OpenTTD/src/map.h

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/* $Id$ */
/** @file map.h */
#ifndef MAP_H
#define MAP_H
2005-01-29 14:33:14 +01:00
#include "stdafx.h"
/* Putting externs inside inline functions seems to confuse the aliasing
* checking on MSVC6. Never use those variables directly. */
extern uint _map_log_x;
extern uint _map_size_x;
extern uint _map_size_y;
extern uint _map_tile_mask;
extern uint _map_size;
#define TILE_MASK(x) ((x) & _map_tile_mask)
#define TILE_ASSERT(x) assert(TILE_MASK(x) == (x));
struct Tile {
byte type_height;
byte m1;
uint16 m2;
byte m3;
byte m4;
byte m5;
byte m6;
};
struct TileExtended {
byte m7;
};
extern Tile *_m;
extern TileExtended *_me;
void AllocateMap(uint size_x, uint size_y);
/* binary logarithm of the map size, try to avoid using this one */
static inline uint MapLogX() { return _map_log_x; }
/* The size of the map */
static inline uint MapSizeX() { return _map_size_x; }
static inline uint MapSizeY() { return _map_size_y; }
/* The maximum coordinates */
static inline uint MapMaxX() { return _map_size_x - 1; }
static inline uint MapMaxY() { return _map_size_y - 1; }
/* The number of tiles in the map */
static inline uint MapSize() { return _map_size; }
/* Scale a number relative to the map size */
uint ScaleByMapSize(uint); // Scale relative to the number of tiles
uint ScaleByMapSize1D(uint); // Scale relative to the circumference of the map
typedef uint32 TileIndex;
typedef int32 TileIndexDiff;
static inline TileIndex TileXY(uint x, uint y)
{
return (y * MapSizeX()) + x;
}
static inline TileIndexDiff TileDiffXY(int x, int y)
{
/* Multiplication gives much better optimization on MSVC than shifting.
* 0 << shift isn't optimized to 0 properly.
* Typically x and y are constants, and then this doesn't result
* in any actual multiplication in the assembly code.. */
return (y * MapSizeX()) + x;
}
static inline TileIndex TileVirtXY(uint x, uint y)
{
return (y >> 4 << MapLogX()) + (x >> 4);
}
enum {
INVALID_TILE = (TileIndex)-1
};
enum {
TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size
TILE_PIXELS = 32, ///< a tile is 32x32 pixels
TILE_HEIGHT = 8, ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
};
static inline uint TileX(TileIndex tile)
{
return tile & MapMaxX();
}
static inline uint TileY(TileIndex tile)
{
return tile >> MapLogX();
}
struct TileIndexDiffC {
int16 x;
int16 y;
};
static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
return (tidc.y << MapLogX()) + tidc.x;
}
#ifndef _DEBUG
#define TILE_ADD(x,y) ((x) + (y))
#else
extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
const char *exp, const char *file, int line);
#define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
#endif
#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
uint TileAddWrap(TileIndex tile, int addx, int addy);
static inline TileIndexDiffC TileIndexDiffCByDiagDir(uint dir) {
extern const TileIndexDiffC _tileoffs_by_diagdir[4];
assert(dir < lengthof(_tileoffs_by_diagdir));
return _tileoffs_by_diagdir[dir];
}
/* Returns tile + the diff given in diff. If the result tile would end up
* outside of the map, INVALID_TILE is returned instead.
*/
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) {
int x = TileX(tile) + diff.x;
int y = TileY(tile) + diff.y;
if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY())
return INVALID_TILE;
else
return TileXY(x, y);
}
/* Functions to calculate distances */
uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
#define BEGIN_TILE_LOOP(var, w, h, tile) \
{ \
int h_cur = h; \
uint var = tile; \
do { \
int w_cur = w; \
do {
#define END_TILE_LOOP(var, w, h, tile) \
} while (++var, --w_cur != 0); \
} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
}
static inline TileIndexDiff TileOffsByDiagDir(uint dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[4];
assert(dir < lengthof(_tileoffs_by_diagdir));
return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
}
static inline TileIndexDiff TileOffsByDir(uint dir)
{
extern const TileIndexDiffC _tileoffs_by_dir[8];
assert(dir < lengthof(_tileoffs_by_dir));
return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}
typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data);
bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data);
/* Approximation of the length of a straight track, relative to a diagonal
* track (ie the size of a tile side). #defined instead of const so it can
* stay integer. (no runtime float operations) Is this needed?
* Watch out! There are _no_ brackets around here, to prevent intermediate
* rounding! Be careful when using this!
* This value should be sqrt(2)/2 ~ 0.7071 */
#define STRAIGHT_TRACK_LENGTH 7071/10000
#endif /* MAP_H */