Commit Graph

314 Commits

Author SHA1 Message Date
Rubidium 275ebf4509 Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*> 2023-05-21 15:12:02 +02:00
Rubidium c518293135 Codechange: replace printf with fmt::print 2023-05-21 15:12:02 +02:00
Patric Stout 0850193a38
Fix: survey result on crash only worked on Linux (#10855)
Every OS-specific crashlog handler has their own MakeCrashLog
in some form. In result, only Linux was calling the generic one.
2023-05-21 12:57:32 +02:00
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Michael Lutz b14c5aff1f
Fix: [Win32] Text line breaking did not properly handle punctuation characters. (#10775) 2023-05-06 16:15:40 +00:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Michael Lutz 908be59699 Fix: [Win32] Wrong multi-line text layout due to incorrect whitespace handling. 2023-05-01 16:31:59 +02:00
Michael Lutz 715234502c Fix: Typo in variable name. 2023-05-01 16:31:59 +02:00
Rubidium 3a822fcd01 Codechange: Make FiosItem's name and title std::string 2023-04-29 13:23:34 +02:00
Rubidium c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
Rubidium df19673fbd Codechange: let convert_to_fs accept std::string 2023-04-29 12:07:45 +02:00
Rubidium 4dd5f994be Codechange: replace strncasecmp with case ignoring variant of StrStarts/EndsWith 2023-04-29 10:25:25 +02:00
Rubidium 86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 2023-04-29 10:25:25 +02:00
Rubidium f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
Rubidium f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Rubidium 9b56505fec Codechange: split building into a library and executable 2023-04-16 18:58:21 +02:00
Rubidium 9e89eb5726 Codechange: move main function(s) to separate files 2023-04-16 18:58:21 +02:00
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
PeterN 2376112c77
Fix #10477: Not enough space for text due to rounding down (OSX) (#10489) 2023-02-18 05:50:20 -05:00
Rubidium d51d08ddcb Codechange: put stack variables in global variables for gamelog/crashlog 2023-01-28 17:23:30 +01:00
Peter Nelson 8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2023-01-14 20:50:59 +00:00
Peter Nelson fa0c67b10a Change: Remove guess-work from calls to GetGlyphOutline().
This API method is intended to be called twice, so don't attempt to guess
the required size.
2023-01-14 20:50:59 +00:00
Peter Nelson 5370e910d3 Change: Use std::vector for fallback font list. 2023-01-14 20:50:59 +00:00
Rubidium b951332def Codechange: use smart pointers when creating StringIterators 2023-01-13 21:09:40 +01:00
Rubidium 752cd5c0da Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2023-01-04 22:42:23 +01:00
glx22 e6c857cdba Codechange: [windows] cache the actually loaded font name 2022-12-23 23:23:03 +01:00
glx22 af3df959c2 Codechange: reduce code duplication 2022-12-23 23:23:03 +01:00
Peter Nelson daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2022-12-18 11:46:01 -05:00
Peter Nelson 8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2022-12-18 11:46:01 -05:00
Peter Nelson 9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson 062ea68422 Change: Scale position of font shadow. 2022-11-12 18:28:39 +00:00
Peter Nelson 2cdd8b7429 Change: Separate fontcache implementations. 2022-09-25 18:34:24 +01:00
Peter Nelson f6ad8e1c9c Change: Rename some freetype things to fontcache.
The font cache supports more than just FreeType as a font provider, but still used freetype in some naming.

This now uses more suitable terms.
2022-09-25 18:34:24 +01:00
Peter Nelson 273988551d Fix: font_win32.cpp compile failure with WITH_FREETYPE 2022-09-25 18:34:24 +01:00
glx22 b6c5f49379 Change: add a timestamp in name of crash files 2022-02-02 21:32:01 +01:00
Danny de Bruijne 753b1d7e15 Feature: Add selected toolbar buttons to MacBook Pro Touch Bar 2021-09-23 21:03:00 +02:00
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
glx22 16abdd5254 Change: [Win32] Set the console codepage to UTF-8 2021-07-16 23:01:08 +02:00
Michael Lutz 0d5d3083bd Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK.
The enum values still have the exact same numerical values, but the 10.12
SDK introduced more explicit names (e.g. like NSEventTypeApplicationDefined
instead of NSApplicationDefined) for several enum constants.
Use them when available.
2021-06-22 21:09:37 +02:00
Rubidium f904aef176 Cleanup: use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
glx22 744a9e4745 Codechange: [WIN32] Add a wrapper around GetProcAddress() 2021-06-10 23:17:29 +02:00
glx22 15f66329c2 Fix: [MinGW] Silence 2 cast warnings 2021-06-10 23:17:29 +02:00
glx22 b7250a42e1 Fix: [MinGW32] Linking error 2021-06-10 23:17:29 +02:00
glx22 3ca0239985 Fix: [MinGW32] SHGFP_TYPE_CURRENT is now present in win32api 2021-06-10 23:17:29 +02:00