glx22
983c7ade60
Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops
2021-05-03 19:46:57 +02:00
glx22
34215f7faa
Codechange: Replace FOR_ALL_TARS with range-based for loops
2021-05-03 19:46:57 +02:00
glx22
9a8756d7ed
Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops
2021-04-29 21:08:24 +02:00
Loïc Guilloux
356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP ( #9135 )
2021-04-29 14:26:08 +02:00
peter1138
c56fce70b4
Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG.
2021-04-22 22:57:00 +02:00
peter1138
27a956ba62
Codechange: Replace Group::replace_protection with Group::flags
2021-04-22 22:57:00 +02:00
Rubidium
e5fedcd6da
Fix #6322 : [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game
2021-04-17 22:24:52 +02:00
Rubidium
4400bbfa96
Change: [Script] Let Script_FatalError use std::string instead of const char *
2021-04-17 22:24:52 +02:00
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now ( #8862 )
2021-03-14 20:47:31 +01:00
Patric Stout
9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money ( #8748 )
...
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
2021-02-26 16:22:58 +01:00
dP
91cc414588
Feature: [GS] Allow non-question type windows to have no buttons
2021-02-14 23:21:43 +01:00
dP
bab7de6cf2
Feature: Allow GameScripts to add additional text to Industry view window
2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
2021-01-22 10:28:26 +01:00
SamuXarick
6298d9221a
Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits
2021-01-10 22:31:01 +01:00
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
glx22
f7e48cac87
Fix #8453 : [Script] Don't truncate loan variation to 32bit
2020-12-28 16:51:15 +01:00
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
...
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
2020-12-27 13:19:25 +01:00
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
2020-12-27 13:19:25 +01:00
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
2020-12-27 13:19:25 +01:00
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
2020-12-27 10:28:46 +00:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
2020-12-25 19:38:18 +01:00
Patric Stout
29e3331055
Codechange: move block a bit lower to increase readability
...
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
2020-12-25 17:03:44 +01:00
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first ( #8431 )
...
See commit fae34ee7
for details. The documentation simply never
got updated.
2020-12-25 17:03:31 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
glx22
d1fa6b129c
Add: [CMake] Option to only build tools/docs
2020-12-13 22:46:46 +01:00
glx22
6fae0b83d9
Add: [CMake] targets to generate documentation
2020-12-12 15:48:04 +01:00
Rasmus Jonsson
0b2dd2c5cd
Fix: [NoAI] don't notify caught exceptions
2020-12-02 17:11:36 +00:00
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
2020-09-25 14:43:13 +01:00
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
2020-07-16 00:53:26 +02:00
glx
8794c61f25
Change: rewrote generate_widget in CMake
2020-07-16 00:53:26 +02:00
TrevorShelton
c39d62c245
Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD
2020-07-10 14:47:55 +01:00
Charles Pigott
dc8d0089e9
Codechange: Make sure script enums are the same size as their normal counterparts
2020-06-27 14:51:14 +01:00
Charles Pigott
e5f931ef42
Fix: Warning about using the wrong enum type
2020-06-27 14:51:14 +01:00
Charles Pigott
64b1c70fdd
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed
2020-06-27 14:51:14 +01:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
2020-06-01 21:35:13 +02:00
TechGeekNZ
16e5f610f7
Cleanup: Correct typographic errors in code comments.
2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0
Fix: Compilation warnings in story_gui and script_story_page
...
See: #7896
2020-05-27 22:22:56 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
glx
e0d20a44d2
Codechange: Use a dynamic copyright year
2020-05-06 09:54:36 +01:00
Michael Lutz
1f1345de09
Codechange: [Script] Improve copying a list into another empty list.
2020-04-26 18:09:42 +02:00
SamuXarick
93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts ( #8074 )
2020-04-16 20:32:20 +02:00
SamuXarick
e7b901462e
Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive
2020-03-31 22:33:19 +01:00
SamuXarick
8f9654c5c6
Fix: [Script] Random deviation upper bound range should be inclusive
2020-03-31 22:33:19 +01:00
SamuXarick
4d4005d8b7
Fix #8039 : [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
2020-03-30 08:18:32 +02:00
SamuXarick
424770d662
Fix: [AI/GS] Consider neutral station setting when creating tile lists
2020-03-14 23:23:33 +01:00
SamuXarick
971201b3b7
Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect
2020-03-13 13:54:11 +00:00
frosch
0ade8b20fe
Fix #7998 : Crash when scripts tried to access companies with invalid IDs.
2020-02-22 14:32:43 +00:00
Charles Pigott
5c19668fdb
Doc: [Script] Add a note about how wagon connectivity works for scripts
2020-02-19 11:26:58 +01:00
glx
2f264f2c92
Change: Heading for 1.11 now
2020-02-08 23:38:49 +01:00
Patric Stout
3b177af826
Add: [Doxygen] Add the current version of documentation in header ( #7940 )
...
While at it, renamed the project names to reflect how we currently
refer to them.
2020-01-15 23:07:37 +01:00
Pavel Stupnikov
d7a928a08b
Feature: GS method to control engine availability for a specific company ( #7791 )
...
* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
2020-01-15 18:46:26 +01:00
SamuXarick
fa71375ec2
Fix e04ca90: squirrel export script got forgotten
2020-01-07 15:07:24 +00:00
stormcone
70f9c3c655
Feature: Industry directory cargo filtering
2020-01-05 20:52:17 +00:00
Niels Martin Hansen
f401622149
Feature: Script API to change town rating of companies
2020-01-04 19:07:13 +01:00
TELK
e04ca904a9
Feature: Minimap screenshot
2020-01-04 18:21:38 +01:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
stormcone
798e9ee93e
Feature: Add a button to the vehicle advisory news window to open the group window.
2019-12-23 18:04:10 +00:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
2019-12-21 20:13:03 +01:00
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
glx
e001d87569
Add #7801 : [Script] more error mappings
2019-12-17 21:35:07 +00:00
Charles Pigott
60cbddbb5f
Fix #7606 : Game crash when trying to clean up a crashed script
...
Also fix another possible memory leak
2019-11-15 21:06:09 +01:00
Charles Pigott
cf354f6668
Codechange: new instead of malloc
2019-11-15 21:06:09 +01:00
glx22
0bdbd509be
Fix #7673 : [Script] Allow removal of custom town text ( #7834 )
2019-11-14 20:10:03 +00:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
James103
f1204f0d9d
Fix: spelling/grammar in script_tile.hpp ( #7804 )
2019-10-27 19:46:08 +00:00
glx
12e43c697d
Add: [Script] ScriptEventVehicleAutoReplaced.
2019-10-22 11:55:40 +02:00
Niels Martin Hansen
53f8d0b815
Codechange: Use std::vector for industry tile layouts
2019-10-19 17:16:25 +01:00
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
2019-09-30 14:00:06 +01:00
JMcKiern
04f659e768
Fix: Some typos found using codespell
2019-09-29 21:27:32 +01:00
Max Maton
e4414471dd
Add: Allow GameScript to demolish without a company
...
This allows GameScripts to shrink towns as well as grow them.
2019-09-08 10:09:19 +02:00
Niels Martin Hansen
0549a81c30
Fix b3fd7879: Ignore command flags when verifying script commands
...
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
2019-09-07 19:38:13 +02:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
glx22
cf86c39be5
Fix b870596f153c17d9aa915ca67b8f6414d73cb31f: forgotten squirrel_export run ( #7715 )
2019-09-01 18:54:01 +02:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
nikolas
10fe568f08
Fix: typo in ScriptList::Valuate param error ( #7687 )
2019-08-07 21:15:53 +02:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
Jonathan G Rennison
d71a7c21da
Fix #7593 : Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
...
Null pointer dereference occurred when either origin_tile or dest_tile
were waypoint tiles.
2019-07-22 20:26:36 +01:00
dP
36e4bd4023
Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16
2019-07-14 13:32:08 +01:00
unknown
6f28a0c051
Fix #5685 : Check for free wagons in ScriptVehicleList
2019-07-07 16:02:11 +01:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
peter1138
3293f08e0b
Add: New RoadType API functions.
2019-05-01 21:36:27 +02:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00