OpenTTD/src/signs_gui.cpp

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/* $Id$ */
/** @file signs_gui.cpp The GUI for signs. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "player_gui.h"
#include "player_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "debug.h"
#include "variables.h"
#include "command_func.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "map_func.h"
#include "gfx_func.h"
#include "viewport_func.h"
#include "querystring_gui.h"
#include "sortlist_type.h"
#include "string_func.h"
#include "table/strings.h"
#include "table/sprites.h"
struct SignList {
typedef GUIList<const Sign *> GUISignList;
static const Sign *last_sign;
GUISignList signs;
void BuildSignsList()
{
if (!this->signs.NeedRebuild()) return;
DEBUG(misc, 3, "Building sign list");
this->signs.Clear();
const Sign *si;
FOR_ALL_SIGNS(si) *this->signs.Append() = si;
this->signs.Compact();
this->signs.RebuildDone();
}
/** Sort signs by their name */
static int CDECL SignNameSorter(const Sign* const *a, const Sign* const *b)
{
static char buf_cache[64];
char buf[64];
SetDParam(0, (*a)->index);
GetString(buf, STR_SIGN_NAME, lastof(buf));
if (*b != last_sign) {
last_sign = *b;
SetDParam(0, (*b)->index);
GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache));
}
return strcasecmp(buf, buf_cache);
}
void SortSignsList()
{
if (!this->signs.Sort(&SignNameSorter)) return;
/* Reset the name sorter sort cache */
this->last_sign = NULL;
}
};
const Sign *SignList::last_sign = NULL;
struct SignListWindow : Window, SignList {
SignListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->vscroll.cap = 12;
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
this->signs.ForceRebuild();
this->signs.NeedResort();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
BuildSignsList();
SortSignsList();
SetVScrollCount(this, this->signs.Length());
SetDParam(0, this->vscroll.count);
this->DrawWidgets();
/* No signs? */
int y = 16; // offset from top of widget
if (this->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, TC_FROMSTRING);
return;
}
/* Start drawing the signs */
for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) {
const Sign *si = this->signs[i];
if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, 4, y + 1);
SetDParam(0, si->index);
DrawString(22, y, STR_SIGN_NAME, TC_YELLOW);
y += 10;
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget == 3) {
uint32 id_v = (pt.y - 15) / 10;
if (id_v >= this->vscroll.cap) return;
id_v += this->vscroll.pos;
if (id_v >= this->vscroll.count) return;
const Sign *si = this->signs[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 10;
}
virtual void OnInvalidateData(int data)
{
if (data == 0) {
this->signs.ForceRebuild();
} else {
this->signs.ForceResort();
}
}
};
static const Widget _sign_list_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 345, 14, 137, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _sign_list_desc = {
WDP_AUTO, WDP_AUTO, 358, 138, 358, 138,
WC_SIGN_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_sign_list_widget,
};
void ShowSignList()
{
AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
}
/**
* Actually rename the sign.
* @param index the sign to rename.
* @param text the new name.
* @return true if the window will already be removed after returning.
*/
static bool RenameSign(SignID index, const char *text)
{
bool remove = StrEmpty(text);
_cmd_text = text;
DoCommandP(0, index, 0, NULL, CMD_RENAME_SIGN | (StrEmpty(text) ? CMD_MSG(STR_CAN_T_DELETE_SIGN) : CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)));
return remove;
}
enum QueryEditSignWidgets {
QUERY_EDIT_SIGN_WIDGET_TEXT = 3,
QUERY_EDIT_SIGN_WIDGET_OK,
QUERY_EDIT_SIGN_WIDGET_CANCEL,
QUERY_EDIT_SIGN_WIDGET_DELETE,
QUERY_EDIT_SIGN_WIDGET_PREVIOUS = QUERY_EDIT_SIGN_WIDGET_DELETE + 2,
QUERY_EDIT_SIGN_WIDGET_NEXT,
};
struct SignWindow : QueryStringBaseWindow, SignList {
SignID cur_sign;
SignWindow(const WindowDesc *desc, const Sign *si) : QueryStringBaseWindow(MAX_LENGTH_SIGN_NAME_BYTES, desc)
{
SetBit(_no_scroll, SCROLL_EDIT);
this->caption = STR_280B_EDIT_SIGN_TEXT;
this->afilter = CS_ALPHANUMERAL;
this->LowerWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
UpdateSignEditWindow(si);
this->FindWindowPlacementAndResize(desc);
}
~SignWindow()
{
ClrBit(_no_scroll, SCROLL_EDIT);
}
void UpdateSignEditWindow(const Sign *si)
{
char *last_of = &this->edit_str_buf[this->edit_str_size - 1];
/* Display an empty string when the sign hasnt been edited yet */
if (si->name != NULL) {
SetDParam(0, si->index);
GetString(this->edit_str_buf, STR_SIGN_NAME, last_of);
} else {
GetString(this->edit_str_buf, STR_EMPTY, last_of);
}
*last_of = '\0';
this->cur_sign = si->index;
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_SIGN_NAME_PIXELS);
this->InvalidateWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
/**
* Returns a pointer to the (alphabetically) previous or next sign of the current sign.
* @param next false if the previous sign is wanted, true if the next sign is wanted
* @return pointer to the previous/next sign
*/
const Sign *PrevNextSign(bool next)
{
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
/* Search through the list for the current sign, excluding
* - the first sign if we want the previous sign or
* - the last sign if we want the next sign */
uint end = this->signs.Length() - (next ? 1 : 0);
for (uint i = next ? 0 : 1; i < end; i++) {
if (this->cur_sign == this->signs[i]->index) {
/* We've found the current sign, so return the sign before/after it */
return this->signs[i + (next ? 1 : -1)];
}
}
/* If we haven't found the current sign by now, return the last/first sign */
return this->signs[next ? 0 : this->signs.Length() - 1];
}
virtual void OnPaint()
{
SetDParam(0, this->caption);
this->DrawWidgets();
this->DrawEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case QUERY_EDIT_SIGN_WIDGET_PREVIOUS:
case QUERY_EDIT_SIGN_WIDGET_NEXT: {
const Sign *si = this->PrevNextSign(widget == QUERY_EDIT_SIGN_WIDGET_NEXT);
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
/* Scroll to sign and reopen window */
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
UpdateSignEditWindow(si);
break;
}
case QUERY_EDIT_SIGN_WIDGET_TEXT:
ShowOnScreenKeyboard(this, widget, QUERY_EDIT_SIGN_WIDGET_CANCEL, QUERY_EDIT_SIGN_WIDGET_OK);
break;
case QUERY_EDIT_SIGN_WIDGET_DELETE:
/* Only need to set the buffer to null, the rest is handled as the OK button */
RenameSign(this->cur_sign, "");
/* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
break;
case QUERY_EDIT_SIGN_WIDGET_OK:
if (RenameSign(this->cur_sign, this->text.buf)) break;
/* FALL THROUGH */
case QUERY_EDIT_SIGN_WIDGET_CANCEL:
delete this;
break;
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
switch (this->HandleEditBoxKey(QUERY_EDIT_SIGN_WIDGET_TEXT, key, keycode, state)) {
case 1: // Enter pressed, confirms change
if (RenameSign(this->cur_sign, this->text.buf)) break;
/* FALL THROUGH */
case 2: // ESC pressed, closes window, abandons changes
delete this;
break;
}
return state;
}
virtual void OnMouseLoop()
{
this->HandleEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
};
static const Widget _query_sign_edit_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 259, 0, 13, STR_012D, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 259, 14, 29, STR_NULL, STR_NULL },
{ WWT_EDITBOX, RESIZE_NONE, COLOUR_GREY, 2, 257, 16, 27, STR_SIGN_OSKTITLE, STR_NULL }, // Text field
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 60, 30, 41, STR_012F_OK, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 61, 120, 30, 41, STR_012E_CANCEL, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 121, 180, 30, 41, STR_0290_DELETE, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 181, 237, 30, 41, STR_NULL, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 238, 248, 30, 41, STR_6819, STR_PREVIOUS_SIGN_TOOLTIP },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 249, 259, 30, 41, STR_681A, STR_NEXT_SIGN_TOOLTIP },
{ WIDGETS_END },
};
static const WindowDesc _query_sign_edit_desc = {
190, 170, 260, 42, 260, 42,
WC_QUERY_STRING, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_query_sign_edit_widgets,
};
void HandleClickOnSign(const Sign *si)
{
if (_ctrl_pressed && si->owner == _local_company) {
RenameSign(si->index, NULL);
return;
}
ShowRenameSignWindow(si);
}
void ShowRenameSignWindow(const Sign *si)
{
/* Delete all other edit windows and the save window */
DeleteWindowById(WC_QUERY_STRING, 0);
DeleteWindowById(WC_SAVELOAD, 0);
new SignWindow(&_query_sign_edit_desc, si);
}
void DeleteRenameSignWindow(SignID sign)
{
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));
if (w != NULL && w->cur_sign == sign) delete w;
}