OpenTTD/src/group_gui.cpp

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/* $Id$ */
/** @file group_gui.cpp GUI for the group window. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "group.h"
#include "debug.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "tilehighlight_func.h"
#include "table/strings.h"
#include "table/sprites.h"
typedef GUIList<const Group*> GUIGroupList;
static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type)
{
uint n = 0;
if (!(gl->flags & VL_REBUILD)) return;
const Group **list = MallocT<const Group*>(GetGroupArraySize());
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == owner && g->vehicle_type == vehicle_type) list[n++] = g;
}
gl->sort_list = ReallocT(gl->sort_list, n);
gl->list_length = n;
for (uint i = 0; i < n; ++i) gl->sort_list[i] = list[i];
free(list);
gl->flags &= ~VL_REBUILD;
gl->flags |= VL_RESORT;
}
static int CDECL GroupNameSorter(const void *a, const void *b)
{
static const Group *last_group[2] = { NULL, NULL };
static char last_name[2][64] = { "", "" };
const Group *ga = *(const Group**)a;
const Group *gb = *(const Group**)b;
int r;
if (ga != last_group[0]) {
last_group[0] = ga;
SetDParam(0, ga->index);
GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0]));
}
if (gb != last_group[1]) {
last_group[1] = gb;
SetDParam(0, gb->index);
GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1]));
}
r = strcmp(last_name[0], last_name[1]); // sort by name
if (r == 0) return ga->index - gb->index;
return r;
}
static void SortGroupList(GUIGroupList *gl)
{
if (!(gl->flags & VL_RESORT)) return;
qsort((void*)gl->sort_list, gl->list_length, sizeof(gl->sort_list[0]), GroupNameSorter);
gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
gl->flags &= ~VL_RESORT;
}
enum GroupListWidgets {
GRP_WIDGET_CLOSEBOX = 0,
GRP_WIDGET_CAPTION,
GRP_WIDGET_STICKY,
GRP_WIDGET_EMPTY_TOP_LEFT,
GRP_WIDGET_ALL_VEHICLES,
GRP_WIDGET_DEFAULT_VEHICLES,
GRP_WIDGET_LIST_GROUP,
GRP_WIDGET_LIST_GROUP_SCROLLBAR,
GRP_WIDGET_SORT_BY_ORDER,
GRP_WIDGET_SORT_BY_DROPDOWN,
GRP_WIDGET_EMPTY_TOP_RIGHT,
GRP_WIDGET_LIST_VEHICLE,
GRP_WIDGET_LIST_VEHICLE_SCROLLBAR,
GRP_WIDGET_CREATE_GROUP,
GRP_WIDGET_DELETE_GROUP,
GRP_WIDGET_RENAME_GROUP,
GRP_WIDGET_EMPTY1,
GRP_WIDGET_REPLACE_PROTECTION,
GRP_WIDGET_EMPTY2,
GRP_WIDGET_AVAILABLE_VEHICLES,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
GRP_WIDGET_STOP_ALL,
GRP_WIDGET_START_ALL,
GRP_WIDGET_EMPTY_BOTTOM_RIGHT,
GRP_WIDGET_RESIZE,
};
enum GroupActionListFunction {
GALF_REPLACE,
GALF_SERVICE,
GALF_DEPOT,
GALF_ADD_SHARED,
GALF_REMOVE_ALL,
};
/**
* Update/redraw the group action dropdown
* @param w the window the dropdown belongs to
* @param gid the currently selected group in the window
*/
static void ShowGroupActionDropdown(Window *w, GroupID gid)
{
DropDownList *list = new DropDownList();
list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false));
list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false));
list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false));
if (IsValidGroupID(gid)) {
list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false));
list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false));
}
ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
}
static const Widget _group_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 447, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 448, 459, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 200, 14, 25, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 200, 26, 38, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 200, 39, 51, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 188, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 189, 200, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 201, 281, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_DROPDOWN, RESIZE_NONE, 14, 282, 447, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_PANEL, RESIZE_RIGHT, 14, 448, 459, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_RB, 14, 201, 447, 26, 181, 0x701, STR_NULL},
{ WWT_SCROLL2BAR, RESIZE_LRB, 14, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP},
{ WWT_PANEL, RESIZE_TB, 14, 72, 164, 169, 193, 0x0, STR_NULL},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 165, 188, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP},
{ WWT_PANEL, RESIZE_TB, 14, 189, 200, 169, 193, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 201, 306, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP},
{ WWT_DROPDOWN, RESIZE_TB, 14, 307, 423, 182, 193, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 424, 435, 182, 193, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, 14, 436, 447, 182, 193, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
{ WWT_PANEL, RESIZE_RTB, 14, 448, 447, 182, 193, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 448, 459, 182, 193, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
struct VehicleGroupWindow : public Window, public VehicleListBase {
GroupID group_sel;
VehicleID vehicle_sel;
GUIGroupList groups;
VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
this->caption_color = owner;
this->hscroll.cap = 224;
this->resize.step_width = 1;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
case VEH_ROAD:
this->vscroll.cap = 9;
this->vscroll2.cap = 6;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
this->vscroll.cap = 9;
this->vscroll2.cap = 4;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2;
break;
}
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
}
this->vehicles.sort_list = NULL;
this->vehicles.sort_type = this->sorting->criteria;
this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
this->groups.sort_list = NULL;
this->groups.flags = VL_REBUILD | VL_NONE;
this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
this->group_sel = ALL_GROUP;
this->vehicle_sel = INVALID_VEHICLE;
switch (this->vehicle_type) {
case VEH_TRAIN:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN;
break;
case VEH_ROAD:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH;
break;
case VEH_SHIP:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP;
break;
case VEH_AIRCRAFT:
this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT;
this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT;
this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT;
break;
default: NOT_REACHED();
}
this->FindWindowPlacementAndResize(desc);
}
~VehicleGroupWindow()
{
free((void*)this->vehicles.sort_list);
free((void*)this->groups.sort_list);
}
virtual void OnInvalidateData(int data)
{
this->vehicles.flags |= VL_REBUILD;
this->groups.flags |= VL_REBUILD;
if (!(IsAllGroupID(this->group_sel) || IsDefaultGroupID(this->group_sel) || IsValidGroupID(this->group_sel))) {
this->group_sel = ALL_GROUP;
HideDropDownMenu(this);
}
this->SetDirty();
}
virtual void OnPaint()
{
const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
int x = 203;
int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
int max;
int i;
/* If we select the all vehicles, this->list will contain all vehicles of the player
* else this->list will contain all vehicles which belong to the selected group */
BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
SortVehicleList(this);
BuildGroupList(&this->groups, owner, this->vehicle_type);
SortGroupList(&this->groups);
SetVScrollCount(this, this->groups.list_length);
SetVScroll2Count(this, this->vehicles.list_length);
/* The drop down menu is out, *but* it may not be used, retract it. */
if (this->vehicles.list_length == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
this->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
HideDropDownMenu(this);
}
/* Disable all lists management button when the list is empty */
this->SetWidgetsDisabledState(this->vehicles.list_length == 0 || _local_player != owner,
GRP_WIDGET_STOP_ALL,
GRP_WIDGET_START_ALL,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
WIDGET_LIST_END);
/* Disable the group specific function when we select the default group or all vehicles */
this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_player != owner,
GRP_WIDGET_DELETE_GROUP,
GRP_WIDGET_RENAME_GROUP,
GRP_WIDGET_REPLACE_PROTECTION,
WIDGET_LIST_END);
/* Disable remaining buttons for non-local player
* Needed while changing _local_player, eg. by cheats
* All procedures (eg. move vehicle to another group)
* verify, whether you are the owner of the vehicle,
* so it doesn't have to be disabled
*/
this->SetWidgetsDisabledState(_local_player != owner,
GRP_WIDGET_CREATE_GROUP,
GRP_WIDGET_AVAILABLE_VEHICLES,
WIDGET_LIST_END);
/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
We list all vehicles or ungrouped vehicles */
if (IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel)) {
SetDParam(0, owner);
SetDParam(1, this->vehicles.list_length);
switch (this->vehicle_type) {
case VEH_TRAIN:
this->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN;
break;
case VEH_ROAD:
this->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH;
break;
case VEH_SHIP:
this->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP;
break;
case VEH_AIRCRAFT:
this->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT;
break;
default: NOT_REACHED();
}
} else {
const Group *g = GetGroup(this->group_sel);
SetDParam(0, g->index);
SetDParam(1, g->num_vehicle);
switch (this->vehicle_type) {
case VEH_TRAIN:
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN;
break;
case VEH_ROAD:
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH;
break;
case VEH_SHIP:
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP;
break;
case VEH_AIRCRAFT:
this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION;
this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT;
break;
default: NOT_REACHED();
}
}
/* Set text of sort by dropdown */
this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.sort_type];
DrawWindowWidgets(this);
/* Draw Matrix Group
* The selected group is drawn in white */
StringID str_all_veh, str_no_group_veh;
switch (this->vehicle_type) {
case VEH_TRAIN:
str_all_veh = STR_GROUP_ALL_TRAINS;
str_no_group_veh = STR_GROUP_DEFAULT_TRAINS;
break;
case VEH_ROAD:
str_all_veh = STR_GROUP_ALL_ROADS;
str_no_group_veh = STR_GROUP_DEFAULT_ROADS;
break;
case VEH_SHIP:
str_all_veh = STR_GROUP_ALL_SHIPS;
str_no_group_veh = STR_GROUP_DEFAULT_SHIPS;
break;
case VEH_AIRCRAFT:
str_all_veh = STR_GROUP_ALL_AIRCRAFTS;
str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS;
break;
default: NOT_REACHED();
}
DrawString(10, y1, str_all_veh, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
y1 += 13;
DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
max = min(this->vscroll.pos + this->vscroll.cap, this->groups.list_length);
for (i = this->vscroll.pos ; i < max ; ++i) {
const Group *g = this->groups.sort_list[i];
assert(g->owner == owner);
y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY;
/* draw the selected group in white, else we draw it in black */
SetDParam(0, g->index);
DrawString(10, y1, STR_GROUP_NAME, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
/* draw the number of vehicles of the group */
SetDParam(0, g->num_vehicle);
DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
}
DrawSortButtonState(this, GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
/* Draw Matrix Vehicle according to the vehicle list built before */
max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.list_length);
for (i = this->vscroll2.pos ; i < max ; ++i) {
const Vehicle* v = this->vehicles.sort_list[i];
assert(v->type == this->vehicle_type && v->owner == owner);
DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0);
DrawVehicleProfitButton(v, x, y2 + 13);
SetDParam(0, v->unitnumber);
DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING);
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2);
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (IsValidGroupID(v->group_id)) {
SetDParam(0, v->group_id);
DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK);
}
y2 += this->resize.step_height;
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget != GRP_WIDGET_SORT_BY_DROPDOWN && widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(this);
switch(widget) {
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
this->vehicles.flags ^= VL_DESC;
this->vehicles.flags |= VL_RESORT;
this->sorting->order = !!(this->vehicles.flags & VL_DESC);
this->SetDirty();
break;
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
if (!IsAllGroupID(this->group_sel)) {
this->group_sel = ALL_GROUP;
this->vehicles.flags |= VL_REBUILD;
this->SetDirty();
}
break;
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
if (!IsDefaultGroupID(this->group_sel)) {
this->group_sel = DEFAULT_GROUP;
this->vehicles.flags |= VL_REBUILD;
this->SetDirty();
}
break;
case GRP_WIDGET_LIST_GROUP: { // Matrix Group
uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
if (id_g >= this->vscroll.cap) return;
id_g += this->vscroll.pos;
if (id_g >= this->groups.list_length) return;
this->group_sel = this->groups.sort_list[id_g]->index;;
this->vehicles.flags |= VL_REBUILD;
this->SetDirty();
break;
}
case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
const Vehicle *v;
if (id_v >= this->vscroll2.cap) return; // click out of bounds
id_v += this->vscroll2.pos;
if (id_v >= this->vehicles.list_length) return; // click out of list bound
v = this->vehicles.sort_list[id_v];
this->vehicle_sel = v->index;
if (v->IsValid()) {
SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, this);
_cursor.vehchain = true;
}
this->SetDirty();
break;
}
case GRP_WIDGET_CREATE_GROUP: // Create a new group
DoCommandP(0, this->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE));
break;
case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group
GroupID group = this->group_sel;
this->group_sel = ALL_GROUP;
DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE));
break;
}
case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup
assert(IsValidGroupID(this->group_sel));
const Group *g = GetGroup(this->group_sel);
SetDParam(0, g->index);
ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, this, CS_ALPHANUMERAL);
} break;
case GRP_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(0, this->vehicle_type);
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
ShowGroupActionDropdown(this, this->group_sel);
break;
case GRP_WIDGET_START_ALL:
case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list
DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
| (1 << 6)
| (widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0)
| this->vehicle_type, NULL, CMD_MASS_START_STOP);
break;
}
case GRP_WIDGET_REPLACE_PROTECTION:
if (IsValidGroupID(this->group_sel)) {
const Group *g = GetGroup(this->group_sel);
DoCommandP(0, this->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION);
}
break;
}
}
virtual void OnDragDrop(Point pt, int widget)
{
switch (widget) {
case GRP_WIDGET_ALL_VEHICLES: // All vehicles
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles
DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
break;
case GRP_WIDGET_LIST_GROUP: { // Maxtrix group
uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
if (id_g >= this->vscroll.cap) return;
id_g += this->vscroll.pos;
if (id_g >= this->groups.list_length) return;
DoCommandP(0, this->groups.sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
break;
}
case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
const Vehicle *v;
const VehicleID vindex = this->vehicle_sel;
this->vehicle_sel = INVALID_VEHICLE;
this->SetDirty();
if (id_v >= this->vscroll2.cap) return; // click out of bounds
id_v += this->vscroll2.pos;
if (id_v >= this->vehicles.list_length) return; // click out of list bound
v = this->vehicles.sort_list[id_v];
if (vindex == v->index) {
ShowVehicleViewWindow(v);
}
break;
}
}
_cursor.vehchain = false;
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
_cmd_text = str;
DoCommandP(0, this->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME));
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->hscroll.cap += delta.x;
this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
this->vscroll2.cap += delta.y / (int)this->resize.step_height;
this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case GRP_WIDGET_SORT_BY_DROPDOWN:
if (this->vehicles.sort_type != index) {
this->vehicles.flags |= VL_RESORT;
this->vehicles.sort_type = index;
this->sorting->criteria = this->vehicles.sort_type;
}
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(this->vehicles.list_length != 0);
switch (index) {
case GALF_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(this->group_sel, this->vehicle_type);
break;
case GALF_SERVICE: // Send for servicing
DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
| DEPOT_MASS_SEND
| DEPOT_SERVICE, NULL, GetCmdSendToDepot(this->vehicle_type));
break;
case GALF_DEPOT: // Send to Depots
DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
| DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(this->vehicle_type));
break;
case GALF_ADD_SHARED: // Add shared Vehicles
assert(IsValidGroupID(this->group_sel));
DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
break;
case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group
assert(IsValidGroupID(this->group_sel));
DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
this->SetDirty();
}
virtual void OnTick()
{
if (_pause_game != 0) return;
if (--this->vehicles.resort_timer == 0) {
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
this->vehicles.flags |= VL_RESORT;
this->SetDirty();
}
if (--this->groups.resort_timer == 0) {
this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
this->groups.flags |= VL_RESORT;
this->SetDirty();
}
}
virtual void OnPlaceObjectAbort()
{
/* abort drag & drop */
this->vehicle_sel = INVALID_VEHICLE;
this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
}
};
static const WindowDesc _group_desc = {
WDP_AUTO, WDP_AUTO, 460, 194, 526, 246,
WC_TRAINS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_group_widgets,
NULL
};
void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type)
{
if (!IsValidPlayer(player)) return;
WindowClass wc;
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: wc = WC_TRAINS_LIST; break;
case VEH_ROAD: wc = WC_ROADVEH_LIST; break;
case VEH_SHIP: wc = WC_SHIPS_LIST; break;
case VEH_AIRCRAFT: wc = WC_AIRCRAFT_LIST; break;
}
WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player;
DeleteWindowById(wc, num);
Window *w = new VehicleGroupWindow(&_group_desc, num);
w->window_class = wc;
}