OpenTTD/src/music_gui.cpp

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/* $Id$ */
/** @file music_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "fileio.h"
#include "variables.h"
#include "music.h"
#include "music/music_driver.hpp"
#include "window_gui.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "gfx_func.h"
#include "core/math_func.hpp"
static byte _music_wnd_cursong;
static bool _song_is_active;
static byte _cur_playlist[NUM_SONGS_PLAYLIST];
static byte _playlist_all[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 0
};
static byte _playlist_old_style[] = {
1, 8, 2, 9, 14, 15, 19, 13, 0
};
static byte _playlist_new_style[] = {
6, 11, 10, 17, 21, 18, 5, 0
};
static byte _playlist_ezy_street[] = {
12, 7, 16, 3, 20, 4, 0
};
static byte * const _playlists[] = {
_playlist_all,
_playlist_old_style,
_playlist_new_style,
_playlist_ezy_street,
msf.custom_1,
msf.custom_2,
};
static void SkipToPrevSong()
{
byte *b = _cur_playlist;
byte *p = b;
byte t;
if (b[0] == 0) return; // empty playlist
do p++; while (p[0] != 0); // find the end
t = *--p; // and copy the bytes
while (p != b) {
p--;
p[1] = p[0];
}
*b = t;
_song_is_active = false;
}
static void SkipToNextSong()
{
byte* b = _cur_playlist;
byte t;
t = b[0];
if (t != 0) {
while (b[1] != 0) {
b[0] = b[1];
b++;
}
b[0] = t;
}
_song_is_active = false;
}
static void MusicVolumeChanged(byte new_vol)
{
_music_driver->SetVolume(new_vol);
}
static void DoPlaySong()
{
char filename[MAX_PATH];
FioFindFullPath(filename, lengthof(filename), GM_DIR,
origin_songs_specs[_music_wnd_cursong - 1].filename);
_music_driver->PlaySong(filename);
}
static void DoStopMusic()
{
_music_driver->StopSong();
}
static void SelectSongToPlay()
{
uint i = 0;
uint j = 0;
memset(_cur_playlist, 0, sizeof(_cur_playlist));
do {
/* We are now checking for the existence of that file prior
* to add it to the list of available songs */
if (FioCheckFileExists(origin_songs_specs[_playlists[msf.playlist][i]].filename, GM_DIR)) {
_cur_playlist[j] = _playlists[msf.playlist][i];
j++;
}
} while (_playlists[msf.playlist][i++] != 0 && i < lengthof(_cur_playlist) - 1);
/* Do not shuffle when on the intro-start window, as the song to play has to be the original TTD Theme*/
if (msf.shuffle && _game_mode != GM_MENU) {
i = 500;
do {
uint32 r = InteractiveRandom();
byte *a = &_cur_playlist[GB(r, 0, 5)];
byte *b = &_cur_playlist[GB(r, 8, 5)];
if (*a != 0 && *b != 0) {
byte t = *a;
*a = *b;
*b = t;
}
} while (--i);
}
}
static void StopMusic()
{
_music_wnd_cursong = 0;
DoStopMusic();
_song_is_active = false;
InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
}
static void PlayPlaylistSong()
{
if (_cur_playlist[0] == 0) {
SelectSongToPlay();
/* if there is not songs in the playlist, it may indicate
* no file on the gm folder, or even no gm folder.
* Stop the playback, then */
if (_cur_playlist[0] == 0) {
_song_is_active = false;
_music_wnd_cursong = 0;
msf.playing = false;
return;
}
}
_music_wnd_cursong = _cur_playlist[0];
DoPlaySong();
_song_is_active = true;
InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 9);
}
void ResetMusic()
{
_music_wnd_cursong = 1;
DoPlaySong();
}
void MusicLoop()
{
if (!msf.playing && _song_is_active) {
StopMusic();
} else if (msf.playing && !_song_is_active) {
PlayPlaylistSong();
}
if (!_song_is_active) return;
if (!_music_driver->IsSongPlaying()) {
if (_game_mode != GM_MENU) {
StopMusic();
SkipToNextSong();
PlayPlaylistSong();
} else {
ResetMusic();
}
}
}
static void MusicTrackSelectionWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
2005-11-13 14:43:55 +01:00
const byte* p;
uint i;
int y;
w->SetWidgetDisabledState(11, msf.playlist <= 3);
w->LowerWidget(3);
w->LowerWidget(4);
DrawWindowWidgets(w);
GfxFillRect(3, 23, 3 + 177, 23 + 191, 0);
GfxFillRect(251, 23, 251 + 177, 23 + 191, 0);
DrawStringCentered(92, 15, STR_01EE_TRACK_INDEX, TC_FROMSTRING);
SetDParam(0, STR_01D5_ALL + msf.playlist);
DrawStringCentered(340, 15, STR_01EF_PROGRAM, TC_FROMSTRING);
for (i = 1; i <= NUM_SONGS_AVAILABLE; i++) {
SetDParam(0, i);
SetDParam(2, i);
SetDParam(1, SPECSTR_SONGNAME);
DrawString(4, 23 + (i - 1) * 6, (i < 10) ? STR_01EC_0 : STR_01ED, TC_FROMSTRING);
}
for (i = 0; i != 6; i++) {
DrawStringCentered(216, 45 + i * 8, STR_01D5_ALL + i, (i == msf.playlist) ? TC_WHITE : TC_BLACK);
}
DrawStringCentered(216, 45 + 8 * 6 + 16, STR_01F0_CLEAR, TC_FROMSTRING);
#if 0
DrawStringCentered(216, 45 + 8 * 6 + 16 * 2, STR_01F1_SAVE, TC_FROMSTRING);
#endif
y = 23;
for (p = _playlists[msf.playlist], i = 0; (i = *p) != 0; p++) {
SetDParam(0, i);
SetDParam(1, SPECSTR_SONGNAME);
SetDParam(2, i);
DrawString(252, y, (i < 10) ? STR_01EC_0 : STR_01ED, TC_FROMSTRING);
y += 6;
}
break;
}
case WE_CLICK:
switch (e->we.click.widget) {
case 3: { // add to playlist
int y = (e->we.click.pt.y - 23) / 6;
uint i;
byte *p;
if (msf.playlist < 4) return;
if (!IsInsideMM(y, 0, NUM_SONGS_AVAILABLE)) return;
p = _playlists[msf.playlist];
for (i = 0; i != NUM_SONGS_PLAYLIST - 1; i++) {
if (p[i] == 0) {
p[i] = y + 1;
p[i + 1] = 0;
SetWindowDirty(w);
SelectSongToPlay();
break;
}
}
} break;
case 4: { // remove from playlist
int y = (e->we.click.pt.y - 23) / 6;
uint i;
byte *p;
if (msf.playlist < 4) return;
if (!IsInsideMM(y, 0, NUM_SONGS_AVAILABLE)) return;
p = _playlists[msf.playlist];
for (i = y; i != NUM_SONGS_PLAYLIST - 1; i++) {
p[i] = p[i + 1];
}
SetWindowDirty(w);
SelectSongToPlay();
} break;
case 11: // clear
_playlists[msf.playlist][0] = 0;
SetWindowDirty(w);
StopMusic();
SelectSongToPlay();
break;
#if 0
case 12: // save
ShowInfo("MusicTrackSelectionWndProc:save not implemented");
break;
#endif
case 5: case 6: case 7: case 8: case 9: case 10: /* set playlist */
msf.playlist = e->we.click.widget - 5;
SetWindowDirty(w);
InvalidateWindow(WC_MUSIC_WINDOW, 0);
StopMusic();
SelectSongToPlay();
break;
}
break;
}
}
static const Widget _music_track_selection_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 431, 0, 13, STR_01EB_MUSIC_PROGRAM_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 431, 14, 217, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 2, 181, 22, 215, 0x0, STR_01FA_CLICK_ON_MUSIC_TRACK_TO},
{ WWT_PANEL, RESIZE_NONE, 14, 250, 429, 22, 215, 0x0, STR_CLICK_ON_TRACK_TO_REMOVE},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 44, 51, 0x0, STR_01F3_SELECT_ALL_TRACKS_PROGRAM},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 52, 59, 0x0, STR_01F4_SELECT_OLD_STYLE_MUSIC},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 60, 67, 0x0, STR_01F5_SELECT_NEW_STYLE_MUSIC},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 68, 75, 0x0, STR_0330_SELECT_EZY_STREET_STYLE},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 76, 83, 0x0, STR_01F6_SELECT_CUSTOM_1_USER_DEFINED},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 84, 91, 0x0, STR_01F7_SELECT_CUSTOM_2_USER_DEFINED},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 108, 115, 0x0, STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1},
#if 0
{ WWT_PUSHBTN, RESIZE_NONE, 14, 186, 245, 124, 131, 0x0, STR_01F9_SAVE_MUSIC_SETTINGS},
#endif
{ WIDGETS_END},
};
static const WindowDesc _music_track_selection_desc = {
104, 131, 432, 218, 432, 218,
WC_MUSIC_TRACK_SELECTION, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_music_track_selection_widgets,
MusicTrackSelectionWndProc
};
static void ShowMusicTrackSelection()
{
AllocateWindowDescFront(&_music_track_selection_desc, 0);
}
static void MusicWindowWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
uint i;
StringID str;
w->RaiseWidget(7);
w->RaiseWidget(9);
DrawWindowWidgets(w);
GfxFillRect(187, 16, 200, 33, 0);
for (i = 0; i != 8; i++) {
int color = 0xD0;
if (i > 4) {
color = 0xBF;
if (i > 6) {
color = 0xB8;
}
}
GfxFillRect(187, NUM_SONGS_PLAYLIST - i * 2, 200, NUM_SONGS_PLAYLIST - i * 2, color);
}
GfxFillRect(60, 46, 239, 52, 0);
if (_song_is_active == 0 || _music_wnd_cursong == 0) {
str = STR_01E3;
} else {
SetDParam(0, _music_wnd_cursong);
str = (_music_wnd_cursong < 10) ? STR_01E4_0 : STR_01E5;
}
DrawString(62, 46, str, TC_FROMSTRING);
str = STR_01E6;
if (_song_is_active != 0 && _music_wnd_cursong != 0) {
str = STR_01E7;
SetDParam(0, SPECSTR_SONGNAME);
SetDParam(1, _music_wnd_cursong);
}
DrawStringCentered(155, 46, str, TC_FROMSTRING);
DrawString(60, 38, STR_01E8_TRACK_XTITLE, TC_FROMSTRING);
for (i = 0; i != 6; i++) {
DrawStringCentered(25 + i * 50, 59, STR_01D5_ALL + i, msf.playlist == i ? TC_WHITE : TC_BLACK);
}
DrawStringCentered(31, 43, STR_01E9_SHUFFLE, (msf.shuffle ? TC_WHITE : TC_BLACK));
DrawStringCentered(269, 43, STR_01EA_PROGRAM, TC_FROMSTRING);
DrawStringCentered(141, 15, STR_01DB_MUSIC_VOLUME, TC_FROMSTRING);
DrawStringCentered(141, 29, STR_01DD_MIN_MAX, TC_FROMSTRING);
DrawStringCentered(247, 15, STR_01DC_EFFECTS_VOLUME, TC_FROMSTRING);
DrawStringCentered(247, 29, STR_01DD_MIN_MAX, TC_FROMSTRING);
DrawFrameRect(108, 23, 174, 26, 14, FR_LOWERED);
DrawFrameRect(214, 23, 280, 26, 14, FR_LOWERED);
DrawFrameRect(
108 + msf.music_vol / 2, 22, 111 + msf.music_vol / 2, 28, 14, FR_NONE
);
DrawFrameRect(
214 + msf.effect_vol / 2, 22, 217 + msf.effect_vol / 2, 28, 14, FR_NONE
);
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case 2: // skip to prev
if (!_song_is_active)
return;
SkipToPrevSong();
break;
case 3: // skip to next
if (!_song_is_active)
return;
SkipToNextSong();
break;
case 4: // stop playing
msf.playing = false;
break;
case 5: // start playing
msf.playing = true;
break;
case 6: { // volume sliders
byte *vol, new_vol;
int x = e->we.click.pt.x - 88;
if (x < 0) return;
vol = &msf.music_vol;
if (x >= 106) {
vol = &msf.effect_vol;
x -= 106;
}
new_vol = min(max(x - 21, 0) * 2, 127);
if (new_vol != *vol) {
*vol = new_vol;
if (vol == &msf.music_vol)
MusicVolumeChanged(new_vol);
SetWindowDirty(w);
}
_left_button_clicked = false;
} break;
case 10: //toggle shuffle
msf.shuffle ^= 1;
StopMusic();
SelectSongToPlay();
break;
case 11: //show track selection
ShowMusicTrackSelection();
break;
case 12: case 13: case 14: case 15: case 16: case 17: // playlist
msf.playlist = e->we.click.widget - 12;
SetWindowDirty(w);
InvalidateWindow(WC_MUSIC_TRACK_SELECTION, 0);
StopMusic();
SelectSongToPlay();
break;
}
break;
case WE_MOUSELOOP:
InvalidateWindowWidget(WC_MUSIC_WINDOW, 0, 7);
break;
}
}
static const Widget _music_window_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, STR_01D2_JAZZ_JUKEBOX, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_SKIP_TO_PREV, STR_01DE_SKIP_TO_PREVIOUS_TRACK},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_SKIP_TO_NEXT, STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_STOP_MUSIC, STR_01E0_STOP_PLAYING_MUSIC},
{ WWT_PUSHIMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_PLAY_MUSIC, STR_01E1_START_PLAYING_MUSIC},
{ WWT_PANEL, RESIZE_NONE, 14, 88, 299, 14, 35, 0x0, STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC},
{ WWT_PANEL, RESIZE_NONE, 14, 186, 201, 15, 34, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 299, 36, 57, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 59, 240, 45, 53, 0x0, STR_NULL},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 6, 55, 42, 49, 0x0, STR_01FB_TOGGLE_PROGRAM_SHUFFLE},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 244, 293, 42, 49, 0x0, STR_01FC_SHOW_MUSIC_TRACK_SELECTION},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 0, 49, 58, 65, 0x0, STR_01F3_SELECT_ALL_TRACKS_PROGRAM},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 50, 99, 58, 65, 0x0, STR_01F4_SELECT_OLD_STYLE_MUSIC},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 100, 149, 58, 65, 0x0, STR_01F5_SELECT_NEW_STYLE_MUSIC},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 150, 199, 58, 65, 0x0, STR_0330_SELECT_EZY_STREET_STYLE},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 200, 249, 58, 65, 0x0, STR_01F6_SELECT_CUSTOM_1_USER_DEFINED},
{ WWT_PUSHBTN, RESIZE_NONE, 14, 250, 299, 58, 65, 0x0, STR_01F7_SELECT_CUSTOM_2_USER_DEFINED},
{ WIDGETS_END},
};
static const WindowDesc _music_window_desc = {
0, 22, 300, 66, 300, 66,
WC_MUSIC_WINDOW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_music_window_widgets,
MusicWindowWndProc
};
void ShowMusicWindow()
{
AllocateWindowDescFront(&_music_window_desc, 0);
}