Commit Graph

794 Commits

Author SHA1 Message Date
rubidium 7d64441008 (svn r15287) -Cleanup: some code style, remove erroneous comment.
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-27 21:51:06 +00:00
smatz 562299d809 (svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flags 2009-01-25 22:50:00 +00:00
peter1138 7afd506301 (svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. 2009-01-25 21:55:18 +00:00
smatz dbc4a8b331 (svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymore 2009-01-24 15:31:48 +00:00
smatz 4493bd03e3 (svn r15256) -Fix (r15027): use of uninitialised variable while saving/loading game with AIs 2009-01-24 15:01:29 +00:00
smatz 12bcc254c8 (svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot) 2009-01-24 12:50:10 +00:00
smatz 8278fc2149 (svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123) 2009-01-24 00:42:09 +00:00
smatz 3964b2dd8c (svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines 2009-01-23 23:57:01 +00:00
Yexo 757b11325b (svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame. 2009-01-23 21:52:29 +00:00
smatz 789fa42f52 (svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame 2009-01-23 15:53:24 +00:00
smatz e3cc807c7a (svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames 2009-01-23 15:37:44 +00:00
smatz 042d7800d0 (svn r15223) -Codechange: move GetOldTownName to oldloader_sl.cpp as it is specific to loading of TTO/TTD savegames 2009-01-23 13:36:12 +00:00
rubidium 67a2dd12e8 (svn r15220) -Fix (r15216): signedness warning 2009-01-23 09:47:46 +00:00
Yexo c8cbdc17d3 (svn r15219) -Fix (r15216): MSVC failed to find the proper casts. 2009-01-23 09:20:57 +00:00
smatz 6dffd8ae82 (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 2009-01-23 02:35:17 +00:00
smatz 3852ae1264 (svn r15211) -Fix (r15190): loading of TTD savegames was broken 2009-01-22 22:02:05 +00:00
Yexo db3ee34b44 (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 2009-01-21 02:31:55 +00:00
smatz 5e7669b539 (svn r15189) -Cleanup: remove unused includes 2009-01-21 02:07:56 +00:00
smatz 376edabb65 (svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent. 2009-01-21 00:14:08 +00:00
smatz 3511218e37 (svn r15181) -Fix (r15180): of course it is enough to update aircraft once... 2009-01-20 23:48:31 +00:00
smatz 90381d5d63 (svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs 2009-01-20 23:43:19 +00:00
smatz 5aa1171988 (svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed 2009-01-20 22:33:29 +00:00
smatz 49c5c71348 (svn r15174) -Codechange: split oldloader.cpp 2009-01-20 16:47:42 +00:00
smatz c8e26be649 (svn r15173) -Codechange: shuffle a few lines of code in oldloader.cpp 2009-01-20 16:40:19 +00:00
smatz 38afe1fe3f (svn r15170) -Fix: vehicle value is 64bit now, oldloader was reading it as 32bit 2009-01-20 15:43:17 +00:00
smatz 091d82470b (svn r15169) -Revert (r11271): it was broken by r12924, and the issue is fixed again in r12948 in a cleaner way 2009-01-20 15:23:58 +00:00
smatz 7a13ade405 (svn r15168) -Codechange: use only really basic map accessors in oldloader.cpp, shuffle the code a bit 2009-01-20 14:47:17 +00:00
smatz a9a8bb3590 (svn r15166) -Codechange: reduce number of includes in afterload.cpp 2009-01-20 13:56:35 +00:00
rubidium bb77071749 (svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread generalisation. 2009-01-20 03:12:46 +00:00
Yexo 8fabd3982d (svn r15148) -Cleanup: Remove the options "competitor start time" and "competitor intelligence" from the difficulty options because they already were unused. 2009-01-19 01:16:50 +00:00
glx ee1331bb46 (svn r15147) -Fix (r15146): compile before commit 2009-01-19 00:53:31 +00:00
smatz 0e83fb37c0 (svn r15146) -Fix: show savegame name even when opening it failed 2009-01-18 23:33:57 +00:00
smatz a337c47d4f (svn r15145) -Fix: crash when one tried to load a TTO savegame
-Fix (r15144): it wasn't safe at all, but the code broken code isn't needed anymore
2009-01-18 23:26:38 +00:00
smatz 3bceaf41b4 (svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
smatz 52e0c6fd35 (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames 2009-01-18 16:20:04 +00:00
smatz e77462a866 (svn r15116) -Fix (r1): company money weren't correctly converted from TTD(P) savegames 2009-01-16 21:50:55 +00:00
smatz e00cf92f47 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
truebrain 89da8820e5 (svn r15075) -Fix: store _next_competitor_start as uint32, else it might overflow for values > 2.4 years 2009-01-13 21:32:47 +00:00
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium c8c61e36bd (svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus) 2009-01-08 16:35:45 +00:00
smatz 9658c83a33 (svn r14829) -Fix (r14828): forgot CH_LAST 2009-01-04 15:46:50 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00