ζeh Matt
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e6187a0af4
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Use BannerIndex::UnderlyingType for iterations
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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e201c3b7fd
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Expose UnderlyingType for TIdentifier
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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810521bd5b
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Remove BANNER_INDEX_NULL
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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63a2e9d716
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Refactor uses of old BannerIndex
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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3563d89e58
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Add TIdentifier specialization to GameAction visitor
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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cf27c4a024
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Implement TIdentifier specialization for Intent
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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ee53f1db66
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Use TIdentifier for BannerIndex
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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f704358cb3
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Add TIdentifier specialization for OrcaStream
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2021-12-01 14:41:59 +02:00 |
ζeh Matt
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63702fcc6f
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Implement identifier comparison overloads
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2021-12-01 14:41:59 +02:00 |
OpenRCT2 git bot
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c58f96c029
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Merge Localisation/master into OpenRCT2/develop
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2021-11-30 04:07:43 +00:00 |
GalBr
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c2fa54057a
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Remove vehicle_colour and replace references to VehicleColour (#16055)
This is done because we had two identical structs: vehicle_colour and
VehicleColour. We now only use VehicleColour.
See: #16028
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2021-11-29 22:04:31 +00:00 |
Michael Steenbeek
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25cfa06830
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Fix #16063: Broken Object Selection preview for glass
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2021-11-29 22:27:54 +01:00 |
Gymnasiast
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1a580e3999
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Add some missing NSF issues to changelog
[ci skip]
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2021-11-29 12:38:14 +01:00 |
OpenRCT2 git bot
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c30d574480
|
Merge Localisation/master into OpenRCT2/develop
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2021-11-29 04:09:27 +00:00 |
Duncan
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7037524759
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Remove and cleanup RCT2 string code
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2021-11-28 22:53:40 +01:00 |
Duncan
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cc22b584fd
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Introduce RCT2 namespace (#16037)
* Introduce RCT2 namespace
* Drop RCT2:: prefix where possible
* Drop RCT2 from structure names
* Reduce header includes
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2021-11-28 16:51:38 +00:00 |
Alib234
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c7851983e4
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Added missing #include for limits
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2021-11-28 15:08:45 +01:00 |
ζeh Matt
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15ee72a688
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Merge pull request #16031 from ZehMatt/refactor/entity-4
Refactor entity painting code
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2021-11-27 08:54:07 -08:00 |
Duncan
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eba42a9584
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Introduce Limits headers. (#15329)
* Move RCT12 limits to seperate file and namespace
* Remove prefix from constants
* Add rct1 limits file
* Rename constants to remove prefix
* Add RCT2 limits file
* Remove RCT2 prefix from constants
* Move constant to correct header
* Fix rebase mistakes
* Drop prefix
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2021-11-27 16:20:05 +00:00 |
ζeh Matt
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9f2e8372ae
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Rename sprite_paint_setup to EntityPaintSetup
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2021-11-27 16:17:02 +02:00 |
ζeh Matt
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7a0fb048f8
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Move reorganize structure of Paint.Sprite
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2021-11-27 16:16:10 +02:00 |
ζeh Matt
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d2bf07a9ce
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Fix mistake
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2021-11-27 16:08:29 +02:00 |
ζeh Matt
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1395ace71b
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Use paint function
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2021-11-27 16:08:25 +02:00 |
ζeh Matt
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e3eff3cddf
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Refactor entity paint setup
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2021-11-27 16:07:53 +02:00 |
ζeh Matt
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5fce6d340d
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Add Paint function to Vehicle entity
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2021-11-27 16:00:35 +02:00 |
ζeh Matt
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fd2f3edbf2
|
Remove Paint.Litter.cpp
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2021-11-27 15:55:42 +02:00 |
ζeh Matt
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a1ea1dc4fb
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Move painting to Litter entity
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2021-11-27 15:55:24 +02:00 |
ζeh Matt
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846a270cb3
|
Remove Paint.Peep.cpp
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2021-11-27 15:52:31 +02:00 |
ζeh Matt
|
95a2967b75
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Move painting into Peep entity
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2021-11-27 15:51:54 +02:00 |
ζeh Matt
|
97bcfcff82
|
Remove Paint.Misc.cpp
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2021-11-27 15:47:23 +02:00 |
ζeh Matt
|
53e4bf1bbf
|
Move painting for MoneyEffect entity
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2021-11-27 15:47:05 +02:00 |
ζeh Matt
|
686e15fd1a
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Move painting for SteamParticle entity
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2021-11-27 15:43:39 +02:00 |
ζeh Matt
|
effddb4a1f
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Move painting for VehicleCrashParticle entity
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2021-11-27 15:42:16 +02:00 |
ζeh Matt
|
3db8ef1a75
|
Move painting for ExplosionCloud entity
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2021-11-27 15:39:48 +02:00 |
ζeh Matt
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0e1dbf7cf1
|
Move painting for SplashCrash entity
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2021-11-27 15:38:58 +02:00 |
ζeh Matt
|
4ba2314eba
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Move painting for explosion flare entity
|
2021-11-27 15:37:32 +02:00 |
ζeh Matt
|
bbd95f1910
|
Move painting for Fountain entity
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2021-11-27 15:37:12 +02:00 |
ζeh Matt
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30349f80f5
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Move painting for Balloon entity
|
2021-11-27 15:29:33 +02:00 |
ζeh Matt
|
eaff0a343d
|
Move painting for Duck entity
|
2021-11-27 15:27:41 +02:00 |
ζeh Matt
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dcae493fa0
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Move litter sprite definitions into sprites.h
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2021-11-27 15:22:59 +02:00 |
ζeh Matt
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a9f76712b5
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Add paint function to entities
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2021-11-27 15:20:17 +02:00 |
ζeh Matt
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496fdfd3eb
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Move remaining EntityBase functions to EntityBase.cpp
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2021-11-27 15:12:57 +02:00 |
ζeh Matt
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bcb527d331
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Fix truncation of coordinates (#16004)
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2021-11-27 07:26:52 +00:00 |
ζeh Matt
|
28c821fea6
|
Merge pull request #16016 from ZehMatt/refactor/entity-3
Move entity management to EntityRegistry
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2021-11-26 11:50:35 -08:00 |
ζeh Matt
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c4ad5fcd15
|
Adjust includes
|
2021-11-26 21:01:44 +02:00 |
ζeh Matt
|
d12d538d84
|
Rename Entity.cpp to EntityBase.cpp
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2021-11-26 19:41:39 +02:00 |
ζeh Matt
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cb76165448
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Move code from Entity.h into EntityRegistry.h
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2021-11-26 19:41:36 +02:00 |
ζeh Matt
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7b3afe91af
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Merge pull request #16005 from ZehMatt/refactor/entity-2
Move peep related code to entity
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2021-11-26 08:46:57 -08:00 |
ζeh Matt
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9f23449ffb
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Move Staff/Guest/Peep to entity
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2021-11-26 18:26:19 +02:00 |
Duncan
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275d565e52
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Start splitting up ride.h (#16011)
* Start splitting up ride.h
* Use cstdint instead of common.h
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2021-11-26 15:03:14 +00:00 |