Commit Graph

255 Commits

Author SHA1 Message Date
Rubidium bab5a8a787 Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 2024-03-10 10:14:20 +01:00
Peter Nelson 912d7bd80e Codechange: Give ColourShade values names instead of numbers. 2024-02-25 12:38:07 +00:00
Peter Nelson ae3390fe48 Codechange: Add ColourShade enum. 2024-02-25 12:38:07 +00:00
Peter Nelson 0463d4c198 Codechange: Remove direct access to _colour_gradient.
Access is now through GetColourGradient, which ensures parameters are in range.
2024-02-25 12:38:07 +00:00
Damian Laczak 49c3215751 Fix #10983: [AdminPort] Correct order of messages 2024-02-18 15:11:00 +01:00
Loïc Guilloux 977aba73be
Change: Store running AI config inside Company (#12003) 2024-02-09 22:55:49 +01:00
Jonathan G Rennison cb13ee90ef Fix: Second colour vehicle-type default liveries not being updated
When changing company default second colour
2024-02-04 07:14:39 +01:00
dP 897b59c158
Add: [GS] Allow to set max loan for each company separately (#11224) 2024-01-30 19:15:19 +01:00
merni-ns 5a88027a19
Feature: Infinite money mode (#11902) 2024-01-30 18:01:02 +00:00
Tyler Trahan 735abfe111
Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
Peter Nelson c0ab436077
Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Peter Nelson 06050f7bb3
Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
2024-01-04 23:10:54 +00:00
Peter Nelson bfb4254226 Fix: Changing default livery did not propagate to group liveries.
#11614 attempted to address this but did not handle 2CC properly, and changes to the default livery were not handled.
2023-12-28 23:16:19 +00:00
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
PeterN acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 2023-09-11 08:55:12 +00:00
Tyler Trahan fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
PeterN afc1ea8135
Codechange: Using alias and std::array for company expense storage. (#11273)
This simplifies passing yearly expenses to functions and use of std algorithms.
2023-09-09 13:15:53 +00:00
Patric Stout 07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype (#11190)
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Loïc Guilloux 02be6ab6ba
Fix #11179, a979d9c: Don't start more competitors than allowed (#11185) 2023-08-11 22:30:01 +02:00
Loïc Guilloux a979d9cdda
Fix #11067, ed83c4b: Don't start competitors during map generation (#11069) 2023-07-29 12:31:33 +02:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium 82b434b589 Codechange: rename function to better describe what it is doing 2023-06-12 09:12:11 +02:00
Patric Stout 3b1407d240
Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an
AI disappear in a single player game. At least, not without going
into the console.
2023-06-05 19:32:22 +02:00
Rubidium 63d9bb93b8 Codechange: migrate from C-style GetString to C++-style GetString 2023-05-21 21:17:12 +02:00
Rubidium e33b2afd87 Codechange: pass (uint) money as Money for CmdGiveMoney 2023-05-06 21:26:13 +02:00
Rubidium 4a5a9f57c4 Fix: conversion to smaller type warnings 2023-05-06 21:26:13 +02:00
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
SamuXarick 231935fccd Change: Show buy company dialog window even when playing in the AI company 2023-02-11 09:43:47 +01:00
SamuXarick 43ce73db86 Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs 2023-02-11 09:43:47 +01:00
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium b7b7c11b90 Change #10077: make maximum loan a positive multiple of the loan interval
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2023-02-01 21:41:18 +01:00
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2023-01-14 22:00:11 +01:00
Tyler Trahan 89a2d0a605
Fix #10154: Don't inconsistently set random company face in network games (#10157) 2022-11-13 11:30:46 -05:00
SamuXarick 60ccab3c52
Fix #9908: Close company windows only after all its infrastructure is removed (#9912) 2022-11-08 09:44:17 -05:00
SamuXarick 8c4a70e05e
Fix: Refresh company window when switching companies (#9910) 2022-11-07 17:54:04 -05:00
Tyler Trahan 3d45bc4abe Feature: Build objects by area 2022-10-16 18:28:08 +02:00
Tyler Trahan 07443969f9 Fix ca19a0d: Network hosts also use favorite face 2022-09-21 12:39:07 +02:00
Tyler Trahan 6d84b1e108 Fix ca19a0d: Send the proper network command when loading favorite face 2022-09-21 12:39:07 +02:00
Tyler Trahan 788b06fe0f
Change: New player companies use favorite manager face, if saved (#9895) 2022-08-30 16:26:02 +02:00
Tyler Trahan ec90fb4c99 Fix #6544: Don't join AI company when loading network game in singleplayer 2022-04-30 19:36:09 +02:00
Tyler Trahan f4ca94d3f6 Codechange: Revenue is not the same as Income
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2022-04-25 21:51:51 +02:00
Rubidium c73f578e8c Codechange: replace magic numbers and C-style arrays with C++-style array for share owners 2022-03-09 18:05:12 +01:00
J0anJosep d9a37c915f Cleanup #9725: Replace cmd_helper related functions and remove cmd_helper.h. 2022-02-02 21:30:15 +01:00
Michael Lutz 13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00