Commit Graph

235 Commits

Author SHA1 Message Date
Peter Nelson ae575a7a5b Codechange: Store text run positions in vector of points.
This simplifies the interlaced vector of x/y positions.
2024-01-19 00:08:31 +00:00
Peter Nelson f7cc88f370 Codechange: Return vector references instead of pointer to first item. 2024-01-19 00:08:31 +00:00
Michael Lutz 36cf6b1d13 Feature: Scalable OpenTTD TrueType font made by Zephyris.
This uses the normal variant for the small font, not the all-caps version.
2024-01-14 22:50:56 +01:00
Michael Lutz 6e766a2e81 Change: Allow TrueType fonts to provide our private-use glyphs. 2024-01-14 22:50:56 +01:00
Loïc Guilloux 93ba6d6776
Fix: compilation without precompiled headers (#11770) 2024-01-14 13:27:03 +01:00
Loïc Guilloux 03df70ce8a
Fix #11752: [Win32] Wrong multi-line text layout due to incorrect partial run handling (#11761) 2024-01-12 19:40:08 +01:00
Patric Stout d3ee045c2d
Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader (#11751) 2024-01-10 21:38:58 +00:00
Peter Nelson b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
2023-12-20 20:38:21 +00:00
rubidium42 27082f9efa Codechange: pass std::string references to OpenBrowser 2023-11-29 02:02:30 +01:00
Peter Nelson d4008850e3 Codechange: Ensure function opening `{` is on new line. 2023-11-09 20:15:38 +00:00
Michael Lutz 86e28e79fb Fix #11402: Make string filter locale-aware. 2023-11-03 22:34:01 +01:00
Rubidium c6411168d8 Cleanup: missing spaces before continuation * in some comments 2023-11-01 22:56:11 +01:00
Rubidium f16399f4c9 Codechange: replace x.size() > 0 with !x.empty() 2023-10-20 23:05:43 +02:00
Rubidium c9276c2959 Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
frosch 55da426d44 Codechange: All ParagraphLayoutFactory::AppendToBuffer assume that the buffer has at least some space.
Assert on that.
2023-09-19 22:49:59 +02:00
frosch 5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Patric Stout 37e2f99c09
Change: store crash logs in JSON format (#11232) 2023-09-14 20:13:27 +02:00
Patric Stout ba67f39db6
Codechange: vendor the nlohmann-json library (#11290) 2023-09-13 16:11:34 +02:00
Patric Stout a3d631ffed
Change: make nlohmann a mandatory library to build OpenTTD (#11235) 2023-08-28 19:04:36 +02:00
Patric Stout b0d7cfaa3d
Change: [Win32] don't allocate 192KiB of memory on the stack on crash (#11240)
Heap is out of the question, as it might be corrupted.
Allocating this much on stack is silly.

So instead, allocate virtual pages to write the information in.
2023-08-28 12:14:11 +02:00
Patric Stout b00e483b0f
Change: recover when possible from crashes during a crash (#11238) 2023-08-27 21:54:05 +02:00
Patric Stout 29a37c2e0b
Change: [Win32] unify the crashlog handler with the other OSes (#11236)
While at it, make the crash text a bit more readable, and sync
this with MacOS.
2023-08-27 17:58:31 +00:00
Patric Stout 45cc3acaf5
Codechange: [Win32] unify AppendDecodedStacktrace and LogStacktrace (#11220)
AppendDecodedStacktrace was already doing the same as LogStacktrace,
just with a different name.
2023-08-20 18:57:01 +00:00
Patric Stout 352ac264a5
Remove: [Win32] module-list from crash.log (#11219)
Only Windows implemented this, and it opens the files to read them
to get a CRC. Doing this in a crash-handler is strange at best.

Lastly, nobody has actually ever used this information to come to
some sort of conclusion. The module-list is used in combination
with the crash.dmp, but this information is already embedded in
there.
2023-08-20 17:09:21 +00:00
Patric Stout f120d2beb8
Add: use breakpad to create crash.dmp on MacOS / Linux too (#11202)
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
2023-08-20 17:16:08 +02:00
Patric Stout 8f6df242c4
Remove: [Win32] (pointer-only) stack trace in crash.log (#11211)
It only contains pointers, which nobody can decipher anyway.
So instead, just report "Not supported", like other targets do
when they can't print a sane stack trace.
2023-08-20 17:08:16 +02:00
Patric Stout a5aebeb1b5
Remove: [Win32] register values in crash.log (#11212) 2023-08-20 16:59:22 +02:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium 714ff35e9d Codechange: move to std::string over stredup + free 2023-06-18 22:55:15 +02:00
Rubidium b2a8d8aea4 Codechange: use std::string for Windows' ISO code mangling 2023-06-07 08:27:18 +02:00
PeterN eda3defcb5
Codechange: Pass language for font detection as std::string. (#10964) 2023-06-06 20:55:56 +00:00
PeterN 7a0b6b7ddf
Codechange: Remove Freetype bits on Win32/OSX. (#10960)
These platforms have their own specific font rendering.
2023-06-06 19:43:27 +01:00
Patric Stout 21adfa7567
Fix: track "memory installed" for surveys less precisely (#10910)
It turns out, for Windows and Linux having the exact memory allows
for easy tracing of an individual. That is exactly against the idea
of the survey. And honestly, we don't need this precision.
2023-06-03 19:07:56 +00:00
Rubidium d68b5c9162 Codechange: replace buffer + strecpy with std::string for getting clipboard contents 2023-06-03 20:14:33 +02:00
Rubidium 324c43eeb2 Codechange: let FiosGetDiskFreeSpace only return disk space and split FiosGetCurrentPath off 2023-05-31 10:56:33 +02:00
Rubidium f2e704b9a7 Codechange: use std::string for FiosIsRoot 2023-05-31 10:56:33 +02:00
Rubidium 13789d1703 Codechange: use std::string for FiosIsValidFile 2023-05-31 10:56:33 +02:00
PeterN d086f288cd
Codechange: Remove duplicated includes. (#10888)
These are now included by stdafx.h so don't need to be included again.
2023-05-29 14:29:00 +01:00
Peter Nelson 9976293c1e Codechange: Return fontcache font name as std::string. 2023-05-27 20:40:25 +01:00
Rubidium 30b9e02dd9 Codechange: replace crashlog filenames with std::string in Crashlog 2023-05-25 05:42:10 +02:00
Rubidium 19304bd3d5 Codechange: replace seprintf with fmt::format for filling the crash log data 2023-05-25 05:42:10 +02:00
Rubidium 275ebf4509 Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*> 2023-05-21 15:12:02 +02:00
Patric Stout 0850193a38
Fix: survey result on crash only worked on Linux (#10855)
Every OS-specific crashlog handler has their own MakeCrashLog
in some form. In result, only Linux was calling the generic one.
2023-05-21 12:57:32 +02:00
Peter Nelson c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Michael Lutz b14c5aff1f
Fix: [Win32] Text line breaking did not properly handle punctuation characters. (#10775) 2023-05-06 16:15:40 +00:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00