Peter Nelson
9008d793ab
Change: Use per-company group numbers. ( #12297 )
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This is used by the default group name, replacing the use of group index.
2024-05-07 19:01:28 +00:00
Peter Nelson
57d7359b1a
Codechange: Remove old group liveries savegame conversion. ( #12537 )
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Conversion to set default group livery is in the wrong place (not in `AfterLoadGame()`), however it is not necessary any more as `AfterLoadGame()` always calls the function `UpdateCompanyLiveries()` which will do the same thing.
2024-04-20 10:25:04 +01:00
glx22
2c941cd8b3
Codechange: Use ChunkHandlers sub-classes
2021-07-06 22:29:08 +02:00
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
2021-07-06 22:29:08 +02:00
Patric Stout
cdb3dd0493
Add: store headers for most savegame chunks
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When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
2021-07-02 22:21:58 +02:00
glx22
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
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Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-06 19:35:06 +02:00
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
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Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
peter1138
27a956ba62
Codechange: Replace Group::replace_protection with Group::flags
2021-04-22 22:57:00 +02:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
2019-02-02 21:39:06 +00:00
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
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(This was mostly achieved with a few in-place regexes)
2019-02-02 21:39:06 +00:00
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
2019-02-02 21:39:06 +00:00
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
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* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
peter1138
567d0ff3a7
(svn r26450) -Feature: Hierarchical vehicle subgroups.
2014-04-08 21:09:06 +00:00
rubidium
f4915ce34f
(svn r24878) -Update: the obligatory first of January commit
2013-01-01 11:08:22 +00:00
rubidium
d5d96ba683
(svn r24877) -Fix: some whitespace "errors"
2013-01-01 10:52:32 +00:00
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
frosch
7133887ed6
(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
2011-10-03 17:19:54 +00:00
frosch
62ac138154
(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
2010-06-13 14:11:59 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
smatz
6afce484bb
(svn r16373) -Codechange: use () instead of (void) for functions without parameters
2009-05-21 22:43:25 +00:00
smatz
570af0ce44
(svn r16338) -Codechange: split loading of references to two phases
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-17 16:28:29 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00