Commit Graph

87 Commits

Author SHA1 Message Date
truelight 97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight ab3ed5c431 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
matthijs a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
tron 7bbcf5875c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 2005-01-31 07:23:15 +00:00
bjarni 73c0cc5203 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
2005-01-30 20:50:06 +00:00
celestar 94f6208bde (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour 2005-01-30 19:51:39 +00:00
darkvater 55e1eab1a2 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) 2005-01-30 18:51:08 +00:00
celestar e3287ad303 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) 2005-01-30 18:40:52 +00:00
bjarni 5987455d35 (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30 13:03:32 +00:00
bjarni c16c7312cf (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) 2005-01-29 23:58:07 +00:00
tron 97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
tron 5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
bjarni 3b6901f7fd (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced

Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29 12:01:36 +00:00
tron 3e0dcfd47f (svn r1701) Style police ^^ 2005-01-27 21:18:03 +00:00
bjarni 99338d278d (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) 2005-01-27 21:00:05 +00:00
tron 63653bd6af (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27 12:52:20 +00:00
celestar efcd72a2ef (svn r1681) -Feature: New realistic acceleration.
This will make things more difficult as narrow curves
          and depots impose rather strict speed limits. Feedback welcome
          For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
tron 993a106679 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
bjarni e006f89aa3 (svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24 22:24:47 +00:00
celestar ef3961448f (svn r1638) -Fix: Train crashes should no longer desync the game. This is more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
2005-01-24 14:39:22 +00:00
darkvater a9e789fa02 (svn r1633) -Fix: [1040119] Flood and wagons in depot 2005-01-24 00:36:22 +00:00
bjarni 6510b12203 (svn r1629) added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
2005-01-23 22:01:51 +00:00
tron 44f48ce915 (svn r1610) Remove trailing whitespace (last time ever, i hope) 2005-01-23 13:09:35 +00:00
dominik 322bd934be (svn r1604) Fix: [ 1105112 ] Destroyed train locks crossings 2005-01-23 10:40:54 +00:00
tron e5cd6b6193 (svn r1596) Add some more statics 2005-01-22 22:47:58 +00:00
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
celestar f40ff3c134 (svn r1588) -Fix: [ 1105959 ] coded a workaround in the acceleration code so that
trains don't think they're on a slope while they drive around in a
tunnel
2005-01-22 18:39:52 +00:00
bjarni 2fd3553d78 (svn r1568) made an enum of train subtypes to make the code more readable 2005-01-19 19:15:03 +00:00
celestar 941da5dc94 (svn r1565) -Fix: [ 1104969 ] Aircraft in hangar messages are now revalidated before
display
-CodeChange: replaced one if (foo) return true else return false by
return (foo)
2005-01-19 10:00:37 +00:00
bjarni b1c4b0f07d (svn r1561) Fix: autoreplacing a singleheaded engine into a dualheaded engine now adds the the rear engine
autoreplacing a dualheaded engine into a singleheaded engine now sells the rear engine
as a sideeffect of this, the price for replacing both engines are now added and displayed once from the depot(instead of two identical numbers written on top of each other, looking like one)
fix: cost for autorenew dualheaded engines were doubled and their value where doubled too
2005-01-18 23:27:06 +00:00
Celestar 389a4bf44d (svn r1558) -Fix: [ 1104350 ] Crashed trains do not initiate the lost vehicle
message anymore
2005-01-18 16:01:35 +00:00
celestar e0471187d0 (svn r1554) -Fix: [ 1103187 ] Order Check messages are now validated before
displayed, so that there are no stray error messages any more.
-Feature/Fix: Order Checking is only execute for ONE vehicle in an
order-share system
2005-01-17 21:54:45 +00:00
tron 5adad6c1b4 (svn r1550) Remove useless function declaration 2005-01-17 09:43:02 +00:00
tron fb0c3c8061 (svn r1549) Clean up some functions:
uint tile -> TileIndex tile
if () cascade -> switch ()
2005-01-17 09:41:46 +00:00
tron ae796740aa (svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts 2005-01-16 11:24:58 +00:00
truelight d275109e79 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
truelight 32f480a4ae (svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for the
realistic acceleration calculation
-Fix: there was a big bug in setting the UP and DOWN flags making it 
easy possible for a overloaded train to go up a mountain. This is no 
longer possible. They will hang at a certain height
2005-01-09 16:02:06 +00:00
tron 7ca6b2b8b0 (svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY] 2005-01-07 17:02:43 +00:00
truelight 63e97754fb (svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
(in prepare of dynamic arrays):
  - DEREF_XXX is changed into GetXXX
  - All direct call are directed via GetXXX
  - struct Industry has now an index-field
  - ENUM'd some stuff
  - Replaced home built loops with FOR_ALL_XXX
  - Added _stations_size, _vehicles_size, ... which gives the length of the
    array (which will be dynamic in the near future)
  - Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
  - Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
  - Made the sort-functions of all 4 dynamic
  - Made all 4 Initialize functions more of the same
  - Some minor tab-fixing and stuff
  (tnx to Tron for proof-reading my 100kb patch ;))

  Note for all: please do NOT directly call _stations, _vehicles, _towns and
  _industries, but use the right wrapper to access them. Thank you.
  Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
tron 8b7c1e94e1 (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
tron 67161506ad (svn r1386) Move TileIndexDiff to map.h
Move _tileoffs_by_dir to map.[ch] and encapsulate it in TileOffsByDir()
2005-01-05 13:32:03 +00:00
darkvater 6edb21231e (svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. 2005-01-04 17:11:03 +00:00
matthijs a9b3d8c998 (svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid) 2005-01-04 00:54:12 +00:00
bjarni 29d8c5bb50 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight c2ee8d70e4 (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
2004-12-28 11:51:31 +00:00
truelight 8dcbf2675b (svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27 18:18:44 +00:00
darkvater 160a0a5ee1 (svn r1211) -Feature: Introduce sticky windows to all vehicle windows...Just make sure you do not sticky more than 23 at a time. Also a lot of places in the code invalidated the 'status bar' of the vehicle, referring to it as widget 4. This is now widget 5 and has been #definitized 2004-12-21 23:27:58 +00:00
truelight d8709b18c6 (svn r1200) -Fix: Fixed bug pointed out by Tron: when a train is on the
road/rail-crossing, and you let an other train drive towards it, reverse 
it, the lights no longer go off.
2004-12-21 16:17:27 +00:00
truelight 8ee37e7b47 (svn r1199) -Fix: [ 958098 ] No longer road/rail crossing signals hang when a train
is reversed at the wrong moment (Yeah, our longest open bug finally 
fixed :) :) :))
2004-12-21 16:02:14 +00:00
truelight 24853eb42c (svn r1198) -Fix: [ 1087701 ] It is no longer possible to crash trains of other
companies by building a depot close to a station. (even more: trains do 
no longer enter tiles that do not belong to his owner)
2004-12-21 16:00:14 +00:00