Commit Graph

1625 Commits

Author SHA1 Message Date
darkvater 45425bedca (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 2005-03-26 20:10:59 +00:00
pasky 8efcba81d7 (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 2005-03-26 18:12:58 +00:00
tron 742513d708 (svn r2076) Set the name for the parent directory to ".." 2005-03-26 18:04:42 +00:00
truelight cef2e24ec4 (svn r2075) -Fix: added missing breaks in switches
-Fix: added const for a const variable
2005-03-26 12:08:56 +00:00
pasky f89984642e (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). 2005-03-26 04:16:39 +00:00
pasky d4b3469e2f (svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-. 2005-03-26 04:02:50 +00:00
tron 7340aa5b8e (svn r2072) Use lengthof() instead of a home brewed version 2005-03-25 20:37:06 +00:00
Darkvater 67d2ada020 (svn r2071) - Feature: [ 1168743 ] save command for console: "save <filename>" to save a game (pkirchhofer) 2005-03-25 20:20:23 +00:00
darkvater b909a1f775 (svn r2070) - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++. 2005-03-25 20:15:00 +00:00
Darkvater 3855c7f92f (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) 2005-03-25 18:26:49 +00:00
Darkvater c4f1d4dfed (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) 2005-03-25 18:11:24 +00:00
Darkvater 5ce3537ef0 (svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge) 2005-03-25 18:04:04 +00:00
Darkvater 7da3b3b92d (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
truelight 05dbeaeba4 (svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive 2005-03-25 16:10:33 +00:00
pasky 339785dad7 (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) 2005-03-25 16:07:35 +00:00
pasky 7fceb7ea86 (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) 2005-03-25 15:31:01 +00:00
darkvater 44f3702919 (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
Darkvater e94a921c2b (svn r2061) - Set native eol-style on some OS specific files to allow cross-OS diff patching 2005-03-25 15:18:00 +00:00
tron 9832a691fe (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
truelight 6d75cce924 (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF
are checked against the vehicle-position-hash, instead all vehicles to 
the PF-position-hash. Big speed increase (function usages drops from 9% 
to 0.5%!) for maps with a lot of trains.
2005-03-25 13:37:37 +00:00
truelight 1eab014524 (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) 2005-03-25 12:07:26 +00:00
tron 0c325e10da (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 2005-03-25 11:32:58 +00:00
celestar 9cde836d08 (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron 2005-03-25 11:03:05 +00:00
celestar 6e142d523e (svn r2055) -CodeChange: Begun introducting StationID 2005-03-25 10:40:58 +00:00
celestar 75bc6cd7e7 (svn r2054) -CodeChange: Removed an unused enum 2005-03-25 09:44:17 +00:00
darkvater b721a08ef2 (svn r2053) - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. 2005-03-24 20:49:17 +00:00
darkvater 602fda327f (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. 2005-03-24 20:47:21 +00:00
darkvater 62b8355af0 (svn r2051) - Remove trailing tabs from vs.net project file
- Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this!
2005-03-24 19:40:48 +00:00
miham 16a3bc35c0 (svn r2050) Weekly langfile updates 2005-03-24 18:48:20 +00:00
truelight 9791068844 (svn r2049) -Update: updated project files 2005-03-24 17:50:19 +00:00
truelight 2423eaac2c (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
truelight 5972d84c82 (svn r2047) -Fix: never commit your own personal changes... :( 2005-03-24 17:31:55 +00:00
truelight 83637d164e (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
2005-03-24 17:03:37 +00:00
truelight f86318407c (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
2005-03-24 15:15:06 +00:00
truelight 1536c3ae5a (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user 2005-03-24 14:43:40 +00:00
truelight 9b1e6e6d3e (svn r2043) -Fix: committed too many files in the last commit 2005-03-24 14:33:05 +00:00
truelight fbb11ea366 (svn r2042) -Fix: forgot to remove a printf ;) 2005-03-24 14:31:27 +00:00
truelight 88ef277dc3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
tron ccd6a0614f (svn r2040) Readd check that got accidently removed in r2022 2005-03-24 07:48:04 +00:00
tron bfc1d43a27 (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
remove now unused enums and remove a redundant condition in one if
2005-03-23 21:57:10 +00:00
tron 71dba5f511 (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
2005-03-23 20:02:28 +00:00
tron 22c4924040 (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 2005-03-23 11:54:20 +00:00
tron 04087c9ac9 (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
2005-03-23 11:12:17 +00:00
tron b19553574e (svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
2005-03-23 08:24:13 +00:00
celestar fbc2eacade (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 2005-03-20 08:43:29 +00:00
pasky 087d78d465 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 2005-03-20 00:32:26 +00:00
Celestar 1990c139d5 (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 2005-03-19 23:23:56 +00:00
celestar f179dc7acc (svn r2031) -Fix: Station #256 now gets cargo delivered as well 2005-03-19 23:17:59 +00:00
celestar f41be0b25a (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs 2005-03-19 22:45:59 +00:00
celestar 6bd06dbc33 (svn r2029) -Fix: Added files I forgot to svn add the previous commit 2005-03-19 22:41:55 +00:00