Peter Nelson
ae575a7a5b
Codechange: Store text run positions in vector of points.
...
This simplifies the interlaced vector of x/y positions.
2024-01-19 00:08:31 +00:00
Peter Nelson
f7cc88f370
Codechange: Return vector references instead of pointer to first item.
2024-01-19 00:08:31 +00:00
Michael Lutz
36cf6b1d13
Feature: Scalable OpenTTD TrueType font made by Zephyris.
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This uses the normal variant for the small font, not the all-caps version.
2024-01-14 22:50:56 +01:00
Michael Lutz
6e766a2e81
Change: Allow TrueType fonts to provide our private-use glyphs.
2024-01-14 22:50:56 +01:00
Loïc Guilloux
93ba6d6776
Fix: compilation without precompiled headers ( #11770 )
2024-01-14 13:27:03 +01:00
Loïc Guilloux
03df70ce8a
Fix #11752 : [Win32] Wrong multi-line text layout due to incorrect partial run handling ( #11761 )
2024-01-12 19:40:08 +01:00
Patric Stout
d3ee045c2d
Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader ( #11751 )
2024-01-10 21:38:58 +00:00
Peter Nelson
b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. ( #11580 )
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Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.
This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
2023-12-20 20:38:21 +00:00
rubidium42
27082f9efa
Codechange: pass std::string references to OpenBrowser
2023-11-29 02:02:30 +01:00
Peter Nelson
d4008850e3
Codechange: Ensure function opening `{` is on new line.
2023-11-09 20:15:38 +00:00
Michael Lutz
86e28e79fb
Fix #11402 : Make string filter locale-aware.
2023-11-03 22:34:01 +01:00
Rubidium
c6411168d8
Cleanup: missing spaces before continuation * in some comments
2023-11-01 22:56:11 +01:00
Rubidium
f16399f4c9
Codechange: replace x.size() > 0 with !x.empty()
2023-10-20 23:05:43 +02:00
Rubidium
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
frosch
55da426d44
Codechange: All ParagraphLayoutFactory::AppendToBuffer assume that the buffer has at least some space.
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Assert on that.
2023-09-19 22:49:59 +02:00
frosch
5733145c59
Cleanup: Remove unneeded parameters.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Patric Stout
37e2f99c09
Change: store crash logs in JSON format ( #11232 )
2023-09-14 20:13:27 +02:00
Patric Stout
ba67f39db6
Codechange: vendor the nlohmann-json library ( #11290 )
2023-09-13 16:11:34 +02:00
Patric Stout
a3d631ffed
Change: make nlohmann a mandatory library to build OpenTTD ( #11235 )
2023-08-28 19:04:36 +02:00
Patric Stout
b0d7cfaa3d
Change: [Win32] don't allocate 192KiB of memory on the stack on crash ( #11240 )
...
Heap is out of the question, as it might be corrupted.
Allocating this much on stack is silly.
So instead, allocate virtual pages to write the information in.
2023-08-28 12:14:11 +02:00
Patric Stout
b00e483b0f
Change: recover when possible from crashes during a crash ( #11238 )
2023-08-27 21:54:05 +02:00
Patric Stout
29a37c2e0b
Change: [Win32] unify the crashlog handler with the other OSes ( #11236 )
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While at it, make the crash text a bit more readable, and sync
this with MacOS.
2023-08-27 17:58:31 +00:00
Patric Stout
45cc3acaf5
Codechange: [Win32] unify AppendDecodedStacktrace and LogStacktrace ( #11220 )
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AppendDecodedStacktrace was already doing the same as LogStacktrace,
just with a different name.
2023-08-20 18:57:01 +00:00
Patric Stout
352ac264a5
Remove: [Win32] module-list from crash.log ( #11219 )
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Only Windows implemented this, and it opens the files to read them
to get a CRC. Doing this in a crash-handler is strange at best.
Lastly, nobody has actually ever used this information to come to
some sort of conclusion. The module-list is used in combination
with the crash.dmp, but this information is already embedded in
there.
2023-08-20 17:09:21 +00:00
Patric Stout
f120d2beb8
Add: use breakpad to create crash.dmp on MacOS / Linux too ( #11202 )
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Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
2023-08-20 17:16:08 +02:00
Patric Stout
8f6df242c4
Remove: [Win32] (pointer-only) stack trace in crash.log ( #11211 )
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It only contains pointers, which nobody can decipher anyway.
So instead, just report "Not supported", like other targets do
when they can't print a sane stack trace.
2023-08-20 17:08:16 +02:00
Patric Stout
a5aebeb1b5
Remove: [Win32] register values in crash.log ( #11212 )
2023-08-20 16:59:22 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
714ff35e9d
Codechange: move to std::string over stredup + free
2023-06-18 22:55:15 +02:00
Rubidium
b2a8d8aea4
Codechange: use std::string for Windows' ISO code mangling
2023-06-07 08:27:18 +02:00
PeterN
eda3defcb5
Codechange: Pass language for font detection as std::string. ( #10964 )
2023-06-06 20:55:56 +00:00
PeterN
7a0b6b7ddf
Codechange: Remove Freetype bits on Win32/OSX. ( #10960 )
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These platforms have their own specific font rendering.
2023-06-06 19:43:27 +01:00
Patric Stout
21adfa7567
Fix: track "memory installed" for surveys less precisely ( #10910 )
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It turns out, for Windows and Linux having the exact memory allows
for easy tracing of an individual. That is exactly against the idea
of the survey. And honestly, we don't need this precision.
2023-06-03 19:07:56 +00:00
Rubidium
d68b5c9162
Codechange: replace buffer + strecpy with std::string for getting clipboard contents
2023-06-03 20:14:33 +02:00
Rubidium
324c43eeb2
Codechange: let FiosGetDiskFreeSpace only return disk space and split FiosGetCurrentPath off
2023-05-31 10:56:33 +02:00
Rubidium
f2e704b9a7
Codechange: use std::string for FiosIsRoot
2023-05-31 10:56:33 +02:00
Rubidium
13789d1703
Codechange: use std::string for FiosIsValidFile
2023-05-31 10:56:33 +02:00
PeterN
d086f288cd
Codechange: Remove duplicated includes. ( #10888 )
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These are now included by stdafx.h so don't need to be included again.
2023-05-29 14:29:00 +01:00
Peter Nelson
9976293c1e
Codechange: Return fontcache font name as std::string.
2023-05-27 20:40:25 +01:00
Rubidium
30b9e02dd9
Codechange: replace crashlog filenames with std::string in Crashlog
2023-05-25 05:42:10 +02:00
Rubidium
19304bd3d5
Codechange: replace seprintf with fmt::format for filling the crash log data
2023-05-25 05:42:10 +02:00
Rubidium
275ebf4509
Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*>
2023-05-21 15:12:02 +02:00
Patric Stout
0850193a38
Fix: survey result on crash only worked on Linux ( #10855 )
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Every OS-specific crashlog handler has their own MakeCrashLog
in some form. In result, only Linux was calling the generic one.
2023-05-21 12:57:32 +02:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
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On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
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This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Michael Lutz
b14c5aff1f
Fix: [Win32] Text line breaking did not properly handle punctuation characters. ( #10775 )
2023-05-06 16:15:40 +00:00
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00