Peter Nelson
952d111b94
Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
...
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Peter Nelson
313ee13e5f
Codechange: Add Rect version of FillDrawPixelInfo().
...
This simplifies most callers as they longer have to split out a rect.
2023-12-20 09:29:28 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
...
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson
bb6fa9bf3b
Change: Display cargo lists in sorted cargo order. ( #11383 )
2023-10-20 17:32:17 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Peter Nelson
9d1b131c44
Codechange: Use correct constant for invalid cargo type.
2023-09-17 16:56:07 +01:00
PeterN
a3c70ee6fb
Codechange: Pass by reference and use emplace-at-end for CargoSummary. ( #11296 )
2023-09-14 08:41:33 +00:00
Patric Stout
30172fc037
Codechange: cleanup CargoPacket in terms of variable/function names ( #11278 )
...
Over the years, things got reused and changed, making the current
names somewhat unclear in what they actually mean and do.
2023-09-09 23:21:21 +02:00
PeterN
4acb68e539
Fix #11162 : Get colour map of correct train part. ( #11163 )
2023-08-01 15:05:42 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
8931e90302
Cleanup: No need to cound actual cargo to get scroll count.
2023-05-23 19:07:36 +01:00
Peter Nelson
f177ce7c9a
Codechange: Base CargoArray off std::array.
...
This avoids needing to define array accessors and allows use of
default value initialization.
2023-05-23 19:07:36 +01:00
Peter Nelson
74e42e39a8
Codechange: Use CargoArray::GetCount()
2023-05-23 19:07:36 +01:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
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IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
2023-05-05 07:07:54 +01:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
Michael Lutz
05ed9f56fd
Feature: [NewGRF] Engine name callback.
2023-01-30 22:00:56 +01:00
Rubidium
f001e84e5e
Codechange: use RAII to automatically restore _cur_dpi after use
2023-01-28 20:33:02 +01:00
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
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See also: #9954
2023-01-14 18:52:01 +01:00
PeterN
1131608eb4
Fix #10114 : Incorrect drag-highlight position with non-power-of-2 scaling. ( #10211 )
2022-12-03 09:31:52 +00:00
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
...
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2022-11-12 18:28:39 +00:00
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2022-11-12 18:28:39 +00:00
Tyler Trahan
ebc76a4200
Change: Use an indent, not a dash, to list train capacity
2022-05-12 16:59:52 +02:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
81315939b9
Codechange: Replaced SmallVector::Find() non-const with std::find()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
frosch
6f36c52736
(svn r27936) -Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain.
2017-12-10 13:45:53 +00:00
frosch
149adc9cc1
(svn r27689) -Fix: MSVC warnings.
2016-12-10 14:33:58 +00:00
frosch
c175067ed9
(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
2016-10-16 14:58:38 +00:00
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
2016-10-16 14:57:56 +00:00
frosch
cff2b49365
(svn r27629) -Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle.
2016-08-15 18:33:29 +00:00