Tyler Trahan
735abfe111
Codechange: Split dates and timers into Economy and Calendar time ( #10700 )
2024-01-22 09:04:34 -05:00
SamuXarick
fddcaef74a
Codechange: Use town zone constants instead of magic numbers
2023-12-18 22:12:43 +01:00
Jonathan G Rennison
8437b20fed
Fix: Deleting towns did not check for waypoints referencing the town
2023-11-29 00:27:16 +01:00
Tyler Trahan
4181d3c1ff
Codechange: Don't use a magic number for the number of DiagDirections
2023-11-28 14:24:33 -05:00
Tyler Trahan
2dad9263d7
Doc: Add, fix, and clean up documentation inside town_cmd.cpp
2023-11-28 14:24:33 -05:00
Tyler Trahan
745945c4d3
Codechange: Be consistent with how we name common parameters
...
TileIndex is always tile and Town is always *t. Don't use t and *town.
2023-11-28 14:24:33 -05:00
Tyler Trahan
1b14eca9d9
Codechange: Rename TryClearTile() for clarity
...
The function does not execute the clearing action.
2023-11-28 14:24:33 -05:00
Tyler Trahan
a98fe9f317
Codechange: Rename MakeTownHouseBigger() for clarity
2023-11-28 14:24:33 -05:00
Tyler Trahan
060672428d
Codechange: Merge confusingly-named helper functions into their timer
2023-11-28 14:24:33 -05:00
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
...
As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Tyler Trahan
088db62dba
Change: Always allow expanding towns in Scenario Editor to build new roads ( #11377 )
2023-10-19 17:01:45 -04:00
Peter Nelson
9602de474d
Codechange: Use iterators and/or range-for on cargo related loops.
2023-10-19 17:03:25 +01:00
frosch
5733145c59
Cleanup: Remove unneeded parameters.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
PeterN
6643c010bd
Fix: NewGRF house class mappings were not reset between games. ( #11279 )
2023-09-10 18:55:37 +01:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Patric Stout
07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype ( #11190 )
...
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Jonathan G Rennison
6a048bc168
Fix #11164 : Duplicate town names when using the many random towns function
2023-08-02 20:07:59 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Björn Wärmedal
7de37e07b6
Change: make Exclusive Transport Rights more exclusive ( #11076 )
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Now, exclusive transport rights can only be bought if no company
currently owns them. A successful bribe will void any exclusive
transport rights that any *other* company currently has in the town.
2023-07-14 14:00:28 +02:00
Rubidium
f86500df92
Codechange: remove need for SetDParamX
2023-06-12 09:12:11 +02:00
rubidium42
921f5afc4d
Codechange: Apply suggestions from code review
2023-06-05 17:07:39 +02:00
Rubidium
2dd2b698d2
Codechange: convert C-style GetTownName API to std::string returning API
2023-06-05 17:07:39 +02:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
...
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Tyler Trahan
98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends ( #10746 )
2023-05-07 05:25:24 -04:00
Rubidium
19ec4e8beb
Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
2023-05-06 21:26:13 +02:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Peter Nelson
087654501b
Codechange: Initialise specs with std::fill/std::copy instead of memset/memcpy.
2023-04-23 15:58:27 +01:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
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Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
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Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
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* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Tyler Trahan
47a998fb0c
Feature: Towns don't build parallel, redundant bridges
2022-10-18 22:02:45 +02:00
Tyler Trahan
fa562ba041
Fix #9712 : Cap town bridge length at original 11-tile limit ( #9890 )
2022-05-14 16:55:39 +02:00
Tyler Trahan
f92cf38ab5
Feature: Allow disabling local authority control of company actions
2022-04-02 22:50:28 +02:00
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
2022-02-02 21:30:15 +01:00
Joan Josep
e890e7db76
Cleanup #9725 : Clean up Doxygen docs and fix typo. ( #9753 )
2021-12-19 16:51:45 +01:00
Michael Lutz
c521b965bd
Codechange: Don't use a global for the terrforming error tile.
2021-12-16 22:28:32 +01:00
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00