ζeh Matt
30349f80f5
Move painting for Balloon entity
2021-11-27 15:29:33 +02:00
ζeh Matt
eaff0a343d
Move painting for Duck entity
2021-11-27 15:27:41 +02:00
ζeh Matt
dcae493fa0
Move litter sprite definitions into sprites.h
2021-11-27 15:22:59 +02:00
ζeh Matt
a9f76712b5
Add paint function to entities
2021-11-27 15:20:17 +02:00
ζeh Matt
496fdfd3eb
Move remaining EntityBase functions to EntityBase.cpp
2021-11-27 15:12:57 +02:00
ζeh Matt
bcb527d331
Fix truncation of coordinates ( #16004 )
2021-11-27 07:26:52 +00:00
ζeh Matt
28c821fea6
Merge pull request #16016 from ZehMatt/refactor/entity-3
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Move entity management to EntityRegistry
2021-11-26 11:50:35 -08:00
ζeh Matt
c4ad5fcd15
Adjust includes
2021-11-26 21:01:44 +02:00
ζeh Matt
d12d538d84
Rename Entity.cpp to EntityBase.cpp
2021-11-26 19:41:39 +02:00
ζeh Matt
cb76165448
Move code from Entity.h into EntityRegistry.h
2021-11-26 19:41:36 +02:00
ζeh Matt
7b3afe91af
Merge pull request #16005 from ZehMatt/refactor/entity-2
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Move peep related code to entity
2021-11-26 08:46:57 -08:00
ζeh Matt
9f23449ffb
Move Staff/Guest/Peep to entity
2021-11-26 18:26:19 +02:00
Duncan
275d565e52
Start splitting up ride.h ( #16011 )
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* Start splitting up ride.h
* Use cstdint instead of common.h
2021-11-26 15:03:14 +00:00
Hielke Morsink
8b9bcf4adc
Fix #16008 : Can select elements when no tile selected
2021-11-26 15:47:43 +01:00
Duncan
90d2be3ddd
Clang tidy Part 3: Ui Project Enum Names ( #15986 )
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* Enum constant case
* Apply enum names clang tidy
* Rename scoped enum missed by clang-tidy
2021-11-26 14:25:34 +00:00
ζeh Matt
e3f8ff78b8
Move entity serialisation functions ( #16003 )
2021-11-26 07:25:04 +00:00
ζeh Matt
56e78d5733
Merge pull request #15985 from ZehMatt/refactor/entities2
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Refactor Sprite to Entity
2021-11-25 12:53:50 -08:00
Duncan
2b4eaab5dc
Modify TrackPlaceAction to handle ride type parameter ( #15980 )
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* Modify TrackPlaceAction to handle ride type parameter
* Update network and plugin version
* Update replays
2021-11-25 12:28:30 +00:00
Peter Schussheim
0495b265c0
Refactor unchecked std::array subscript operator
2021-11-25 10:13:20 +01:00
OpenRCT2 git bot
4ddd606d63
Merge Localisation/master into OpenRCT2/develop
2021-11-25 04:08:51 +00:00
Basssiiie
b44b5eca0c
Fix nullability of TileSelection.range ( #15992 )
2021-11-24 23:00:32 +00:00
Ted John
c2d892bdce
Increment plugin API version
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This should have been done for NSF, allows plugins to easily determine NSF feature availability.
2021-11-24 22:55:19 +00:00
ζeh Matt
860fb77da4
Apply review suggestions
2021-11-24 19:03:41 +02:00
ζeh Matt
213064e312
Revert old storage until the complex member types are gone
2021-11-24 18:25:43 +02:00
Duncan
fccd298d2f
Clang tidy Part 2: Ui Project Class Names ( #15976 )
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* Apply clang-tidy on class names in the ui project
* Rename classes to more appropriate names
* Adjust name again
2021-11-24 16:16:52 +00:00
ζeh Matt
0024252328
Fix includes
2021-11-24 17:19:52 +02:00
ζeh Matt
03fb9b390f
Rename Sprite to EntityRegistry
2021-11-24 17:04:12 +02:00
ζeh Matt
7c726e2a0c
Fix includes
2021-11-24 16:48:33 +02:00
ζeh Matt
8c290c7d92
Move entity code from world into entity
2021-11-24 16:37:28 +02:00
ζeh Matt
dadf94b5c0
Remove unnecessary padding from entities
2021-11-24 16:22:29 +02:00
ζeh Matt
3b261f99b8
Decouple game state snapshots structure from internal structure
2021-11-24 16:06:02 +02:00
ζeh Matt
88366bd296
Move Entity storage structure to cpp
2021-11-24 15:58:16 +02:00
ζeh Matt
c6242fd310
More renaming
2021-11-24 15:50:18 +02:00
ζeh Matt
046f82f683
Remove default template argument and re-order functions
2021-11-24 15:29:13 +02:00
ζeh Matt
0b5fc962eb
Rename variables/members sprite to entity
2021-11-24 15:27:48 +02:00
Duncan
6e839bdf49
Fix #15981 . Staff Id causing beta park file failures ( #15982 )
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I made a mistake when rebasing thinking the staff id had been removed much earlier (version 2). When it had really been there up until version 5. Unfortunately version 5 was when I removed the field. There is possibly version 5 saves that contain the staff id with no way to accurately know which ones they are.
2021-11-24 09:46:42 +00:00
ζeh Matt
83b911b193
#15634 : Refactor passing GameActions::Result by copy ( #15951 )
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* Refactor to result GameActions::Result as copy instead of unique_ptr
* Remove alias GameActions::Result::Ptr
* Remove MakeResult wrapper
* Remove type forwarder in TileInspector
2021-11-24 07:35:08 +00:00
Duncan
23491c8125
Close #13800 : Refactor Scenery Scatter Window to class ( #15559 )
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* Start scenery scatter window refactor
Implemented OnOpen
* Implement OnClose
* Implement OnMouseUp
* Implement OnMouseDown
* Implement OnTextInput
* Implement OnPrepareDraw
* Implement OnDraw
* Remove legacy C declarations
* Fix mistake with pointer
* Apply const where possible
* Apply review comments
* Use std::clamp
* Use from_chars
Unsure if all platforms support this
* Use String::Parse
2021-11-23 22:17:41 +00:00
Michał Janiszewski
9a32dd90eb
Initialize variable ( #15979 )
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Found it could be uninitialized in launchpad builds
2021-11-23 16:31:09 +00:00
Hielke Morsink
b86dfeca4e
Fix clang-tidy renaming mistake from #15956
2021-11-23 16:12:07 +00:00
Duncan
bb2c7dbaca
Clang tidy Part 1: Ui Project Function Names ( #15956 )
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* Add NOLINT around STL using classes and vendor functions
* Apply clang-tidy to ui project function names
* Undo scripting clang-format
* Upper case OpenRCT2 and RCT2
2021-11-23 13:18:07 +00:00
YJSoft
fcf587dfa4
Fix #15974 Cannot download object from server ( #15975 )
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Due to some leftover code from NSF rebase, server will parse MAPREQUEST incorrectly. so client will fail to download objects.
2021-11-23 08:36:37 +00:00
ζeh Matt
75073634f5
Merge pull request #15965 from ZehMatt/fix/bannerid-range
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Fix BannerSetStyleAction having wrong type in constructor
2021-11-22 10:13:43 -08:00
ζeh Matt
422c4629e4
Fix BannerSetStyleAction having wrong type in constructor
2021-11-22 19:29:17 +02:00
ζeh Matt
b05e02b291
Merge pull request #15869 from ZehMatt/refactor/identifier
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Introduce templated identifier type
2021-11-22 09:10:24 -08:00
ζeh Matt
f9c673679e
Add missing default constructor and mark constructors constexpr
2021-11-22 18:17:18 +02:00
ζeh Matt
5d2fd57d1e
Create Identifiers.h for common identifier types
2021-11-22 18:17:17 +02:00
ζeh Matt
4147a57c5b
Remove Null constant and use strictly GetNull/IsNull
2021-11-22 18:17:17 +02:00
ζeh Matt
15396fee5d
Add static GetNull member
2021-11-22 18:17:17 +02:00
ζeh Matt
4ba2c101c9
Use TIdentifier for ParkEntranceIndex
2021-11-22 18:17:17 +02:00