Commit Graph

25096 Commits

Author SHA1 Message Date
translators 9eb6c78a02 Update: Translations from eints
catalan: 2 changes by J0anJosep
2021-04-01 08:13:26 +00:00
Charles Pigott 591ea9862d
Codechange: Suppress warnings when asserts are disabled (#8916) 2021-04-01 10:03:12 +02:00
translators 088964a091 Update: Translations from eints
luxembourgish: 1 change by phreeze83
serbian: 59 changes by nkrs
2021-03-31 17:53:48 +00:00
Charles Pigott 086c95718d
Fix #8803: Only auto-remove signals when rail can be built (#8904) 2021-03-31 09:27:25 +01:00
translators 50cd6e135e Update: Translations from eints
english (us): 23 changes by 2TallTyler
luxembourgish: 63 changes by phreeze83
ukrainian: 72 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
turkish: 5 changes by nullaf
2021-03-30 17:53:18 +00:00
Mike 49c89cb5f6
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) 2021-03-30 19:42:12 +02:00
translators e23ccc95f5 Update: Translations from eints
english (us): 7 changes by HAJDog247
czech: 18 changes by PatrikSamuelTauchim
luxembourgish: 99 changes by phreeze83
serbian: 4 changes by nkrs
catalan: 20 changes by J0anJosep
french: 1 change by arikover
portuguese: 30 changes by azulcosta
2021-03-29 17:52:55 +00:00
translators a1230b932c Update: Translations from eints
swedish: 30 changes by kustridaren
spanish (mexican): 1 change by absay
japanese: 13 changes by Azusa257
vietnamese: 1 change by KhoiCanDev
estonian: 12 changes by siimsoni
czech: 6 changes by PatrikSamuelTauchim, 2 changes by tomas-vl
chinese (simplified): 88 changes by clzls
arabic (egypt): 16 changes by AviationGamerX
luxembourgish: 4 changes by phreeze83
korean: 34 changes by telk5093
italian: 16 changes by AlphaJack
german: 1 change by danidoedel, 1 change by Wuzzy2
slovak: 30 changes by FuryPapaya
catalan: 35 changes by J0anJosep
tamil: 16 changes by Aswn
dutch: 32 changes by Afoklala
portuguese (brazilian): 14 changes by Greavez, 5 changes by jpsl00
2021-03-28 17:53:11 +00:00
Charles Pigott 2d7b34bc68 Fix #8886: Don't try to resolve folders within tars named '.' 2021-03-28 09:52:15 +01:00
translators a36b286e04 Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
spanish (mexican): 29 changes by absay
galician: 1 change by JohnBoyFan
vietnamese: 30 changes by KhoiCanDev
estonian: 31 changes by siimsoni
czech: 6 changes by tomas-vl
arabic (egypt): 73 changes by AviationGamerX
hungarian: 37 changes by pnpBrumi
german: 24 changes by danidoedel, 4 changes by matthiasradde, 2 changes by SecretIdetity
russian: 2 changes by SecretIdetity
finnish: 40 changes by lanurmi
catalan: 47 changes by J0anJosep
lithuanian: 30 changes by devbotas
spanish: 29 changes by JohnBoyFan
french: 30 changes by MalaGaM
portuguese (brazilian): 7 changes by jpsl00, 5 changes by Greavez
polish: 31 changes by Milek7
2021-03-27 18:46:44 +00:00
translators 76e92f6751 Update: Translations from eints 2021-03-26 18:46:58 +00:00
Patric Stout d0ed656fd1 Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this
could also be set to "auto", meaning players don't really know
or care about this value.

This also means that if a player exported a heightmap and wanted
to import it again, looking like the exact same map, he did not
know what value for "highest peak" to use.
2021-03-26 12:22:32 +01:00
Patric Stout 13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout 45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout 422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout 1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout 23f27db8c3 Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.

How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.

Commits following this commit also make it more useful, so users
no longer have to care about it.
2021-03-26 12:22:32 +01:00
Patric Stout 70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Milek7 7a886cb4d4 Change: Do not disallow persistent buffer mapping on AMD GPUs, as it is actually faster. 2021-03-25 19:37:24 +00:00
translators bcaa367b68 Update: Translations from eints
chinese (traditional): 25 changes by SiderealArt
japanese: 81 changes by taku315
2021-03-25 18:47:34 +00:00
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 2021-03-25 16:19:18 +00:00
Patric Stout 751434ea63
Fix: placing random trees in SE crashes the game (#8892)
This used to work by accident: originally the code checked if
GenerateWorld was threaded. If not, it would abort the function.
This worked for placing trees, because it was also returning false
when it was not active.

With the recent changes, that check got removed, and this crash
started to happen. So now check if we have a modal window, which
is a very solid indication we are generating the world.
2021-03-25 11:57:28 +01:00
translators 0c4443667d Update: Translations from eints
slovak: 6 changes by FuryPapaya
2021-03-24 18:40:00 +00:00
translators 3b3412d561 Update: Translations from eints
arabic (egypt): 22 changes by AviationGamerX
2021-03-23 18:08:07 +00:00
translators f9d24ff45e Update: Translations from eints
slovak: 10 changes by FuryPapaya
2021-03-22 18:54:16 +00:00
translators ae65ceb1a7 Update: Translations from eints
chinese (simplified): 2 changes by clzls
korean: 2 changes by telk5093
slovak: 9 changes by FuryPapaya
catalan: 4 changes by J0anJosep
polish: 4 changes by pAter-exe
2021-03-22 18:07:50 +00:00
Michael Lutz df958dc907 Fix f0f96e31: [OpenGL] Broken window resizing due to invalid buffer pitch on texture creation. 2021-03-21 22:26:55 +01:00
translators 545ca3d014 Update: Translations from eints
vietnamese: 118 changes by KhoiCanDev
slovak: 13 changes by FuryPapaya
2021-03-21 18:10:20 +00:00
frosch 0230624359
Fix f0f96e31: [OpenGL] warning: comparison of integer expressions of different signedness. (#8881) 2021-03-21 18:38:51 +01:00
Michael Lutz f0f96e3103
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer. (#8877) 2021-03-20 19:43:54 +01:00
translators c92358527b Update: Translations from eints
ukrainian: 1 change by StepanIvasyn
2021-03-20 18:06:09 +00:00
dP d8dfa1613f Fix: Recompute road/railtype availability after disabling the engine 2021-03-20 17:55:23 +00:00
Peter Nelson b43cc21214 Fix: OSK layout not scaled for 2x or 4x GUI scale. 2021-03-20 17:55:17 +00:00
translators 1893aef649 Update: Translations from eints
spanish (mexican): 8 changes by absay
ukrainian: 13 changes by StepanIvasyn
dutch: 3 changes by Afoklala
lithuanian: 1 change by devbotas
2021-03-19 18:06:01 +00:00
translators 379b6b45e0 Update: Translations from eints
ukrainian: 10 changes by StepanIvasyn
portuguese: 78 changes by azulcosta
2021-03-18 19:03:56 +00:00
translators 8ad75e4798 Update: Translations from eints
swedish: 1 change by kustridaren
estonian: 1 change by siimsoni
russian: 5 changes by Ln-Wolf, 3 changes by SecretIdetity
ukrainian: 7 changes by StepanIvasyn
lithuanian: 31 changes by devbotas
portuguese: 54 changes by azulcosta
2021-03-17 19:03:35 +00:00
translators 8b16cbaf6f Update: Translations from eints
estonian: 2 changes by siimsoni
2021-03-16 19:14:32 +00:00
translators 9782268e17 Update: Translations from eints
swedish: 10 changes by kustridaren
norwegian (bokmal): 3 changes by buzzCraft
czech: 39 changes by PatrikSamuelTauchim
ukrainian: 4 changes by StepanIvasyn
2021-03-16 19:02:11 +00:00
translators 5c73f93361 Update: Translations from eints
english (us): 8 changes by 2TallTyler
estonian: 16 changes by siimsoni
korean: 5 changes by telk5093
italian: 32 changes by AlphaJack
german: 5 changes by Wuzzy2
danish: 15 changes by achton
lithuanian: 89 changes by devbotas
spanish: 3 changes by MontyMontana
french: 8 changes by arikover
portuguese (brazilian): 3 changes by Greavez
polish: 17 changes by yazalo, 2 changes by pAter-exe
2021-03-15 18:07:52 +00:00
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 2021-03-14 20:47:31 +01:00
Patric Stout 74c98db1b6
Fix 217071aa: spanish translation contains an invalid character (#8863) 2021-03-14 20:26:48 +01:00
translators 217071aa1d Update: Translations from eints
norwegian (bokmal): 5 changes by Anolitt
estonian: 13 changes by siimsoni
korean: 5 changes by telk5093
italian: 1 change by AlphaJack
german: 5 changes by danidoedel
ukrainian: 15 changes by StepanIvasyn
catalan: 5 changes by J0anJosep
dutch: 5 changes by Afoklala
lithuanian: 82 changes by devbotas
spanish: 255 changes by MontyMontana
portuguese (brazilian): 5 changes by Greavez
2021-03-14 19:01:42 +00:00
Tyler Trahan 41baf8778b
Doc: Clarify comment that SND_05_TRAIN_THROUGH_TUNNEL is only for steam engines (#8858) 2021-03-14 11:16:14 +01:00
Patric Stout c25847787e Codechange: we are not booing straps .. we are bootstrapping 2021-03-14 11:04:14 +01:00
Patric Stout 4fe222d853 Fix: errors during bootstrap could still show up after bootstrap
For example, if you have a config that defines OpenGFX as baseset
but for some reason you have no basesets anymore. In that case
bootstrap downloads OpenGFX for you, but it will still show the
error that "OpenGFX was not found" after the bootstrap. This was
an error generated before the bootstrapped kicked in.

Simply muting all errors during bootstrap solves this; as we cannot
show them anyway, this is fine. Any errors that remain after
bootstrap will be generated again anyway.
2021-03-14 11:04:14 +01:00
Patric Stout 22a9d921ef Fix: if bootstrap failed, it could end with an empty screen instead of error
There are various of ways bootstrap can fail:
- Failing network connection
- Incomplete download
- No write permissions
- Disk full
- (others I forgot)

They all result in a screen with no windows. To ensure we at least
always show something when anything bad happens, if the bootstrap
is not successful, show a screen what the next step for the human
should be.
2021-03-14 11:04:14 +01:00
Michael Lutz 13011e00c6 Fix #8860: [Win32] Crashlog window wasn't reliably shown for crashes not on the main thread. 2021-03-13 22:09:05 +01:00
translators 062eeb9810 Update: Translations from eints
english (us): 7 changes by 2TallTyler
estonian: 17 changes by siimsoni
hungarian: 100 changes by pnpBrumi
ukrainian: 8 changes by StepanIvasyn
dutch: 24 changes by Afoklala
spanish: 338 changes by MontyMontana
french: 29 changes by MalaGaM
portuguese (brazilian): 1 change by Greavez
2021-03-13 19:03:00 +00:00