, Added Attractions and Loopy Landscapes.
- Feature: [#3505] Allow up to 1024 items per scenery tab.
- Feature: [#3510] Auto-append extension if none is specified.
- Feature: [#3994] Show bottom toolbar with map tooltip (theme option).
- Feature: [#4184] Add command and cheat to alter the date.
- Feature: [#4906] Add follow sprite command to title sequences.
- Feature: [#4984] Add option to highlight path issues: full bins, vandalism & vomit.
- Feature: [#5826] Add the show_limits command to show map data counts and limits.
- Feature: [#6078] Game now converts mp.dat to SC21.SC4 (Mega Park) automatically.
- Feature: [#6125] Path can now be placed in park entrances.
- Feature: [#6181] Map generator now allows adjusting random terrain and tree placement in Simplex Noise tab.
- Feature: [#6235] Add drawing debug option for showing visuals when and where blocks of the screen are painted.
- Feature: [#6290] Arabic translation (experimental).
- Feature: [#6292] Allow building queue lines in the Scenario Editor.
- Feature: [#6295] TrueType fonts are now rendered with light font hinting by default.
- Feature: [#6307] Arrows are now shown when placing park entrances.
- Feature: [#6313] Add keyboard shortcut for toggle gridlines.
- Feature: [#6324] Add command to deselect unused objects from the object selection.
- Feature: [#6325] Allow using g1.dat from RCT Classic.
- Feature: [#6329] Render level crossings when the Miniature Railway crossed a path.
- Feature: [#6338] Virtual floor to help positioning objects vertically.
- Feature: [#6353] Show custom RCT1 scenarios in New Scenario window.
- Feature: [#6411] Add command to remove the park fence.
- Feature: [#6414] Raise maximum launch speed of the Corkscrew RC back to 96 km/h (for RCT1 parity).
- Feature: [#6433] Turn 'unlock all prices' into a regular (non-cheat, persistent) option.
- Feature: [#6516] Ability to search by filename in the object selection window.
- Feature: [#6530] Land rights tool no longer blocks when a tile is not for purchase.
- Feature: [#6568] Add smooth nearest neighbour scaling.
- Feature: [#6651, #6658] Integrate Discord Rich Presence.
- Feature: [#6709] The New Ride window now shows available vehicles for a ride type.
- Feature: [#6731] Object indexing progress is now reported via command line output.
- Feature: [#6779] On-ride photo segment for Splash Boats.
- Feature: [#6838] Ability to auto-pause server when no clients are connected.
- Feature: [#7031] Better support for displaced ride entrances and exits.
- Feature: Add search box to track design window.
- Feature: Allow using object files from RCT Classic.
- Feature: Title sequences now testable in-game.
- Feature: Vehicles with matching capabilities are now always switchable.
- Feature: Add search box to track design window.
- Feature: Add load scenario command to title sequences.
- Fix: [#816] In the map window, there are more peeps flickering than there are selected (original bug).
- Fix: [#996, #2589, #2875] Viewport scrolling no longer shakes or gets stuck.
- Fix: [#1185] Close button colour of prompt windows does not match.
- Fix: [#1833, #4937, #6138] 'Too low!' warning when building rides and shops on the lowest land level (original bug).
- Fix: [#2254] Edge scrolling horizontally now has the same speed as vertical edge scrolling.
- Fix: [#2607] Rain rendered incorrectly in additional viewport.
- Fix: [#3171] Guests entering from the corner of the tile in Amity Airfield (original bug).
- Fix: [#3330] Current number of passengers overflows when over 255 (original bug).
- Fix: [#4760] Asia - Great Wall of China and South America - Rio Carnival have incorrect guest entry points (original bug).
- Fix: [#4953, #6277] Unable to advertise to master servers over IPv6.
- Fix: [#4991] Inverted helices can be built on the Lay Down RC, but are not drawn.
- Fix: [#5190] Cannot build Wild Mouse - Flying Dutchman Gold Mine.
- Fix: [#5224] Multiplayer window is not closed when server shuts down.
- Fix: [#5228] Top toolbar disappears when opening SC4 file.
- Fix: [#5261] Deleting a banner sign after copy/pasting it will crash the game.
- Fix: [#5398] Attempting to place Mini Maze.TD4 results in weird behaviour and crashes.
- Fix: [#5417] Hacked Crooked House tracked rides do not dispatch vehicles.
- Fix: [#5445] Patrol area not imported from RCT1 saves and scenarios.
- Fix: [#5585] Inconsistent zooming with mouse wheel.
- Fix: [#5609] Vehicle switching may cause '0 cars per train' to be set.
- Fix: [#5636] Pausing the game shows mute button as active.
- Fix: [#5741] Land rights indicators disappear when switching views.
- Fix: [#5761] Mini coaster doesn't appear despite being selected.
- Fix: [#5788] Empty scenario names cause invisible entries in scenario list.
- Fix: [#5809] Support Steam RCT1 file layout when loading CSG images.
- Fix: [#5838] Crash when saving very large track designs.
- Fix: [#5901] Placing peep spawn not synced across multiplayer.
- Fix: [#6101] Rides remain in ride list window briefly after demolition.
- Fix: [#6114] Crash when using a non-LL CSG1.DAT.
- Fix: [#6115] Random title screen music not random on launch.
- Fix: [#6118, #6245, #6366] Tracked animated vehicles not animating.
- Fix: [#6129] Guest List summary not updating after a ride rename.
- Fix: [#6133] Construction rights not shown after selecting buy mode.
- Fix: [#6188] Viewports not being clipped properly when zoomed out in OpenGL mode.
- Fix: [#6193] All rings in Space Rings use the same secondary colour.
- Fix: [#6196, #6223] Guest's energy underflows and never decreases.
- Fix: [#6198] You cannot cancel RCT1 directory selection.
- Fix: [#6199] Inverted Hairpin Coaster vehicle tab is not centred.
- Fix: [#6202] Guests can break occupied benches (original bug).
- Fix: [#6251] Splash Boats renders flat-to-25-degree pieces in tunnels incorrectly.
- Fix: [#6261, #6344, #6520] Broken pathfinding after removing park entrances with the tile inspector.
- Fix: [#6271] Wrong booster speed tooltip text.
- Fix: [#6293] Restored interface sounds while gameplay is paused.
- Fix: [#6301] Track list freezes after deleting track in Track Manager.
- Fix: [#6308] Cannot create title sequence if title sequences folder does not exist.
- Fix: [#6314] Imported SV4 files do not mark their scenarios as completed.
- Fix: [#6318] Cannot sack staff that have not been placed.
- Fix: [#6320] Crash when CSS1.DAT is absent.
- Fix: [#6331] Scenery costs nothing in track designs.
- Fix: [#6358] HTTP requests can point to invalid URL string.
- Fix: [#6360] Off-by-one filenames when exporting all sprites.
- Fix: [#6388] Construction rights tool erroneously enabled in some RCT1 scenarios even when no rights are available.
- Fix: [#6413] Maze previews only showing scenery.
- Fix: [#6423] Importing parks containing names with Polish characters.
- Fix: [#6423] Polish characters now correctly drawn when using the sprite font.
- Fix: [#6445] Guests' favourite ride improperly set when importing from RCT1 or AA.
- Fix: [#6452] Scenario text cut off when switching between 32 and 64-bit builds.
- Fix: [#6460] Crash when reading corrupt object files.
- Fix: [#6481] Can't take screenshots of parks with colons in the name.
- Fix: [#6500] Failure to load resources when config file is missing.
- Fix: [#6547] The server log is not logged if the server name contains CJK.
- Fix: [#6593] Cannot hire entertainers when default scenery groups are not selected (original bug).
- Fix: [#6657] Guest list is missing tracking icon after reopening.
- Fix: [#6803] Symbolic links to directories are not descended by FileScanner.
- Fix: [#6830] Crash when using mountain tool due to ride with no ride entry.
- Fix: [#6833] Shops in corrupted files not imported correctly.
- Fix: [#6846] Zoom level in some ride overview windows was erroneously set too high.
- Fix: [#6904] Manually added multiplayer servers not saved.
- Fix: [#7003] Building sloped paths through flat paths with clearance checks off causes glitches.
- Fix: [#7011] Swinging and bobsleigh cars going backwards swing in the wrong direction (original bug).
- Fix: [#7042, #7077] Paths sometimes disconnect when building them with clearance checks off.
- Fix: [#7125] No entry signs not correctly handled in pathfinding.
- Fix: [#7223] Vehicle mass not correctly recalculated when using remove all guests cheat.
- Fix: [#7229] Exploding guests cheat causes rides to get stuck and freezes game.
- Fix: [#7295] peep_should_go_on_ride_again() checked balloon colour instead of toilet need.
- Fix: [#7301] Sprite compiler dithering checks transparency of wrong pixel.
- Fix: Infinite loop when removing scenery elements with >127 base height.
- Fix: Ghosting of transparent map elements when the viewport is moved in OpenGL mode.
- Fix: Clear IME buffer after committing composed text.
- Fix: RCT1 mazes with wooden fences not imported correctly.
- Fix: Title sequence editor now gracefully fails to preview a title sequence and lets the user know with an error message.
- Fix: When preset title sequence fails to load, the preset will forcibly be changed to the first sequence to successfully load.
- Fix: Remove consecutive thoughts about a ride being demolished.
- Fix: Water raft vehicles stop spinning when going up slopes.
- Fix: Incorrect spin is applied to coasters on S-bends and other turns.
- Improved: [#5962] Use AVX2 instruction set where supported, resulting in a performance boost.
- Improved: [#5964] Use SSE 4.1 instruction set where supported, resulting in a performance boost.
- Improved: [#6186] Transparent menu items now draw properly in OpenGL mode.
- Improved: [#6218] Speed up game start up time by saving scenario index to file.
- Improved: [#6242] Prevent scenery aging and grass growth causing tile invalidation unless necessary - slight performance boost.
- Improved: [#6423] Polish is now rendered using the sprite font, rather than TTF.
- Improved: [#6746] Draw friction wheels instead of chain lift on Looping Roller Coaster stations.
- Improved: Load/save window now refreshes list if native file dialog is closed/cancelled.
- Improved: Major translation updates for Japanese and Polish.
- Improved: Added 24x24, 48x48, and 96x96 icon resolutions.
- Technical: [#6384] On macOS, address NSFileHandlingPanel deprecation by using NSModalResponse instead.
- Technical: [#6772] RCT2 interop removed.
2018-03-18 21:26:14 +01:00
Michael Steenbeek 69c6604dba
Slight fixes to changelog 2018-03-18 20:06:44 +01:00
Thomas den Hollander 6a444a3491 Add #7301 to changelog [ci skip]
This commit adds a description for PR #7301 to the changelog.
2018-03-18 19:29:55 +01:00
Hielke Morsink 924aed8136 Correct incorrect 'incorrect' in changelog 2018-03-18 12:58:05 +01:00
Hielke Morsink 70be3d99eb Add changelog entry
[ci skip]
2018-03-18 10:19:17 +01:00
Duncan e383ac02af Fix #7295: peep_should_go_on_ride_again() checked balloon colour instead of toilet need 2018-03-17 19:49:11 +01:00
Hielke Morsink 087519ca62 Fix #5261 Deleting the sign after copy/pasting it will crash the game
Prior to the previous commit, signs could be duplicated by pasting them using the tile inspector, which results in some funky behaviour. A duplicated sign refers to the same banner index (which in turn refers to the same user string ID), making the player unable to modify it. Deleting it would previously even crash the game.
This commit looks for such signs when loading a scenario, and attempts to fix them, by creating a new banner entry (and user string if one is used).
2018-03-13 19:45:48 +01:00
deurklink e0c4f88295 Fix #7229: Exploding guests cheat gets rides stuck and freezes game 2018-03-12 10:23:46 +01:00
deurklink 3648f288e5 Fix #7223: 'Remove all guests' does not remove their mass 2018-03-07 10:52:22 +01:00
Hielke Morsink 5abae656a9 Sort changelog and normalize use of full stops 2018-02-24 21:35:53 +01:00
wolfreak99 2d8c473f75 Sync Peep Spawn over network 2018-02-19 21:11:14 +01:00
Michael Steenbeek 187945149f
Add some missing changelog entries 2018-02-13 16:53:06 +01:00
Michael Steenbeek 34c8409251 Clean up ride struct and num_riders import, update changelog 2018-02-08 15:33:43 +01:00
Hielke Morsink 3e4981af85 Add changelog entry
[ci skip]
2018-02-06 19:09:51 +01:00
Michael Steenbeek 9629f50294 Update changelog for #7125 [ci skip] 2018-02-06 10:41:31 +01:00
Richard Jenkins bc5fffd0cc Add changelog entry and tweak menu text 2018-02-05 00:20:12 +00:00
Gymnasiast 114dd097da Update changelog [ci skip] 2018-02-01 18:10:00 +01:00
duncanspumpkin d17a9d8f42 Update changelog and network version 2018-01-30 12:53:50 +00:00
Gymnasiast f1400a16d7 Update changelog for #6314 2018-01-23 18:44:23 +01:00
Ted John 8304f01aef Fix #5809: Support Steam RCT1 file layout
Checks RCTdeluxe_install sub directory for csg1.1 and csg1i.dat when loading CSG images.
2018-01-23 18:28:33 +01:00
deurklink c1c6413337 Fix #7011: Swinging and bobsleigh cars going backwards swing in the wrong direction
This fix will make swinging rides like the suspended swinging coaster and the bobsleigh coaster back to the outside of corners when moving backwards (For example during a rollback). This was an original bug in RCT2.
2018-01-13 15:28:07 +01:00
Michael Steenbeek 1787af8084 Fix #7003: Building sloped paths trough flat ones causes glitches 2018-01-11 16:30:11 +01:00
Michael Steenbeek 1dada17bb0 Update changelog [ci skip] 2018-01-11 12:35:03 +01:00
Aaron van Geffen 0fc596d758 Add changelog entry; add JeroenDStout to contributors.
[ci skip]
2018-01-11 10:37:40 +01:00
Harrison Gentry a5f87c4e51 Add self to credits/changelog
Added myself to contributors.md and added the date command to changelog.txt
2018-01-07 23:53:47 +01:00
Richard Jenkins c966faf9c2 Fix #6242: Scenery invalidated when there is no visual change 2018-01-06 19:20:39 +00:00
Michael Steenbeek 1fa25739fb
Fix #5398: Mini Maze.TD4 causes weird behaviour and crashes 2018-01-06 18:26:28 +01:00
Tyler Ruckinger 26c35b5c28 Fix consecutive thoughts removal on ride demolish (#6937)
* Fix consecutive thoughts removal on ride demolish

* Update contributors.md

* Update changelog

* Update network version
2018-01-05 06:49:05 +00:00
Michael Steenbeek 1bc711e266
Fix #5761: Mini coaster doesn't appear despite being selected (#6909) 2018-01-02 19:40:08 +01:00
Michael Steenbeek c5e966292b Fix #3171: Guests entering from the corner of the tile in Amity Airfield 2018-01-02 16:07:39 +01:00
Michael Steenbeek 3d1deb26ce Update changelog for #5190 [ci skip] 2018-01-02 15:47:06 +01:00
Michael Steenbeek f1b42fa9dd Update changelog [ci skip] 2018-01-02 13:33:33 +01:00
Gymnasiast 2a6f2c1763 Fix #6114: Crash when using a non-LL CSG1.DAT
The game will now check for the number of entries in CSG1.DAT. If it's too few, it will now no longer try using its sprites, but print out a warning instead.
2017-12-31 21:03:40 +01:00
Robert Jordan 298420fd1e Finalize follow sprite command
Added new smart follow variable to window to more intuitively follow
sprites that may not be directly followable at all times.
Follow sprite is now canceled when dragging the screen but not
scrolling. This is only relevant when testing title sequences in game.
Select sprite button is now disabled in the title menu.
Sprites are now identified based on their name. Excess identification
information is not given as it'd clutter up the screen and is not
necissary with the viewbox in the command editor.
2017-12-31 20:03:09 +01:00
Gymnasiast 559a5c662a Fix import of RCT1 mazes 2017-12-31 19:54:50 +01:00
Gymnasiast deb95825e5 Add some missing entries to changelog 2017-12-31 19:10:16 +01:00
Robert Jordan 92fc010b9a Feature: "Load Scenario" title sequence command
New command goes by LOADSC in script files and in the enumeration.
Scenarios are stored using the internal also used for localisation.
Scenarios selected can only be scenarios to originally come with one of
the games or expansions.
Modified Scenario Select window to have a mode just for title editor
scenario selection.
2017-12-31 12:42:40 +01:00
rwjuk 50f16b6600 Fix #6388: Con. rights wrongly shown as available on some RCT1 parks
I am an idiot
2017-12-29 08:43:26 +01:00
rwjuk 29c604d850 Fix #6846: Ride overview window zoom level set too high 2017-12-28 08:55:13 +01:00
Michael Steenbeek 863a71c984 Fix #6803: Symlinks to directories are not descended by FileScanner 2017-12-19 20:51:35 +01:00
Gymnasiast 0c1c5938d6 Update changelog [ci skip] 2017-12-17 17:47:58 +01:00
Ted John 4aff132fd7 Fix #6830: Crash when using mountain tool due to ride with no entry 2017-12-16 12:22:14 +00:00
Hielke Morsink 40cea0e7e7 Fix #2607: Rain rendered incorrectly in additional viewport 2017-12-08 11:24:45 +01:00
Michael Steenbeek 0ffa2b541a Use more consistent terminology and remove some Americanisms 2017-12-05 10:23:36 +01:00
Ted John fa968824a6 Update changelog
[ci skip]
2017-12-04 19:15:19 +00:00
Michael Steenbeek caab169968 Allow building on-ride photo segments on Splash Boats 2017-12-04 19:04:14 +01:00
Michael Steenbeek 63f7820b25 Fix #1185: Close button colour of prompt windows does not match 2017-12-01 17:36:30 +01:00
Michael Steenbeek 3eb0ffbc53
Add #5838 to changelog
[ci skip]
2017-11-30 23:28:17 +01:00
Michael Steenbeek e568dcabff
Adding some missing entries to changelog 2017-11-29 12:09:05 +01:00
Richard Jenkins 210e6d8eef
Update changelog for track design search
[ci skip]
2017-11-26 13:54:58 +00:00
Hielke Morsink ce6d7415e5 Add ability to search object by filename
This commit increases the max length of the filter string from 40 to
MAX_PATH, so that entire paths can be pasted inside the search box.
2017-11-23 12:08:04 +01:00
Ted John 323b8dd352 Partially fix #6129: Guest List not updating after a ride rename
- Force refresh of ride list and guest list for both rename ride and demolish ride actions.
2017-11-23 09:40:39 +01:00
zyliwax 7bffc4ae33 Adding gridlines display toggle shortcut. (#6313)
This feature existed in the original RCT1/2 games but was not present in
the latest development commit.

The original shortcut for this key was '7', placing it between the
"Invisible people toggle" (6) shortcut and the "Height marks on land
toggle" (8). This commit preserves as much as possible, using
placeholder comments that signify the relevant values which this
feature actually uses where this is not possible.
2017-11-22 12:02:23 +00:00
Ted John a98c936316 Fix #5636: Pausing the game shows mute button as active 2017-11-21 23:23:43 +00:00
TELK d6131ed062 Fix #6547: logging does not work if server contains CJK characters (#6565) 2017-11-16 23:02:37 +00:00
Mike Slone aca7048377 Fix #6293: Screenshot sound not played when the game is paused (#6429)
Stop all sounds when pausing the game, but allow new sounds to play.
This allows interface sounds to function while paused, which fixes #6293.
2017-11-16 23:02:16 +00:00
Michał Janiszewski 0b5a067bbc Update changelog with Linux support for Discord Rich Presence
[ci skip]
2017-11-15 22:38:10 +01:00
Cody Jung 3bb9d41908 Fix #6657: Reset tracking icon status when opening guest list
The guest tracking icon is hidden on the guest list if it's in
PAGE_SUMMARISED mode. Closing then reopening the window reset it back to
INDIVIDUAL mode but did not restore the icon state.
2017-11-13 10:36:16 +01:00
Ted John a4a779d357 Update changelog 2017-11-11 23:50:34 +00:00
Robert Jordan 4c3065619e Fix #996, #2254, #2589, #2875: Viewport scrolling getting stuck or shaking
Shaking while at the edge of the map has been completely eliminated. In
order to do this, comparison with tile height was also removed which
fixed a few outlier cases.

The main cause was viewport axis were only being set if it's respective
isometric axis was at the boundary, instead of either isometric axis.
Viewport no longer gets stuck which was related to the shaking in the
end. (#2875)

Refactored viewport_update_position. I moved
viewport_set_underground_flag above the bounds checking function since
it had no relation to it. (#996, #2589)

Scrolling on the map edge with arrow keys or mouse edge will now go the
same speed in both directions. (#2254)

Added changelog entry.
2017-11-08 17:43:50 +01:00
Richard Jenkins d6bd26cd83 Fix #5836, #6301: Track list freezes after deletion in Track Manager 2017-11-08 07:51:59 +01:00
Robert Jordan 9ae4f7d1bc Fix #6500: Fail to load resources when no config
A simple fix of setting the environment paths before the repositories
are loaded.

Added a changelog entry
2017-11-07 21:03:58 +00:00
Philip Goto 4dfcb32d85 Fix spelling errors in neighbour 2017-11-06 23:05:21 +01:00
Philip Goto b66df2d6db Add smooth nearest neighbor scaling
This commit implements smooth nearest neighbor scaling, this scaling method looks sharper than linear scaling and not deformed like NN scaling.
2017-11-06 23:05:21 +01:00
Robert Jordan a01471b535 Enhance #6530: Don't block land rights tool
Land rights tool no longer cares if part of the available land is
unavailable for purchase. It will not even through an error when none of
the tiles are available. Just like other tools.

Added a changelog entry.

This increments the network version.
2017-11-03 19:21:58 +01:00
Robert Jordan d79d2a7503 Fix numerous title sequence editor bugs
* Change how current title sequence is handled. It can either be
previewing a title sequence, or playing the preset.
* LoadMM and LoadRCT1 now save when script is saved.
* No more infinite failing to load loops.
* No more crashing when attempting to display "no save selected" in
title editor.
* Title editor now gracefully fails to preview a title sequence and lets
the user know with a context error.
* When preset title sequence fails to load, the preset will forcibly be
changed to the first sequence to successfully load.

Added changelog entries for last two items.
2017-11-02 18:36:37 +01:00
Michael Steenbeek 386a399a51
Fix #6593: Can't hire entertainers when default scenery groups are deselected 2017-11-02 11:10:26 +01:00
Robert Jordan 9425ed1aee Implement #6307: Display arrow on park entrance placement 2017-11-01 18:14:01 +01:00
Robert Jordan a3c64bb146 Feature: Preview title sequences in-game
Title sequences can now be played back in-game, allowing for much easier
editing.

Improved title sequence playback in general. Clicking play while on a
different title sequence will play the new one. Clicking stop will make
the title screen go back to the config title sequence. And the closing
the title sequence window will also make the game go back to the config
title sequence, and reload the sequence if it was modified.

Changes made to title sequences in-game are now correctly loaded in the
title screen.

Starting a title sequence within the editor will now always reset it
even if it's the current playing sequence. (Not for playing in the
editor though).

Get Location in title sequence command editor now has 100% accuracy
compared to before
where it would usually get some offset value.

Added `get_map_coordinates_from_pos_window` which will allow getting the
viewport coordinates of a specific window even if the input coordinates
are under another window. This has use with getting 2D positions from
the main window without the other windows getting in the way.

Options window will now always specify the config title sequence in the
dropdown and not the current title sequence.

Made a global variable `gLoadKeepWindowsOpen`, in game.h to keep windows
open when loading a park. When loading a title sequence park in-game.
The sequence player will force-close all park-specific windows ahead of
time.

Skipping while testing title sequences no longer needs to reload the
park if the current playback position is already before the target
position and ahead of the load position.

Added changelog entry.
2017-10-30 12:07:01 +01:00
Cody Jung cc82fceaef Fix #6199: Inverted hairpin coaster vehicle tab has vehicle too low 2017-10-27 11:25:18 +02:00
Michał Janiszewski d924d771a6 Update changelog for #6295
[ci skip]
2017-10-24 16:30:58 +02:00
Cody Jung c25a4490e4 Windows: Fix bad screenshots if park name has ":"
Fixes issue #6481 where taking a screenshot of a park with a colon in
its name on Windows was causing the screenshot data to get written as an
alternate data stream.

This patch replaces any colons with hyphens in screenshot filenames on
Windows.
2017-10-24 14:52:40 +02:00
Robert Jordan 0e354e18af Improve #6125: Place path in park entrances (#6479)
Can now update park entrance path by placing path over the middle tile.
Updating the path costs money just like normally replacing a path.

Updating the path type can only be done in sandbox mode or in the
scenario editor.
2017-10-24 09:50:33 +02:00
Cody Jung 4bbb0b3b37 Fix #6251: Splash Boats flat-to-25 tunnel drawn incorrectly
Fixes Splash Boats 25deg-down-to-flat tunnel rendering. This is based on
flat-to-25deg-up (but opposite).

Wrap Splash Boats fix in an ifdef for TestPaint.
2017-10-24 09:45:49 +02:00
zaxcav f5ff867599 Fix #6261: Broken pathfinding after removing park entrances with the tile inspector
Check the gParkEntrance locations after loading from file and clear those locations for which there is no longer a park entrance map element.
Resolves path finding problems in parks caused, for example, be deleting a park entrance using the tile inspector.

Fixes #6261, #6344, #6520.
2017-10-22 23:22:46 +02:00
Ted John 8d1710d798 Fix #6460: Crash when reading corrupt object files
- Move sawyer coding functions to SawyerChunkReader.
- Replace assertions with exceptions to prevent crash on invalid chunks.
2017-10-22 16:21:13 +02:00
Aaron van Geffen 346d1a6fbf Add changelog entry. 2017-10-15 22:31:11 +02:00
Martin Müller ffdc854c1f Fix #5741: Disappearing land/construction rights indicators 2017-10-15 16:11:08 +02:00
Robert Jordan 0313183d13 Fix #6318: Can't fire staff that are being placed 2017-10-14 22:14:45 +02:00
Robert Jordan 167662f651 Improvement: more icon resolutions 2017-10-13 22:39:08 +02:00
Robert Jordan 7d6bfa19ea Fix #6452: scenario text truncated when switching architectures
`ScenarioFileIndex`'s `Serialize` and `Deserialize` now read and write each
individual value of a `scenario_index_entry` instead of the entire struct
at once. Thus the difference in pointer sizes of `highscore` on different
architecture builds will not cause issues with `scenarios.idx`.
2017-10-13 10:00:42 +02:00
Michael Steenbeek 9cccd307f4 Add #6445 to changelog
[ci skip]
2017-10-12 12:42:56 +02:00
Michael Steenbeek fe97215013 Add #6433 to changelog 2017-10-11 10:35:43 +02:00