Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
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See also: #9954
2023-01-14 18:52:01 +01:00
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2022-12-27 18:39:37 +00:00
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. ( #10262 )
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* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
PeterN
03c1b5169c
Fix #10260 : Incorrect rect height drawing image in vehicle details. ( #10261 )
2022-12-19 21:01:17 +00:00
PeterN
1eecbd39ed
Change: Use lowered not disabled widget for current tab. ( #10252 )
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While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
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Refit highlight was not correct for non-power-of-2 interface scale.
2022-11-27 15:13:09 +00:00
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2022-11-26 18:03:21 +01:00
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2022-11-24 20:58:10 +00:00
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
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Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2022-11-23 21:01:09 +00:00
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
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The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2022-11-17 09:12:07 +00:00
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
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These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
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CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2022-11-10 21:36:18 +01:00
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2022-11-08 21:11:16 +01:00
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2022-11-08 21:02:08 +01:00
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2022-10-22 14:19:08 +02:00
Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2022-10-18 22:03:21 +02:00
Tyler Trahan
164ec3ac07
Fix: Disable "turn around" button for other companies' road vehicles ( #10033 )
2022-09-21 12:39:56 +02:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
frosch
8028794bee
Fix #9811 , 9156d7b: Use the NewGRF-defined vehicle center when dragging ships and aircraft. ( #9812 )
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The alignment using the total-width of the vehicle-chain was meant for articulated trains and road vehicles only.
2022-02-08 23:08:03 +01:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
211c630cbe
Codechange: Un-bitstuff order commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
frosch
bc984d9af5
Codechange: remove redundant 'info_view' parameter, it can be derived from 'image_type'.
2021-10-23 14:45:08 +02:00
Joan Josep
b2e83b4da6
Fix: Draw rotor in cursor when dragging helicopters. ( #9612 )
2021-10-22 19:39:47 +02:00
Bernard Teo
20717ededf
Feature: Button to open order window from VL_SHARED_ORDERS window
2021-09-18 11:17:49 +02:00
Bernard Teo
6a6dbbaad2
Feature: Ctrl-Clicking GB_SHARED_ORDERS vehicle list opens order window
2021-09-18 11:17:49 +02:00
SamuXarick
a57c2b073a
Feature: Display icon/text whether vehicle is lost in vehicle (list) window ( #9543 )
2021-09-14 22:10:00 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
PeterN
330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. ( #9219 )
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Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.
Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
Peter Nelson
20ac0b4148
Cleanup: Replace FOR_ALL_SORTED_CARGOSPECS macro with range iterator.
2021-04-28 23:54:31 +01:00
PeterN
f158957a4e
Fix: Use width of tiny arrow string instead of scaled pixels in ship/aircraft list. ( #9102 )
2021-04-25 17:51:03 +01:00
Bernard Teo
f0a24e98f5
Fix #8922 : Show vehicle window for single vehicle in shared order grouping ( #8926 )
2021-04-06 19:30:35 +01:00
Charles Pigott
6b8f9b50b9
Fix: Vehicle list windows did not update when this year's profit changed
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Remove caching from vehicle group object. and recalculate it whenever
required instead.
2021-02-28 11:24:09 +00:00
frosch
d236c57600
Fix: yet another place where the vehicle-cursor did not account for the interface zoom level.
2021-02-27 14:52:11 +01:00