Commit Graph

28 Commits

Author SHA1 Message Date
Tulio Leao e87343f9c6
Rename MoneyEffect member variables to prevent shadowing (#11748) 2020-05-16 17:04:31 -03:00
Tulio Leao c17aa095d5 Rename Peep::surrounding_thought_timeout > SurroundingsThoughtTimeout 2020-05-13 23:28:16 -03:00
Tulio Leao 32c8e5614f Rename Peep::angriness to Angriness 2020-05-13 23:25:09 -03:00
Tulio Leao 589a7a48be Rename Peep::time_lost to TimeLost 2020-05-13 23:22:08 -03:00
Tulio Leao a216cb9930 Rename Peep::days_in_queue to DaysInQueue 2020-05-13 23:19:41 -03:00
Tulio Leao 128c1993c1 Rename Peep::balloon_colour to BalloonColour 2020-05-13 23:16:43 -03:00
Tulio Leao 6c57f33dc9 Rename Peep::umbrella_colour to UmbrellaColour 2020-05-13 23:14:45 -03:00
Tulio Leao 222f8df6cb Rename Peep::hat_colour to HatColour 2020-05-13 23:11:28 -03:00
Tulio Leao 3b632fcf95 Rename Peep::favourite_ride to FavouriteRide 2020-05-13 23:06:40 -03:00
Tulio Leao 7a6de648fe Rename Peep::favourite_ride_rating to FavouriteRideRating 2020-05-13 23:03:58 -03:00
Tulio Leao 14e0cc5e4a Rename Peep::item_standard_flags to ItemStandardFlags 2020-05-13 23:01:03 -03:00
Michał Janiszewski 5f97637d5e Only suggest final when using non-LTO builds
In LTO builds GCC issues the suggestion-warning from linking stage,
when pragmas are already gone and do nothing.
2020-04-21 13:31:01 +02:00
Tulio Leao c17127f65b
Use named casts on openrct2 root folder (#11139) 2020-04-17 21:36:25 +02:00
Michał Janiszewski 328856a933 Add MISC spirtes to comparison as well 2020-04-07 20:07:37 +01:00
Michał Janiszewski 50541a2cc7 Fix GameStateSnapshot comparators 2020-04-07 20:07:37 +01:00
Michael Steenbeek d5c4d78d49
Move vehicle track location to CoordsXYZ (#10856)
* Move vehicle track location to CoordsXYZ

Co-authored-by: Tulio Leao <tupaschoal@gmail.com>
2020-03-01 15:45:51 -03:00
Duncan b8b539c16e
Modify next_x/y/z to become a CoordsXYZ (#10680)
* Modify next_x/y/z to become a CoordsXYZ

Should be further scope for refactoring from this.

* Make suggested changes

* Fix default construct issues
2020-02-11 22:01:14 +00:00
duncanspumpkin 28565b370d Fix clang format 2020-01-19 17:19:45 +00:00
duncanspumpkin a5ef8d6240 Rename rct_vehicle 2020-01-19 17:14:56 +00:00
duncanspumpkin 164acc85cc Rename sprites to newer style naming 2020-01-19 17:10:53 +00:00
modulo7 fdf0c17fd8
Name field var_CD of vehicle struct. Refactor to enum 2020-01-19 17:34:11 +01:00
Tulio Leao 6cdbb901a5 Fix C26439 SPECIAL_NOEXCEPT 2019-12-27 15:05:27 -03:00
Ted John 40d49b93d3 Do not use user strings for peep names 2019-07-29 19:18:16 +01:00
Duncan 4e44818a04
Merge pull request #9449 from ZehMatt/refactor/sprite-list-pow2
Remove unnecessary multiplication and division for sprite lists
2019-07-13 09:37:35 +01:00
Jim Armstrong 9c976daa51 Refactor #9474: Refactor jumping fountain code (#9475)
* Refactor jumping_fountain_update to Update

* Refactor jumping_fountain_get_type to GetType

* Refactor jumping_fountain_continue to Continue

Fix typos and misc refactoring

* Refactor begin and create functions into static member functions

Move jumping_fountain_begin and jumping_fountain_create into the rct_jumping_fountain struct and make them static

* Refactor remaining fountain functionality into member functions

* Rename JumpingFountain struct and move to proper header file

JumpingFountain code was refactored to conform to variable naming conventions and moved into the Fountain.h file.

rct_sprite_generic struct was moved to SpriteBase.h - this was done to get around a circular header dependency between Fountain.h and Sprite.h

* Set access modifier for private functions

* Change JumpingFountain variable names to TitleCase

* Refactor #9474: Clarify where auto is being used with pointers

* Refactor #9474: Change function names for clarity

* Refactor #9474: Fix incorrect function names
2019-07-11 20:38:30 +01:00
Matt fc3afb3349
Remove unnecessary multiplication and division for sprite lists 2019-06-22 17:38:28 +02:00
Ted John 15cb3e1889 Remove unnecessary new line characters from log calls (#9237) 2019-05-12 13:48:56 +02:00
ζeh Matt c8f822ea70
Gamestate snapshots (#8819)
* Add initial interface.

* Implement move operator in MemoryStream

* Add pod array serialisation traits.

* Add push_back with move semantics to CircularBuffer

* Initial implementation of GameStateSnapshots

* Add GameStateSnapshots to Context.

* Add mp_desync console command.

* Compare sprite data and fill change list.

* Minor changes.

* Proof of concept.

* Calculate offset instead of using offsetof

* Implement game state difference detection

* Update mp_desync console command.

* Fix identification of sprite remove/add.

* Fix crash when only one peep in park when using mp_desync

* Output state differences into user directory desync folder.

* Add desync debugging as an option.

* Add information to network status when a desync report was created.

* Cast to proper type for %llu.

* Update xcode project

* Add more information to the diffed data.

* Remove client-only relevant fields.

* Cleanup.

* Add better name output for misc sprites

* Add srand0 and tick information to the output

* Bump up network version

* Cleanup

* Set desync_debugging to false as default

* Apply suggestions
2019-05-11 21:31:34 +02:00