Commit Graph

17262 Commits

Author SHA1 Message Date
translators a52bbb72a8 Update: Translations from eints
welsh: 4 changes by kazzie
2019-07-12 19:45:45 +02:00
Niels Martin Hansen 1e723934a1 Fix 27384486e4: Error in GM Reset sysex data 2019-07-07 22:46:21 +02:00
pnda a35b43ce93 Fix #6666: Mismatched parentheses in RTL languages 2019-07-07 18:30:51 +02:00
unknown 6f28a0c051 Fix #5685: Check for free wagons in ScriptVehicleList 2019-07-07 16:02:11 +01:00
Niels Martin Hansen 81614f2378 Fix #7633: Allow zero-cost track conversion to succeed 2019-07-06 21:04:43 +02:00
glx 603f625fda Fix f53817987: unsafe mix of type 'TileIndex' and type 'bool' 2019-07-06 15:19:33 +02:00
Niels Martin Hansen a0c78c73e3 Fix: Correctly reset playback between songs in win32_m driver 2019-07-04 22:27:34 +02:00
Niels Martin Hansen 27b7c5a5fd Fix: Correctly reset playback between songs in DMusic driver 2019-07-04 22:27:34 +02:00
Niels Martin Hansen a4cf1c8aec Fix: Don't keep mutex locked while parsing MIDI data 2019-07-04 22:27:34 +02:00
Niels Martin Hansen 9839ce006c Fix: Time values should be DWORD everywhere in win32_m 2019-07-04 22:27:34 +02:00
Niels Martin Hansen f8633fc63b Codechange: Fix comment indentation 2019-07-04 22:27:34 +02:00
Niels Martin Hansen 27384486e4 Codechange: Use common source for well-known SysEx messages in Windows music drivers 2019-07-04 22:27:34 +02:00
Niels Martin Hansen 9d8a83bf8d Codechange: Add some const in preparation 2019-07-04 22:27:34 +02:00
Niels Martin Hansen c74df8581d Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_m 2019-07-04 22:27:34 +02:00
translators 2e23c5ec15 Update: Translations from eints
korean: 1 change by telk5093
2019-07-02 19:45:45 +02:00
peter1138 0db31ae27f Change: Avoid caching end of ship path, to allow penalties to apply. 2019-06-30 16:46:32 +02:00
peter1138 31db4f8d5e Add: Penalty for occupied docking points. 2019-06-30 16:46:32 +02:00
peter1138 ec2656ab7e Codechange: Restrict docking points of docks. 2019-06-30 16:46:32 +02:00
peter1138 f538179878 Feature: Multi-tile docks and docking points. 2019-06-30 16:46:32 +02:00
translators f1c3915341 Update: Translations from eints
norwegian (bokmal): 25 changes by Leifbk
2019-06-25 19:45:45 +02:00
translators ac610c50a9 Update: Translations from eints
italian: 38 changes by lorenzodv
2019-06-23 19:45:43 +02:00
translators b878891289 Update: Translations from eints
english (us): 38 changes by njn
2019-06-17 19:45:45 +02:00
translators 7ad9971cf0 Update: Translations from eints
croatian: 3 changes by VoyagerOne
2019-06-15 19:45:43 +02:00
translators 7f7aba9389 Update: Translations from eints
hungarian: 3 changes by Brumi
2019-06-14 19:45:44 +02:00
translators 00000ef8fa Update: Translations from eints
korean: 3 changes by telk5093
2019-06-12 19:45:44 +02:00
translators 0518ed01b6 Update: Translations from eints
czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators 45511080b1 Update: Translations from eints
finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir 5b09323a58 Add: Currency: NTD, CNY, HKD 2019-06-09 11:13:30 +02:00
stormcone 6396ec05fe Fix #7609: In the sprite aligner window the 'Reset relative' button crashes the game.
The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22 846fc8fe09
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds (#7614) 2019-06-03 00:18:28 +02:00
translators ef74af6766 Update: Translations from eints
finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators aee3e4e496 Update: Translations from eints
hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz b73622a01c Fix #7600: Don't read uninitialised memory when parsing GS language files. 2019-05-23 00:08:39 +02:00
translators c1d26d8884 Update: Translations from eints
croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison b9eb9a4af9 Fix #7594: Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model (#7597)
An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators 24493548da Update: Translations from eints
french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx 09004f3697 Codechange: catch script exceptions by reference 2019-05-15 21:59:57 +02:00
glx a82e7ec281 Fix #7590: handle script exceptions during scanning 2019-05-15 21:59:57 +02:00
glx aac4255d43 Fix #7590: decrement allocated_size in ScriptAllocator::Free() 2019-05-15 21:59:57 +02:00
Michael Lutz de73c8f91c Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType. 2019-05-14 11:21:36 +01:00
Michael Lutz eeccfa2570 Add: [Win32] Support for loading fonts from a file for the GDI font renderer. 2019-05-14 11:21:36 +01:00
Michael Lutz d2ed426077 Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font. 2019-05-14 11:21:36 +01:00
Michael Lutz 2675762ae9 Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz a8b6e9f23c Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators f8fb9fda6b Update: Translations from eints
russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
PeterN 2d0352d67f
Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. (#7588) 2019-05-13 12:27:35 +01:00
translators 38bb6b7d1b Update: Translations from eints
dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen e7f6f07599 Add: Show memory allocations by GS and AI in framerate window 2019-05-11 15:34:33 +02:00
Niels Martin Hansen 140a96b3a0 Change: Limit memory allocations for each Squirrel instance
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen c9fe6e7b8f Fix #7371: Avoid dependency on foundations of town tile during saveload 2019-05-11 14:58:00 +02:00