glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
Niels Martin Hansen
9900af38f5
Fix #7847 : Use ViewportSign coordinates for sign Kdtree coordinates ( #7849 )
...
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.
By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
frosch
61dba850af
Revert #7837 , 7e22f243e: OpenTTD tries to replicate the original game mechanics.
...
Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
2019-11-20 08:01:37 +00:00
Yourself
7e22f243ed
Fix: typo in town growth rates ( #7837 )
2019-11-18 16:20:47 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
...
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Niels Martin Hansen
cebdd72146
Fix #7440 : Remove town sign when deleting town, not add it once more
2019-04-02 09:46:33 +02:00
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
Gabda
dea7f078f4
Codechange: Update town sign on population change only when population is shown ( #7368 )
2019-03-12 19:12:34 +00:00
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
2019-03-09 20:27:11 +01:00
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
2019-03-09 20:27:11 +01:00
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
2019-03-09 16:33:47 +00:00
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
PeterN
ebc3934ee6
Fix #7043 , Fix #7274 : Delete town owned bridge based on adjacent tile ownership, not nearest town. ( #7284 )
...
This only affects failed town generation, as towns do not delete bridges under any other circumstances.
The existing test performed badly with a large number of towns due to having to calculate the
nearest town, and also by its nature assumed a bridge was built by the nearest town, leading
to bridges of nearby large towns be removed incorrectly.
If we gain the ability to quickly retrieve the correct town (which is _not_ the nearest town) from the bridge, this change should be reviewed.
2019-03-03 22:28:55 +00:00
SamuXarick
50a0cf1915
Change: Allow towns to build bridges over rails and one-way roads. ( #7291 )
2019-02-28 17:45:17 +00:00
Niels Martin Hansen
48b334cf97
Add: Houses can accept up to 16 different cargo types via NewGRF.
...
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
2019-01-21 16:06:25 +01:00
nikolas
d8ccad91f9
Fix: Some code and comment typos
...
Found with codespell
2019-01-17 22:01:07 +00:00
Joan Josep
9aecbac2b4
Codechange: Define INVALID_TOWN as a TownID ( #7044 )
2019-01-12 23:20:10 +00:00
Charles Pigott
b5028efc1f
Fix: Protect against a few out of bounds or uninitialised usage errors
2018-10-31 12:41:49 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Max Maton
eed0da60a2
Fix #6622 : Fixes empty company name in news when gamescript constructs a town
2018-09-18 18:35:26 +02:00
Pavel Stupnikov
9fc3212679
Feature #6397 : Keep town growth rate in sync with house count
...
Takes some code and ideas from #6378 patch, but doesn't change anything GS-related.
2018-06-24 20:55:48 +02:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
Pavel Stupnikov
fef8b831a9
Change: Switch town growth rate and counter to actual game ticks ( #6763 )
2018-05-02 21:01:30 +02:00
Pavel Stupnikov
8d8b9a026a
Feature #6610 : Allow towns to build houses on road turns ( #6758 )
2018-04-28 23:47:36 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
bcc2c7d06e
(svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88)
2017-01-22 13:13:15 +00:00
frosch
ab7ebdcfd9
(svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile.
2015-10-30 17:17:54 +00:00
frosch
d626962a38
(svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_)
2015-10-30 16:19:09 +00:00
frosch
ab69952f2a
(svn r27306) -Fix (r27305): Confused tiles.
2015-06-20 12:55:17 +00:00
frosch
0e378747db
(svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad.
2015-06-20 12:40:04 +00:00
frosch
813e85f301
(svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation.
2015-04-28 17:25:21 +00:00
frosch
5992f4fa1b
(svn r27259) -Fix (r27244): Incorrect merge. (_dp_)
2015-04-27 21:40:46 +00:00
frosch
9aa0ba43f7
(svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_)
2015-04-25 12:17:16 +00:00
frosch
9fb56ca02e
(svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_)
2015-04-25 11:58:19 +00:00
frosch
93d7db0b36
(svn r27247) -Cleanup: Make GrowTownAtRoad return a bool.
2015-04-25 11:46:10 +00:00
frosch
915aad7603
(svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_)
2015-04-25 11:12:47 +00:00
rubidium
30f778e933
(svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate.
2015-01-01 21:25:42 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
rubidium
9ed12b0f07
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
2014-04-25 15:40:32 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
55502341ac
(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases.
2014-02-16 17:45:24 +00:00
frosch
20785c79fc
(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
2014-02-16 17:42:28 +00:00
rubidium
9f6b8aea49
(svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
2014-02-06 21:06:59 +00:00
rubidium
d05ff6e77b
(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
2014-02-06 21:01:50 +00:00
rubidium
fcb122124b
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
2014-02-06 20:55:49 +00:00
rubidium
30a95966ec
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
2014-02-06 20:42:09 +00:00
rubidium
c143ca729a
(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table
2013-11-25 13:13:35 +00:00
rubidium
8e27031492
(svn r26051) -Fix: out of bounds access in CmdTownCargoGoal
2013-11-22 21:44:23 +00:00
frosch
9a41aefcc4
(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate.
2013-11-12 17:57:12 +00:00
frosch
cef342d57c
(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate.
2013-10-30 10:01:49 +00:00
frosch
12b30103b1
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
2013-10-28 10:55:34 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
frosch
6a0439a789
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
2013-10-12 16:33:19 +00:00
frosch
35d7e8bca4
(svn r25833) -Codechange: Move ObjectType from map array into pool item.
2013-10-12 16:30:42 +00:00
zuu
ffec9b41e8
(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game
2013-09-21 15:09:00 +00:00
zuu
67ab3108d6
(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
2013-09-19 18:48:05 +00:00
frosch
87fae6ba57
(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN.
2013-04-03 20:24:10 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
alberth
732e073261
(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
2012-12-01 13:12:39 +00:00
frosch
6c2e201133
(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction.
2012-07-09 19:43:22 +00:00
frosch
95d3d6fdef
(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.
2012-05-26 14:16:45 +00:00
frosch
8dc553a039
(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.
2012-05-26 14:16:38 +00:00
frosch
ec91dc5ffc
(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
2012-05-26 14:16:23 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
a0be398da9
(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
2012-05-26 14:15:57 +00:00
frosch
477a09d13e
(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
2012-05-06 11:38:52 +00:00
frosch
cc1e4ca5ad
(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
2012-04-26 21:04:18 +00:00
rubidium
41e5c839e0
(svn r24179) -Codechange: move some variables of Town to TownCache
2012-04-25 20:50:13 +00:00
alberth
0d74c074dd
(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
2012-04-08 17:30:20 +00:00
alberth
2911732841
(svn r24104) -Codechange: Output the resulting tile through the user data.
2012-04-08 17:29:00 +00:00
alberth
a01948dbf3
(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
2012-04-08 17:27:47 +00:00
alberth
c876d18320
(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
2012-04-08 17:26:59 +00:00
alberth
f607538882
(svn r24101) -Codechange: Reverse a condition for increased readability.
2012-04-08 17:26:01 +00:00
rubidium
c8ce0faca4
(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
2012-03-25 18:19:21 +00:00
frosch
5486e05f65
(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
2012-02-15 21:34:58 +00:00
frosch
2458a29fd0
(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
2012-01-17 18:46:09 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
ad48ab9237
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
2011-12-19 21:00:55 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
truebrain
afcf07ac8a
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
2011-12-19 20:59:19 +00:00
truebrain
5ff98b45c1
(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
2011-12-19 20:57:51 +00:00
rubidium
3d88c74389
(svn r23526) -Codechange: unify cargos vs cargoes
2011-12-15 21:56:00 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
terkhen
de0bf0663a
(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
2011-12-03 22:23:10 +00:00
terkhen
59d8b0204f
(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
2011-12-03 22:21:27 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
rubidium
04c40aa04d
(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
2011-11-27 11:42:52 +00:00
truebrain
7ff6daee80
(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
2011-11-25 11:35:15 +00:00
peter1138
3e1d070413
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
2011-11-24 17:37:20 +00:00
truebrain
e30256692f
(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
2011-11-23 16:10:18 +00:00
truebrain
f906ebd2a5
(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
2011-11-23 16:07:14 +00:00
truebrain
229e572663
(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-23 16:05:19 +00:00
michi_cc
6548ec6e9e
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
2011-11-15 20:47:53 +00:00
rubidium
d4e1efc78b
(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
2011-11-10 18:09:09 +00:00
yexo
6a272233b3
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
frosch
30874b5e81
(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
2011-11-08 17:26:49 +00:00
frosch
d8f8909f85
(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
2011-11-08 17:24:43 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
a8c4efcff4
(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
2011-11-04 10:31:13 +00:00
rubidium
1dc685aeea
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
2011-11-04 10:30:10 +00:00
rubidium
69162621d8
(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
2011-11-04 10:25:58 +00:00
rubidium
ecbc56a677
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
2011-11-04 10:23:48 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
rubidium
07cb2fd9a8
(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
2011-11-02 22:09:07 +00:00
yexo
40d5419cd2
(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
2011-09-11 11:47:18 +00:00
terkhen
b0439aff59
(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
2011-09-06 13:32:37 +00:00
michi_cc
9c73f15cde
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
2011-08-22 12:41:24 +00:00
rubidium
4c030468e1
(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
2011-08-22 11:47:15 +00:00
frosch
ae8f53a403
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
2011-07-31 09:42:05 +00:00
rubidium
059d43fca8
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
2011-07-30 12:17:46 +00:00
terkhen
a619ad3789
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
2011-06-12 20:50:03 +00:00
frosch
474b4799e8
(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
2011-05-21 11:26:37 +00:00
alberth
28092366ec
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
2011-05-14 18:35:40 +00:00
smatz
756cc6cf65
(svn r22116) -Codechange: use PoolBase::Clean() at more places
2011-02-19 23:05:47 +00:00
terkhen
c36a22ba72
(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.
2011-02-15 13:27:41 +00:00
rubidium
ece59dc0d1
(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full
2011-02-12 18:45:05 +00:00
rubidium
2d4d43d00c
(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built
2011-02-12 18:41:24 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
terkhen
a4b08dddd1
(svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction.
2011-02-05 13:46:09 +00:00
rubidium
7efd7e19ed
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
2011-01-18 22:31:06 +00:00
yexo
703ff560c1
(svn r21664) -Add: [NoAI] AIEventTownFounded
2010-12-29 23:44:39 +00:00
rubidium
5c9c3f1acf
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
2010-12-05 22:25:21 +00:00
rubidium
cf61c2f11f
(svn r21412) -Codechange: limit company name by amount of characters, not bytes
2010-12-05 22:24:50 +00:00
frosch
55d604e60d
(svn r21291) -Fix: Treat objects on water like water in more cases.
2010-11-21 18:39:12 +00:00
terkhen
1fe2ce42ca
(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.
2010-11-14 16:13:07 +00:00
alberth
43f807a918
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
2010-11-13 09:45:20 +00:00
yexo
9a07ebc382
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
2010-10-28 11:10:12 +00:00
smatz
77fe95f552
(svn r20860) -Cleanup: remove some unused functions and variables
2010-10-01 16:42:28 +00:00
frosch
3fb7f5aa87
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
2010-09-13 19:45:39 +00:00
frosch
f0783d7e72
(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road layouts on all map sizes.
2010-09-12 19:40:47 +00:00
frosch
b249046364
(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf houses and serves no use for original houses.
2010-09-12 18:28:51 +00:00
terkhen
efef4becbd
(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many random towns at the scenario editor.
2010-09-01 19:00:32 +00:00
terkhen
c6db763781
(svn r20710) -Codechange: Clarify the name of some town generation variables.
2010-09-01 18:52:27 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
ddf1510a23
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
2010-08-26 17:01:17 +00:00
smatz
d28985fe8e
(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use of operator delete
2010-08-18 15:22:40 +00:00
rubidium
89b2b9370a
(svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns
2010-08-13 12:45:26 +00:00
rubidium
c5ec910980
(svn r20481) -Fix: statues were not removed when towns would be removed
2010-08-13 11:58:45 +00:00