rubidium
9f4d64bda0
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
2009-05-19 21:20:14 +00:00
smatz
8808f3beea
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
rubidium
101af1f9b5
(svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company
2009-05-07 17:08:41 +00:00
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
169a003e9a
(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved
2009-04-24 10:52:51 +00:00
rubidium
2663ad302f
(svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary.
2009-04-10 20:18:48 +00:00
rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
ebe0f9e7f7
(svn r15998) -Codechange: some coding style updates
2009-04-09 01:16:15 +00:00
rubidium
e779c56e31
(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.
2009-04-08 21:03:00 +00:00
rubidium
08e37a6f10
(svn r15987) -Fix: make the master socket only listen on the IP the server is bound to.
2009-04-08 19:36:51 +00:00
rubidium
9d6edae94d
(svn r15981) -Fix: don't print the address family when writing the IP+port to the config file.
2009-04-08 12:09:07 +00:00
rubidium
a5a424ce28
(svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses.
2009-04-08 01:22:57 +00:00
rubidium
8cf88876ef
(svn r15973) -Codechange: make it possible to listen on multiple TCP sockets
2009-04-08 00:05:16 +00:00
rubidium
c0f8214218
(svn r15972) -Codechange: remove unneeded parameter
2009-04-08 00:03:05 +00:00
rubidium
2a6e9288fd
(svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.
2009-04-07 20:27:13 +00:00
rubidium
82f8badc07
(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
2009-04-07 19:06:36 +00:00
rubidium
22d9306889
(svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly
2009-04-07 18:23:14 +00:00
rubidium
c9ebf14ba5
(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address.
2009-04-04 00:48:48 +00:00
rubidium
2fd9f0fffa
(svn r15946) -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching.
2009-04-04 00:47:08 +00:00
rubidium
1463b00b48
(svn r15940) -Codechange: move setting reuse address to the binding process.
2009-04-03 17:02:29 +00:00
rubidium
5386fe1a1c
(svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
2009-04-03 12:54:38 +00:00
rubidium
89d0eca6b7
(svn r15931) -Codechange: let the host and ban lists use of SmallVector.
2009-04-03 12:49:58 +00:00
rubidium
11723c40b2
(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
2009-04-03 11:02:41 +00:00
rubidium
47602d7b60
(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
2009-04-03 10:29:56 +00:00
rubidium
632d74c6b1
(svn r15922) -Codechange: unify the ways to listen on a socket
2009-04-03 01:24:52 +00:00
rubidium
ba5aafb9bb
(svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol
2009-04-03 00:33:00 +00:00
rubidium
beef5da970
(svn r15918) -Fix (r15917): comparing IPs sometimes failed due to 'random' data (as spotted by SpComb)
2009-04-02 23:03:18 +00:00
rubidium
c5160c7c8e
(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
2009-04-02 20:39:30 +00:00
rubidium
1e205e01b8
(svn r15916) -Codechange: let the network game list use NetworkAddress
2009-04-02 20:17:46 +00:00
rubidium
ee4a660b0c
(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly
2009-03-19 23:32:39 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
4a5c4f6089
(svn r15644) -Fix [FS#2710]: closing a network connection twice in the case that sending packets starts failing while disconnecting
2009-03-08 16:14:14 +00:00
smatz
642dc1ea5e
(svn r15640) -Fix [FS#2712]: game crashes when network pools are empty, so always allocate at least one pool block
2009-03-07 22:40:47 +00:00
rubidium
66a8c0a132
(svn r15577) -Codechange: bool _networking belongs in network/ not gfx.cpp
2009-02-25 00:48:04 +00:00
rubidium
c5677da94d
(svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game.
2009-02-20 00:03:29 +00:00
rubidium
8dae160d0f
(svn r15425) -Codechange: some color->colour changes and type safety.
2009-02-09 02:09:47 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
04709f2798
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
2009-01-23 22:18:06 +00:00
peter1138
727ffeedc9
(svn r15194) -Fix: Don't count dedicated server as a spectator
2009-01-21 10:46:21 +00:00
rubidium
eeb38a8e3a
(svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out.
2009-01-20 16:51:55 +00:00
rubidium
28a641066e
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
2009-01-20 11:28:18 +00:00
glx
24351416f6
(svn r15160) -Fix (r15157): port != IP
2009-01-20 04:01:07 +00:00
rubidium
5f3772a42c
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-20 01:32:06 +00:00
rubidium
9b463c26de
(svn r15155) -Codechange: remove unused return value
2009-01-19 22:01:37 +00:00
rubidium
3a13b75e37
(svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
2009-01-17 16:53:32 +00:00
peter1138
a039ec0d21
(svn r15094) -Feature: Add support for IP range bans using CIDR notation.
2009-01-15 18:11:26 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
cda853872a
(svn r14944) -Cleanup: add spaces around some operators
2009-01-09 22:56:28 +00:00