Commit Graph

165 Commits

Author SHA1 Message Date
glx 0c1d792d5e (svn r13379) -Fix (r13255): drive side can't be changed in intro 2008-06-04 22:03:22 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
rubidium 5fa0946c08 (svn r13242) -Codechange: remove _opt_ptr. 2008-05-25 12:57:39 +00:00
frosch ca30288c9d (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
2008-05-24 22:15:10 +00:00
frosch 6e7a7412cd (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
frosch eca692ef90 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
rubidium 2e25df3ddf (svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not settings_gui.cpp. 2008-05-18 17:40:13 +00:00
smatz ec627dedf8 (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
smatz 386a3f1d20 (svn r13016) -Codechange: unify the detection if rail catenary should be drawn 2008-05-08 16:48:29 +00:00
rubidium d03994098b (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
smatz fc60ef874d (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works in progress 2008-04-29 16:36:44 +00:00
rubidium dce1b33196 (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code. 2008-04-23 22:16:41 +00:00
rubidium 6939569362 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 2008-04-23 20:56:08 +00:00
rubidium b139756e2b (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
rubidium 181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium b1d1a4ac66 (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. 2008-04-17 21:21:01 +00:00
rubidium 02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
rubidium 372830b731 (svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice the intended penalty. 2008-04-13 10:32:29 +00:00
rubidium b0ca38e20a (svn r12622) -Fix: infinite loop in case your compiler decides that enums are unsigned by default. Patch by Dominik. 2008-04-07 22:15:31 +00:00
smatz b78e8f82e1 (svn r12569) -Cleanup: variable scope and coding style in road*.cpp 2008-04-04 18:41:16 +00:00
smatz febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
rubidium 63ab877c27 (svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway. 2008-03-27 15:29:42 +00:00
skidd13 2405ffd855 (svn r12442) -Feature: Allow build leveled roads on slopes for the old ai 2008-03-27 14:46:27 +00:00
skidd13 b490a21e50 (svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
-Feature: Allow to build/remove more road-piece combinations directly
2008-03-27 14:26:31 +00:00
skidd13 82eebc20c0 (svn r12419) -Cleanup: of the internal road-piece building and removing. 2008-03-25 18:59:25 +00:00
peter1138 6184676ec7 (svn r12410) -Codechange: abstract out the test for catenary on electric rails 2008-03-25 12:10:13 +00:00
smatz 902320d7cb (svn r12363) -Fix: do not allow building 'zero' road bits 2008-03-12 18:10:45 +00:00
belugas 8f47b642b6 (svn r12290) -Fix[FS#1807]: Do not draw trees nor lamps between tram tracks.(Roujin) 2008-02-27 15:35:24 +00:00
frosch b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz adf1227290 (svn r12185) -Fix (r12177): wrong operator priority, hopefully harmless (spotted by michi_cc) 2008-02-18 23:37:16 +00:00
smatz 0821df8537 (svn r12183) -Codechange: give a better error message when building road over existing road with vehicle on it, or do not fail at all 2008-02-18 22:12:27 +00:00
smatz 509b3a3247 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 2008-02-18 18:35:36 +00:00
smatz 29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz d75cccf5d5 (svn r12170) -Fix: do not draw trees along road and street lights under low bridges (spotted by _minime_) 2008-02-17 21:27:44 +00:00
frosch a40d761d7f (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID 2008-02-15 18:40:42 +00:00
frosch fd0f57a794 (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID 2008-02-15 18:34:26 +00:00
frosch 43c0f7ea8e (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 2008-02-14 15:59:16 +00:00
smatz bb81de3c4c (svn r12138) -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it 2008-02-14 10:19:16 +00:00
smatz 8a768652c8 (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings 2008-02-10 15:53:26 +00:00
smatz e3301db213 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 2008-02-09 17:30:13 +00:00
smatz 802c949755 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
smatz a9031cc5f5 (svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD 2008-01-28 12:40:31 +00:00
frosch 6f6708e844 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
smatz 5a7c903770 (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 2008-01-23 22:34:04 +00:00
smatz 0b888ccc00 (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 2008-01-23 14:51:36 +00:00
smatz 983fdb8a4f (svn r11953) -Fix (r11172): do not allow modifying roadbits when other roadtypes would need different foundation 2008-01-23 00:36:48 +00:00
smatz 8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz 822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 2008-01-17 19:49:06 +00:00