TELK
e04ca904a9
Feature: Minimap screenshot
2020-01-04 18:21:38 +01:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
stormcone
798e9ee93e
Feature: Add a button to the vehicle advisory news window to open the group window.
2019-12-23 18:04:10 +00:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
e001d87569
Add #7801 : [Script] more error mappings
2019-12-17 21:35:07 +00:00
Charles Pigott
60cbddbb5f
Fix #7606 : Game crash when trying to clean up a crashed script
...
Also fix another possible memory leak
2019-11-15 21:06:09 +01:00
Charles Pigott
cf354f6668
Codechange: new instead of malloc
2019-11-15 21:06:09 +01:00
glx22
0bdbd509be
Fix #7673 : [Script] Allow removal of custom town text ( #7834 )
2019-11-14 20:10:03 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
James103
f1204f0d9d
Fix: spelling/grammar in script_tile.hpp ( #7804 )
2019-10-27 19:46:08 +00:00
glx
12e43c697d
Add: [Script] ScriptEventVehicleAutoReplaced.
2019-10-22 11:55:40 +02:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
2019-09-30 14:00:06 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Max Maton
e4414471dd
Add: Allow GameScript to demolish without a company
...
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Niels Martin Hansen
0549a81c30
Fix b3fd7879: Ignore command flags when verifying script commands
...
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
glx22
cf86c39be5
Fix b870596f153c17d9aa915ca67b8f6414d73cb31f: forgotten squirrel_export run ( #7715 )
2019-09-01 18:54:01 +02:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
nikolas
10fe568f08
Fix: typo in ScriptList::Valuate param error ( #7687 )
2019-08-07 21:15:53 +02:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
Jonathan G Rennison
d71a7c21da
Fix #7593 : Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
...
Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
2019-07-22 20:26:36 +01:00
dP
36e4bd4023
Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16
2019-07-14 13:32:08 +01:00
unknown
6f28a0c051
Fix #5685 : Check for free wagons in ScriptVehicleList
2019-07-07 16:02:11 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
peter1138
3293f08e0b
Add: New RoadType API functions.
2019-05-01 21:36:27 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
931d32f414
Codechange: Remove RailTypeByte type
2019-04-29 17:40:22 +01:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
peter1138
b6733edd17
Feature: Add coverage area display for existing stations.
2019-04-25 09:14:01 +02:00
Niels Martin Hansen
08284e005d
Fix: Automatic line breaking of the warning
2019-04-24 17:40:11 +02:00
Niels Martin Hansen
dcb2571888
Add: Warn players that company passwords are not truly secure
2019-04-24 17:40:11 +02:00
PeterN
3bbd7ea2c1
Fix: Industry coverage area is no longer rectangular. ( #7464 )
...
AIs test station catchment in reverse to how players see station catchment.
This did not take account of non-rectangular station catchment areas, so AIs
could end up placing stations in locations that did not accept/deliver cargo.
2019-04-13 14:27:57 +01:00
PeterN
abe8cf4985
Codechange: Replace duplicated code with TileArea::Expand() ( #7467 )
2019-04-13 14:12:34 +01:00
peter1138
5bd2b15e86
Codechange: Replace NULL with nullptr in squirrel interface.
2019-04-11 22:42:11 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
peter1138
f0336f1f17
Codechange: Remove ship max order distance from script API.
2019-03-31 17:22:54 +01:00
glx
d0e8060182
Fix 6fc60d8c4f: forgot to update API changelog
2019-03-31 03:33:03 +02:00
PeterN
e1069eee05
Codechange: Check airport layout would fit within map bounds before iterating tiles. ( #7429 )
2019-03-30 22:20:26 +00:00
PeterN
b6e3e30d86
Codechange: Distance between town and airport has already just been found, so use it. ( #7427 )
...
Previously the distance was thrown away, only to be expensively recalculated again.
2019-03-29 17:43:06 +00:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
03ca3190c9
Codechange: Use range-based for-loop in Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
4b349c0f90
Codechange: [core] Implement SmallVector using std::vector
...
The public and protected interface to SmallVector are unchanged
SmallVector now requires that items be default constructible
This isn't an issue since some contained items were previously created
uninitialized.
Temporary default constructors are added to the following structs
- SmallPair
- SmallStackItem
- GRFPresence
Where vector<bool> is required, transition immediately to std::vector
to avoid returning proxy object references.
2019-03-26 20:15:57 +00:00
glx
f8e6cd10ef
Add: script API functions for build with refit feature
2019-03-24 15:28:48 +00:00
peter1138
d54b6ac09b
Feature: When filtering purchase list by cargo type, make buy button perform a refit if required.
2019-03-24 15:28:48 +00:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
glx22
dae35188ab
Fix 13962a847
, 00d28a500: forgotten squirrel_export run ( #7345 )
2019-03-08 21:15:00 +01:00
PeterN
41563a871b
Add: AI API for vehicle group colours ( #7336 )
2019-03-08 18:13:33 +00:00
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
2019-03-03 20:51:57 +01:00
Peter Nelson
5a5944867d
Add: Add parent_group_id parameter to CreateGroup()
2019-03-03 09:15:39 +01:00
Peter Nelson
5d3ccae6c5
Add: AI function to get current usage of a group.
2019-03-03 09:15:39 +01:00
Peter Nelson
e0c2ad1b65
Add: AI functions to get/set company colours.
2019-03-03 09:15:39 +01:00
Peter Nelson
3c047b124e
Add: AI functions to get current and last year profit of a group.
2019-03-03 09:15:39 +01:00
Peter Nelson
b62452903a
Add: AI functions to set/get vehicle group parent.
2019-03-03 09:15:39 +01:00
Niels Martin Hansen
13962a8475
Change: Framerate window can now scroll and resize
2019-02-23 14:29:07 +01:00
Peter Nelson
fde5bd0ccf
Change: Add scrollbar to cargo legend in cargo payment rates window.
2019-02-23 11:46:00 +01:00
Greg Carlin
00d28a500d
Feature: Add option to adjust font size separately from GUI size. ( #7003 )
...
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
Samu
ba55f93f41
Doc: [AI] UnshareOrders empties the orders list of the vehicle.
2019-02-19 15:25:53 +01:00
PeterN
5dc377244d
Fix #7224 : AI could no longer create groups. ( #7233 )
2019-02-15 19:15:53 +00:00
glx
70e1c57f81
Fix: line ending issues with MSYS2
2019-02-10 12:44:10 +01:00
Peter Nelson
bfdad9ad1b
Fix #7108 : Missed generate_widget script run for livery changes.
2019-02-06 21:15:15 +01:00
Samu
011257dc88
Change: Allow AI companies to start immediately.
...
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
2019-02-02 16:37:11 +00:00
SamuXarick
1e5a6765d9
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type ( #6988 )
2019-01-31 23:08:03 +00:00
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
glx22
b28a678436
Fix #7112 , fef8b831a9: incorrect precondition check ( #7127 )
2019-01-28 17:16:19 +01:00
glx
7292591967
Add: generate_widget.vbs to allow script_window.hpp enums generation for users unable to run bash/gawk scripts
2019-01-23 19:44:43 +01:00
glx
636fcc2cc0
Fix: keep the line ending when generating widget enums with bash/gawk on windows
2019-01-23 19:44:43 +01:00
glx
9f0ad7e269
Fix: BSD find used by OSX requires explicit path
2019-01-14 00:34:52 +00:00
glx
3f28e0cf53
Add: squirrel_export.vbs for users unable to run bash/gawk scripts
2019-01-14 00:34:52 +00:00
glx
8e5a8d3ec3
Cleanup: remove svn references in squirrel_export.sh
2019-01-14 00:34:52 +00:00
glx
2cf9405aa2
Fix: remove manual single file generation in squirrel_export.sh as it's broken
2019-01-14 00:34:52 +00:00
glx
34c438d7ad
Fix: keep line endings when running squirrel_export.sh on windows
2019-01-14 00:34:52 +00:00
Eddi-z
13056aedbc
Add: Conditional order for max. reliability (patch by Cirdan, #6360 ) ( #7017 )
2019-01-05 22:10:37 +01:00
Niels Martin Hansen
12ba56c5a3
Fix 6accbf9: Silence warnings about unused fread() result
2019-01-05 17:16:53 +01:00
Alberth
4a255e879a
Fix #6966 : Only allow switching to a valid company.
2018-12-29 16:15:44 +01:00
glx
c540d72445
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
2018-12-27 18:09:16 +01:00
Joan Josep
8890926b0d
Fix #6974 : Add save-load filter widget to api
2018-12-27 09:53:55 +01:00