OpenTTD/src/station_gui.cpp

976 lines
32 KiB
C++
Raw Normal View History

/* $Id$ */
/** @file station_gui.cpp The GUI for stations. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "station_base.h"
#include "player_func.h"
#include "economy_func.h"
#include "town.h"
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "cargotype.h"
#include "station_gui.h"
#include "station_func.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "widgets/dropdown_func.h"
#include "newgrf_cargo.h"
#include "string_func.h"
#include "table/strings.h"
#include "table/sprites.h"
bool _station_show_coverage;
/**
* Draw small boxes of cargo amount and ratings data at the given
* coordinates. If amount exceeds 576 units, it is shown 'full', same
* goes for the rating: at above 90% orso (224) it is also 'full'
*
* @param x coordinate to draw the box at
* @param y coordinate to draw the box at
* @param type Cargo type
* @param amount Cargo amount
* @param rating ratings data for that particular cargo
*
* @note Each cargo-bar is 16 pixels wide and 6 pixels high
* @note Each rating 14 pixels wide and 1 pixel high and is 1 pixel below the cargo-bar
*/
static void StationsWndShowStationRating(int x, int y, CargoID type, uint amount, byte rating)
{
static const uint units_full = 576; ///< number of units to show station as 'full'
static const uint rating_full = 224; ///< rating needed so it is shown as 'full'
const CargoSpec *cs = GetCargo(type);
if (!cs->IsValid()) return;
int colour = cs->rating_colour;
uint w = (minu(amount, units_full) + 5) / 36;
/* Draw total cargo (limited) on station (fits into 16 pixels) */
if (w != 0) GfxFillRect(x, y, x + w - 1, y + 6, colour);
/* Draw a one pixel-wide bar of additional cargo meter, useful
* for stations with only a small amount (<=30) */
if (w == 0) {
uint rest = amount / 5;
if (rest != 0) {
w += x;
GfxFillRect(w, y + 6 - rest, w, y + 6, colour);
}
}
DrawString(x + 1, y, cs->abbrev, TC_BLACK);
/* Draw green/red ratings bar (fits into 14 pixels) */
y += 8;
GfxFillRect(x + 1, y, x + 14, y, 0xB8);
rating = minu(rating, rating_full) / 16;
if (rating != 0) GfxFillRect(x + 1, y, x + rating, y, 0xD0);
}
typedef GUIList<const Station*> GUIStationList;
/**
* The list of stations per player.
*/
class PlayerStationsWindow : public Window
{
protected:
/* Runtime saved values */
static Listing last_sorting;
static byte facilities; // types of stations of interest
static bool include_empty; // whether we should include stations without waiting cargo
static const uint32 cargo_filter_max;
static uint32 cargo_filter; // bitmap of cargo types to include
static const Station *last_station;
/* Constants for sorting stations */
static const StringID sorter_names[];
static const GUIStationList::SortFunction *const sorter_funcs[];
GUIStationList stations;
/**
* (Re)Build station list
*
* @param owner player whose stations are to be in list
*/
void BuildStationsList(const PlayerID owner)
{
if (!this->stations.NeedRebuild()) return;
DEBUG(misc, 3, "Building station list for player %d", owner);
this->stations.Clear();
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy() && HasStationInUse(st->index, owner))) {
if (this->facilities & st->facilities) { // only stations with selected facilities
int num_waiting_cargo = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
num_waiting_cargo++; // count number of waiting cargo
if (HasBit(this->cargo_filter, j)) {
*this->stations.Append() = st;
break;
}
}
}
/* stations without waiting cargo */
if (num_waiting_cargo == 0 && this->include_empty) {
*this->stations.Append() = st;
}
}
}
}
this->stations.Compact();
this->stations.RebuildDone();
}
/** Sort stations by their name */
static int CDECL StationNameSorter(const Station* const *a, const Station* const *b)
{
static char buf_cache[64];
char buf[64];
SetDParam(0, (*a)->index);
GetString(buf, STR_STATION, lastof(buf));
if (*b != last_station) {
last_station = *b;
SetDParam(0, (*b)->index);
GetString(buf_cache, STR_STATION, lastof(buf_cache));
}
return strcmp(buf, buf_cache);
}
/** Sort stations by their type */
static int CDECL StationTypeSorter(const Station* const *a, const Station* const *b)
{
return (*a)->facilities - (*b)->facilities;
}
/** Sort stations by their waiting cargo */
static int CDECL StationWaitingSorter(const Station* const *a, const Station* const *b)
{
Money sum1 = 0;
Money sum2 = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!HasBit(cargo_filter, j)) continue;
if (!(*a)->goods[j].cargo.Empty()) sum1 += GetTransportedGoodsIncome((*a)->goods[j].cargo.Count(), 20, 50, j);
if (!(*b)->goods[j].cargo.Empty()) sum2 += GetTransportedGoodsIncome((*b)->goods[j].cargo.Count(), 20, 50, j);
}
return ClampToI32(sum1 - sum2);
}
/** Sort stations by their rating */
static int CDECL StationRatingMaxSorter(const Station* const *a, const Station* const *b)
{
byte maxr1 = 0;
byte maxr2 = 0;
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (HasBit((*a)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr1 = max(maxr1, (*a)->goods[j].rating);
if (HasBit((*b)->goods[j].acceptance_pickup, GoodsEntry::PICKUP)) maxr2 = max(maxr2, (*b)->goods[j].rating);
}
return maxr1 - maxr2;
}
/** Sort the stations list */
void SortStationsList()
{
this->stations.Sort();
/* Reset name sorter sort cache */
this->last_station = NULL;
/* Display the current sort variant */
this->widget[SLW_SORTDROPBTN].data = this->sorter_names[this->stations.SortType()];
/* Set the modified widgets dirty */
this->InvalidateWidget(SLW_SORTDROPBTN);
this->InvalidateWidget(SLW_LIST);
}
public:
PlayerStationsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = (byte)this->window_number;
this->vscroll.cap = 12;
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
/* Add cargo filter buttons */
uint num_active = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (GetCargo(c)->IsValid()) num_active++;
}
this->widget_count += num_active;
this->widget = ReallocT(this->widget, this->widget_count + 1);
this->widget[this->widget_count].type = WWT_LAST;
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
Widget *wi = &this->widget[SLW_CARGOSTART + i];
wi->type = WWT_PANEL;
wi->display_flags = RESIZE_NONE;
wi->color = 14;
wi->left = 89 + i * 14;
wi->right = wi->left + 13;
wi->top = 14;
wi->bottom = 24;
wi->data = 0;
wi->tooltips = STR_USE_CTRL_TO_SELECT_MORE;
if (HasBit(this->cargo_filter, c)) this->LowerWidget(SLW_CARGOSTART + i);
i++;
}
this->widget[SLW_NOCARGOWAITING].left += num_active * 14;
this->widget[SLW_NOCARGOWAITING].right += num_active * 14;
this->widget[SLW_CARGOALL].left += num_active * 14;
this->widget[SLW_CARGOALL].right += num_active * 14;
this->widget[SLW_PAN_RIGHT].left += num_active * 14;
if (num_active > 15) {
/* Resize and fix the minimum width, if necessary */
ResizeWindow(this, (num_active - 15) * 14, 0);
this->resize.width = this->width;
}
if (this->cargo_filter == this->cargo_filter_max) this->cargo_filter = _cargo_mask;
for (uint i = 0; i < 5; i++) {
if (HasBit(this->facilities, i)) this->LowerWidget(i + SLW_TRAIN);
}
this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->SetWidgetLoweredState(SLW_NOCARGOWAITING, this->include_empty);
this->stations.SetListing(this->last_sorting);
this->stations.SetSortFuncs(this->sorter_funcs);
this->stations.ForceRebuild();
this->stations.NeedResort();
this->SortStationsList();
this->FindWindowPlacementAndResize(desc);
}
~PlayerStationsWindow()
{
this->last_sorting = this->stations.GetListing();
}
virtual void OnPaint()
{
const PlayerID owner = (PlayerID)this->window_number;
this->BuildStationsList(owner);
this->SortStationsList();
SetVScrollCount(this, this->stations.Length());
/* draw widgets, with player's name in the caption */
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
this->DrawWidgets();
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(SLW_SORTBY, this->stations.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
int cg_ofst;
int x = 89;
int y = 14;
int xb = 2; ///< offset from left of widget
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
const CargoSpec *cs = GetCargo(c);
if (!cs->IsValid()) continue;
cg_ofst = HasBit(this->cargo_filter, c) ? 2 : 1;
GfxFillRect(x + cg_ofst, y + cg_ofst, x + cg_ofst + 10 , y + cg_ofst + 7, cs->rating_colour);
DrawStringCentered(x + 6 + cg_ofst, y + cg_ofst, cs->abbrev, TC_BLACK);
x += 14;
i++;
}
x += 6;
cg_ofst = this->IsWidgetLowered(SLW_NOCARGOWAITING) ? 2 : 1;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_NONE, TC_BLACK);
x += 14;
cg_ofst = this->IsWidgetLowered(SLW_CARGOALL) ? 2 : 1;
DrawStringCentered(x + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK);
cg_ofst = this->IsWidgetLowered(SLW_FACILALL) ? 2 : 1;
DrawString(71 + cg_ofst, y + cg_ofst, STR_ABBREV_ALL, TC_BLACK);
if (this->vscroll.count == 0) { // player has no stations
DrawString(xb, 40, STR_304A_NONE, TC_FROMSTRING);
return;
}
int max = min(this->vscroll.pos + this->vscroll.cap, this->stations.Length());
y = 40; // start of the list-widget
for (int i = this->vscroll.pos; i < max; ++i) { // do until max number of stations of owner
const Station *st = this->stations[i];
int x;
assert(st->xy != 0);
/* Do not do the complex check HasStationInUse here, it may be even false
* when the order had been removed and the station list hasn't been removed yet */
assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
SetDParam(0, st->index);
SetDParam(1, st->facilities);
x = DrawString(xb, y, STR_3049_0, TC_FROMSTRING) + 5;
/* show cargo waiting and station ratings */
for (CargoID j = 0; j < NUM_CARGO; j++) {
if (!st->goods[j].cargo.Empty()) {
StationsWndShowStationRating(x, y, j, st->goods[j].cargo.Count(), st->goods[j].rating);
x += 20;
}
}
y += 10;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case SLW_LIST: {
uint32 id_v = (pt.y - 41) / 10;
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
if (id_v >= this->stations.Length()) return; // click out of list bound
const Station *st = this->stations[id_v];
/* do not check HasStationInUse - it is slow and may be invalid */
assert(st->owner == (PlayerID)this->window_number || (st->owner == OWNER_NONE && !st->IsBuoy()));
if (_ctrl_pressed) {
ShowExtraViewPortWindow(st->xy);
} else {
ScrollMainWindowToTile(st->xy);
}
break;
}
case SLW_TRAIN:
case SLW_TRUCK:
case SLW_BUS:
case SLW_AIRPLANE:
case SLW_SHIP:
if (_ctrl_pressed) {
ToggleBit(this->facilities, widget - SLW_TRAIN);
this->ToggleWidgetLoweredState(widget);
} else {
uint i;
FOR_EACH_SET_BIT(i, this->facilities) {
this->RaiseWidget(i + SLW_TRAIN);
}
SetBit(this->facilities, widget - SLW_TRAIN);
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_FACILALL, this->facilities == (FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK));
this->stations.ForceRebuild();
this->SetDirty();
break;
case SLW_FACILALL:
for (uint i = 0; i < 5; i++) {
this->LowerWidget(i + SLW_TRAIN);
}
this->LowerWidget(SLW_FACILALL);
this->facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
this->stations.ForceRebuild();
this->SetDirty();
break;
case SLW_CARGOALL: {
uint i = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
this->LowerWidget(i + SLW_CARGOSTART);
i++;
}
this->LowerWidget(SLW_NOCARGOWAITING);
this->LowerWidget(SLW_CARGOALL);
this->cargo_filter = _cargo_mask;
this->include_empty = true;
this->stations.ForceRebuild();
this->SetDirty();
break;
}
case SLW_SORTBY: // flip sorting method asc/desc
this->stations.ToggleSortOrder();
this->flags4 |= 5 << WF_TIMEOUT_SHL;
this->LowerWidget(SLW_SORTBY);
this->SetDirty();
break;
case SLW_SORTDROPBTN: // select sorting criteria dropdown menu
ShowDropDownMenu(this, this->sorter_names, this->stations.SortType(), SLW_SORTDROPBTN, 0, 0);
break;
case SLW_NOCARGOWAITING:
if (_ctrl_pressed) {
this->include_empty = !this->include_empty;
this->ToggleWidgetLoweredState(SLW_NOCARGOWAITING);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
}
this->cargo_filter = 0;
this->include_empty = true;
this->LowerWidget(SLW_NOCARGOWAITING);
}
this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->stations.ForceRebuild();
this->SetDirty();
break;
default:
if (widget >= SLW_CARGOSTART) { // change cargo_filter
/* Determine the selected cargo type */
CargoID c;
int i = 0;
for (c = 0; c < NUM_CARGO; c++) {
if (!GetCargo(c)->IsValid()) continue;
if (widget - SLW_CARGOSTART == i) break;
i++;
}
if (_ctrl_pressed) {
ToggleBit(this->cargo_filter, c);
this->ToggleWidgetLoweredState(widget);
} else {
for (uint i = SLW_CARGOSTART; i < this->widget_count; i++) {
this->RaiseWidget(i);
}
this->RaiseWidget(SLW_NOCARGOWAITING);
this->cargo_filter = 0;
this->include_empty = false;
SetBit(this->cargo_filter, c);
this->LowerWidget(widget);
}
this->SetWidgetLoweredState(SLW_CARGOALL, this->cargo_filter == _cargo_mask && this->include_empty);
this->stations.ForceRebuild();
this->SetDirty();
}
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
if (this->stations.SortType() != index) {
this->stations.SetSortType(index);
this->SetDirty();
}
}
virtual void OnTick()
{
if (_pause_game != 0) return;
if (this->stations.NeedResort()) {
DEBUG(misc, 3, "Periodic rebuild station list player %d", this->window_number);
this->SetDirty();
}
}
virtual void OnTimeout()
{
this->RaiseWidget(SLW_SORTBY);
this->SetDirty();
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 10;
}
virtual void OnInvalidateData(int data)
{
if (data == 0) {
this->stations.ForceRebuild();
} else {
this->stations.ForceResort();
}
}
};
Listing PlayerStationsWindow::last_sorting = {false, 0};
byte PlayerStationsWindow::facilities = FACIL_TRAIN | FACIL_TRUCK_STOP | FACIL_BUS_STOP | FACIL_AIRPORT | FACIL_DOCK;
bool PlayerStationsWindow::include_empty = true;
const uint32 PlayerStationsWindow::cargo_filter_max = UINT32_MAX;
uint32 PlayerStationsWindow::cargo_filter = UINT32_MAX;
const Station *PlayerStationsWindow::last_station = NULL;
/* Availible station sorting functions */
const GUIStationList::SortFunction *const PlayerStationsWindow::sorter_funcs[] = {
&StationNameSorter,
&StationTypeSorter,
&StationWaitingSorter,
&StationRatingMaxSorter
};
/* Names of the sorting functions */
const StringID PlayerStationsWindow::sorter_names[] = {
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_FACILITY,
STR_SORT_BY_WAITING,
STR_SORT_BY_RATING_MAX,
INVALID_STRING_ID
};
static const Widget _player_stations_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SLW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_3048_STATIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 37, 161, 0x0, STR_3057_STATION_NAMES_CLICK_ON}, // SLW_LIST
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 37, 149, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 150, 161, 0x0, STR_RESIZE_BUTTON},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 13, 14, 24, STR_TRAIN, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_TRAIN
{ WWT_TEXTBTN, RESIZE_NONE, 14, 14, 27, 14, 24, STR_LORRY, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_TRUCK
{ WWT_TEXTBTN, RESIZE_NONE, 14, 28, 41, 14, 24, STR_BUS, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_BUS
{ WWT_TEXTBTN, RESIZE_NONE, 14, 42, 55, 14, 24, STR_PLANE, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_AIRPLANE
{ WWT_TEXTBTN, RESIZE_NONE, 14, 56, 69, 14, 24, STR_SHIP, STR_USE_CTRL_TO_SELECT_MORE}, // SLW_SHIP
{ WWT_PANEL, RESIZE_NONE, 14, 70, 83, 14, 24, 0x0, STR_SELECT_ALL_FACILITIES}, // SLW_FACILALL
{ WWT_PANEL, RESIZE_NONE, 14, 83, 88, 14, 24, 0x0, STR_NULL}, // SLW_PAN_BETWEEN
{ WWT_PANEL, RESIZE_NONE, 14, 89, 102, 14, 24, 0x0, STR_NO_WAITING_CARGO}, // SLW_NOCARGOWAITING
{ WWT_PANEL, RESIZE_NONE, 14, 103, 116, 14, 24, 0x0, STR_SELECT_ALL_TYPES}, // SLW_CARGOALL
{ WWT_PANEL, RESIZE_RIGHT, 14, 117, 357, 14, 24, 0x0, STR_NULL}, // SLW_PAN_RIGHT
{ WWT_TEXTBTN, RESIZE_NONE, 14, 0, 80, 25, 36, STR_SORT_BY, STR_SORT_ORDER_TIP}, // SLW_SORTBY
{ WWT_DROPDOWN, RESIZE_NONE, 14, 81, 243, 25, 36, 0x0, STR_SORT_CRITERIA_TIP}, // SLW_SORTDROPBTN
{ WWT_PANEL, RESIZE_RIGHT, 14, 244, 357, 25, 36, 0x0, STR_NULL}, // SLW_PAN_SORT_RIGHT
{ WIDGETS_END},
};
static const WindowDesc _player_stations_desc = {
WDP_AUTO, WDP_AUTO, 358, 162, 358, 162,
WC_STATION_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_player_stations_widgets,
};
/**
* Opens window with list of player's stations
*
* @param player player whose stations' list show
*/
void ShowPlayerStations(PlayerID player)
{
if (!IsValidPlayer(player)) return;
AllocateWindowDescFront<PlayerStationsWindow>(&_player_stations_desc, player);
}
static const Widget _station_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SVW_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 236, 0, 13, STR_300A_0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, 14, 237, 248, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, 14, 0, 236, 14, 65, 0x0, STR_NULL}, // SVW_WAITING
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 237, 248, 14, 65, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_RTB, 14, 0, 248, 66, 97, 0x0, STR_NULL}, // SVW_ACCEPTLIST / SVW_RATINGLIST
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 59, 98, 109, STR_00E4_LOCATION, STR_3053_CENTER_MAIN_VIEW_ON_STATION}, // SVW_LOCATION
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 60, 120, 98, 109, STR_3032_RATINGS, STR_3054_SHOW_STATION_RATINGS}, // SVW_RATINGS / SVW_ACCEPTS
{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 121, 180, 98, 109, STR_0130_RENAME, STR_3055_CHANGE_NAME_OF_STATION}, // SVW_RENAME
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 181, 194, 98, 109, STR_TRAIN, STR_SCHEDULED_TRAINS_TIP }, // SVW_TRAINS
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 195, 208, 98, 109, STR_LORRY, STR_SCHEDULED_ROAD_VEHICLES_TIP }, // SVW_ROADVEHS
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 209, 222, 98, 109, STR_PLANE, STR_SCHEDULED_AIRCRAFT_TIP }, // SVW_PLANES
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 223, 236, 98, 109, STR_SHIP, STR_SCHEDULED_SHIPS_TIP }, // SVW_SHIPS
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 237, 248, 98, 109, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
SpriteID GetCargoSprite(CargoID i)
{
const CargoSpec *cs = GetCargo(i);
SpriteID sprite;
if (cs->sprite == 0xFFFF) {
/* A value of 0xFFFF indicates we should draw a custom icon */
sprite = GetCustomCargoSprite(cs);
} else {
sprite = cs->sprite;
}
if (sprite == 0) sprite = SPR_CARGO_GOODS;
return sprite;
}
/**
* Draws icons of waiting cargo in the StationView window
*
* @param i type of cargo
* @param waiting number of waiting units
* @param x x on-screen coordinate where to start with drawing icons
* @param y y coordinate
*/
static void DrawCargoIcons(CargoID i, uint waiting, int x, int y, uint width)
{
uint num = min((waiting + 5) / 10, width / 10); // maximum is width / 10 icons so it won't overflow
if (num == 0) return;
SpriteID sprite = GetCargoSprite(i);
do {
DrawSprite(sprite, PAL_NONE, x, y);
x += 10;
} while (--num);
}
struct CargoData {
CargoID cargo;
StationID source;
uint count;
CargoData(CargoID cargo, StationID source, uint count) :
cargo(cargo),
source(source),
count(count)
{ }
};
typedef std::list<CargoData> CargoDataList;
/**
* The StationView window
*/
struct StationViewWindow : public Window {
uint32 cargo; ///< Bitmask of cargo types to expand
uint16 cargo_rows[NUM_CARGO]; ///< Header row for each cargo type
StationViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
PlayerID owner = GetStation(window_number)->owner;
if (owner != OWNER_NONE) this->caption_color = owner;
this->vscroll.cap = 5;
this->resize.step_height = 10;
this->FindWindowPlacementAndResize(desc);
}
~StationViewWindow()
{
WindowNumber wno =
(this->window_number << 16) | VLW_STATION_LIST | GetStation(this->window_number)->owner;
DeleteWindowById(WC_TRAINS_LIST, wno);
DeleteWindowById(WC_ROADVEH_LIST, wno);
DeleteWindowById(WC_SHIPS_LIST, wno);
DeleteWindowById(WC_AIRCRAFT_LIST, wno);
}
virtual void OnPaint()
{
StationID station_id = this->window_number;
const Station *st = GetStation(station_id);
CargoDataList cargolist;
uint32 transfers = 0;
/* count types of cargos waiting in station */
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (st->goods[i].cargo.Empty()) {
this->cargo_rows[i] = 0;
} else {
/* Add an entry for total amount of cargo of this type waiting. */
cargolist.push_back(CargoData(i, INVALID_STATION, st->goods[i].cargo.Count()));
/* Set the row for this cargo entry for the expand/hide button */
this->cargo_rows[i] = cargolist.size();
/* Add an entry for each distinct cargo source. */
const CargoList::List *packets = st->goods[i].cargo.Packets();
for (CargoList::List::const_iterator it = packets->begin(); it != packets->end(); it++) {
const CargoPacket *cp = *it;
if (cp->source != station_id) {
bool added = false;
/* Enable the expand/hide button for this cargo type */
SetBit(transfers, i);
/* Don't add cargo lines if not expanded */
if (!HasBit(this->cargo, i)) break;
/* Check if we already have this source in the list */
for (CargoDataList::iterator jt = cargolist.begin(); jt != cargolist.end(); jt++) {
CargoData *cd = &(*jt);
if (cd->cargo == i && cd->source == cp->source) {
cd->count += cp->count;
added = true;
break;
}
}
if (!added) cargolist.push_back(CargoData(i, cp->source, cp->count));
}
}
}
}
SetVScrollCount(this, cargolist.size() + 1); // update scrollbar
/* disable some buttons */
this->SetWidgetDisabledState(SVW_RENAME, st->owner != _local_player);
this->SetWidgetDisabledState(SVW_TRAINS, !(st->facilities & FACIL_TRAIN));
this->SetWidgetDisabledState(SVW_ROADVEHS, !(st->facilities & FACIL_TRUCK_STOP) && !(st->facilities & FACIL_BUS_STOP));
this->SetWidgetDisabledState(SVW_PLANES, !(st->facilities & FACIL_AIRPORT));
this->SetWidgetDisabledState(SVW_SHIPS, !(st->facilities & FACIL_DOCK));
SetDParam(0, st->index);
SetDParam(1, st->facilities);
this->DrawWidgets();
int x = 2; ///< coordinates used for printing waiting/accepted/rating of cargo
int y = 15;
int pos = this->vscroll.pos; ///< = this->vscroll.pos
uint width = this->widget[SVW_WAITING].right - this->widget[SVW_WAITING].left - 4;
int maxrows = this->vscroll.cap;
StringID str;
if (--pos < 0) {
str = STR_00D0_NOTHING;
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (!st->goods[i].cargo.Empty()) str = STR_EMPTY;
}
SetDParam(0, str);
DrawString(x, y, STR_0008_WAITING, TC_FROMSTRING);
y += 10;
}
for (CargoDataList::const_iterator it = cargolist.begin(); it != cargolist.end() && pos > -maxrows; ++it) {
if (--pos < 0) {
const CargoData *cd = &(*it);
if (cd->source == INVALID_STATION) {
/* Heading */
DrawCargoIcons(cd->cargo, cd->count, x, y, width);
SetDParam(0, cd->cargo);
SetDParam(1, cd->count);
if (HasBit(transfers, cd->cargo)) {
/* This cargo has transfers waiting so show the expand or shrink 'button' */
const char *sym = HasBit(this->cargo, cd->cargo) ? "-" : "+";
DrawStringRightAligned(x + width - 8, y, STR_0009, TC_FROMSTRING);
DoDrawString(sym, x + width - 6, y, TC_YELLOW);
} else {
DrawStringRightAligned(x + width, y, STR_0009, TC_FROMSTRING);
}
} else {
SetDParam(0, cd->cargo);
SetDParam(1, cd->count);
SetDParam(2, cd->source);
DrawStringRightAlignedTruncated(x + width, y, STR_EN_ROUTE_FROM, TC_FROMSTRING, width);
}
y += 10;
}
}
if (this->widget[SVW_ACCEPTS].data == STR_3032_RATINGS) { // small window with list of accepted cargo
char *b = _userstring;
bool first = true;
b = InlineString(b, STR_000C_ACCEPTS);
for (CargoID i = 0; i < NUM_CARGO; i++) {
if (b >= lastof(_userstring) - (1 + 2 * 4)) break; // ',' or ' ' and two calls to Utf8Encode()
if (HasBit(st->goods[i].acceptance_pickup, GoodsEntry::ACCEPTANCE)) {
if (first) {
first = false;
} else {
/* Add a comma if this is not the first item */
*b++ = ',';
*b++ = ' ';
}
b = InlineString(b, GetCargo(i)->name);
}
}
/* If first is still true then no cargo is accepted */
if (first) b = InlineString(b, STR_00D0_NOTHING);
*b = '\0';
/* Make sure we detect any buffer overflow */
assert(b < endof(_userstring));
DrawStringMultiLine(2, this->widget[SVW_ACCEPTLIST].top + 1, STR_SPEC_USERSTRING, this->widget[SVW_ACCEPTLIST].right - this->widget[SVW_ACCEPTLIST].left);
} else { // extended window with list of cargo ratings
y = this->widget[SVW_RATINGLIST].top + 1;
DrawString(2, y, STR_3034_LOCAL_RATING_OF_TRANSPORT, TC_FROMSTRING);
y += 10;
for (CargoID i = 0; i < NUM_CARGO; i++) {
const CargoSpec *cs = GetCargo(i);
if (!cs->IsValid()) continue;
const GoodsEntry *ge = &st->goods[i];
if (!HasBit(ge->acceptance_pickup, GoodsEntry::PICKUP)) continue;
SetDParam(0, cs->name);
SetDParam(2, ge->rating * 101 >> 8);
SetDParam(1, STR_3035_APPALLING + (ge->rating >> 5));
DrawString(8, y, STR_303D, TC_FROMSTRING);
y += 10;
}
}
}
void HandleCargoWaitingClick(int row)
{
if (row == 0) return;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (this->cargo_rows[c] == row) {
ToggleBit(this->cargo, c);
this->InvalidateWidget(SVW_WAITING);
break;
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case SVW_WAITING:
this->HandleCargoWaitingClick((pt.y - this->widget[SVW_WAITING].top) / 10 + this->vscroll.pos);
break;
case SVW_LOCATION:
if (_ctrl_pressed) {
ShowExtraViewPortWindow(GetStation(this->window_number)->xy);
} else {
ScrollMainWindowToTile(GetStation(this->window_number)->xy);
}
break;
case SVW_RATINGS:
this->SetDirty();
if (this->widget[SVW_RATINGS].data == STR_3032_RATINGS) {
/* Switch to ratings view */
this->widget[SVW_RATINGS].data = STR_3033_ACCEPTS;
this->widget[SVW_RATINGS].tooltips = STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO;
ResizeWindowForWidget(this, SVW_ACCEPTLIST, 0, 100);
} else {
/* Switch to accepts view */
this->widget[SVW_RATINGS].data = STR_3032_RATINGS;
this->widget[SVW_RATINGS].tooltips = STR_3054_SHOW_STATION_RATINGS;
ResizeWindowForWidget(this, SVW_ACCEPTLIST, 0, -100);
}
this->SetDirty();
break;
case SVW_RENAME:
SetDParam(0, this->window_number);
ShowQueryString(STR_STATION, STR_3030_RENAME_STATION_LOADING, 31, 180, this, CS_ALPHANUMERAL);
break;
case SVW_TRAINS: { // Show a list of scheduled trains to this station
const Station *st = GetStation(this->window_number);
ShowVehicleListWindow(st->owner, VEH_TRAIN, (StationID)this->window_number);
break;
}
case SVW_ROADVEHS: { // Show a list of scheduled road-vehicles to this station
const Station *st = GetStation(this->window_number);
ShowVehicleListWindow(st->owner, VEH_ROAD, (StationID)this->window_number);
break;
}
case SVW_PLANES: { // Show a list of scheduled aircraft to this station
const Station *st = GetStation(this->window_number);
/* Since oilrigs have no owners, show the scheduled aircraft of current player */
PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner;
ShowVehicleListWindow(owner, VEH_AIRCRAFT, (StationID)this->window_number);
break;
}
case SVW_SHIPS: { // Show a list of scheduled ships to this station
const Station *st = GetStation(this->window_number);
/* Since oilrigs/bouys have no owners, show the scheduled ships of current player */
PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner;
ShowVehicleListWindow(owner, VEH_SHIP, (StationID)this->window_number);
break;
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (!StrEmpty(str)) {
_cmd_text = str;
DoCommandP(0, this->window_number, 0, NULL,
CMD_RENAME_STATION | CMD_MSG(STR_3031_CAN_T_RENAME_STATION));
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) ResizeButtons(this, SVW_LOCATION, SVW_RENAME);
this->vscroll.cap += delta.y / (int)this->resize.step_height;
}
};
static const WindowDesc _station_view_desc = {
WDP_AUTO, WDP_AUTO, 249, 110, 249, 110,
WC_STATION_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_station_view_widgets,
};
/**
* Opens StationViewWindow for given station
*
* @param station station which window should be opened
*/
void ShowStationViewWindow(StationID station)
{
AllocateWindowDescFront<StationViewWindow>(&_station_view_desc, station);
}